Brother Clavero Posted October 22, 2023 Share Posted October 22, 2023 With the tenth out now, does anyone have an opinion(s) on arming firstborn tac squads, sergeants in particular? Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/ Share on other sites More sharing options...
Ulfast Posted October 23, 2023 Share Posted October 23, 2023 I usually goes with powerfist and plasma pistol/bolt pistol depening how risky I want to be. Brother Clavero 1 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997041 Share on other sites More sharing options...
Solution Karhedron Posted October 23, 2023 Solution Share Posted October 23, 2023 I agree, Power Fist and Plasma pistol is usually the optimum loadout in 10th. The Fist allows you to get meaningful hits in on tough multi-wound models without suffering the penalty to hit that comes with a Thunder Hammer. Even in low-power mode, the plasma pistol outperforms the bolt pistol by a comfortable margin and you have the option to Overcharge if you are feeling brave. The Grav pistol is also a decent choice in the current vehicle-heavy meta. Brother Clavero 1 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997043 Share on other sites More sharing options...
Xenith Posted October 23, 2023 Share Posted October 23, 2023 What you would have always armed them with, but previously cost too many points - namely fancy pistol and powerfist! Brother Clavero 1 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997059 Share on other sites More sharing options...
Prot Posted October 23, 2023 Share Posted October 23, 2023 I don't use firstborn anymore, but I do know with my Primaris Sgt's whenever I get a chance to arm a Srg with something, it's usually a Fist and a handflamer. I find it super handy and no risk of killing himself. For instance the new jump pack assault intercessors allow one dude to have a pistol, and the Srg can have a few options. I give him a fist, and a handflamer. The Plasma guy almost always ends up dying so I guess that's your biggest criteria. (Sorry, I don't know if firstborn can take hand flamers.) But yea, I end up overcharging with reckless abandon so your mileage may vary. Brother Lunkhead and Brother Clavero 2 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997100 Share on other sites More sharing options...
Brother Clavero Posted October 23, 2023 Author Share Posted October 23, 2023 Thanks for all of the replies! It seems that the old reliable plasma pistol and power fist is the way to go. Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997126 Share on other sites More sharing options...
Tacitus Posted October 23, 2023 Share Posted October 23, 2023 If I took them, I'd arm him. But meh. You have to buy 10, and while you can combat squad you only get the one Sergeat and his singular "hidden power fist" whatever that may be. For only a few points more you can get two Intercessor or Assault Intercessor squads. Or you get get some tankier Heavy Intercessors. Tac Squads are just not in a good place, they don't have a niche, unless you start doing baseball statisticis - best shooting per point for battle line units - in power armor - if you're not throwing grenades. Hellblasters do the Firing Port shenanigans better in a Repulsor with 6, than splitting your heavy/special guns into a Razorback. Assault Intercessors melee better, Shootycessors shoot about the same AND have a stickycap special instead of combat squadding PLUS for 10 you get two Sgts with two power weapons. Heavy Intercessors better shurg off small arms fire. Phobos stuff can infiltrade and/or Deep Strike. Even the Infernusators are in a better spot with their battleshock gimmick, and Torrent synergies. Xenith and Brother Clavero 2 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997140 Share on other sites More sharing options...
Karhedron Posted October 23, 2023 Share Posted October 23, 2023 Combat squaded Tacticals seem to have one role which is to ride in a Razorback, possibly with a Character as there are now very few squads that can fit in one. Brother Clavero 1 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997153 Share on other sites More sharing options...
Brother Captain Sirus Posted October 24, 2023 Share Posted October 24, 2023 As many have said above, the sergeant gets "old reliable" power fist and plasma pistol. As for the squad in general, you are potentially better off taking two special weapons, with plasma guns or flamers being the stronger candidates as they pair nicely with the range increments of the boltguns/plasma pistol. Combat Squaded in Razorbacks allows you to race your specials forward into their effective ranges and pairs well with both plasma/flamers for re-rolling wounds, especially if you are using firestorm detachment to get the extra bit of strength. Redrandy93 and Brother Clavero 2 Back to top Link to comment https://bolterandchainsword.com/topic/380924-arming-tac-sgts-in-the-10th/#findComment-5997370 Share on other sites More sharing options...
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