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Good morning denizens of the Fang!

 

I just wanted to fill you all in on my 10th experience so far. Im not one for full detailed battle reports as I dont take the notes for it and since the child arrived i don't have enough spare time to post immediately after my Tuesday night games.

 

I have been trying this army with some tweaks as we go (lastest iterations above)  for most of 10th. And i feel is really settling out. Ive had 2 games in its Stormlance configuration (Blood Angels and tyranids both SW victory) and I have found that it is seemingly ideal for my list construction. Advance and charge eith the calvary bricks is really nice and it helps if you need to get some bodies on objectives to clean up at the end. Lascannons are feeling essential for me this edition hence the 16 present in the list. The grey hunters pull their weight as well as they generally ride in the Razorbacks and help grab far objectives.  

 

I am looking at a couple tweaks. I plan to drop the heavy intercessors, pack Leader, and portents of wisdom for a Whirlwind. Played against one last night and that baby can slap. The other swap im a bit less sure of but im thinking about swapping the udiciar for either Ulric or a base chaplain. The Judiciar gets work done but the +1 to wound or rerolls is tempting for the bladeguard.

 

Lastely, I do want to say combat patrol is really fun. Weirdly it feels like they spent most of their balancing efforts on combat patrol not the base game. Now small sample size of 5 games but i found them fun, engaging and balanced. I plan to play more as i can do a couple in a night.  Opponents were tyranids (2), sisters, space marines and deathguard. I found them to be really great games that feel more balanced than the base game, though i do actually feel like that is improving overall for regular 40k.

 

Hope you find something useful in all this 

Edited by Rune Priest Jbickb
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Aye, I like that list, cause you're using thematic units that don't make it to every list, re: Hunters and Fangs. And at the same time it's not like you're lacking punch either.

 

One thing I saw was: you're running Canis and a WGBL on wolf, in the same unit, I presume? WGBLs only get to join units as a second leader if the first leader has a captain or chapter master keyword. Canis does not. So putting them both in the same unit isn't allowed, albeit it's a lot of fun with the sustained and lethal hits combo. Cheers.

I am glad to see old models learn new tricks. Good that they are working out for you.

 

I was just wondering if you have considered the gladius detachment? It to can give advance and charge for one turn. And it is a fairly good allround detachment. The Lance stratagem gives+1 ap for one turn (or two turns if you combine stratagems.) And several of the Stormlance stratagems are mounted/flying unit only.

I actually ran Gladius more but switched to Stormlance since the codex dropped. It worked reasonably well with Gladius, but the list really seems to gel with Stormlance. The Lance strat still exists though it is mounted only but that's where I was spending the strat on mostly before. It's actually the mounted only restriction for Lance that makes me think swapping the Judiciar might be better. But really in 10th, with so many less CP, I don't feel the limitations on a couple strats to be particularly restrictive.

 

And ride hard Ride fast is an amazing defensive buff on Thunderwolf Cavalry with Storm Sheilds. After oaths They weathered most of the shooting my buddy's blood angels could muster and then a charge from a Librarian Dreadnought and a squad of 10 death company. It broke down to just the 2 characters after the Combat was resolved but they held on pretty well.

 

I think what I personally like about Stormlance over Gladius is the constant benefit I used advace and charge every turn in my first game v tyranids and the first 4 v blood angels so it felt pretty worth it overall especially as some of those let me get to some objectives/locations for secondary completion and the like.

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