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10E Space wolves,  try the detachment (2000 points)

Space Marines
Space Wolves
Strike Force (2000 points)
Stormlance Task Force


CHARACTERS

Canis Wolfborn (75 points)
  • 1x Bolt pistol
    1x Crushing teeth and claws
    1x Wolf claws

Judiciar (70 points)
  • 1x Absolvor bolt pistol
    1x Executioner relic blade

Wolf Guard Battle Leader on Thunderwolf (105 points)
  • Warlord
  • 1x Close combat weapon
    1x Crushing teeth and claws
    1x Storm Shield
    1x Thunder hammer
  • Enhancement: Fury of the Storm

Wolf Guard Pack Leader (30 points)
  • 1x Bolt pistol
    1x Boltgun
    1x Close combat weapon

Wolf Lord on Thunderwolf (115 points)
  • 1x Bolt Pistol
    1x Crushing teeth and claws
    1x Thunder Hammer
  • Enhancement: Portents of Wisdom


BATTLELINE

Grey Hunters (85 points)
  • 1x Grey Hunter Pack Leader
    • 1x Bolt pistol
      1x Boltgun
      1x Power weapon
  • 4x Grey Hunter
    • 4x Astartes chainsword
      4x Bolt pistol
      2x Boltgun
      4x Close combat weapon
      2x Meltagun

Grey Hunters (85 points)
  • 1x Grey Hunter Pack Leader
    • 1x Bolt pistol
      1x Boltgun
      1x Power weapon
  • 4x Grey Hunter
    • 4x Astartes chainsword
      4x Bolt pistol
      2x Boltgun
      4x Close combat weapon
      2x Meltagun

Heavy Intercessor Squad (105 points)
  • 1x Heavy Intercessor Sergeant
    • 1x Bolt pistol
      1x Close combat weapon
      1x Heavy bolt rifle
  • 4x Heavy Intercessor
    • 4x Bolt pistol
      4x Close combat weapon
      4x Heavy bolt rifle


DEDICATED TRANSPORTS

Razorback (95 points)
  • 1x Armoured tracks
    1x Hunter-killer missile
    1x Storm bolter
    1x Twin lascannon

Razorback (95 points)
  • 1x Armoured tracks
    1x Hunter-killer missile
    1x Storm bolter
    1x Twin lascannon


OTHER DATASHEETS

Bladeguard Veteran Squad (180 points)
  • 1x Bladeguard Veteran Sergeant
    • 1x Heavy bolt pistol
      1x Master-crafted power weapon
  • 5x Bladeguard Veteran
    • 5x Heavy bolt pistol
      5x Master-crafted power weapon

Land Raider (240 points)
  • 1x Armoured tracks
    2x Godhammer lascannon
    1x Hunter-killer missile
    1x Multi-melta
    1x Storm bolter
    1x Twin heavy bolter

Long Fangs (180 points)
  • 1x Long Fang Pack Leader
    • 1x Bolt pistol
      1x Close combat weapon
      1x Meltagun
  • 5x Long Fang
    • 5x Bolt pistol
      5x Close combat weapon
      5x Lascannon

Long Fangs (180 points)
  • 1x Long Fang Pack Leader
    • 1x Bolt pistol
      1x Close combat weapon
      1x Meltagun
  • 5x Long Fang
    • 5x Bolt pistol
      5x Close combat weapon
      5x Lascannon

Thunderwolf Cavalry (180 points)
  • 1x Thunderwolf Cavalry Pack Leader
    • 1x Bolt pistol
      1x Crushing teeth and claws
      1x Heirloom weapon
  • 5x Thunderwolf Cavalry
    • 5x Crushing teeth and claws
      5x Heirloom weapon
      5x Storm Shield

Thunderwolf Cavalry (180 points)
  • 1x Thunderwolf Cavalry Pack Leader
    • 1x Bolt pistol
      1x Crushing teeth and claws
      1x Heirloom weapon
  • 5x Thunderwolf Cavalry
    • 5x Crushing teeth and claws
      5x Heirloom weapon
      5x Storm Shield

Good morning denizens of the Fang!

 

I just wanted to fill you all in on my 10th experience so far. Im not one for full detailed battle reports as I dont take the notes for it and since the child arrived i don't have enough spare time to post immediately after my Tuesday night games.

 

I have been trying this army with some tweaks as we go (lastest iterations above)  for most of 10th. And i feel is really settling out. Ive had 2 games in its Stormlance configuration (Blood Angels and tyranids both SW victory) and I have found that it is seemingly ideal for my list construction. Advance and charge eith the calvary bricks is really nice and it helps if you need to get some bodies on objectives to clean up at the end. Lascannons are feeling essential for me this edition hence the 16 present in the list. The grey hunters pull their weight as well as they generally ride in the Razorbacks and help grab far objectives.  

 

I am looking at a couple tweaks. I plan to drop the heavy intercessors, pack Leader, and portents of wisdom for a Whirlwind. Played against one last night and that baby can slap. The other swap im a bit less sure of but im thinking about swapping the udiciar for either Ulric or a base chaplain. The Judiciar gets work done but the +1 to wound or rerolls is tempting for the bladeguard.

 

Lastely, I do want to say combat patrol is really fun. Weirdly it feels like they spent most of their balancing efforts on combat patrol not the base game. Now small sample size of 5 games but i found them fun, engaging and balanced. I plan to play more as i can do a couple in a night.  Opponents were tyranids (2), sisters, space marines and deathguard. I found them to be really great games that feel more balanced than the base game, though i do actually feel like that is improving overall for regular 40k.

 

Hope you find something useful in all this 

Edited by Rune Priest Jbickb
Fix BBCode and formatting
Link to comment
https://bolterandchainsword.com/topic/381584-jbickbs-10th-saga-so-far/
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Aye, I like that list, cause you're using thematic units that don't make it to every list, re: Hunters and Fangs. And at the same time it's not like you're lacking punch either.

 

One thing I saw was: you're running Canis and a WGBL on wolf, in the same unit, I presume? WGBLs only get to join units as a second leader if the first leader has a captain or chapter master keyword. Canis does not. So putting them both in the same unit isn't allowed, albeit it's a lot of fun with the sustained and lethal hits combo. Cheers.

I am glad to see old models learn new tricks. Good that they are working out for you.

 

I was just wondering if you have considered the gladius detachment? It to can give advance and charge for one turn. And it is a fairly good allround detachment. The Lance stratagem gives+1 ap for one turn (or two turns if you combine stratagems.) And several of the Stormlance stratagems are mounted/flying unit only.

I actually ran Gladius more but switched to Stormlance since the codex dropped. It worked reasonably well with Gladius, but the list really seems to gel with Stormlance. The Lance strat still exists though it is mounted only but that's where I was spending the strat on mostly before. It's actually the mounted only restriction for Lance that makes me think swapping the Judiciar might be better. But really in 10th, with so many less CP, I don't feel the limitations on a couple strats to be particularly restrictive.

 

And ride hard Ride fast is an amazing defensive buff on Thunderwolf Cavalry with Storm Sheilds. After oaths They weathered most of the shooting my buddy's blood angels could muster and then a charge from a Librarian Dreadnought and a squad of 10 death company. It broke down to just the 2 characters after the Combat was resolved but they held on pretty well.

 

I think what I personally like about Stormlance over Gladius is the constant benefit I used advace and charge every turn in my first game v tyranids and the first 4 v blood angels so it felt pretty worth it overall especially as some of those let me get to some objectives/locations for secondary completion and the like.

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