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Found 13 results

  1. Wall of text glassy-eyed prevention: This is about the possibility of Space Hulk using larger tiles (squares) to accommodate the bases of the current range of Terminator models. If that interests you, read on. Also, I get a bit wish-listy at the bottom. I've also hidden that in spoilers for those who want to focus solely on the discussion about larger squares. If you've been on the site for any length of time, you know that I can get a bit long-winded. I've hidden portions of pontification and background. So after seeing those magnetic tiles, I considered the possibility of similar tiles for Space Hulk, but up-sized to either 40mm or 50mm squares instead of the current 25mm squares. And then my thoughts moved from magnetic tiles to simply up-sized tiles, whether using thick card as in the game box or some other material (players have used plaster of Paris, 3D printing, printed paper, etc. for their personal efforts). That is a considerable increase in size, and while it would make it much easier to keep the Terminators from falling over and/or pushing into each other, it would increase the cost of the game and likely the size of the box. Another possible effect would be on the Genestealers. The hypothesized 40mm/50mm tiles would still limit the Terminators to one model per square, but with larger squares, it would be possible to fit multiple Genestealers on the same square. It would be easy to preserve the one model per square limit on the Genestealers, but it would also be possible to modify the rules to allow two Genestealer models on the same square. This would have an impact on both the rules (which wouldn't need to be changed on account of the Terminators) and tactics (which could be significant). At this point, I'm not suggesting that Games Workshop will do this. This is more of an academic discussion for homegrown application. I considered putting this in the Homegrown Rules forum, but there's a bit of wish listy thought going on, too. So the focus at this point is discussing how the rules/tactics might change if two Genestealer models were allowed on the same (larger) square. A given (in my mind) is that nothing would change for the Terminators. All current (3rd/4th edition) rules would remain in effect without modification. The only impact on them would be the physicality of the models - much less interference between adjacent models. With the possibility of two Genestealers on the same square, however, there are some potential consequences. I could see the following: A blip and the Broodlord both count as a "Genestealer model" below. Genestealer models can move into/through a square if there is only one other Genestealer model on that square. At the end of any Genestealer model's movement, there may be no more than two Genestealer models on a square. When blips are turned over and Genestealer models are placed, the first Genestealer model must be placed on the square in which the blip was located. If the revealed blip shows 2 or more Genestealers and there is only one Genestealer model on the square, the second Genestealer must also be placed on that square. Additional Genestealer models must be placed on adjacent squares per the current rules. Those are the main rules effects that I've come up with. Can you think of anything else? The tactical considerations become more interesting. More worrisome, things become much more dangerous for the Terminators. Under the current rules, no model may move through another model. If Genestealers are allowed to move through spaces occupied by other Genestealers, however, things get rough, especially since, under the current rules, Terminators on Overwatch can only shoot at the Genestealer that triggered the Overwatch (e.g., it moved) and the Genestealer in front (i.e., the one nearest the Terminator) would effectively block the overwatch Terminator's LOS to the moving Genestealer. This would effectively allow a Genestealer to screen the movement of other Genstealers, possibly enabling those other Genestealers to reach the Terminator and perform their own close assault action with the Terminator only able to perform an overwatch shooting action on the turn(s) the acting Genestealer moves into/through the front Genestealer (and subsequent moves in the front Genestealer wasn't adjacent to the overwatch Terminator). Anyone who has played Space Hulk knows that overwatch is one of the invaluable tactics available to the Terminators. And given the default difficulty of the game, any degradation of overwatch can make things even more difficult (and less fun) for the Space Marine player. Canny placement and movement of Genestealers, on the other hand, is a key component of the Genestealer tactics. In this, being able to have a Genestealer block the Terminator's LOS to other Genestealers is a great screening technique, allowing the Genestealer player to move hordes of gribblies closer to the Terminators. Any attempt to adjust rules to offset balance for one must consider the other, trying to achieve a change that preserves the current balance of power. Or perhaps no change is needed...? So what could be done? My initial idea is that the overwatch shooting attack of a Terminator might target both Genestealers on the turn(s) that the acting Genestealer moves into and from the same space as another Genestealer model. If the Terminator's shooting attack rolls result in only one success, the acting Genestealer would be shot, with the other Genestealer only being shot if two successes are rolled (with doubles having the normal jam result). In practice, this will enable the Genestealer player to move Genestealers without them getting shot up when they move per the current rules, but it will give the Space Marine player chances to shoot the Genestealers when they take advantage of the multiple Genestealer models per square rule. Consider the situation shown in the diagram at left. The Terminator is in the square marked with the red crux and is facing down the corridor towards the Genestealer models (the circles with crosshair reticles) while on overwatch. Genestealer 1 (G1) is in the square marked with the green circle with crosshair reticles while Genestealer 2 (G2) is in the square marked with the purple crosshair reticles. In this situation, G1 has somehow moved into that position without getting shot and now the Genestealer player is activating G2. Under the current rules, with Genestealers unable to move into/through squares occupied by other models, G2 would be able to move up to the space marked "B" without any problem because G1 is blocking LOS for the Terminator. Under my hypothesized rule, if G1 is the only Genestealer model in that square, G2 could move into that square, and could continue moving forward into the space marked "C." In addition, the Terminator would be able to make overwatch shooting attacks against both G1 and G2 when G2 moves into the square with G1 as well as if (when) G2 moves into the square marked "C." If the Terminator fails to kill the Genestealer with his overwatch shooting attacks, the Genestealer would be able to use its remaining action points to perform close assault actions. If the Terminator were in the space marked "C," things would be much worse for him as he would have only one overwatch shooting action against G2 before the Genestealer performs its close assault actions. In both cases, while there is a clear benefit for the Genestealer player, the chance that the Space Marine player has the potential to destroy both Genestealers might even the odds a bit. Now for some wish-listy stuff that isn't quite related to this hypothesized up-sizing of the tiles. I'll hide this stuff in spoilers so that those players who aren't interested in wish-listing can just skip it.
  2. From the album: Indomitus

    The final version of the cover for the print versions (lite & deluxe) of the [basic] Indomitus Rulebook. Note that this is a template that will be updated with the version number (see the bottom right corner). This version provides a baseline for the epub version, which will include a complex background in addition to everything shown here. This layout may also serve as a template for future ezines or similar board-sanctioned downloadable files, with easily recognized B&C branding and imagery.
  3. Version 5-2

    3 downloads

    Updated playtest version of mission based on previous playtesting.
  4. Version preliminary 20190425

    710 downloads

    Prelimary version of rulebook for proofreading. Missing most "frills" (flavor text, filler images) and many of the tiles.
  5. While I've been working on the rulebook (still finalizing a few bits of rules, as you can see be current discussions), it occurred to me that something we might want to cover is advice/guidance on how to use the rules we're developing in the project for custom missions/campaigns. For those that have been following the terrain/battlefield objects discussion, my intent has been to create a range of terrain and battlefield objects that players can use in their own missions (or in updating missions from older editions of the game). For example, I'd originally forgotten about the autofire weapons that appeared in the Last Stand campaign of the 1st edition. Luckily, someone pointed out the oversight and autofire weapons have been incorporated (expanded and updated!). As I went through the process of creating a new version of the autofire weapons, it occurred to me that what we haven't really covered so far is advice on how to create missions and campaigns. We've created rules that players can use for characters, weapons, and terrain/battlefield objects, but we haven't really synthesized everything with the core issue - creating new missions. I'm starting to repeat myself. Sorry. Now I don't claim to be an expert on the game. Nor do I have a monopoly on good/interesting/different ideas on how to create missions. My experience has shown me that there are plenty of people out there who have useful input. So I'm looking for input from other fans of the Space Hulk game. Areas I'd like to cover include (but aren't limited to): Achieving balance in missions (this is a very difficult task!) Campaign development (storylines, progression, etc.) Alternate setting ideas (i.e., fighting Space Hulk battles in locations other than space hulks - aboard ships, within hives, within underground complexes, etc.) Anything else we can think of Two other things I'm considering adding are playing without tiles (which relates to many players using third party models for spaceships/hulks) and alternate terminator models (i.e., how to adapt your regular WH40K Terminators to Space Hulk). One note on the playing without tiles issue - this forces an adjustment to the area effect weapons, but not much else (or rather, nothing else has occurred to me). This is minor, though. One limitation - we're sticking to the (Chaos) Space Marine Terminators versus Genestealers, and we're not developing special rules for different Chapters/Legions/warbands/whatever. The key concept of Indomitus is to expand the options available while preserving the basic balance of the published game as much as possible. Note that all of this is intended to be included in the basic Indomitus rulebook, though I expect that to be a living document that will be updated as necessary. It will definitely be available as a pdf that you will be able to download and print (or just view on your eReader or tablet or whatever).
  6. Kill Team as a separate "game" was originally part of the Warhammer 40,000 rulebook in the 4th edition of the game, published in 2004. That version was based on a special scenario for the 3rd edition of the game in which Gav Thorpe's Last Chancers were featured. The original (WH40K) Kill Team was somewhat different from what we have had for the last three editions of the game, but the Joint Ops Mission Pack in the current edition of the game evokes some of the same concepts. Switching gears, the Space Hulk boardgame was originally published in 1989, introducing players to the Adeptus Astartes Terminators, Genestealers, and space hulks. The game was fantastic, earning the Origins Award for Best Fantasy or Science Fiction Boardgame in 1989, with the Deathwing expansion receiving the same award in 1990. A 2nd edition of the game was published in 1996. The game fell into the limbo of being not supported by Game Workshop, though it remained beloved by fans. Cut to 2005 and Games Workshop catered to fans of the Space Hulk game by presenting the Return to Space Hulk rules/guidelines via the web, using the Kill Team rules as a framework. Players were thrilled. And I had the presence of mind to save everything Games Workshop gave us for this offering since I was worried about it later disappearing (spoiler: it did). Of course, Games Workshop later gave us the fantastic 3rd edition of the Space Hulk game in 2009, followed by a 4th edition in 2014 (I consider it edition 3.5, but that's just me being crotchety). The Space Hulk game hasn't received official support from Games Workshop in the time since, however, so it occurred to me that those hobbyists unfortunate enough to not have access to any edition might enjoy using the latest Kill Team rules to sort of play something kind of but not really like it. And then Games Workshop decided to release the Space Marine Heroes Blood Angels [Terminators] as the made to order Heroes of the First Company. While lacking a Terminator Librarian and the appropriate number of Terminators armed solely with power fists and storm bolters, this offering seemed like a great way for hobbyists to get ten Terminators (they would just need a few more power fist/storm bolter Terminators and a box or two of Genestealers). I have the Rise of the Orks game and a few of these Terminator models are in there, and I think they are great as an entry. Naturally, I forked over my hard-earned money for a set. So I've begun yet another project. It's still very much a work in progress, but I figured I'd leave this here as a teaser... No, nothing on that "card" is final. And no, players won't need to buy the Heroes of the First Company to use these rules (if/when I ever get them finished). I figure that anyone that already has the Space Hulk game doesn't need this, so I'm crafting this around players that don't have the Space Hulk game. I expect to use the Gallowdark terrain (I guess it's a good thing I created the Gallowdark Map Workbook ). This is currently envisioned as a Mission Pack for Kill Team - standard Kill Team rules with a few Space Hulkish things added on to evoke the older game. And for those that have their own Terminator models, I'll probably present image-less datacards for the Terminators so you can substitute your own, just for the cool factor. More to come...
  7. I know other posts have been done like this for Space Hulk... this one lists each mission and if it has been published before and after and where. If anyone finds any errors or knows of an official mission I'm missing, please let me know! Thanks and enjoy. How to read the list... Third Edition 8. Escape Route (WD115) (SHC) (4thM10) This mission is from Third Edition. It's the 8th mission in the campaign and it's called "Escape Route." It was previously published in White Dwarf Issue 115, the Space Hulk Campaigns Book and again in 4th Edition as Mission 10. Abbreviations found behind mission names: DW: Deathwing Expansion SHC: Space Hulk Campaigns Book SHF: Space Hulk Files (the digital iPad releases) First Edition 1. Suicide Mission (2ndM1:1) (3rdM1) (4thM2) 2. Exterminate (2ndM1:2) (3rdM2) (4thM3) 3. Rescue (2ndM1:3) (3rdM3) (4thM4) 4. Cleanse and Burn (2ndM1:4) (3rdM4) (4thM5) 5. Decoy (2ndM1:5) (3rdM5) (4thM6) 6. Defend (2ndM1:6) (3rdM10) (4thM14) White Dwarf 114 Pitfall, (Rules for Multi-level Games) 1. Pitfall (SHC) (3rdM12) (4thM16) White Dwarf 115, (Command Units) 1. Delaying Action (SHC) (3rdM8) (4thM10) White Dwarf 120, (Rules for Assault, Tactical and Devestator Squads) 1. Denzark’s Hammer (SHC) (4thM12) White Dwarf 121, (Rules for Traitor Terminators) 1. Contract Revoked (SHC) Deathwing Expansion, (Rules for New Characters and Weapons) 1. Alarm Call (3rdM6) (4thM7) 2. The Ship’s Log (3rdM7) (4thM9) 3. Seek And Retrieve 4. Regroup (3rdM9) (4thM11) 5. C.A.T. Hunt 6. The Unknown Lifeforms (3rdM11) (4thM15) Genestealer Expansion, (Rules for Psychic Combat and Hybrids) 1. Behind Enemy Lines 2. The Final Assault White Dwarf 133, Genestealer Invasion Part 1 1. Ambush! (SHC) 2. Regroup (SHC) 3. Hammer And Anvil (SHC) White Dwarf 135, Genestealer Invasion Part 2 1. Search And Destroy (SHC) 2. Hold And Secure (SHC) 3. Final Conflict (SHC) White Dwarf 137, The Last Stand 1. Break-In (SHC) 2. The Generator (SHC) 3. The Chapel (SHC) 4. The Last Stand (SHC) White Dwarf 138, Necromunda 1. First Blood (SHC) 2. No Way Out (SHC) (4thM13) 3. Killing Ground (SHC) 4. Interrogation (SHC) 5. Divide and Conquer (SHC) 6. Poison! (SHC) Sentinel V (This is the only new campaign from the Space Hulk Campaigns book) 1. Docking Bay (4thM1) 2. Strike Force (4thM8) 3. Counter-Attack 4. The Patriarch White Dwarf 147, Wolf Lair 1. Under Attack 2. To The Rescue 3. Barricades 4. Breakthrough 5. To The Death White Dwarf 149, Strike Deep 1. Entry Point 2. A Need For Power 3. Deep Down 4. The Race 5. Pull Back 6. Air Generator White Dwarf 158, Return to Kalidus 1. A Quest For Power (SHF) 2. Honour Bound (SHF) 3. Terminus (SHF) Citadel Journal 01, Unseen Enemy (Rules for New Deployments) 1. Supply Lines Citadel Journal 02, (Rules for Harlequins) 1. Into The Darkness 2. Numbering The Foe 3. Destroy 4. Kill On Sight Citadel Journal 03, The Silent Voyager 1. To The Hunt 2. Assassin 3. The Bridge 4. Distress Signal Citadel Journal 07, The Designer’s Cut (Rules for Alternate "fun" Weapons) 1. Ambush 2. Smash And Grab 3. Quad Run 4. Escape Route Second Edition 1:1 Suicide Mission (1stM1) (3rdM1) (4thM2) 1:2 Exterminate (1stM2) (3rdM2) (4thM3) 1:3 Rescue (1stM3) (3rdM3) (4thM4) 1:4 Cleanse And Burn (1stM4) (3rdM4) (4thM5) 1:5 Decoy (1stM5) (3rdM5) (4thM6) 1:6 Defend (1stM6) (3rdM10) (4thM14) 2:1 Break Through 2:2 Forge Ahead 2:3 Regroup 2:4 Capture 2:5 Sabotage 2:6 Race Against Time 3:1 Seize And Secure 3:2 Menace 3:3 Data Download 3:4 Isolate 3:5 Annihilate 3:6 Retribution White Dwarf 197, Defilement of Honour (Rules for Air Ducts) 1. Stop The Tide (WD16) 2. Shut Down 3. Take Control White Dwarf 199, Bringer Of Sorrow 1. Pierce The Darkness (SHF) 2. Knowledge Is Power (SHF) 3. Deathbringer (SHF) White Dwarf 200, Fangs Of Fenris (with QandA) 1. Trap The Foe 2. Counter-Attack 3. Annihilate! White Dwarf 201, Duty And Honour 1. G Veil Of Darkness (SHF) 2. To Kill The Beast (SHF) 3. Back From Darkness (SHF) White Dwarf 203, The Fate of the Sword of Halcyon 1. Impact 2. Salvage The Bridge 3. Shut Down 4. Purify 5. Inner Sanctum Citadel Journal 25, Covert Operations (Rules for Imperial Guard) 1. Beachhead 2. Emperor’s Grace 3. Specimen Citadel Journal 28, Superior Firepower 1. Fire Corridor Third Edition 1. Suicide Mission (1stM1) (2ndM1:1) (4thM2) 2. Exterminate (1stM2) (2ndM1:2) (4thM3) 3. Rescue (1stM3) (2ndM1:3) (4thM4) 4. Cleanse And Burn (1stM4) (2ndM1:4) (4thM5) 5. Decoy (1stM5) (2ndM1:5) (4thM6) 6. Alarm Call (DWM1) (4thM7) 7. The Artefact (DWM2) (4thM9) 8. Escape Route (WD115) (SHC) (4thM10) 9. Regroup (DWM4) (4thM11) 10. Defend (1stM6) (2ndM1:6) (4thM14) 11. Unknown Lifeforms (DWM6) (4thM15) 12. Pitfall (WD114) (SHC) (4thM16) Fourth Edition 1. Beachhead (SHC) 2. Suicide MIssion (1stM1) (2ndM1:1) (3rdM1) 3. Exterminate (1stM2) (2ndM1:2) (3rdM2) 4. Rescue (1stM3) (2ndM1:3) (3rdM3) 5. Cleanse And Burn (1stM4) (2ndM1:4) (3rdM4) 6. Decoy (1stM5) (2ndM1:5) (3rdM5) 7. Alarm Call (DWM1) (3rdM6) 8. Into The Depths (SHC) 9. The Artefact (DWM2) (3rdM7) 10. Escape Route (WD115) (SHC) (3rdM8) 11. Regroup (DWM4) (3rdM9) 12. Hard Vacuum (WD120) (SHC) 13. No Escape (WD138) (SHC) 14. Defend (1stM6) (2ndM1:6) (3rdM10) 15. Unknown Lifeforms (DWM6) (3rdM11) 16. Pitfall (WD114) (SHC) (3rdM12) White Dwarf 33, Disable the Shields 1. Disable The Shields Space Hulk Mission Files (3 iPad digital releases) Space Wolves 1. A Quest For Power (WD158) 2. Honour-Bound (WD158) 3. Terminus (WD158) Dark Angels 1. Pierce The Darkness (WD199) 2. Knowledge Is Power (WD199) 3. Deathbringer (WD199) Ultramarines 1. A Curtain Of Shadows (WD201) 2. To Kill The Beast (WD201) 3. Back From Darkness (WD201) White Dwarf 16, Ductways (New Rules for Air Ducts) 1. Power Down (WD197) White Dwarf 17, Genestealer Cultists (New Rules for Hybrids) 1. Corruption’s Heart
  8. Today I decided to run a little mini campaign using aeronautica imperialis and space Hulk. The great thing about specialist games is that they're so quick, so I was able to run through the campaign over the course of the morning. Can't wait to do more! Game 1 was aeronautica imperialis, decided to keep it pretty basic as I'm not very experienced with the game yet. Space marines v Eldar, the aim was to get the thunderhawk off the opposite board edge. It managed to do so pretty easily, only losing 1 structure point in the process. The fire raptors were the MVPs, their mega bolters absolutely tore through Eldar fliers. Game 2 saw a squad of terminators delve into an old imperial mining facility (space Hulk) to rescue Admiral Stavros who was imprisoned below. Not long after they entered, a troupe of harlequins ambushed them. This was a nail-biting game, but alas the terminator librarian escorting Stavros out of the mine fell just short of the final corridor. The Harlequins descended on the noble Admiral, ensnaring him again once more....
  9. For those of you that are fans of the Space Hulk game (and I don't know why that wouldn't be everyone), I found a very interesting blog, Space Hulk Enthusiast. Actually, I think Dosjetka was the one that showed the blog to me. You can find a lot of interesting and useful content there, from tutorials on painting/modeling to homegrown rules and battle reports.
  10. As the title says. I will soon post an epic Space Hulk scenario in this forum with 25 Terminators taking part. The layout of the map covers my entire Mars mat. The objective will be to "flame" 18 (yes, eighteen!) rooms which harbour despicable experimental facilities turning common men into "Tainted" horrors of the 31st Millennium. Furthermore the Space Hulk will feature two levels and the upper level will be divided into two parts. What is keeping me from doing the battle report today? Well, my vintage SM terminator captain with auxiliary grenade launcher needs to be painted in IH colours and the mission will likely need to have a psyker in terminator armour too. Once those two are finished I can roll. Oh, and probably I will do a test run first because on New Mars they won´t be fighting genestealers in those cramped corridors but genetic abominations which will have slightly different stats. Edit: Pics of map layout: https://ibb.co/album/GQwzr5 2nd Edit: I GOOFED! There won´t be 15 Terminators but 25. Therefore I will need to correct my initial post.
  11. Full disclosure - I'm a big fan of the Space Hulk game. You can see that if you follow the "Indomitus" link in my signature. Or don't (I don't care, it's your time ). The tabletop version of the Space Hulk game has gone through 4 editions, the most recent published in 2014. It's a classic game featuring elite Terminators of the Blood Angels Chapter of the Adeptus Astartes against the deadly Genestealers - like re-enacting Colonial Marines versus Ridley Scott's acid-for-blood aliens, but set in the Warhammer 40,000 universe. For many of us the game was a gateway into the Warhammer 40,000 hobby; and it has been translated into electronic games and sort of card games (Death Hulk from FFG). The 2014 edition also included some mission packs that were available on iBooks, one each featuring the Dark Angels, Space Wolves, and Ultramarines Chapters and updating some 1st/2nd edition campaigns to 3rd/4th edition tiles (so some tweaks to the maps and streamlining/simplification of the rules). With the progression of the setting, though, we face a quandry. Many players believe that support for the legacy Adeptus Astartes, to which the Terminators belong, will cease at some point in the future as Games Workshop shifts to the newer, shinier, and taller Primaris Adeptus Astartes. Whether you love them, like them, or hate them, the Primaris look to be the future of the Adeptus Astartes. One of the biggest draws of the 3rd/4th edition sets was the miniatures, especially the Terminators which were individual sculpts in red plastic (as opposed to the generic Terminators that were included in the 1st and 2nd edition boxes). So if Games Workshop [eventually] ceases support for all legacy Adeptus Astartes miniatures, what will this mean for possible future releases of Space Hulk? One option, of course, is that they will keep the 4th edition available for later re-releases, just like the 2016 re-release (just in time for Festivus, how convenient ). If they ever do this, I'd love to see the mission packs given better availability. I'd pay for a hard copy or non-Apple electronic copy, but wouldn't it be nice if they included it in the box or made them actual expansions with appropriate miniatures (white/bone for the Dark Angels, blue for the Ultramarines, blue/grey for the Space Wolves)? That would be a nice way to package some nifty Chapter-specific Terminators that are on par with the Blood Angels Terminators that were in the box. Even if Games Workshop does this, though, I doubt it would last long - probably just one final release before they move on with the Primaris equivalent. The more likely scenario in my mind [if Games Workshop keeps "Space Hulk" alive] is that we'll see Gravis instead of Terminators. That, of course, would require an expansion to the Gravis models if they want to preserve equivalent capabilities. Or perhaps we'll see Space Hulk die, which would be a great shame (unless you're Fajita Fan ). I suppose that any future for Space Hulk, whether Terminator or Gravis (or something else entirely) really requires the clamoring of the masses (that's us, peeps!). So for those of you that would like to see Space Hulk in the future, what would you like to see Games Workshop do?
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