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Just picked up the Combat Patrol - how should I build the boyz?


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Alright cool, thanks for the advice! 

True - I've done some sculpting before but Orks aren't as forgiving / require a higher skill cap than Space Marines and their armour. Maybe just chop some hands off and stick other weapons on there instead is the best I can hope for!

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Welcome to the green tide!

 

I dont have any of the new boyz but as I understand it they are pretty locked sculptingwise on what they can carry. But unless your opponents are really stingy then go ahead and build them as is. Then when you play just say "all of these boyz have choppas and sluggas" for example. You can always make some large bayonet's and stick on the shootas to make them more choppy aswell.

 

Since 10th doesn't have any point restrictions regarding weapons my suggestion is that you make the Nob with powerklaw and the heavy weapon boy with a rokkit launcher.

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On 1/15/2024 at 9:37 AM, Azaiel said:

Welcome to the green tide!

 

I dont have any of the new boyz but as I understand it they are pretty locked sculptingwise on what they can carry. But unless your opponents are really stingy then go ahead and build them as is. Then when you play just say "all of these boyz have choppas and sluggas" for example. You can always make some large bayonet's and stick on the shootas to make them more choppy aswell.

 

Since 10th doesn't have any point restrictions regarding weapons my suggestion is that you make the Nob with powerklaw and the heavy weapon boy with a rokkit launcher.

 

Thanks - I was wondering about how to build the Boss Nobz so in the end I made one of each. I'll probably do the same with the Rokkit Launcher and Big Shoota, too. 

Yeah the new Boyz are single-pose but I've also picked some of the old sculpts so I can plug the gaps, so to speak!

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