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27 minutes ago, Necronaut said:

@Lysimachus I'm seeing after I posted that the Shaderunner already used his (her?) reaction for the turn, but I'm not seeing where. I'm just trying to understand if/when it would have been used, because based upon my reading of the TWF rules it doesn't look like a reaction is required. I think you'll understand my confusion and reason for using an All Out Attack and Killing Strike otherwise. Please advise so I can rework my post if/as needed.

 

Hiya, I don't think the Shaderunner has used its Reaction this Turn?

 

It used its Turn to do Multiple Attacks at Gerhardt, first one which Hit and Wounded, second one which missed, and third one which Hit and failed to Wound. So I assumed that Gerhardt would try to Dodge/Parry the first? Then his reaction for the Round would be used up, so the third attack couldn't be avoided (not that it mattered, as it didn't do any damage)

 

As to Gerhardt's Actions, yep that makes perfect sense. The Shaderunner still has its Reaction available, but didn't need it for Gerhardt's attack during the FC as it missed. Now the Shaderunner can't use a Reaction for the regular Action attack, because of Killing Strike - a very smart move! I haven't done the math yet, but it might be enough to cut her down in one go!

 

So, if you choose not to Dodge the first attack, you can take the 2 Wounds and you've still got your Reaction available for the rest of the Round.

 

That all cool?

Edited by Lysimachus

@Lysimachus okay I completely understand now, thanks! I had read that as the Shaderunner had used its reaction as part of the attack or something -- it was a little ambiguous. Sorry for the confusion!

18 hours ago, Lysimachus said:

 Maybe just do any Furious Charge Actions, and we'll come back to your regular stuff once it's your Turn.


No furious charge for Omoc, he is going to keep up fire on the main eldar group.

@Lysimachus I think Gerhardt is going to have to eat the psychic attack since he just performed an All Out Attack during his turn (no reactions until next round). That is unless avoiding flamer damage counts as a different thing from a reaction entirely or it is otherwise permitted with an All Out Attack -- I honestly don't know.

 

Edit: Maybe I'm just overthinking this and should quit looking the proverbial gift horse in the mouth.

Edited by Necronaut

Oh derp. I hadn't thought of that effect of AoA.

 

Hmm, I have a feeling that you are quite right. Even though the Flame Weapon Quality doesn't say it is a Reaction, I think the way we usually play it is that it is a Reaction. So as you say, he might have to eat the Wounds.

 

Unless anyone can point us towards a definite ruling?

 

31 minutes ago, Lysimachus said:

Hmm, I have a feeling that you are quite right. Even though the Flame Weapon Quality doesn't say it is a Reaction, I think the way we usually play it is that it is a Reaction

 

We've always played it as a free action locally, it's not a dodge test (no bonuses from dodge +10, etc) just a defensive stat check that replaces the attack roll - similar to how a character might need to make a willpower test to resist an attack.

 

On the subject of defensive willpower, Gerhardt should be abhoring the witch like Omoc :p

 

Using a power while sustaining a power is a little more vague on the rules front. Maintaining multiple powers drops PR for all by an amount equal to the number of sustained powers but the rules don't mention anything about using non-sustained powers alongside them, I think RAW they are still used at normal strength.

Edited by A.T.

@Lysimachus - GM, can the Wayseeker actually see Gerhardt?

 

Can W draw LOS with G?

 

A straight line drawn from W to G goes through what looks like a Wall / Tower and a thick band of Trees.

 

 

 

 

 

1 hour ago, Machine God said:

A straight line drawn from W to G goes through what looks like a Wall / Tower and a thick band of Trees.

 

The Flame Quality/Weapon Type will ignore the cover.

 

Edited by Mazer Rackham
I cnat speel

@A.T. yes I foolishly spent my XP on willpower and fellowship advances instead of witch abhorrence. It is however next on the list of items to buy. Fortunately he does possess a burning hatred of psykers which will handily translate into a direct melee attack bonus so there's that at least. Regrettably, I suspect this game will not have a long enough story arc for Gerhardt to properly wade into the deeper waters of utter filth possible for a Black Templar, but we'll still have our fun while it lasts. ;)

Edited by Necronaut
5 hours ago, A.T. said:

 

We've always played it as a free action locally, it's not a dodge test (no bonuses from dodge +10, etc) just a defensive stat check that replaces the attack roll - similar to how a character might need to make a willpower test to resist an attack.

 

 

Hmm... what the hell, I'm feeling generous. @Necronaut if you want, feel free to roll an Ag test and we'll see what happens!

 

 

4 hours ago, Machine God said:

@Lysimachus - GM, can the Wayseeker actually see Gerhardt?

 

Can W draw LOS with G?

A straight line drawn from W to G goes through what looks like a Wall / Tower and a thick band of Trees.

 

 

What Mazer said, but also remember that the Map is not showing a 100% from the top vertical image, you can see it's actually on a slight angle (otherwise you wouldn't see the front of the wall). Which means that the ball at the top of the gate isn't actually between W and G.

 

 

4 hours ago, Necronaut said:

@A.T. yes I foolishly spent my XP on willpower and fellowship advances instead of witch abhorrence. It is however next on the list of items to buy. Fortunately he does possess a burning hatred of psykers which will handily translate into a direct melee attack bonus so there's that at least. Regrettably, I suspect this game will not have a long enough story arc for Gerhardt to properly wade into the deeper waters of utter filth possible for a Black Templar, but we'll still have our fun while it lasts. ;)

 

There's probably another Session's worth of XP to be handed out after this fight and before we go into the final Act...

 

Yep, that was enough to send them running!

 

So, just Moridyn left to Act in Round 2.

 

Then Round 3 we'll have to see if you can finish off the last few before they take any of you down (there's still that Fusion Pistol and the witch-flamer, and several of you are on very low Wounds!)

31 minutes ago, Lord_Ikka said:

Well, Moridyn may or may not make it- it all depends on the Crit Damage roll...

 

There are no crit damage rolls in deathwatch - the tables correspond to negative wound amounts. ??

Huh - have I been reading all FFG Crit damage stuff wrong, or is it just DW? Whoops. Well, I guess Moridyn doesn't take any Crit damage, as he only went to 0 Wounds? That seems odd.

Edited by Lord_Ikka

 

46 minutes ago, Lord_Ikka said:

Huh - have I been reading all FFG Crit damage stuff wrong, or is it just DW? Whoops. Well, I guess Moridyn doesn't take any Crit damage, as he only went to 0 Wounds? That seems odd.

 

It is unique to FFG I agree, but the Crit Effects can then be applied by Weapon Qualities or Psychic Powers without murdering you, making them a little more versatile, although some of them are markedly dangerous to non-marines - like Bleeding, for example. That is a serious quiet killer.

 

Essentially, you get your full complement of Wounds, with a separate damage track giving you about 6 or 7 'Press X not to die!' wounds. The key point to note is, that your Crit Damage is cumulative regardless of location; so if you get to 4 on your arms, then 2 on your legs, you're up to 6 on your legs. If you then take 2 to the head, you count as going up to 8 on the head - and that's Game Over, Man.

 

It's why banning the use of Fate Points to survive decap increases threat level significantly.

Edited by Mazer Rackham

Sorry @Lord_Ikka I think I missed that Moridyn didn't put his armour back on when the team went back to the shuttle.

 

( @Machine God asked if we could so that he could pick up his Jump Pack, and I said yes, but that anyone not in their armour could swap back to it if they wanted?)

 

Anyway, either way Moridyn didn't take any Crits, and restored some Wounds with the FP spend, so he can take Actions as normal in his turn?

Edited by Lysimachus
2 hours ago, Lord_Ikka said:

Huh - have I been reading all FFG Crit damage stuff wrong, or is it just DW?

 

All of the FFG warhammer games. As a bonus marines halve any damage that they take as critical - so if you have 10 wounds remaining and take 20 damage you end up at -5 rather than -10.

 

Page 251 core. Even FFG appear to be confused with their own rules at times though as things like the Imperial Fists squad mode in rites of battle refer to "any roll on any Critical Effects table".

 

Always best to stay above 0 though as fatepoint healing doesn't restore the critical damage, so you can find yourself at full wounds but with a half dozen 'banked' critical damage points that appear again as soon as you drop below 0.

On 12/21/2024 at 8:07 AM, Lysimachus said:

Hmm... I suppose that the shuttle you used is part of the Needle's complement of flyers, in which case it's not unreasonable that it might have compartments where stuff might be stashed? (and the Ork who searched might have missed it).

 

However, in that scenario I would definitely also have to offer Moridyn to have brought his armour along, as that would be a priority over anything else?

 

Hmm...

 

Ok, you guys aren't hiding yourselves any more, so for simplicity anyone who wants to remove their disguises and return to their usual DW kit, we can assume they had it hidden aboard the shuttle and stopped to get it after leaving the Admin building.

 

@Lord_Ikka - Well the GM did give you the option of proper armour, but maybe you missed the Post.

 

You could probably keep the fluff that you wrote about blood from Moridyn's injuries received in. You could say that it was hastily donned and adjusted that this caused weak spots due to mis-aligned plates and black carapace socket junctions. 

 

 

 

 

 

 

Edited by Machine God
Clear up to give an out and not appear Snarky

Yeah, I must have missed that. Ok, well lets just have him in his armor and the perfidious Xenos got lucky so far...

 

I'll update my last IC post with Moridyn's action in that case.

Excellent point, I had forgotten about that. I think it's an initial Ag test to see if you avoid the Hit, and then if you fail, a second Ag test to avoid catching fire, right?

 

So I guess we need another Ag test to see?

 

 

Edit: bearing in mind that there are plenty of ponds/water channels through the garden, moving through them would put out any flames as well.

Edited by Lysimachus

Ah, but the water is obviously Eldar Bathwater and therefore unholy for the stalwart Templar.

 

Unless of course he's on Only Aelves, or sommat.

 

EDIT: Bah, the knife-ears sniper has scarpered. I wanted to have a word with him, in exchange for his life (count coup, so to speak). I'll make do with long range murder instead....

 

 

Edited by Mazer Rackham

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