oldhat Posted October 20, 2023 Share Posted October 20, 2023 Terror Assault HQ: Librarian w/ Telepathy Jump Pack [125] Cataphractii Warmonger w/ Thunder Hammer [145] Elites: (2) Apothecarion Detachment Jump Packs [120] Contemptor Dreadnought Lascannon, Grav Gun [210] (8) Cataphractii Terminators Sarge w/ TH, Combi 3x Power Axes w/ Combi-Meltas 2x Power Axes w/ Combis 2x Chainfist w/ Combis [340] Troops: (12) Assault Squad Artificer Armor, 2x Power Axes [199] (11) Night Raptor Squad 4x Chainswords 6x TLCs Artificer Armor & TLCs [415] (5) Recon Squad Nemesis Bolters [135] (5) Recon Squad Nemesis Bolters [135] Fast Attack: Javelin MM/Las [105] Javelin MM/Las [105] Javelin MM/Las [105] Heavy: Leviathan CML, Claw, Flamers, Phosphex Drop Pod [410] Primarch: Konrad Curze [450] Trying to find the right hammer/anvil balance. This list has Javs to drop in/maneuver towards armor, which TA lists always struggle with. As well as a Leviathan with CML to do the same. Warmonger and Cataphractii also drop in and have some Meltas to try to pop some armor or maybe finish off a heavy tank. While all of that is happening, the fast elements of the army move up - Curze with an ablative squad of Assault Marines, Raptors, and a Contemptor. Libby goes with Curze, as does an Apothecary. Hopefully, once Curze is in the thick of it, he'll go off on his own while the Assault Squad tries to take backfield objectives. Recons hold my backfield and pin units. Not super complicated, but does seem to require a lot of moving pieces to work together in harmony. Thoughts? Link to comment https://bolterandchainsword.com/topic/380908-3k-terror-assault/ Share on other sites More sharing options...
Galron Posted November 15, 2023 Share Posted November 15, 2023 Why the two jump apothecaries? I only see the one assault squad. Reason being is I believe the Rpators lose Bloody murder if an apothecary attaches. As to your many moving parts comment, welcome to Night Lords, they are a top tier army but they very much require a lot of thinking to use at a top tier. Link to comment https://bolterandchainsword.com/topic/380908-3k-terror-assault/#findComment-6002628 Share on other sites More sharing options...
oldhat Posted November 15, 2023 Author Share Posted November 15, 2023 7 hours ago, Galron said: Why the two jump apothecaries? I only see the one assault squad. Reason being is I believe the Rpators lose Bloody murder if an apothecary attaches. Apothecarion Detachment pg116 "...gains all of the special rules... and unit sub-types" So it gets all the rules and the Skirmish sub-type. Galron 1 Back to top Link to comment https://bolterandchainsword.com/topic/380908-3k-terror-assault/#findComment-6002708 Share on other sites More sharing options...
RoadRunna Posted December 15, 2023 Share Posted December 15, 2023 Would be good if you could find 2 X 15pts to add Prey Sight to your 2 recon squads Unknown Legionnaire 1 Back to top Link to comment https://bolterandchainsword.com/topic/380908-3k-terror-assault/#findComment-6009596 Share on other sites More sharing options...
oldhat Posted December 15, 2023 Author Share Posted December 15, 2023 13 hours ago, RoadRunna said: Would be good if you could find 2 X 15pts to add Prey Sight to your 2 recon squads Sire of the Night Lords gives all Infantry, Cavalry and Dreads Night Vision (and Bloody Murder and Fear immunity too!) Link to comment https://bolterandchainsword.com/topic/380908-3k-terror-assault/#findComment-6009711 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now