Jump to content

[3k] Terror Assault


oldhat

Recommended Posts

Terror Assault

 

HQ:
Librarian w/ Telepathy
Jump Pack
[125]

 

Cataphractii Warmonger w/ Thunder Hammer
[145]

 

Elites:
(2) Apothecarion Detachment
Jump Packs
[120]

 

Contemptor Dreadnought
Lascannon, Grav Gun
[210]

 

(8) Cataphractii Terminators
Sarge w/ TH, Combi
3x Power Axes w/ Combi-Meltas
2x Power Axes w/ Combis
2x Chainfist w/ Combis
[340]

 

Troops:
(12) Assault Squad
Artificer Armor, 2x Power Axes
[199]

 

(11) Night Raptor Squad
4x Chainswords
6x TLCs
Artificer Armor & TLCs
[415]

 

(5) Recon Squad
Nemesis Bolters
[135]

 

(5) Recon Squad
Nemesis Bolters
[135]


Fast Attack:
Javelin
MM/Las
[105]

 

Javelin
MM/Las
[105]

 

Javelin
MM/Las
[105]

 

Heavy:
Leviathan
CML, Claw, Flamers, Phosphex
Drop Pod
[410]

 

Primarch:
Konrad Curze
[450]

 

Trying to find the right hammer/anvil balance. This list has Javs to drop in/maneuver towards armor, which TA lists always struggle with. As well as a Leviathan with CML to do the same. Warmonger and Cataphractii also drop in and have some Meltas to try to pop some armor or maybe finish off a heavy tank. While all of that is happening, the fast elements of the army move up - Curze with an ablative squad of Assault Marines, Raptors, and a Contemptor. Libby goes with Curze, as does an Apothecary. Hopefully, once Curze is in the thick of it, he'll go off on his own while the Assault Squad tries to take backfield objectives. Recons hold my backfield and pin units.

 

Not super complicated, but does seem to require a lot of moving pieces to work together in harmony.

 

Thoughts?

Link to comment
Share on other sites

  • 4 weeks later...

Why the two jump apothecaries? I only see the one assault squad. Reason being is I believe the Rpators lose Bloody murder if an apothecary attaches.

 

As to your many moving parts comment, welcome to Night Lords, they are a top tier army but they very much require a lot of thinking to use at a top tier.

Link to comment
Share on other sites

7 hours ago, Galron said:

Why the two jump apothecaries? I only see the one assault squad. Reason being is I believe the Rpators lose Bloody murder if an apothecary attaches.

 

Apothecarion Detachment pg116

"...gains all of the special rules... and unit sub-types" So it gets all the rules and the Skirmish sub-type.

Link to comment
Share on other sites

  • 5 weeks later...
13 hours ago, RoadRunna said:

Would be good if you could find 2 X 15pts to add Prey Sight to your 2 recon squads


Sire of the Night Lords gives all Infantry, Cavalry and Dreads Night Vision (and Bloody Murder and Fear immunity too!)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.