iplay40k.com Posted January 10 Share Posted January 10 I was wondering whether it'd be useful to create a unit of 10 with shootas or if I should just get to kitbashin' and make them all slugga / choppas? Thanks in advance for the insight Link to comment https://bolterandchainsword.com/topic/382078-just-picked-up-the-combat-patrol-how-should-i-build-the-boyz/ Share on other sites More sharing options...
tychobi Posted January 11 Share Posted January 11 Playing a mix has its advantages. Orks are great in combat even without choppas. Not that shootas do much. But if you are playing Orks you like rolling dice just to hear the clatter so do what feels good. Might be tough to repose the new models too iplay40k.com 1 Back to top Link to comment https://bolterandchainsword.com/topic/382078-just-picked-up-the-combat-patrol-how-should-i-build-the-boyz/#findComment-6014871 Share on other sites More sharing options...
iplay40k.com Posted January 11 Author Share Posted January 11 Alright cool, thanks for the advice! True - I've done some sculpting before but Orks aren't as forgiving / require a higher skill cap than Space Marines and their armour. Maybe just chop some hands off and stick other weapons on there instead is the best I can hope for! Link to comment https://bolterandchainsword.com/topic/382078-just-picked-up-the-combat-patrol-how-should-i-build-the-boyz/#findComment-6014920 Share on other sites More sharing options...
Solution Azaiel Posted January 15 Solution Share Posted January 15 Welcome to the green tide! I dont have any of the new boyz but as I understand it they are pretty locked sculptingwise on what they can carry. But unless your opponents are really stingy then go ahead and build them as is. Then when you play just say "all of these boyz have choppas and sluggas" for example. You can always make some large bayonet's and stick on the shootas to make them more choppy aswell. Since 10th doesn't have any point restrictions regarding weapons my suggestion is that you make the Nob with powerklaw and the heavy weapon boy with a rokkit launcher. iplay40k.com 1 Back to top Link to comment https://bolterandchainsword.com/topic/382078-just-picked-up-the-combat-patrol-how-should-i-build-the-boyz/#findComment-6015873 Share on other sites More sharing options...
iplay40k.com Posted January 16 Author Share Posted January 16 On 1/15/2024 at 9:37 AM, Azaiel said: Welcome to the green tide! I dont have any of the new boyz but as I understand it they are pretty locked sculptingwise on what they can carry. But unless your opponents are really stingy then go ahead and build them as is. Then when you play just say "all of these boyz have choppas and sluggas" for example. You can always make some large bayonet's and stick on the shootas to make them more choppy aswell. Since 10th doesn't have any point restrictions regarding weapons my suggestion is that you make the Nob with powerklaw and the heavy weapon boy with a rokkit launcher. Thanks - I was wondering about how to build the Boss Nobz so in the end I made one of each. I'll probably do the same with the Rokkit Launcher and Big Shoota, too. Yeah the new Boyz are single-pose but I've also picked some of the old sculpts so I can plug the gaps, so to speak! Link to comment https://bolterandchainsword.com/topic/382078-just-picked-up-the-combat-patrol-how-should-i-build-the-boyz/#findComment-6016172 Share on other sites More sharing options...
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