USNCenturion Posted January 21 Share Posted January 21 So with the Unforgiven Task Force and the Gladius not seeing any major alterations upon their respective codex releases, I’m not hopeful for any drastic change to the Sons of Sanguinius detachment. That said, perhaps there is hope because of the time between index and our codex. If we were to see a change to the detachment rule, strats or enhancements, what would you like those changes to be to make us more flavorful and/or competitive? Without knowing what our other 2(?) detachments might be, I’m hoping the SoS detachment improves the enhancements a bit, and that the +1 to strength and attacks gets activated whether we make the charge or not. Maybe even always getting the extra attack and the strength increase comes off our charge. Something to add distance to our charges in some way would be nice too. I dunno, I’m kind of underwhelmed by the detachment but I’m pessimistic they’ll change it. Link to comment Share on other sites More sharing options...
Blindhamster Posted January 21 Share Posted January 21 I wouldn’t expect changes honestly our detachment isn’t terrible, it’s not amazing but it’s fine. Karhedron and USNCenturion 1 1 Back to top Link to comment Share on other sites More sharing options...
Goranged Posted January 21 Share Posted January 21 I don't like it, it doesn't have good synergies with units, lack movement and the enhancements irrelevant at this point. USNCenturion 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted January 21 Share Posted January 21 I think that the Detachment rules are OK. They are just melee buffs in an edition that favours shooting. The Enhancements are a mixed bag but I would say that only the Archangel Shard is a total loss. At the end of the day, at least we are not Space Wolves. Brother Raul and USNCenturion 1 1 Back to top Link to comment Share on other sites More sharing options...
Vardus Posted January 21 Share Posted January 21 10 hours ago, Blindhamster said: I wouldn’t expect changes honestly our detachment isn’t terrible, it’s not amazing but it’s fine. Yeah, I agree that it is unlikely to change. It offers the same bonuses as the World Eaters Detachment rule, the difference is the World Eaters synergises with there army rule to get them into close combat to make use of it. Oath of Moment is great from a whole combined arms stand point, it just doesn't help get your force in melee to use the detachment rule USNCenturion 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted January 21 Share Posted January 21 2 hours ago, Vardus said: It offers the same bonuses as the World Eaters Detachment rule, the difference is the World Eaters synergises with there army rule to get them into close combat to make use of it. We have plenty of jump pack units unlike WEs so getting into combat is easier for us at least. Link to comment Share on other sites More sharing options...
Tokugawa Posted January 23 Share Posted January 23 When toughness value stretched to range of 3-14 in 10th, +1/-1 S or T effects often make no difference. And +1 to wound become very powerful. If went old BA way of +1 to wound, the detachment would become obviously better. Paladin777 and Karhedron 2 Back to top Link to comment Share on other sites More sharing options...
Jolemai Posted January 25 Share Posted January 25 Perhaps a top up with +1 to Charge and Advance? Of course, any changes will likely be incorporated into points increases on our units... USNCenturion and SnorriSnorrison 1 1 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted January 25 Share Posted January 25 (edited) 2 hours ago, Jolemai said: Perhaps a top up with +1 to Charge and Advance? Of course, any changes will likely be incorporated into points increases on our units... giving us +1 to charge along with +1 attack and strength when charging would be nice... more of a synergystic buff Edited January 25 by Blindhamster Goranged, SnorriSnorrison and USNCenturion 3 Back to top Link to comment Share on other sites More sharing options...
BluejayJunior Posted January 25 Share Posted January 25 My only real "criticism" I guess, is that I wish the Detachment ability becomes our faction ability. And then we could get the melee bonus, but still get to use other detachments. With the Oath of Moment change to only rerolling hits, I don't see it as being too powerful to give up anymore. I don't think it will happen, especially if DA keep Oath (I haven't kept up on what is in their codex), but I like to dream. USNCenturion, SnorriSnorrison and Brother Raul 1 2 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted January 25 Share Posted January 25 i would like that too personally. Actually it'd be pretty interesting to have DA use Oath, but wolves and BA not due to their mutations being the driving factor. based on how the DA book was laid out, having an army rule there could still work, and even still fit the one in, one out rule. USNCenturion 1 Back to top Link to comment Share on other sites More sharing options...
USNCenturion Posted January 26 Author Share Posted January 26 12 hours ago, BluejayJunior said: My only real "criticism" I guess, is that I wish the Detachment ability becomes our faction ability. And then we could get the melee bonus, but still get to use other detachments. With the Oath of Moment change to only rerolling hits, I don't see it as being too powerful to give up anymore. I don't think it will happen, especially if DA keep Oath (I haven't kept up on what is in their codex), but I like to dream. I really like this idea. Link to comment Share on other sites More sharing options...
Paladin777 Posted January 28 Share Posted January 28 Given that the DA kept OoM as their faction ability, I’d say it’s a very safe bet that we’ll keep OoM as our faction ability too. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Brother Raul Posted February 19 Share Posted February 19 Probably likely to stay as is but get a couple of new detachments as well like Dark Angels. I don't mind the detachment bonus, enhancements are exceptionally average with 1 clear winner. Shame as Gladius enhancements stack bonuses a lot or funnily enough 'enhance' a doctrine. However I still like out get a charge do some damage bonus and think it's probably our starting point (Gladius superior if shooty) before the any supplement or codex. Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 8 Share Posted March 8 How is the buffed detachment rule working out for us? Link to comment Share on other sites More sharing options...
Paladin777 Posted March 16 Share Posted March 16 (edited) In competitive play? Ok I guess. Still no tournament wins if Auspex is to be believed (which I do). I've only got one game in with it though and it was quite serviceable. One thing I will say is that even more than previous editions, we need to be charging instead of being charged, so transports and jump packs are an absolute must! We lose so much when not charging it's kinda ridiculous! at least we have a fall-back-and-charge strat... Foot slogging anything that isn't a dreadnaught just doesn't seem like a good idea. Edited March 16 by Paladin777 Link to comment Share on other sites More sharing options...
Karhedron Posted March 16 Share Posted March 16 Lieutenants are good for us for the old Fall back and Charge as well. Shame we don't have a Jump Pack Lt. My only real complaint with the Detachment is that the Enhancements seem very weak. Artificer of War is OK but the rest are pretty lacklustre. I would be interested to see what other Detachments we get when the full Codex drops. Paladin777 1 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted March 18 Share Posted March 18 (edited) Someone just won a 210 person GT with SoS, so apparently it's got some play! Edited March 18 by Paladin777 Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now