Xenith Posted February 22 Share Posted February 22 4 hours ago, MegaVolt87 said: I feel like the rate of fire on the larger calibre gunpowder based weapons is too high? Looks fine on the smaller stubbers though. Don't forget it's space gunpowder (tm). Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024304 Share on other sites More sharing options...
Etruscan Posted February 22 Share Posted February 22 20 hours ago, unrealchamp88 said: Just watched it without audio whilst at work. It looks fan made to me, not something from a multi-million pound company. To be fair GW are not foremost an animation company and while I agree somewhat with your sentiment I don’t think we can compare their animation output with top tier movie or TV productions. There’s room for improvement for sure and they definitely need more animations and more regularly but overall I have enjoyed the various animations apart from Blacktalon because Stormcast bore the hell out of me. Gamiel 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024313 Share on other sites More sharing options...
Cenobite Terminator Posted February 22 Share Posted February 22 I’m looking forward to watching this when it’s released. sairence 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024333 Share on other sites More sharing options...
MegaVolt87 Posted February 23 Share Posted February 23 12 hours ago, Etruscan said: To be fair GW are not foremost an animation company and while I agree somewhat with your sentiment I don’t think we can compare their animation output with top tier movie or TV productions. There’s room for improvement for sure and they definitely need more animations and more regularly but overall I have enjoyed the various animations apart from Blacktalon because Stormcast bore the hell out of me. I don't think thats a good excuse, they are just not budgeting enough to get good animators etc. They are running this dept on a shoe string budget and it shows. They would have been better off leaving the fans to do this quality on YT and not spend any money to output this quality from the company itself. Most ompanies leave fan content + animations alone because its free advertising. GW's official animation should be far exceeding the production quality of fan animations. Oxydo, Noserenda, Special Officer Doofy and 5 others 6 2 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024431 Share on other sites More sharing options...
Domhnall Posted February 23 Share Posted February 23 I'm just happy there is something in return for my hard earned money, so yeah I'm looking forward to it being released. On the one hand, big massive war machines that walk on the battlefield would realistically be a bit slow and clunky, but on the other hand slow and clunky is dull and this is 40k! We've seen titans and massively large creatures move far faster than they should in other media, so that's the precedent set, but this is a trailer and I'll wait to see the series when it releases to get a proper feel for it, janky or not Based on the animations we've had, my personal opinion is that a lot of the animations here that were started as fan made, are pretty much going along as they were before being brought under the WH+ banner without much addition support/team from GW as a whole, pretty much contract work. I could be wrong, and without confirmation either way it will stay as personal opinion, but it could explain why the animations are few and far between, and the variety of quality given* because they're not being worked on full time. * - apart from the "in-house studio" (which isn't really in-house), which often has that "rough and ready" approach. Also, in general, for me the animation quality doesn't necessarly bother me too much as some of my favourite animations aren't of the highest quality, but I do understand the feeling that the general quality should be better on average than fan made because we're paying for it. However a lot of time, especially currently, fan made is done by people who know what they are doing, are doing it in their own time, and don't have the budget/time constraints that's working for somebody has i.e. they haven't been told that they only have X amount of hours/money to spend on it. If the quality of fan made isn't quite great, we generally give them more leeway because it's free for us. Bias? Definitely. Justified? Also yes Lazarine 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024475 Share on other sites More sharing options...
DemonGSides Posted February 23 Share Posted February 23 I'm fine with the monstrous war machines being plodding. I thought the dawn of war Gundam like sequences were horse:cuss:. sairence and Domhnall 2 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024483 Share on other sites More sharing options...
theSpirea Posted February 23 Share Posted February 23 Looks pretty bad and cheap. Janky moves, slow-mo everywhere to extend 4 minutes worth of content into 10 minutes 10-minute-long episode. Even mobile games have better animations. GW doesn't have (is willing to allocate) a budget for proper animation. I wish they stick to Hammer & Bolter style, at least that is watchable. Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024503 Share on other sites More sharing options...
Aarik Posted February 23 Share Posted February 23 Looks like a lower to mid(?) tier videogame in-engine cut scene to me. Not particularly impressive, but doesn't stand out as awful either. Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024568 Share on other sites More sharing options...
OttoVonAwesome Posted February 23 Share Posted February 23 Sure gripe about the animation. Could be worse could be getting nothing. Or a crappy cartoon. Let's see any of you fire up blender and do better. Still looks better than 95% of the video games released in the last year. Good thing it has a banging soundtrack and none of you were gonna watch it anyway. 8 hours ago, theSpirea said: Looks pretty bad and cheap. Janky moves, slow-mo everywhere to extend 4 minutes worth of content into 10 minutes 10-minute-long episode. Even mobile games have better animations. GW doesn't have (is willing to allocate) a budget for proper animation. I wish they stick to Hammer & Bolter style, at least that is watchable. Really? Hammer and Bolter is better? It looks like a flash animation that was drawn by me circa 1998. Show me a better looking mobile game. Janky moves? Get outta here lol. People acting like this was made by Amazon. Save your criticisms for the next 300 million dollar Marvel flop. This is the first animation I'm actually stoked for since the Blood Angels movies and I don't remember any complaints about that one. It checks all the boxes. Grim. Check. Dark. Check. The opening line all the fog and greyness and desaturated colours that scene with the armiger getting dragged down by a horde of plaguebearers. 100% this is gonna slap. Thank god GW supports these smaller animation projects. TwinOcted, Doctor Perils, Domhnall and 15 others 7 11 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024573 Share on other sites More sharing options...
Cenobite Terminator Posted February 24 Share Posted February 24 There’s not enough information to simply write it off at this point. Marshal Reinhard, Gamiel, Noserenda and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024695 Share on other sites More sharing options...
Taliesin Posted February 24 Share Posted February 24 Definitely looking forward to this, Knights in action should be awesome, one of the most anticipated animations really this one. Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024723 Share on other sites More sharing options...
Lexington Posted February 26 Share Posted February 26 On 2/23/2024 at 5:36 PM, OttoVonAwesome said: This is the first animation I'm actually stoked for since the Blood Angels movies and I don't remember any complaints about that one. It checks all the boxes. Angels of Death? Oh, man, I could go on about everything that didn't work in that series (spoilers: damn near anything), and I feel like that's a fairly widely-shared opinion. In some sense, it was a perfect introduction to the parade of disappointment that W+ animations have been. Progenitor, Toxichobbit, Noserenda and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024969 Share on other sites More sharing options...
Mogger351 Posted February 26 Share Posted February 26 On 2/23/2024 at 11:36 PM, OttoVonAwesome said: Sure gripe about the animation. Could be worse could be getting nothing. Or a crappy cartoon. Let's see any of you fire up blender and do better. Still looks better than 95% of the video games released in the last year. Good thing it has a banging soundtrack and none of you were gonna watch it anyway. Really? Hammer and Bolter is better? It looks like a flash animation that was drawn by me circa 1998. Show me a better looking mobile game. Janky moves? Get outta here lol. People acting like this was made by Amazon. Save your criticisms for the next 300 million dollar Marvel flop. This is the first animation I'm actually stoked for since the Blood Angels movies and I don't remember any complaints about that one. It checks all the boxes. Grim. Check. Dark. Check. The opening line all the fog and greyness and desaturated colours that scene with the armiger getting dragged down by a horde of plaguebearers. 100% this is gonna slap. Thank god GW supports these smaller animation projects. The knights in freeblade, the 2016 mobile game, move better than the knights in this. They just really soft and doughy. I can't do better but I can see when others do. There's been a lot of praise online for the fact they have a "very chaos" knight, but to me it's just a big plaguebearer. It doesn't look like a knight and seems jarring in the "let's all walk forwards in a big blob Marvel style" line up. Aarik, Fenriwolf and Sergeant Centurion 3 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024974 Share on other sites More sharing options...
Focslain Posted February 26 Share Posted February 26 39 minutes ago, Mogger351 said: The knights in freeblade, the 2016 mobile game, move better than the knights in this. They just really soft and doughy. I can't do better but I can see when others do. There's been a lot of praise online for the fact they have a "very chaos" knight, but to me it's just a big plaguebearer. It doesn't look like a knight and seems jarring in the "let's all walk forwards in a big blob Marvel style" line up. You give Marvel too much credit, the army blob has been a thing in Hollywood large battle sequences for decades. Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024979 Share on other sites More sharing options...
The Praetorian of Inwit Posted February 26 Share Posted February 26 It looked good to me. I liked it, especially the music. Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6024980 Share on other sites More sharing options...
loginomicon Posted February 26 Share Posted February 26 (edited) Honestly this is very disapointing for a company that has so much money. With all that money they could totally pay a studio to make something descent, the problem is that I don't know if that would be viable for them money wise. Almost all their animation are completely subpar mostly in part because they are done by people who have 0 experience in the industrie. They are just people who used to make warhammer fan animation for fun on Youtube. The other one are like the people who make pariah nexus or astartes which have a lot of talent but are probably understaffed or understand that making quality animation takes a lot of time (years). The guy who make Astartes is probably either not even close to making two 30 min episode or off and GW doesn't want to say anything. Even the painting, battlereport and lore segment are disapointing. What would it cost them to get somebody from the Eavymetal team on camera to actually paint it like the box art ? Battlereports, GW is actually the maker of the brand, they could one up every single battlereport youtuber by making crazy campaign or board to go with a release and create hype. Lore segment are super underwhelming since every loretuber has better content. The better thing to do at this point is simply just give amazon the right to make animation and other things and maybe we'll have something that's descent. For the rest simply just put it for free because this not worth paying for the it... Edited February 26 by Tyriks dont dodge the swear filter Aarik 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6025017 Share on other sites More sharing options...
Fenriwolf Posted February 28 Share Posted February 28 (edited) When your trailer sends me back reminding the intro for Mechcommander, things aren't looking good. Ehm...Anyway, i'll say there's at least a piece of it that looks somewhat decent: the helverin bit at the start. Movement feels decently fluid and the fog + camera angle most likely aren't there without reason (way easier to hide stuff with low lighting and half your model hidden by generic zombies) The big knights bit on the other hand just dosn't cut it. And how they put the scene together doesn't help at all. Leaving aside everything else ( like the already mentioned clashing blobs ),for example I honestly can't get over the fact that the "lead" imperial knight is trying to graze the jaw of the leading chaos one instead of aiming for, i don't know...Anything important. You should probably aim to show a level of impact at least comparable to rock em sock em robots.. Edited February 28 by Fenriwolf Aarik 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6025207 Share on other sites More sharing options...
Verevolf Posted February 28 Share Posted February 28 (edited) The thing which breaks my immersion is the kinesthetics of the animation, it doesn't match the scale, things look slow but don’t feel like they have weight. Edited February 28 by Verevolf Fenriwolf and MegaVolt87 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6025224 Share on other sites More sharing options...
Fenriwolf Posted February 28 Share Posted February 28 3 hours ago, Verevolf said: The thing which breaks my immersion is the kinesthetics of the animation, it doesn't match the scale, things look slow but don’t feel like they have weight. I tried for a while to find a way to write exactly this Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6025243 Share on other sites More sharing options...
phandaal Posted February 28 Share Posted February 28 On 2/22/2024 at 6:22 PM, MegaVolt87 said: They would have been better off leaving the fans to do this quality on YT and not spend any money to output this quality from the company itself. This is the kicker, really, but someone at Games Workshop had big money signs in their eyes and thought they were going to get ALL the streaming money. Of course, people are not subscribed to Warhammer Minus for the animations. Most people are subscribed for the minis. Focslain, Special Officer Doofy, skylerboodie and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6025247 Share on other sites More sharing options...
Joe Posted March 10 Author Share Posted March 10 First episode is out on Wednesday. ZeroWolf, Cenobite Terminator, tinpact and 2 others 1 4 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6027040 Share on other sites More sharing options...
Cenobite Terminator Posted March 12 Share Posted March 12 Im looking forward to it. Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6027706 Share on other sites More sharing options...
son of the forest Posted March 13 Share Posted March 13 Going off today's community article, its just 1 episode Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6027804 Share on other sites More sharing options...
Doghouse Posted March 13 Share Posted March 13 I'm a bit surprised that was by Lost Legion after Exodite was so good. It was ok, fairly typical predictable 40k story but the lip sync was really bad and really off putting, the protagonist's jaw line could cut glass and the weird mouth movements drew my attention to it constantly. I'd rate a little under average, Exodite was so much better and this is not something I'd rush out to watch a follow up to, I'd give it 5/10 at best. skylerboodie, Toxichobbit and darkhorse0607 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6027820 Share on other sites More sharing options...
Cenobite Terminator Posted March 13 Share Posted March 13 I enjoyed the first episode and am looking forward to the next one. Link to comment https://bolterandchainsword.com/topic/382375-broken-lance/page/2/#findComment-6027827 Share on other sites More sharing options...
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