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Necron Unit of the Week Series: Royal Warden


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NECRON UNIT OF THE WEEK SERIES

Welcome to the Necron Unit of the Week series for 10th edition! Each week will see a different unit from the Codex, Imperial Armour, and Legends datasheets featured for discussion. The goal here is to discover and chronicle tactics for the featured unit so that new players and veterans alike can use this database to inform their strategies with the wider knowledge of the forum. The game of Warhammer 40,000 is ever changing though, and as the rules evolve throughout the edition everyone should feel free to return to older threads with the release of new FAQs/errata, changes in points values, information gathered from games played, and of course the Codex being released. These threads are also great places for newcomers to the Necrons to post their questions about tactics related to the featured units.

Please note that the purpose of this series is not to lament what the current meta deems “ineffective”, or that another unit “does it better”. Those units will get their own threads.

 

This week’s unit is:

Royal Warden

 

Do Warriors or Immortals benefit more from Adaptive Strategy?

How useful has Engrammatic Logic been?

Do you include a Cryptek of some variety as well?

 

 

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  • 1 month later...

I meant to respond here earlier but hadn't had much experience with the Royal Warden at the time.  I've used it more now, and it seems... ok.  I liked pairing it with a Chronomancer in a squad of 20 Warriors to advance, shoot, move again.  Made them feel much less slow.  But I do think that perhaps Immortals would benefit more - it's so hard moving 20 Warriors around terrain and through doorways and whatnot I feel that I wasn't able to make maximum use of the extra moving.  I want to give it a few more shots for sure. 

 

Ignoring Battleshock has rarely mattered, but the times it did it really did.  I had a unit on an objective that was battleshocked and I think I won that game by less than the 5 points I got for holding that objective.  My last game I was only able to hold an objective for a couple turns by using the stratagem to reanimate after being shot and I would not have been able to do so as much as I did.  I eventually still lost the unit and the objective (and the game) but it was much closer than it would have been otherwise.

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