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I know other posts have been done like this for Space Hulk... this one lists each mission and if it has been published  before and after and where.

 

If anyone finds any errors or knows of an official mission I'm missing, please let me know! Thanks and enjoy.

 

How to read the list...

 

Third Edition
8. Escape Route (WD115) (SHC) (4thM10)

 

This mission is from Third Edition.
It's the 8th mission in the campaign and it's called "Escape Route."
It was previously published in White Dwarf Issue 115, the Space Hulk Campaigns Book and again in 4th Edition as Mission 10.

 

Abbreviations found behind mission names:
DW: Deathwing Expansion
SHC: Space Hulk Campaigns Book
SHF: Space Hulk Files (the digital iPad releases)

 

First Edition
1. Suicide Mission (2ndM1:1) (3rdM1) (4thM2)
2. Exterminate (2ndM1:2) (3rdM2) (4thM3)
3. Rescue (2ndM1:3) (3rdM3) (4thM4)
4. Cleanse and Burn (2ndM1:4) (3rdM4) (4thM5)
5. Decoy (2ndM1:5) (3rdM5) (4thM6)
6. Defend (2ndM1:6) (3rdM10) (4thM14)

 

White Dwarf 114 Pitfall, (Rules for Multi-level Games)
1. Pitfall (SHC) (3rdM12) (4thM16)

 

White Dwarf 115, (Command Units)
1. Delaying Action (SHC) (3rdM8) (4thM10)

 

White Dwarf 120, (Rules for Assault, Tactical and Devestator Squads)
1. Denzark’s Hammer (SHC) (4thM12)

 

White Dwarf 121, (Rules for Traitor Terminators)
1. Contract Revoked (SHC)

 

Deathwing Expansion, (Rules for New Characters and Weapons)
1. Alarm Call (3rdM6) (4thM7)
2. The Ship’s Log (3rdM7) (4thM9)
3. Seek And Retrieve
4. Regroup (3rdM9) (4thM11)
5. C.A.T. Hunt
6. The Unknown Lifeforms (3rdM11) (4thM15)

 

Genestealer Expansion, (Rules for Psychic Combat and Hybrids)
1. Behind Enemy Lines
2. The Final Assault

 

White Dwarf 133, Genestealer Invasion Part 1
1. Ambush! (SHC)
2. Regroup (SHC)
3. Hammer And Anvil (SHC)

 

White Dwarf 135, Genestealer Invasion Part 2
1. Search And Destroy (SHC)
2. Hold And Secure (SHC)
3. Final Conflict (SHC)

 

White Dwarf 137, The Last Stand
1. Break-In (SHC)
2. The Generator (SHC)
3. The Chapel (SHC)
4. The Last Stand (SHC)

 

White Dwarf 138, Necromunda
1. First Blood (SHC)
2. No Way Out (SHC) (4thM13)
3. Killing Ground (SHC)
4. Interrogation (SHC)
5. Divide and Conquer (SHC)
6. Poison! (SHC)

 

Sentinel V (This is the only new campaign from the Space Hulk Campaigns book)
1. Docking Bay (4thM1)
2. Strike Force (4thM8)
3. Counter-Attack
4. The Patriarch

 

White Dwarf 147, Wolf Lair
1. Under Attack
2. To The Rescue
3. Barricades
4. Breakthrough
5. To The Death

 

White Dwarf 149, Strike Deep
1. Entry Point
2. A Need For Power
3. Deep Down
4. The Race
5. Pull Back
6. Air Generator

 

White Dwarf 158, Return to Kalidus
1. A Quest For Power (SHF)
2. Honour Bound (SHF)
3. Terminus (SHF)

 

Citadel Journal 01, Unseen Enemy (Rules for New Deployments)
1. Supply Lines

 

Citadel Journal 02, (Rules for Harlequins)
1. Into The Darkness
2. Numbering The Foe
3. Destroy
4. Kill On Sight

 

Citadel Journal 03, The Silent Voyager
1. To The Hunt
2. Assassin
3. The Bridge
4. Distress Signal

 

Citadel Journal 07, The Designer’s Cut (Rules for Alternate "fun" Weapons)
1. Ambush
2. Smash And Grab
3. Quad Run
4. Escape Route

 

Second Edition
1:1 Suicide Mission (1stM1) (3rdM1) (4thM2)
1:2 Exterminate (1stM2) (3rdM2) (4thM3)
1:3 Rescue (1stM3) (3rdM3) (4thM4)
1:4 Cleanse And Burn (1stM4) (3rdM4) (4thM5)
1:5 Decoy (1stM5) (3rdM5) (4thM6)
1:6 Defend (1stM6) (3rdM10) (4thM14)

 

2:1 Break Through
2:2 Forge Ahead
2:3 Regroup
2:4 Capture
2:5 Sabotage
2:6 Race Against Time

 

3:1 Seize And Secure
3:2 Menace
3:3 Data Download
3:4 Isolate
3:5 Annihilate
3:6 Retribution

 

White Dwarf 197, Defilement of Honour (Rules for Air Ducts)
1. Stop The Tide (WD16)
2. Shut Down
3. Take Control

 

White Dwarf 199, Bringer Of Sorrow
1. Pierce The Darkness (SHF)
2. Knowledge Is Power (SHF)
3. Deathbringer (SHF)

 

White Dwarf 200, Fangs Of Fenris (with QandA)
1. Trap The Foe
2. Counter-Attack
3. Annihilate!

 

White Dwarf 201, Duty And Honour
1. G Veil Of Darkness (SHF)
2. To Kill The Beast (SHF)
3. Back From Darkness (SHF)

 

White Dwarf 203, The Fate of the Sword of Halcyon
1. Impact
2. Salvage The Bridge
3. Shut Down
4. Purify
5. Inner Sanctum

 

Citadel Journal 25, Covert Operations (Rules for Imperial Guard)
1. Beachhead
2. Emperor’s Grace
3. Specimen

 

Citadel Journal 28, Superior Firepower
1. Fire Corridor

 

Third Edition
1. Suicide Mission (1stM1) (2ndM1:1) (4thM2)
2. Exterminate (1stM2) (2ndM1:2) (4thM3)
3. Rescue (1stM3) (2ndM1:3) (4thM4)
4. Cleanse And Burn (1stM4) (2ndM1:4) (4thM5)
5. Decoy (1stM5) (2ndM1:5) (4thM6)
6. Alarm Call (DWM1) (4thM7)
7. The Artefact (DWM2) (4thM9)
8. Escape Route (WD115) (SHC) (4thM10)
9. Regroup (DWM4) (4thM11)
10. Defend (1stM6) (2ndM1:6) (4thM14)
11. Unknown Lifeforms (DWM6) (4thM15)
12. Pitfall (WD114) (SHC) (4thM16)

 

Fourth Edition
1. Beachhead (SHC)
2. Suicide MIssion (1stM1) (2ndM1:1) (3rdM1)
3. Exterminate (1stM2) (2ndM1:2) (3rdM2)
4. Rescue (1stM3) (2ndM1:3) (3rdM3)
5. Cleanse And Burn (1stM4) (2ndM1:4) (3rdM4)
6. Decoy (1stM5) (2ndM1:5) (3rdM5)
7. Alarm Call (DWM1) (3rdM6)
8. Into The Depths (SHC)
9. The Artefact (DWM2) (3rdM7)
10. Escape Route (WD115) (SHC) (3rdM8)
11. Regroup (DWM4) (3rdM9)
12. Hard Vacuum (WD120) (SHC)
13. No Escape (WD138) (SHC)
14. Defend (1stM6) (2ndM1:6) (3rdM10)
15. Unknown Lifeforms (DWM6) (3rdM11)
16. Pitfall (WD114) (SHC) (3rdM12)

 

White Dwarf 33, Disable the Shields
1. Disable The Shields

 

Space Hulk Mission Files (3 iPad digital releases)


Space Wolves
1. A Quest For Power (WD158)
2. Honour-Bound (WD158)
3. Terminus (WD158)

 

Dark Angels
1. Pierce The Darkness (WD199)
2. Knowledge Is Power (WD199)
3. Deathbringer (WD199)

 

Ultramarines
1. A Curtain Of Shadows (WD201)
2. To Kill The Beast (WD201)
3. Back From Darkness (WD201)

 

White Dwarf 16, Ductways (New Rules for Air Ducts)
1. Power Down (WD197)

 

White Dwarf 17, Genestealer Cultists (New Rules for Hybrids)
1. Corruption’s Heart

 

Right! There are tons of variations, but sadly next to nothing new since third edition with the exception of "Disable The Shields" from WD 33 and "Corruption’s Heart" from WD 17.

It's interesting to compare the subtle difference between missions... sometimes getting more Terminators or different weapon loadouts to accomplish the same objective. 

I don't know if I've seen those or not. I limited my list to official stuff, but I'm interested in fan based stuff as well.

I never realized how difficult it is to create a solid Space Hulk mission until I tried, so I appreciate one that's well done.

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