Apokalypsi Posted October 17, 2023 Share Posted October 17, 2023 Last night I had a friendly game against Grey Knights at 2k points. I only ran two min squads of TWC, but Stormlance still was devastating. SW won 84-60. Ragnar w/ 10-man Blood Claws Judiciar w/ 6-man Bladeguard Vets 2x 5-man Hellblaster packs each in an Impulsor w/ shield dome 2x 5-man Hounds of Morkai packs 6-man Long Fang squad w/ 4x Lascannons and 1 Missile Launcher Redemptor w/ Macro-Plasma, rocket pod, and underslung gatling 2x 3-man TWC packs 5-man WG Termies w/ storm bolters, power fists, and cyclone 10-man Wulfen w/ 6 shields and 4 claws We played Scorched Earth w/ Secret Intel mission and Search and Destroy deployment. The Wulfen and TWC were monsters. Wulfen took out a Grandmaster Dreadknight along with anything else they touched. TWC were so tanky they did most of my actions or took out riff raff on objectives. Judiciar/BGV were able to run around my end of the board to stomp anything that needed to stay away from my objective. Ragnar/BC held the middle area from anyone. Being able to advance and charge with everything made missions pretty easy to achieve. I nearly maxed out Primary and completely denied Grey Knights holding any. He only got 10pts off controlling primary. Nothing got razed unfortunately. I can see why pro players are saying go full TWC, but even the 2 packs I took did serious work. Adding a WGBL into each for Lethal would really up their offensive power. I'm definitely going to be buying 2-3 more boxes of TWC when I can. I don't think another pack of Wulfen will be very beneficial. I'm thinking 1x 10-man or 2x 5-man is the sweet spot. Wind Whistler, TheNicronomicon, yan and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/ Share on other sites More sharing options...
yan Posted October 20, 2023 Share Posted October 20, 2023 How do you play the hellblasters and the long fangs? You start them on the table? And why would you pay 30pts more for longfangs instead of devastators? Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996402 Share on other sites More sharing options...
Karhedron Posted October 20, 2023 Share Posted October 20, 2023 1 hour ago, yan said: How do you play the hellblasters and the long fangs? You start them on the table? And why would you pay 30pts more for longfangs instead of devastators? That is a good point. If you are running a Champions of Russ detachment, you cannot take Devastators. But if you are running a Space Wolves Stormlance, there is nothing to stop you taking Devastators. Maybe this will not last when we get our full codex but for the moment, we might as well take advantage of it. Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996412 Share on other sites More sharing options...
Rune Priest Jbickb Posted October 20, 2023 Share Posted October 20, 2023 That 30 points does come with an extra gun... Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996433 Share on other sites More sharing options...
Karhedron Posted October 20, 2023 Share Posted October 20, 2023 56 minutes ago, Rune Priest Jbickb said: That 30 points does come with an extra gun... Unfortunately it does not. A 5-man Dev squad with 4 heavy weapons costs 120 points. A 5-man LF squad with 4 heavy weapons costs 150 points for no obvious reason. A 6-man LF squad with 5 heavy weapons costs 180 points. So to get one more heavy weapon than Devastators costs an extra 60 points. Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996451 Share on other sites More sharing options...
Apokalypsi Posted October 20, 2023 Author Share Posted October 20, 2023 5 hours ago, yan said: How do you play the hellblasters and the long fangs? You start them on the table? And why would you pay 30pts more for longfangs instead of devastators? Hellblasters were each in an impulsor. Blew them up before I ever got the hellblasters out to start shooting. They were on my opponents front line first turn blocking his Land Raider. Long Fangs started on the table, ran to a ruin for good shooting lanes. Sometimes I'll run them in a drop pod. Originally had a Termie with the Long Fangs. I changed a few things around, dropped the Termie but forgot to change to Devs. Would've thrown in a scout squad. yan 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996483 Share on other sites More sharing options...
DoctorCrow Posted October 20, 2023 Share Posted October 20, 2023 (edited) Hi (I have been gone for a while.) But Stormlance seems perfect for space wolves based on thunder wolves. In my experience such a list will either rely on long ranged shooting support (clearing chaff, open tanks, take out backline glasscannons) or really commit to the attack. (Like orks or world eaters do.) The lists starts with 18 thunderwolves and then you go from there. If you are commiting anything less then you are probably better off in gladius witch gives better allround support and the bolter disipline trick. But how are greyhunters looking? The stormlance really looks like the perfect support for them. (Two special wepaons per 5, and one powerfist. Can advance and fall back and shoot. With stormlance you can advance and fall back and charge.) I am just not shure if grey hunters are what marine armies want to bring? Most marie armies bring more elite specialists. Edit: I also stand corrected. There must be some stormlance armies that start with either the Thunderhawk or the Stormraven. The -1 to hit and to wound stratagem on flyers will shurley be strong on them. The Thunderhawk will be impossible to kill. But the stormraven will be quite strong. It can also hold any dreadnought. This includes both murderfang, brutalis or redeemer dreadnought. Edited October 20, 2023 by DoctorCrow Epifany Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996637 Share on other sites More sharing options...
Karhedron Posted October 21, 2023 Share Posted October 21, 2023 I have a soft spot for Grey Hunters as I think they are one of the better Battleline units in the Marine lineup. 2 Special weapons and a Power Fist & Plasma pistol on the Pack Leader makes them pretty good at shooting. Their Chainswords give them the same attacks with better AP than Intercessors and they are OC2 for nabbing Objectives. That is quite a decent package for 85 points. If they are on foot you can add a Wolf Guard Pack leader in Teminator armour with an Assault Cannon or Cyclone Missile Launcher for 40 points which significantly boosts both their melee and shooting output. Apokalypsi and Lord Ragnarok 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996679 Share on other sites More sharing options...
Rune Priest Jbickb Posted October 21, 2023 Share Posted October 21, 2023 23 hours ago, Karhedron said: Unfortunately it does not. A 5-man Dev squad with 4 heavy weapons costs 120 points. A 5-man LF squad with 4 heavy weapons costs 150 points for no obvious reason. A 6-man LF squad with 5 heavy weapons costs 180 points. So to get one more heavy weapon than Devastators costs an extra 60 points. Oh my bad I had devs at 150 for some reason. You are very correct. 12 hours ago, DoctorCrow said: But how are greyhunters looking? I have been running 2 squads in Razorbacks and loving them. I use them to grab forward objectives and I give them a pair of melta and power fist to get some of the lesser Elites dealt with. They are still a bit squishy but they aren't bad cost wise and there tend to be scarier threats in my list so they get ignored alot Apokalypsi and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996715 Share on other sites More sharing options...
SvenIronhand Posted October 21, 2023 Share Posted October 21, 2023 See, I'm torn. I play a Ultima Founding Successor, and I've found success (my last game was a 6-2 Only War) with Firestorm in pickup games with my brother and others. But Stormlance has the more 'Wolfy' feeling out of the Codex detachments. On the other hand, however, I don't like using Thunderwolves or Bikes, so I'm locked out of all but two of the enhancements, and one of the stratagems. Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996825 Share on other sites More sharing options...
Karhedron Posted October 22, 2023 Share Posted October 22, 2023 Stormlance does have the narrowest range of units that benefit from it. If you are not leaning into those units, other Detachments will probably offer more bang for your buck. SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996865 Share on other sites More sharing options...
DoctorCrow Posted October 22, 2023 Share Posted October 22, 2023 If fire storm works then run that. It is plenty Wolfy. In 5th edition space wolves liked to fight 12" to melle range. There was much support for that kind of play. SvenIronhand and Lord Ragnarok 2 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996867 Share on other sites More sharing options...
DoctorCrow Posted October 22, 2023 Share Posted October 22, 2023 Here is my attempt on a stormlance list. It is not very competetive as I run Logan who is overpriced. I also think I need better support/shooting elements. Storm Lance (1985 points) Space Marines Space Wolves Strike Force (2000 points) Stormlance Task Force CHARACTERS Logan Grimnar on Stormrider (180 points) • Warlord • 1x Flurry of teeth and claws 1x Storm bolter 1x The Axe Morkai Wolf Guard Battle Leader on Thunderwolf (90 points) • 1x Bolt Pistol 1x Crushing teeth and claws 1x Relic weapon • Enhancement: Hunter’s Instincts Wolf Guard Pack Leader in Terminator Armour (40 points) • 1x Chainfist 1x Cyclone missile launcher 1x Storm bolter Wolf Guard Pack Leader in Terminator Armour (40 points) • 1x Chainfist 1x Cyclone missile launcher 1x Storm bolter Wolf Lord on Thunderwolf (125 points) • 1x Bolt Pistol 1x Crushing teeth and claws 1x Relic weapon • Enhancement: Fury of the Storm BATTLELINE Grey Hunters (85 points) • 1x Grey Hunter Pack Leader • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Grey Hunter • 4x Bolt pistol 4x Boltgun 4x Close combat weapon Grey Hunters (85 points) • 1x Grey Hunter Pack Leader • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Grey Hunter • 4x Bolt pistol 4x Boltgun 4x Close combat weapon OTHER DATASHEETS Ballistus Dreadnought (140 points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Ballistus Dreadnought (140 points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Ballistus Dreadnought (140 points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Fenrisian Wolves (30 points) • 5x Fenrisian Wolf • 5x Teeth and claws Fenrisian Wolves (30 points) • 5x Fenrisian Wolf • 5x Teeth and claws Fenrisian Wolves (30 points) • 5x Fenrisian Wolf • 5x Teeth and claws Thunderwolf Cavalry (180 points) • 1x Thunderwolf Cavalry Pack Leader • 1x Crushing teeth and claws 1x Heirloom weapon 1x Storm Shield • 5x Thunderwolf Cavalry • 5x Crushing teeth and claws 5x Heirloom weapon 5x Storm Shield Thunderwolf Cavalry (180 points) • 1x Thunderwolf Cavalry Pack Leader • 1x Crushing teeth and claws 1x Heirloom weapon 1x Storm Shield • 5x Thunderwolf Cavalry • 5x Crushing teeth and claws 5x Heirloom weapon 5x Storm Shield Thunderwolf Cavalry (180 points) • 1x Thunderwolf Cavalry Pack Leader • 1x Crushing teeth and claws 1x Heirloom weapon 1x Storm Shield • 5x Thunderwolf Cavalry • 5x Crushing teeth and claws 5x Heirloom weapon 5x Storm Shield Wulfen (160 points) • 1x Wulfen Pack Leader • 1x Stormfrag auto-launcher 1x Wulfen claws and melee weapons • 9x Wulfen • 8x Storm Shield 9x Stormfrag auto-launcher 1x Wulfen claws and melee weapons 8x Wulfen hammer Wulfen Dreadnought (130 points) • 1x Fenrisian great axe 1x Great wolf claw 1x Storm bolter Exported with App Version: v1.6.0 (27), Data Version: v299 yan and Apokalypsi 2 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5996993 Share on other sites More sharing options...
Apokalypsi Posted October 23, 2023 Author Share Posted October 23, 2023 (edited) On 10/21/2023 at 7:59 PM, SvenIronhand said: See, I'm torn. I play a Ultima Founding Successor, and I've found success (my last game was a 6-2 Only War) with Firestorm in pickup games with my brother and others. But Stormlance has the more 'Wolfy' feeling out of the Codex detachments. On the other hand, however, I don't like using Thunderwolves or Bikes, so I'm locked out of all but two of the enhancements, and one of the stratagems. I really want to see your list. I've been wanting to try Firestorm. Concerned about getting unit into combat quickly when needed. Edited October 23, 2023 by Apokalypsi Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5997080 Share on other sites More sharing options...
SvenIronhand Posted October 23, 2023 Share Posted October 23, 2023 23 minutes ago, Apokalypsi said: I really want to see your list. I've been wanting to try Firestorm. Concerned about getting unit into combat quickly when needed. Captain Ancient Lieutenant 1x Assault Intercessors 1x Intercessors Flamestorm Aggressors Hellblasters Redemptor Repulsor I’ve only played 10th via 1k games, but the general idea is midfield control. Hellblasters mount up in the Repulsor with the Lieutenant and the Aggressors start on the board. The Ancient stays on an objective with the Intercessors, freeing up other units to get stuck in. Apokalypsi 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5997086 Share on other sites More sharing options...
yan Posted October 26, 2023 Share Posted October 26, 2023 I hadnt much time to play yet. But this might be my take for a big gt comming end of november. CHARACTERS Canis Wolfborn (75 points) Chaplain (60 points) Wolf Guard Battle Leader on Thunderwolf (80 points) Wolf Guard Pack Leader in Terminator Armour (40 points) Wolf Lord on Thunderwolf (115 points) • Warlord • 1x Close combat weapon 1x Crushing teeth and claws 1x Relic Shield 1x Thunder hammer • Enhancement: The Honour Vehement BATTLELINE Blood Claws (140 points) Blood Claws (140 points) OTHER DATASHEETS Fenrisian Wolves (30 points) Land Raider (240 points) Land Raider Redeemer (260 points) Predator Annihilator (130 points) Thunderwolf Cavalry (180 points) Thunderwolf Cavalry (180 points) Thunderwolf Cavalry (180 points) Whirlwind (145 points) Apokalypsi and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5997829 Share on other sites More sharing options...
Karhedron Posted October 26, 2023 Share Posted October 26, 2023 Are you taking "Fury of the Storm" rather than "Honour Vehement" on the Wolf Lord since HV is locked to the Gladius Detachment. Aside from that it looks really good. I keep forgetting how good Blood Claws are on the charge, the back up your TWC nicely. My only concern is that your anti-tank looks a bit light. It might be worth swapping out the LR Redeemer for another regular Land Raider to squeeze another 4 lascannon shots in there. yan 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5997840 Share on other sites More sharing options...
Karhedron Posted October 27, 2023 Share Posted October 27, 2023 Grey Hunters also work really well in Stormlance as they can Advance and Shoot or Fall Back and Shoot. Putting them in Stormlance means that they can Advance, Shoot and Charge or Fall Back, Shoot and Charge making them incredibly flexible, TheNicronomicon 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5997982 Share on other sites More sharing options...
yan Posted October 28, 2023 Share Posted October 28, 2023 On 10/26/2023 at 11:53 PM, Karhedron said: Are you taking "Fury of the Storm" rather than "Honour Vehement" on the Wolf Lord since HV is locked to the Gladius Detachment. Aside from that it looks really good. I keep forgetting how good Blood Claws are on the charge, the back up your TWC nicely. My only concern is that your anti-tank looks a bit light. It might be worth swapping out the LR Redeemer for another regular Land Raider to squeeze another 4 lascannon shots in there. Yes your right! Forgot to edit the enchancents. And your also probably right about the land raider. I need to be able to delete a land raider myself in one turn i think. And with the nerf on oaths and removed the techmarine from my previous list its allready gedding harder. I just think the redeemer is so cool. But probably have enough anti infantry attacks in melee. And it saves me some points again. Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-5998083 Share on other sites More sharing options...
TiguriusX Posted November 15, 2023 Share Posted November 15, 2023 (edited) Decided to test stormlance and Logan on a sled Had a fun time with it...TWC are kamikaze sacrifice pieces that let everyone else have a moment of peace for a turn Spoiler ++ Army Roster (Imperium - Adeptus Astartes - Space Wolves) [2,000pts] ++ + Configuration + Battle Size: 2. Strike Force (2000 Point limit) Detachment: Stormlance Task Force Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible + Epic Hero + Logan Grimnar on Stormrider [180pts]: Flurry of teeth and claws, Storm Bolter, The Axe Morkai Murderfang [170pts]: Heavy Flamer, Storm bolter, The Murderclaws + Character + Librarian in Phobos Armour [70pts]: Bolt Pistol, Force Weapon, Smite, Warlord Librarian in Phobos Armour [70pts]: Bolt Pistol, Force Weapon, Smite Lieutenant with Combi-weapon [70pts]: Combi-weapon, Paired Combat Blades Wolf Guard Battle Leader on Thunderwolf [90pts]: Crushing teeth and claws, Hunter's Instincts, Thunder hammer . Storm shield and close combat weapon: Close combat weapon Wolf Lord on Thunderwolf [100pts]: Crushing teeth and claws, Thunder Hammer . Relic shield and close combat weapon: Close combat weapon + Infantry + Hounds of Morkai [180pts] . 10x Hound of Morkai: 10x Morkai bolt pistol, 10x Morkai combat knife Infiltrator Squad [100pts]: Helix Gauntlet, Infiltrator Comms Array . Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine . 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine + Mounted + Thunderwolf Cavalry [90pts] . 3x Thunderwolf w/ storm shield: 3x Crushing teeth and claws, 3x Heirloom weapon, 3x Storm shield Thunderwolf Cavalry [90pts] . 3x Thunderwolf w/ storm shield: 3x Crushing teeth and claws, 3x Heirloom weapon, 3x Storm shield + Beast + Fenrisian Wolves [30pts] . 5x Fenrisian Wolf: 5x Teeth and claws Fenrisian Wolves [30pts] . 5x Fenrisian Wolf: 5x Teeth and claws + Vehicle + Land Raider Redeemer [260pts]: Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon Vindicator [190pts]: Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter Vindicator [190pts]: Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter + Allied Units + Callidus Assassin [90pts]: Neural shredder, Phase sword and poison blades ++ Total: [2,000pts] ++ Created with BattleScribe (https://battlescribe.net) The key to this list is the hunter's instinct allowing Logan to arrive from strategic reserves on turn 1 Logan on the sled running wild on the enemy backfield simply can't be ignored In my game today v Blood Angel Firestorm I rapid ingressed Logan top of turn 1 and popped Logan's special rule bottom of turn 1 and went YOLO Everything with melee that could reach an enemy did so Logan and friends crashed into death company and killed all but Lemartes TWC Lord made it into disembarked infernus and killed 3/5 (the rest of his squad burned up to LRR overwatch but I was fine with that b/c it meant Murderfang was safe to run out) Speaking of...Murderfang crashed into the LRR and tank shocked it for 6 then sliced it to bits Murderfang got focused down and the TWC got hit hard turn 2 with only the TWC characters and Logan surviving But my vindicators and LRR were untouched so on my turn I pounded his forces hard This list puts instant pressure on the opponent and never lets up...just keep units on the middle objectives while this is happening and try to win on primary Can't wait to take it out in round 2 Edited November 15, 2023 by TiguriusX Apokalypsi, jpwyrm and Konnavaer 3 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-6002700 Share on other sites More sharing options...
Rune Priest Jbickb Posted November 16, 2023 Share Posted November 16, 2023 I have also found that the best feature of stormlance is the immediate pressure placed on your opponent. I have found it very fun personally. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-6002806 Share on other sites More sharing options...
jpwyrm Posted November 17, 2023 Share Posted November 17, 2023 Oh! That list with two Vindicators looks very fun. I want to try running my two Vindy again, I'm going for Vanguard Spearhead at the moment, but that list is just awesome! I know it probably is a lot less competitive, but have you considered running a Stormraven instead of the LRR given how durable they can be in a Stormlance? It could also ferry Murderfang around if needed. Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-6003140 Share on other sites More sharing options...
TiguriusX Posted November 17, 2023 Share Posted November 17, 2023 4 hours ago, jpwyrm said: Oh! That list with two Vindicators looks very fun. I want to try running my two Vindy again, I'm going for Vanguard Spearhead at the moment, but that list is just awesome! I know it probably is a lot less competitive, but have you considered running a Stormraven instead of the LRR given how durable they can be in a Stormlance? It could also ferry Murderfang around if needed. Overwatch with the LRR is the best thing about the unit The flamestorm cannons can wipe out specific types of units and just hard counter their usage Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-6003224 Share on other sites More sharing options...
lonewolf81 Posted November 23, 2023 Share Posted November 23, 2023 I want to test this list with stormlance in 1000pts 100 wolf lord on thunderwolf (hammer/shield) leading 180 6xthunderwolves with shields 250 1xStormwolf (2xtwin multimelta, lascannon, hellfrost) carrying (2x95) 2x3man eradicators to midfield 85 5xincursors 120 5xdevastators (4xlascannons) 75 3xeliminators (3xlasfusils) 1000 points You get -1 to hit and wound on both thunderwolves and the stormwolf on the same turn if you need it. The stormwolf carries the eradicators midfield. Incursors give +1 to hit and can advance and charge to tie a unit up. Devastators and eliminators capture base objectives and provide long range fire support Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-6004941 Share on other sites More sharing options...
Karhedron Posted November 23, 2023 Share Posted November 23, 2023 That's a lot of hitting power in 1000 points. My only slight concern is that against hordes, you are relying on your TWC to do the clearance but maybe that is an acceptable risk. Link to comment https://bolterandchainsword.com/topic/380866-running-stormlance/#findComment-6004952 Share on other sites More sharing options...
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