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9 minutes ago, Lysimachus said:

Yep, that's absolutely fine. We can assume that anyone who chooses to stay in their power armour will use these suits to replace or hide the parts that show Chapter/Watch iconography, but for simplicity their AV will stay the same as whatever it is on their sheet. But obviously, with or without all the symbols it is still power armour, and therefore will draw more attention/scrutiny (hence the -5 to Alda's Disguise test for the team).

 

The variable AV gear obviously doesn't protect as well, but it is easier to hide who/what they are.

 

 

I'll make the roll this evening after I get home, give everybody else some time to confirm if they are in or out of armour.

Edited by Trokair
5 minutes ago, Trokair said:

  

 

 

I'll make the roll this evening after I get home, give everybody else some time to confirm if they are in or out of armour.

Asterius will be in his Power Armour.

11 hours ago, Mike Zulu said:

I’ll have Zidemi not join the bodyguard and stay on the ship.

 

Good idea. He could still be part of the Strike Team.

 

 

On that note Stealthy Asterius will leave his jet pack at home.

 

 

  

6 hours ago, Lysimachus said:

So, do you want to respond to Jennings’ message? What do you think of this ‘Master of the Market’ and/or what he said? Are you going to go where you've been told and leave the Needle in orbit around the gas giant?

 

For those of you who are planning to be part of the group going in disguise, how do you feel about the cover Alda has created? Will you go to the spaceport as directed?  

 

I think we want to respond and follow the parking direction, everything to apear 'normal'...

We also want to enquire with the Captain of The Needle about what transponder id he is transmitting.

 

Also is The Needle clandestine or does it have HUGE Ordos Xenos heraldry plastered all over it?

 

 

 

 

 

 

 

 

Edited by Machine God
typo
2 hours ago, Trokair said:

  I think we want to respond and follow the parking direction, everything to apear 'normal'...

 

Go for it! :thumbsup:

 

 

1 hour ago, Machine God said:

We also want to enquire with the Captain of The Needle about what transponder id he is transmitting.

 

The Needle is unusual in that it has multiple transponders, perhaps dozens, so basically whatever you want it to be (or whatever fits with Tro's tale!)

 

 

1 hour ago, Machine God said:

Also is The Needle clandestine or does it have HUGE Ordos Xenos heraldry plastered all over it?

 

Nope, no heraldry or markings of any kind, matte black all over, as close to invisible as a 1.5km-long ship can be. :biggrin:

 

 

Edited by Lysimachus

I'm not 100% sure if I'm misunderstanding, or if I've unintentionally mislead you guys, but there is space for all of you aboard the Needle's shuttlecraft?

 

It isn't quite as big as the Iron Sabre, but it's still big enough to carry 10 passengers? (Though admittedly with not a lot of space to spare)

 

So, if you still want, the reaction/strike force can be on the moon along with the disguised infiltrators? I thought you mentioned about dropping them off in one of the environments (desert, jungle, sea) on the way in?

 

 

Edited by Lysimachus

Speaking entirely for myself, I know I suggested the different environmental drops, but no-one seemed bothered, and folks started saying about staying on the ship, so I thunk that was what we wuz up to.

1 hour ago, Mazer Rackham said:

Speaking entirely for myself, I know I suggested the different environmental drops, but no-one seemed bothered, and folks started saying about staying on the ship, so I thunk that was what we wuz up to.

 

Ah, gotcha. Well, it's totally up to you guys... although as you said, half an hour is a long time if things go south...?

 

 

1 hour ago, Trokair said:

I was assuming people were just staying on the shuttle...

 

Dose the Needle have a Teleportarium perchanse? 

 

 

I'd say staying on the shuttle is a better option than staying on the ship... but getting off early might also be smart, if they want to search the shuttle when you arrive? As I said, it's all your choice though?

 

No teleporta, I'm afraid. The Supremacy has probably got one, but they are taking the long way in to try and avoid notice.

 

 

I'm going back and forth about whether it would be more advantageous to stay in the shuttle or be dropped off someplace nearby outside of town. While it would increase our response time should the red-shirts require an immediate extraction, being parked outside of city limits would probably be safer were the shuttle to be boarded for an unscheduled inspection. On the other hand, if any inspectors do come aboard, we could, uh, do our best Night Lords impression and go have a night on the town in some new skin suits.

17 minutes ago, Necronaut said:

I'm going back and forth about whether it would be more advantageous to stay in the shuttle or be dropped off someplace nearby outside of town. While it would increase our response time should the red-shirts require an immediate extraction, being parked outside of city limits would probably be safer were the shuttle to be boarded for an unscheduled inspection.

 

Maybe we could split the difference.

 

We agree a rendezvous location. We drop off the heroic victims, er, loyal investigators and the shuttle flies under pretence to an agreed point to plant the 'Blow Me Up' flag, and scoot back to the RV in good time to pick them up.

 

The shuttle keeps moving, and by the time we sort it, we're on the way back for pickup anyway. We can massage the RV time on the fly, perhaps have an RV and an ERV if the infil team get bumped.

 

17 minutes ago, Necronaut said:

On the other hand, if any inspectors do come aboard, we could, uh, do our best Night Lords impression and go have a night on the town in some new skin suits.

 

You picked today to quit drinking?

 

3 hours ago, Trokair said:

Dose the Needle have a Teleportarium perchanse? 

 

Yes, it's the airlock door with 'Mind The Gap' stencilled on the floor.

 

Thoughts?

So, perhaps to sum up, options for the strike/rescue team:

 

1. Don't go on the shuttle at all, wait aboard the Needle. (As mentioned, this is far enough away that you won't be able to do much if things go wrong?)

 

2. Have the shuttle drop you off in desert or jungle locations, before presumably approaching the Bazaar on foot. These two will end up with you in a similar position (overlooking the Bazaar from the jungle) so I'm grouping them together, but would require either:

a) a Surface Navigation test to get all the way through the jungle if you drop in the desert

or b) a Pilot: Shuttlecraft test if you are dropping off into the jungle itself.

 

3. Low altitude bail out over the sea. This will require an Ordinary (+10) Ag test to avoid any fall damage, though those with jump packs wouldn't need to make this roll. This will put you on the sea side of the Bazaar, where you can emerge like Ursula Andress in power armour from the water if/when you are needed!

 

4. Stay hidden aboard the shuttle at the landing field. Someone will need to roll a Concealment test, in case of snap inspections.

 

5. Have the shuttle drop off the infiltration team first, then take off again and take the strike team somewhere else. This would require a Fel test - Charm or Deceive, perhaps? - to explain to the landing field controllers why your shuttle isn't staying parked up and where it is going (and again a Pilot test if you choose to land in the jungle)

 

 

Edited by Lysimachus

I would suggest 3, bail out over the sea, because it seems the least likely to fail (marines having decent agility, I assume), but Moridyn will leave the decision up to the actual reaction team to choose. 

 

Question- would it be possible for Moridyn to get a vox-coder to mask his speaking voice? Doesn't have to be good or even that fancy, just something that makes the deep transhuman tones of a SM into something...not SM. 

14 hours ago, Lord_Ikka said:

I would suggest 3, bail out over the sea, because it seems the least likely to fail (marines having decent agility, I assume), but Moridyn will leave the decision up to the actual reaction team to choose.

 

I'm up for it, if everyone else is.

 

Surfers: Let's have fun at the beach!

Me, an intellectual:

 

large.eddy-gonzalez-davila-stealth.jpg.a1132c6b0473dee0c9aa3b53e732a9ad.jpg

 

Edited by Mazer Rackham
3 hours ago, Necronaut said:

Maximum tacticool gets my vote.

 

Edit: I really wish I was playing a Raven Guard successor now...

 

Revilers players would love this, no word of a lie.

 

Think I'll bin the camo cloak and go for Hellfires, Stalkers, a UBGL, and as many bombs as I can snaffle (or borrow from grateful donors). We should also still set two rendezvouses: a fixed one away from the team's operational zones to meet up at, and a second emergency point in case we get separated (and that's all we can get to), or the original one is compromised by poor rolls etc.

 

Might also be advantageous to fix the transponder somewhere underwater outside of normal human dive depth.

 

EDIT: Just be aware folks, that Explosives and Explosive weapons are exceptionally dangerous underwater. For example; in open air, a frag grenade will have a lethal radius of about 20 feet, but underwater that is massively multiplied. It isn't the shrapnel that will kill you subsurface - it's the compression wave.

 

Just my tuppence.

 

Edited by Mazer Rackham
On 11/4/2024 at 7:36 PM, Mazer Rackham said:

EDIT: Just be aware folks, that Explosives and Explosive weapons are exceptionally dangerous underwater. For example; in open air, a frag grenade will have a lethal radius of about 20 feet, but underwater that is massively multiplied. It isn't the shrapnel that will kill you subsurface - it's the compression wave.

 

So what you are saying is that even a frag grenade is sudenly a submarine hunting deepth charge.

I'm no expert, and going on memory, so forgive my...nebulous commentary - but, yes - 'kinda'.

 

Depends on the robustness and construction of the submarine, the depth, proximity and force at which the explosion occurs, and the type of explosion. Krak grenades, for example being implosive would see efficacy improve. Frag Grenade shrapnel, would be significantly less lethal due to water density.

 

For a good example of this in action, look at any youtube video of 'grenade fishing' or 'throwing grenade into a pool' and look at the result.

 

Further down, and any smaller explosive is going to be contained by more atmospheric pressure, but still dangerous if you're at arms' reach. By that point, though, you've likely died from being crushed, your ears popping from pressure differential, or plain good old-fashioned drowning.

 

Paddle responsibly.

 

Edited by Mazer Rackham

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