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Oof.

 

I think to avoid Metagaming, I can't do that much. I'll have a think. Depends on how much cover I'm hugging as well - I don't want to miraculously find a huge tree that only exposes my toecaps...

 

Unless I spot him, I can't dodge, but the dude is like what, 5 or 6 DoS on Conceal? Tough ask.

Yeah, I was thinking much the same thing when I was rolling the Ranger's attempt to spot Azadth; he was on 6DoS Conceal too, so I allowed a Concentrate to give him a slightly better chance…

 

...as it turned out, with that roll (I think possibly the best I've ever made in PBP :eek:) he didn't even need it and kinda wasted the Half Action! :rolleyes:

 

If I'd known in advance what I'd roll, he could have Aimed and taken a shot this Round!

 

If you want, I'll allow Azadth the same option, Half Action for a +10 or Full Action for a +20 to his Awareness test for Concentration? If he spots him, he can at least Dodge any incoming shot in the next Round (and maybe even get a Charge off in his own turn?)

 

Edit: Both of you are definitely in a decent amount of Cover :thumbsup:

 

 

Edited by Lysimachus

GM Only;

 

Spoiler

I rolled this off spec:

 

large.YouareNo6.jpg.97c8e789bc7cd496eb5a556f78541830.jpg

 

I spy with my little eye...

 

With your permission, I'll forgo the +10 Half Action, and take my turn as normal. I'll boost the DoS by doing some IC narrative to proc a temp fate point from Demeanour, and see how we go from there.

 

Spoilers are working again...

 

Edited by Mazer Rackham
Spoilers work!

Mazer:

 

Spoiler

Very impressive! :biggrin: Does that reveal him without any need for using any Actions? So Azadth can take a shot and maybe take him out? (or at least spoil his aim?)

 

15 hours ago, Machine God said:

So does that mean that he Charged towards Eldar Squad C to get into Point Blank Range? 

 

As per the Errata the Astartes Assault Shotgun is: Basic, 30m, S/3/5, 10D10+10 I (Not X), Pen 4, Reliable & Scatter. 

 

 

 

 

 

 

That makes sense, he charged but no wctual attack moves. Ugh, was looking at his bolt pistol characteristics because I put that above the shotgun...

Edited by Lord_Ikka

All the Aeldar gangster; until the trees start speakin' Oothecese.

 

EDIT: Vibe music

Spoiler

 

 

Edited by Mazer Rackham
I Against I

@Lysimachus - GM, how many Cohesion Points does Squad Lucifer have to call on?

 

You have auto-piloted Vafri and not told us how many CP's were generated.

 

All that we know OOC is that Bolter Assault was chosen at a CP cost of 3 -1 = 2 CP's.

@Lysimachus - GM. I made an error. Please add 3 Mag to Corsairs A.

 

Asterius attacked them in Solo Mode however the effects of Wrathful Descent only apply in Squad Mode.

 

 

Post edited:

 

 

https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/28/#findComment-6082811

 

 

 

39 minutes ago, Machine God said:

@Lysimachus - GM, how many Cohesion Points does Squad Lucifer have to call on?

 

You have auto-piloted Vafri and not told us how many CP's were generated.

 

All that we know OOC is that Bolter Assault was chosen at a CP cost of 3 -1 = 2 CP's.

 

I believe we started with 6 CP per the round 1 initial post (I'm hoping that includes the bonus +1 CP from Gerhardt's Fancy Hat), and we just spent 2, putting us at 4 remaining.

50 minutes ago, Machine God said:

@Lysimachus - GM, how many Cohesion Points does Squad Lucifer have to call on?

 

You have auto-piloted Vafri and not told us how many CP's were generated.

 

All that we know OOC is that Bolter Assault was chosen at a CP cost of 3 -1 = 2 CP's.

 

It's at the start of each Round?

 

Edit: as @Necronaut says. I'm pretty sure the 6 included Gerhardt's hat, but I'll check...

 

Edit edit: oops, no I hadn't! Should be Vafri's FelB5 +1 for Command +1 for the MkII helm. So 7 to start, and 5 at present!

 

@Mazer Rackham The Fatedealer is approx 20m away, slightly uphill (further up the riverbank). The terrain is obviously quite thick with trunks/creepers/whatever. So you are just close enough for a Charge if you prefer that option, but because it is tight and not level, open ground, I would require a Difficult (-10) Ag test in order to reach him? Or you can take a shot at him, but as you described, he is behind cover (I can't remember how many AP a tree would provide, not got my book to hand)

 

 

 

Edited by Lysimachus

@Lysimachus as a further gentle reminder: Gerhardt's armour also provides Fear (1), and I'm unsure if that was forgotten in the heat of the first round or if the Shaderunner already passed his/her Fear test. If so, then please disregard.

Edited by Necronaut

Ah, now that one I didn't forget. As long lived pirates/mercenaries who have seen all sorts of terrible stuff, the Corsairs all have Jaded, so don't suffer Fear from regular (non-daemonic) sources.

Respectfully, doesn't Jaded simply make it so you don't gain Insanity from a variety of different sources, Fear included? I'm pretty sure Fearless is the talent needed to make one immune to Fear and its effects in-game. If that was a simple mis-print in the NPC's profile (having one talent vs the other), then no problem.

Edited by Necronaut
1 hour ago, Lysimachus said:

@Mazer Rackham The Fatedealer is approx 20m away, slightly uphill (further up the riverbank). The terrain is obviously quite thick with trunks/creepers/whatever. So you are just close enough for a Charge if you prefer that option, but because it is tight and not level, open ground, I would require a Difficult (-10) Ag test in order to reach him? Or you can take a shot at him, but as you described, he is behind cover (I can't remember how many AP a tree would provide, not got my book to hand)

 

Only 20 :cuss:ing metres?

 

Oh, I'm not charging him - that boy's hurting for a Kurtzing.

 

Edited by Mazer Rackham
27 minutes ago, Necronaut said:

Respectfully, doesn't Jaded simply make it so you don't gain Insanity from a variety of different sources, Fear included? I'm pretty sure Fearless is the talent needed to make one immune to Fear and its effects in-game. If that was a simple mis-print in the NPC's profile (having one talent vs the other), then no problem.

 

Jaded blurb, pg121:

The character’s wide travels have shown him both wonders and horrors beyond the ken of most. The galaxy has thrown its worst at the character, and he has yet to flinch. Mundane events, from death’s horrific visage to xenos abominations, do not cause Insanity Points, nor Fear Tests. Terrors of the warp still affects the character normally.

 

'Xenos abominations'. As far as they're concerned, that's you. :tongue:

Edited by Lysimachus
9 minutes ago, Mazer Rackham said:

 

Only 20 :cuss:ing metres?

 

Oh, I'm not charging him - that boy's hurting for a Kurtzing.

 

 

Well, I was thinking in Round 1 he moved from his original spot at somewhere between a Full Move and a Run... I suppose it could be more like 30/35m?

 

26 minutes ago, Lysimachus said:

Well, I was thinking in Round 1 he moved from his original spot at somewhere between a Full Move and a Run... I suppose it could be more like 30/35m?

 

The lawnmower cares not the distance the ass-grass spans.

 

- Lord Solar Macharius, probably.

@Lysimachus - GM, you forgot to add the 3 Mag to Corsairs A, it still says that they're on 9 Mag when the should be on 12 Mag.

 

Shouldn't the Starstorm Duellist have been subjected to the -20 To Hit penalty of Firing into Melee Combat versus Moridyn? The Felarch had attacked him with a Sword.

 

 

 

 

5 minutes ago, Machine God said:

@Lysimachus - GM, you forgot to add the 3 Mag to Corsairs A, it still says that they're on 9 Mag when the should be on 12 Mag.

 

Dont worry, I'm keeping track. There's a few more taken off after Asterius' turn anyway!

 

Edit: Note that the enemies show Wounds lost rather than Wounds remaining, as otherwise you'd know exactly how many they had left. :biggrin:

 

Also, I've just swapped things around so that he takes his regular Actions first, then calls the Furious Charge. It doesn't make any difference to the result, just makes my Summary flow a bit better!

 

 

5 minutes ago, Machine God said:

Shouldn't the Starstorm Duellist have been subjected to the -20 To Hit penalty of Firing into Melee Combat versus Moridyn? The Felarch had attacked him with a Sword.

 

 

Nah, he has the Target Selection Talent, which allows him to shoot into Melee without penalty!

 

Edited by Lysimachus

@Necronaut @Mike Zulu Feel free to post your Furious Charge Actions along with your regular Actions, guys. You're up next anyway so it's all close enough together?

 

@A.T. @Lord_Ikka Maybe just do any Furious Charge Actions, and we'll come back to your regular stuff once it's your Turn.

 

@Lysimachus, I have messed up. Sorry.

 

Seeing that Zidemi was right next Alda and injured I thought it would be a good idea to try a little Medicae test went it was my turn. As I was double checking my Int stat I notice that Alda did not Medicae marked as trained. Thinking I had simply forgot to mark it after buying it I went through the purchase history. No Medicae, for all that I thought I had it, I don’t.

 

The scene with Amaras was narrative, and as Xin’s character is temporarily leaving the game, I assume that my mitkae makes no difference there, though happy to go and remove the mechanically incorrect narrative.

No, that's all good, Tro, as it's only a narrative bit, we'll assume that Alda got lucky in her treatment of Amaras. Oof, that's a bit worrying for the team though... I thought for a minute we had a backup Healer!

 

I've added Mazer's actions and the response into the previous Summary.

10 minutes ago, Lysimachus said:

No, that's all good, Tro, as it's only a narrative bit, we'll assume that Alda got lucky in her treatment of Amaras. Oof, that's a bit worrying for the team though... I thought for a minute we had a backup Healer!

So did I, having build Alda to be as helpfull as I could in non-combat matters. Oops.

 

 

Edit: Looking at the Adept Ranks in DH I think I see where my error came from. At Rank four I chose Inditor instead of Chirurgeon, (can’t remember why), and the latter is the only place Medicae is on the Adept career path. Perhaps I assumed I would pick it up later or that I already had it.  

Edited by Trokair

@Lysimachus I'm seeing after I posted that the Shaderunner already used his (her?) reaction for round 2, but I'm not seeing where or why. I'm just trying to understand if/when it would have been used, because based upon my reading of the TWF rules it doesn't look like a reaction is required. I think you'll understand my confusion and reason for using an All Out Attack and Killing Strike otherwise.

 

Please advise so I can rework my post if/as needed.

Edited by Necronaut

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