Commander Nicky Posted February 18 Share Posted February 18 (edited) Hey Guys So I have created this "new" arrmy based on The Stormlance Task Force. The idear is to get as many +1 BS to improve the hitting change on the enemy. I have 3 unist in reserve: The Outrider squad, and the Two Terminator squads - The Captain goes with the small for more mobility and the Librarian goes with the large Terminator squad. In addition I will having one the eradicator squads emparked the Replusor Executinor in the first turn, and keep the Techmarine within 3 inches of the Redemptor dreadnought for repair and +1 on the BS. What do you think? ++ Army Roster (Imperium - Space Marines) [2,000pts] ++ + Configuration + Battle Size: 2. Strike Force (2000 Point limit) Detachment: Stormlance Task Force Show/Hide Options + Character + Captain in Terminator Armour [110pts]: Combi-weapon, Portents of Wisdom, Relic Fist, Warlord Chaplain on Bike [85pts]: Absolver Bolt Pistol, Crozius Arcanum, Hunter's Instincts, Twin Bolt Rifle Librarian in Terminator Armour [95pts]: Feinting Withdrawal, Force Weapon, Smite Techmarine [55pts]: Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm + Infantry + Eradicator Squad [95pts] . Eradicator: Bolt Pistol, Close Combat Weapon, Melta Rifle . Eradicator Sergeant: Bolt Pistol, Close Combat Weapon, Melta Rifle . Eradicator with Multi-melta: Bolt Pistol, Close Combat Weapon, Multi-melta Eradicator Squad [95pts] . Eradicator: Bolt Pistol, Close Combat Weapon, Melta Rifle . Eradicator Sergeant: Bolt Pistol, Close Combat Weapon, Melta Rifle . Eradicator with Multi-melta: Bolt Pistol, Close Combat Weapon, Multi-melta Incursor Squad [85pts]: Haywire Mine . Incursor Sergeant: Bolt Pistol, Occulus Bolt Carbine, Paired Combat Blades . 4x Incursors: 4x Bolt Pistol, 4x Occulus Bolt Carbine, 4x Paired Combat Blades Incursor Squad [85pts]: Haywire Mine . Incursor Sergeant: Bolt Pistol, Occulus Bolt Carbine, Paired Combat Blades . 4x Incursors: 4x Bolt Pistol, 4x Occulus Bolt Carbine, 4x Paired Combat Blades Terminator Squad [370pts] . Terminator Sergeant: Power Fist, Storm Bolter . Terminator w/ Heavy Weapon: Power Fist . . Cyclone Missile Launcher & Storm Bolter: Cyclone Missile Launcher, Storm Bolter . Terminator w/ Heavy Weapon: Power Fist . . Cyclone Missile Launcher & Storm Bolter: Cyclone Missile Launcher, Storm Bolter . 7x Terminator w/ Power Fist: 7x Power Fist, 7x Storm Bolter Terminator Squad [185pts] . Terminator Sergeant: Power Fist, Storm Bolter . 2x Terminator w/ Chain Fist: 2x Chainfist, 2x Storm Bolter . Terminator w/ Heavy Weapon: Assault Cannon, Power Fist . Terminator w/ Power Fist: Power Fist, Storm Bolter + Mounted + Outrider Squad [160pts] . 5x Outrider: 5x Astartes Chainsword, 5x Heavy Bolt Pistol, 5x Twin Bolt Rifle . Outrider Sergeant: Astartes Chainsword, Heavy Bolt Pistol, Twin Bolt Rifle + Vehicle + Gladiator Valiant [150pts]: Armoured Hull, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Multi-melta, Twin Las-talon Redemptor Dreadnought [210pts]: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin Storm Bolter Repulsor Executioner [220pts]: Armoured Hull, Heavy Laser Destroyer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber ++ Total: [2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Edited February 18 by Commander Nicky Link to comment https://bolterandchainsword.com/topic/382356-2000-pts-stormlance-sm-army/ Share on other sites More sharing options...
Tacitus Posted February 19 Share Posted February 19 You can only end with a finaly +1 or -1 to Hit - anything over or under that is lost so I'm not sure how much overkill on the hit roll you're going to have. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/382356-2000-pts-stormlance-sm-army/#findComment-6023706 Share on other sites More sharing options...
Commander Nicky Posted February 19 Author Share Posted February 19 I am in agreement that the final modification can only +/- 1 to BS, but is it true that if you +1 from one source on the BS and another +1 from a second source, and finally a third a -1 BS from a third source, you will end up with +1BS? The Army is around getting into CC and then disengage from it for other units to support with range attack. a trait I have have a lot in mind is the Wind-swift Evasion which in on the board is better than it looks on the "papir". Link to comment https://bolterandchainsword.com/topic/382356-2000-pts-stormlance-sm-army/#findComment-6023883 Share on other sites More sharing options...
Tacitus Posted February 20 Share Posted February 20 10 hours ago, Commander Nicky said: I am in agreement that the final modification can only +/- 1 to BS, but is it true that if you +1 from one source on the BS and another +1 from a second source, and finally a third a -1 BS from a third source, you will end up with +1BS? The Army is around getting into CC and then disengage from it for other units to support with range attack. a trait I have have a lot in mind is the Wind-swift Evasion which in on the board is better than it looks on the "papir". Yes, its the end total that matters, but how often are you going to need +3 to hit so two -1's will still end with a +1? I mean its your list, but of all the redundancies possible to spec into, +1 to hit might not be it. Link to comment https://bolterandchainsword.com/topic/382356-2000-pts-stormlance-sm-army/#findComment-6023961 Share on other sites More sharing options...
Commander Nicky Posted February 23 Author Share Posted February 23 I was not consider shooting everything at the same target. I was considering giving the best chances to hit at different targets... Link to comment https://bolterandchainsword.com/topic/382356-2000-pts-stormlance-sm-army/#findComment-6024491 Share on other sites More sharing options...
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