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[RT] The Silent Architect (Character/Data)


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+ The RPG Nook Presents +

+ A Rogue Trader RPG Campaign +

 

+ THE SILENT ARCHITECT +

 

+ CHARACTER AND DATA THREAD +

 

'There comes a time when the command throne becomes a prison, when the jewels and aurumite lose their lustre...

But today is not that day, nephew. Mister Holger, take us into the black!'

- Commodore Anto Rochefort, Privateer, commander of the Gilded Glory.

 

 

+DRAMATIS PERSONAE +

THE CREW OF THE SHIP: 'Star Chylde'

  • Kerr Restal, The Faceless Night - Machine God
  • Anastasia Sola, The Mistress of Carronade - Trokair
  • Castinius deBraeThe Master of Keel - Lord_Ikka
  • Tavesh Marlov - Explorator and Commander of the Machine - Xin Ciethan
  • Petrus Kovac - Hospitaller Errant of the Order Iacinda - Necronaut

 

+OTHER NPC/PERSONAE SUPPLEMENTIS +

  • Viscount Iago Howell Gawain De Wiart (Rogue Trader)
  • Lady Jeong, Sun-Hai, Navigator Emissary of the Navis Nobilite Familias (Koronus) of Dae Han.
  • Procurator Fiscal, Seneschal Kasimir Felix 'Cheeky' Chekhov
  • Ensign Juvant Ardio, Master of Detection

 

+ THE SPARROWHAWK +

 

+PERSONAE INIMICUS +

=[REDACTED]=

 

+LOCATION OF UNDERTAKING +

  • The Damocles Abyssal

 

Campaign Notes:

Spoiler
  1. The GM can, will, and should: Change, alter, ignore or substitute any rule, roll, or instruction in the Rogue Trader Rulebooks, so that it serves the Players and the Story better, and to make things easier on himself. 
  2. When Psykers roll 'Perils of the Warp' the GM will roll for the result on the table so as to moderate the result if required.
  3. This campaign is big boy trousers/big girl jodhpurs rules.
  4. Standard play uses the Rule of Three for ammunition. Once it's gone, it's gone. (Your stores of ammunition on board the ship are unaffected).
  5. Ammo, clothing, and supplies on your person have weight.
  6. All guns when purchased are fully loaded/come supplied with a full magazine, except Heavy Weapons.
  7. Ballistic Weapon weight is loaded weight. If you strip the magazine, that weight comes off the gun.
  8. Oxygen is finite, and most important resource of all. Plan accordingly.

 

This list is not exhaustive. When a query comes up and a ruling is made, it will be added here.

 

Conditions of Play:

Spoiler

You will be expected to perform all three actions below at least once in each 24 hour period.

  1. Eat something,
  2. Drink any beverage, but bear in mind the effects,
  3. Rest for at least 1 hour (even on the ground.

 

No loading up with doubles in a single period, they don't stack and will be discounted. You will all be counted as rested and refreshed for purposes of commencing the game. You are not Space Marines. If you go more than 24 hours without completing the list, I will consider penalties (I will apply and moderate these).

 

Decompression Hazards:

There will be some basic ones on De Wiart's personal transport and Star Chylde will certainly have them. They are stowed in emergency lockers in strategic areas of the ship, so should be available in (almost) all compartments. Decompression happens in two ways:

  • The tiny leak that slowly bleeds air, giving you time (minimum One Round) to get to a voidsuit or;
  • Explosive decompression, which will need a Fate Point until someone can get to you and return you to a pressurised environment.

 

Additional Training/Bonus Talents:

Spoiler
  • All Characters native to this RT Campaign gain +6 Wounds.
  • All Characters imported from the Dark Heresy Campaign: The Damocles Contingency gain the following Talents/Traits:

     

    The Shattered Blind:

    You had life sussed out, didn't you? Knew all the tricks and pitfalls, killed and caroused as you pleased. The world was yours for the taking. People, places, things, all made sense, all part of the plan. Life made sense. The Emperor was Enthroned, and the world kept turning. Right up until it stopped.

     

    Characters with this Talent gain 1D5+3 Insanity Points (Reduced by WP Bonus, to a minimum of 1) from surviving having their point of view turned upside down, or surviving contact with something, or some circumstance which would be earth-shattering to any normal servant of the Imperium.

 

 

Additional Gear:

Spoiler

All Players, when signed on as Crew of the 'Deadmeat' gain the following items:

  • Retainer's Uniform (Good Quality Naval Uniform in the RT's dynastic colours)
  • 1 x Flash hood (Grants Resistance (Heat), Head Only)
  • 1 x pair Flash gauntlets (Resistance (Heat), Arms Only)
  • Retainer's Credentials (ID Documents etc)
  • Wardroom Steel (A small knife with the ship's crest, Good Quality)
  • 100 Throne Gelt (a personal bounty for sundries).

 

Ground Vehicles:

Spoiler

The ship will be equipped with the following ground vehicles for planetside exploration. These are civilian models, with one weapon/tech hardpoint each.

  • 1 x Tauros light strike w/Voss Pattern Grenade Launcher (S/2/-) Counts as having a backpack with Clip 50, but Reload 3 Full, Mounted.
  • 1 x Tauros light strike w/Orthlock Heavy Stubber (Mounted)
  • 1 x Tauros light strike w/Cerberus IFF Augur relay (Auspex 50m, may carry two passengers)
  • 2 x Taurox APC w/TL-M34 Autocannons

 

'Take it to the Wardroom'

Discipline and disputes are handled two different ways aboard the Chylde; formal, and informal.

 

Formal discipline is a sliding scale of infraction, ranging from light penalties such as manual labour, handed out by Deck Officers in their discretion to severe which is handled and pronounced by De Wiart himself. Throne forbid any of his liegemen overstep the mark, or they join the victim! Similarly, De Wiart holds 'Court' in which he hears the grievances of the mortal crew, who are expected to present themselves as at Imperial Courthouses, with prepared arguments upon which he renders decision.

 

Unofficially, disputes and disagreements can be settled 'in the Wardroom'. This occasions a knife-fight with the issued 'Wardroom Steel', martialled by a crew chief or section leader to enforce the unwritten codes and morals, and usually goes to first blood. Should the infraction be severe enough, the fight may go to the death.

 

Deck and Ranking Officers (ie the PC's) have a modified version of the knife, which is certainly more opulent, and carries a small transceiver in the grip, which allows access, oddly enough, to the actual Wardroom, where all the best food and liquor is stored, and disputes are settled by the destruction of the liver.

 

++ NB: This post will evolve as time goes on, and you should check it now and then to refresh your understanding. ++

 

Edited by Mazer Rackham
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Posted (edited)

+ ROGUE TRADER VESSEL +

 

The Star Chylde

 

 

 

Humble Beginnings:

Laid down in 052.239.259.M41, cfd4f8435764b60051115712e83a8dc3.jpgthe Star Chylde was originally an 'Orion' Class vessel serving in the Korunus Expanse, under the command of Battlefleet Korunus as a senior personnel transport ship until it was decommissioned and sold to private hands. Acquired by the Mercantile Consortium of Galt, it was set in dry-dock for many decades undergoing refit for less militaristic service. The Galtists unfortunately met their end at the hands of the Adeptus Administratum Exaectors when it was discovered they hadn't paid duties for 690 cycles (roughly a millennium) and the vessel was seized for breaking.

 

A New Lease:

It was purchased by the Rogue Trader Viscount Iago Howell Gawain De Wiart, who supported the Imperial Navy in their endeavour to capture the Warp Gate, and finally emerged into the Jericho Reach. With the crusade breaking down and suffering several reversals, the Imperial Navy increasingly refused port to De Wiart, in preference to Rogue Trader Marcus Anatoly Kuleyn. First Scion of a much younger Dynasty, Kuleyn had significant clout with the Imperial Navy due to marrying a cousin of a Battlefleet Korunus Command Officer.

 

Kuleyn and De Wiart clashed several times across strategio and negotiating tables, but no blood was officially spilled.

 

Star Chylde.jpg

 

++ CROSS-SECTION AND KEY COURTESY OF @A.T., WITH THANKS (SOURCE) ++

 

Rogue Trader Generated Characters ONLY. (IE not Reynard or Restal). SPOILERS

Spoiler

Things came to a head when two unmarked ships ambushed the Star Chylde, causing significant damage to the vessel. In this action, De Wiart's daughter and wife were killed. Information was then obtained which said Kuleyn was the man responsible, but unable to challenge him, the Captain decided to leave the sector for the benefit of the remaining crew. Limping from star fort and space station to Mechanicus Explorator Forge ships, the Starchylde has eked out a living - enough to refit into its recent configuration, albeit sacrifices had to be made, and the House has suffered.

 

De Wiart himself has become reckless and wrathful, drunken and bellicose. Even under this lies the spark of a good man and Captain and he remains loyal to his crew. He's also a bit of a lucky talisman. He's been shot seventeen times (once through the head), suffocated in a decompression, half frozen by exposure, blown up by a mortar shell and crushed by a dock-loader.

 

Of course, the term 'lucky' is...a matter of perspective.

 

The Long Dark:

Starchylde left the Reach, and went silent for over a decade, before finally sailing across the run of planets in the Damocles Gulf, where De Wiart made enough money from salvage to have his ship brought up to scratch from no fewer than four pirate engagements. 

 

He has the Star Chylde docked with a fuel ship high in Damocles orbit, and the lighters even now ferry foodstuffs, ship parts, and choice sundries to the vessel. Yet he is also keen to be here, for he has received two messages. One is from a spy who informs him an old rival is Damocles for rest and recuperation, and the second is from a graceful highborn - a lady known only as Viceroy, with an offer he cannot refuse...

 

The Starchylde Vital Statistics can be found HERE.

Edited by Mazer Rackham
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Reynard De Carabas

 

large.45f075582686dc2504111facf7c92e81--

 

 

Born in the depths of Cal Ferrina's Hive Primus, the boy named Reynard was raised on stories of the man he believed to be his father, a man known only as De Carabas - a swindler, thief and scoundrel infamous across the Havilar Sector. Now in his mid-twenties, Reynard has made himself into the kind of son of whom such a father could be proud. He is devious, shrewd, smooth-talking and quick-witted, a skilled trickster and gambler, a maker of many bargains and a man owed favours in places high and low.

 

In appearance Reynard claims to take after his mother, with straight dark hair and bright blue eyes. However, he also asserts that the faintly dusky tone of his skin is proof of the mixing of her Hive-bred paleness with the famously dark complexion of his absent father. Reynard is handsome, of above average height, though slender, with an easy smile and a soft, soothing, convincing voice.

 

He typically wears plain, if elegantly cut, clothes of good quality, covered by a long, dark coat. This garment has a multitude of hidden pockets, within which he conceals all manner of weapons, tools and trade goods, items both prosaic and esoteric. Though he would always prefer to talk his way out of trouble, his quick eyes and hands make him an asset if violence becomes necessary.

 

Reynard's… less than strict… views regarding property ownership, along with his lack of respect for most of the laws that govern civilised life, have on several occasions placed him in opposition to those who keep the Emperor's Peace. For most of his young life he escaped serious punishment, whether by means of persuasion, bribery or simple abscondment… but this changed on Damocles, and there is no doubt that his time there changed him.

 

While only a handful of people will ever know the truth of what actually transpired during his weeks on that world’s surface, it is clear that Reynard left Damocles a little tougher, a little more serious, and a little less contemptuous of those who must make the hard choices that affect the lives of millions of men and women under their authority. Though he is still a mischievous rogue and a rascal, Reynard has moments of quiet, even troubled, introspection. At these moments, an observant person might notice him staring at a small, armoured vial taken from one of his many pockets, or gently rubbing the fingers of his left hand against his right palm, as though there were some smudge or mark to be removed, though none can be seen.

 


 

Edited by Lysimachus
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astropath.jpg.9aa510d8adc24705abcb3a47af4f4811.jpgMalvolio, Transubstantial Initiate of the God Emperor of Mankind

Astropath

 

Homeworld: Voidborn (Colony)
Birthright: Contaminated
Lure: Unnerving Clarity
Trials: Dark Secret
Motivation: Loyalty

 

Some say that there is no free will, only His Will.

 

When the veil weakened around Topas XII it was a time of both sadness and joy, the death of a colony of man but also the revealing of a small part of the Emperors plan, a pilgrimage and righteous trial, a test of devotion before his holy light. A test that had been passed.

 

(TBD)

A latent psyker who was revealed when in the midst of a daemonic breach that they may or may not have caused, their power flared up to drive the daemons back into the warp.

 

Having witnessed the true visage of the Emperor of Mankind they are now armed with unshakable faith, a laspistol, a stick, and the ever non-specific power of the Emperors Tarot.

(TBD)

Edited by A.T.
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Kerr Restal - Assassin.

    

 

 

Kerr was born into the Restal Clan, part of a varied conglomerate of Clan Families on the Space Hulk that he called home. A child of the Warp, a wanderer, a blessed traveller on Man's Voyage. A child of three dimensions. Everyone said that they could hear the ships voices.

Kerr Restal heard His Voice when he was ten standard years. Targets that had strayed. His home hulk was old and decrepit, resources stretched think and yet some hoarded instead of shared. Not Right. Some died and people were happier.

Man's Voyage moved according to its ancient drives and mass. Kerr Restal is reckoned to be twenty-nine years old - standard. He has pilot skills and has visited Mud Balls in the past. Strange heavy places, not right places. But trade resources must be done and targets must be slain in His Name. Targets bring contracts and Thrones.

 

 

Recently he had visited Hive Primus of Damocles, and wrote a chapter in his story. 

 

 

There was a ripple in the black.

 

His body-suit morphed into a functional void-suit, his boot knife now was of good quality.

 

With a flick of nonchalance his trench-coat reversed to show Rogue Trader colours.

 

Another chapter was about to start.

 

 

 

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+ ROGUE TRADER DRAMATIS PERSONAE +

 

+ Rogue Trader Archetype: NPC +

 

'The Darkness cares not for your titles and perfumes, all that matters is you bleed red, black, or gold.'

 - Viscount Iago Howell Gawain De Wiart, Captain of the vessel Star Chylde.

 

large.DeWiart(RT).jpg.f3c93f0bb937a51cf4

 

Uniforms and Livery of the House De Wiart:

I'll update this as PC's will have two of three ship uniforms.

 

No.1 dress uniform to be used on formal or state occasions (+5 to interactions with Peer groups, -5 to Rivals) consisting of:
1 x heavy-duty, navy blue, cold weather peacoat. Scarlet facings on collar, turnbacks, cuffs and full lining, again in scarlet.
2 x Navy tunic/jacket/frock coat with gold braid edging, scarlet facings and turnbacks, intricate looping pipework on sleeves, and shoulder boards/epaulettes (with frogging).
2 x pair white and blue striped dress trousers (jodhpurs cut for officers optional),
1 x white dress belt, buckle with RT crest,
1 x pair white gauntlets or single button wrist gloves
1 x pair black boots (Ratings and Petty Officers)
1 x pair black high-leg boots (Officers- optional)
1 x sheath for Wardroom Steel, or if present; loops for sword.
1 x Officer's peaked, flat-top cap in white with black peak and miniature golden 

1 x solid gold Imperial Aquila morphic broach/pendant to be worn as desired.

 

No.2 Action Working Uniform (+2 to Encumbrance Threshold, +2 Agility) in dark blue, which resembles an Imperial Guard battledress uniform. This is the uniform typically worn with flash hood and flash gloves. It has 1" reflective patches located on the left and right knee, and left and right elbow. Headdress is a sidecap with a miniature pewter icon of the 'Chylde' on the brow. A solid gold Imperial Aquila sits on the right arm, two fingers down from the shoulder. Below this is the House crest at the bicep.

 

No.3 Special Duties Uniform (-3 Encumbrance, +2 Armour) is reserved ONLY for combat teams of the House Militant, and is more reminiscent of the Elysian Drop Troops, but in hexagonal 'Honeycomb' urban pattern camouflage with the kneepads, gloves and combat boots in black. All Flak armour, helmets and protective plating is in wolf grey. Helmets have an ebonite pewter icon of the 'Chylde' on the forehead. Rogue Trader Crest on right arm, at the bicep, under a solid golden Imperial Aquila mounted two fingers down from the shoulder.

 

Numbers 1 and 2 dress are frequently paired or matched, 


Dress regulations do not apply to the PC's, but when entertaining or parading, the PC's will be expected to break out their most flamboyant (and colour-coded if possible) togs. The uniforms are hence issued in case you need something in a pinch. Mechanicus personnel obviously wear red robes and standard kit.

Edited by Mazer Rackham
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Anastasia Sola

 

Born into an extended family clan of  mid level sector wide mercantile traders, Anastasia had a comfortable, if not luxurious, childhood and early career. As with so many of her siblings, cousins and other assorted relatives, those that did not directly join the family-clan enterprise instead found roles in the Sector Adminstratum, Sector Ecclesiarchy and various Scholarly institutions.  

 

Having had several small success that impressed the Senior Faculty, Anastasia set out on a multi subsector/system trip to consult Archives from across the region in regards to the earliest waves of settlement and the star routes used then that may have fallen out of use but where still potentially valuable.

 

However this is where Anastasia’s live  was derailed forever. A distant Uncle who had risen high in the ranks of the Ecclesiarchy was accused, trialled and executed for Heresy. While the greater Family-clan  managed to distance themselves and spend some considerable recourses to remain safe, lesser scions were harder hit by the fallout. Especially as the Grand Lector of the University Temple, in a bit to curry favour with the local Eclissarchy, expelled all who had had ties to the Sola Mercantile clan. Thus leaving Anastasia stranded far from home, for without the backing of a Scholarly Institution, and with the family-clan stretched and focused on its own survival, she had no way to pay for passage. In fact the timing of the Grand Lectors dismissal was even more unfortunate, as it was while Anastasia was on the outbound journey. Having to pay for a journey already undertaken out of her own meagre pocket has left her deep in debt.

 

The next few months were rough for Anastasia, and could have easily let to a terminal encounter, or years of drudgery in the bellies of a hive. Salvation came through War. The Admiralty had been informed by their counterparts in an adjacent sector that a Xenos fleet may be heading this way, and had in response initiated a recruitment drive. The holds and lower decks were quickly filled with the time honoured naval tradition of pressganging the required unwashed masses. Officer ranks however are a different matter.

 

While the Navy would prefer for all its officers to come from its Academies to ensure the proud and noble standard they see befitting the station, in times of need filling to lowest ranks of the officer contingent can be by public hiring of individuals with sufficient standing, experience or skills. A criteria Anastasia Sola just about scraped past, now in the Navy she was at least insulated from the debt that chased her. However this is where good fortune once again ended. For the Captain of the frigate that she had been assigned to was an incompetent fool, but one who, no matter how bad his blunders of incompetence and casualties aboard his ship, never faced a much needed disciplinary, protected by dynastic power within the sector Admiralty and the harsh realities of wartime turnover meant that he retained command authority. Anastasia had no way out other than to serve the decade long term and learn hard and fast all there was to Navel life so to not fall afoul of the Captain or enemy action.  

 

Edited by Trokair
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Castinius deBrae, Lieutenant and Helmsman to Rogue Trader De Wiart

Navy-Breachers-4.jpg
image by Paul Takahashi


Scion of the noble deBrae family, Castinius was born to an Imperial Navy dynasty. Raised to fight with both his body and mind, the young deBrae was tutored by veteran naval officers, weapons-masters, and voidfarers. He graduated in the top fourth of cadets from Ullver Academy on Kar Duniash, noted for both his intelligence and the fury in which he engaged the enemy. 

 

Castinius was assigned as the second helmsman for the Sword-class Frigate Steel Lord and served on the ship for over five years. Unfortunately, Castinius' burning zeal caused him to conduct frequent, unsanctioned boarding actions during combat. While these boarding actions were successful and eventually approved by the frigate's captain, they gave Castinius a reputation for being headstrong and edging on insubordinate. This issue, along with what Castinius believes was pressure from one of his family's many rivals, lead to his dismissal from naval service and his taking up duties with Rogue Trader De Wiart. 

 

Castinius is a prideful, angry man. He views his leaving the Imperial Navy with scorn, believing that shadow politics more than his own flaws were the cause. In this, he may be somewhat right, but his headlong fury at the enemy is not something that the hidebound Navy can tolerate in an officer of his prestige and station. If he had been a rating or assigned to the less prestigious armsmen section of the Navy, he may have risen quite high. Alas, his destiny has taken a different turn and he must now seek his future with the Rogue Trader's crew. 

 

Castinius is a tall, well-built man with blond hair and pale eyes. He is almost always clad in either the De Wiart uniform or his heirloom void armour. A power sword and bolt pistol are his constant companions, as is his stellar almanac. A slight buzz accompanies his voice, the legacy of bionic lungs required to replace his own when he suffered a partial decompression incident during his naval service. 

Edited by Lord_Ikka
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  • 3 weeks later...

+] CO-ORDINATES RECEIVED: 10.289.X 30.003.Y 10.266.Z [+

 

THE GOD-BREAKER'S YARD

 

 

Name: Demeter-VII

Class: Refuse-world

Location: Contested Imperial/Tau Space

Beacon-Distance: 17AU (Damocles)

Tithe: Aptus Minoris (Recycled scrap metal)

Notes: High pollution, unpredictable high winds.

Imperial Government: Orbital forges (Naval Sector Command).

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Hospitaller Petrus Kovac

 

1684105075.jpg

 

Petrus is a man possessed of a deep piety and humility, whose courtly manners and speech would seem at odds with his modest lifestyle and career as a road-weary warrior. Recently discharged with honours following a brief tour of duty with the 1st Damocles Penal Legion, the former guardsman retreated to the Templum of Saint Iacinda of The Emperor to recuperate from a battle to which he would give neither name nor detail on pain of death. After recovering from his wounds, he was inducted into the mysteries of the Ecclesiarchy under the auspices of the silent brothers, emerging a man with a reinvigorated faith and sense of place in the world. 

 

Being a man of action, he knew he would never truly be at peace at the templum while still in his prime years, and he bade his caretakers farewell for a life of adventure amongst the stars. He now spreads the Word of the God-Emperor to the benighted corners of His Realm, and travels to protect fellow pilgrims on the space-lanes from the darkness beyond, a lone itinerant knight-protector and missionary

Edited by Necronaut
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+ Rogue Trader: Fleet Arsenal +

 

+ THE SPARROWHAWK +

 

 

Alterations from Standard Profile are in Orange.

Type: Spacecraft

Spoiler

Tactical Speed: 25 m/ 14 AUs
Cruising Speed: 2,000 kph/ 5 VUs per Strategic Turn in space
Manoeuvrability: +0 (+10)
Structural Integrity: 45 (40)
Size: Massive, VWC (On a Successful Difficult (-10) Pilot Test, the Variable Wing/Variable Geometry Configuration allows for decrease of Size step by 1, for up to 1 minute in flight, after which it must be returned to normal. This also reduces the Manoeuvrability to +0)
Armour: Front 40 (35), Side 35 (30), Rear 30 (25)
Crew: Pilot, Co-Pilot (optional), Tech-Priest Enginseer, 2 Gunners
Carrying Capacity: Quarters for 6 people, max room for 30 or equivalent cargo.
Availability: Unique

 

Weapons:

Spoiler

2 x Elvrit-Hadad pattern Pilot-operated Long-barrelled Autocannons (Front Facing)

  • Class: Heavy
  • Range: 450m (5 AUs)
  • Rof: S/2/5
  • Damage: 4d10+5
  • Type: Impact
  • Penetration: 4
  • Clip: 500
  • Reload: 2 Full

2 x Gunner-operated Godwyn-Badab pattern Twin-linked Heavy Bolters: 1 x Facing Front/Left (PORT side) or 1 x Front/Right (STARBOARD side)

  • Class: Heavy
  • Range: 120m (2 AUs)
  • Rof: -/-/10
  • Damage: 2d10
  • Type: Explosive
  • Penetration: 5
  • Clip: 400
  • Reload: 3 Full

 

Special Rules:

 

Spacecraft: This vehicle may exit the atmosphere. While in the atmosphere it may operate as a skimmer or flyer at the pilot’s choice. It gains all benefits and drawbacks of skimmers and flyers. If operating as a flyer, it must be moving at least half its cruising speed at all times lest it begin a terminal dive to the earth below. In either case, if it becomes completely immobilised due to damage, count the vehicle as destroyed instead as it crashes to the ground (or begins to fall out of the sky in a terminal dive).

 

Pilot Operated Linked Weaponry: All weapons classified as “Pilot-operated” may all be fired by the pilot as one shooting action, at targets no more than one AU apart. Roll for hits and damage separately with each weapon.

 

Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.

 

House Livery: This ship belongs to the De Wiart Rogue Trader House - sometimes called a Cabal, by detractors. It promotes the honour and worth of De Wiart, his crew, allies and friends. All Interaction Tests with Peers gain +10. All Interaction Tests with Rivals suffer a penalty of -10.

 

NOTES:

The term “Gun-cutter” refers to a variety of armed and armoured spacecraft that can be used for orbit-to-ground transport, hostile landings, or even dogfighting. They can also be modified to add crew quarters for as many as six and are prized by organisations such as the Inquisition and Rogue Traders (for whom a multi-purpose spacecraft is a great asset).

 

Edited by Mazer Rackham
House Livery Rule
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