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Been painting and happy to confirm I now have an Orlock gang painted up. My photography skills are still amateur but here they are:

 

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Road Captain:

 

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Arms Master and Road Sergeant:

 

 

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Gunner and Specialist:

 

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Greenhorns/fodder:

 

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Wrecker:

 

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Photography notwithstanding, I'm really proud of the paint jobs I've done here! Normally not so good at that but I've worked on it. Anyway the paint job is even better with eyes, bionic or otherwise.

 

Now, gonna add some Cyber Mastiffs, 2 more Wreckers, a Plasma gun toting dude, a melta gunner, the Lil Lugger, House Agent conversion... blimey sooooo much.

Edited by Captain Idaho
  • 3 weeks later...

I built a Hanger-on for the gang, a Prize Fighter. Also been accruing bits to make my own Wilcox Cinderjack, though the head is good the lack of goggles could be a problem lol.

 

Anyway here's the Prize Fighter:

 

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Interesting take on him; I was torn on an Orlock head but shifted it too the set head with of the Corspe Grinder as he has an Iron Jaw and it felt right.

 

  • 3 weeks later...

Ooo made a third weapon carrying cherub for my Road Captain, so I can float between the benefits of both a Servo Claw and Power Pick depending on target (with most of the time it being better to hit with both anyway).

 

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Our campaign has plenty of softer targets with poor or no armour, so the servo claw is great but adding a power pick gives me options against the Enforcers and other characters and their armour.

 

And I didn't have to maim my model to do it!

We had a downtime scheduled so we could get a bit of a refresh and increase the rate of games and threat to territories (rackets) by challenges instead of accruing territories.

 

So with a healthy 250 credits and my stash, ready for a Pitfight with some bad enemies I built and painted this dude:

 

Jack "Bane-Hammer"

 

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He's a unit! Took out a Sumpcroc and Goliath Stimmer, took a Necrobeamer to the chops and laughed then was exhausted by a rogue Deacon who took advantage of an exhausted dude who failed his charge.

 

2nd place lol. But he smashed and turns out Ark Hammers are alright.

 

Helps to have a Stim-slug stash and 1+ functional armour save eh.

He looks like a real brute - nicely done.  I like the use of small spot colours like the red cords, the blue on the hammer and the green collar - really helps add some definition to an otherwise mostly black and metal model.

Thanks. I was actually really proud of glowing blue effect on the hammer as normally I struggle with such things, so means a lot you picked up on it. :)

 

I'm really enjoying painting Necromunda models. I'm working on the cherub with power pick I created and Prize Fighter and then I'll do some Mastiffs and finish up likely with 2 more Wreckers... because they're cool!

  • 3 weeks later...

Looks like a real nice gang! And the photos are miles better than mine - which is saying, not a lot.. :wink: But i have no trouble admiring your nicely painted dudes!  Orlock is a gang I could possibly do, kinda was my second fav - probably as they feel more generic? But i like the look. And yours are painted with the "right" colours.

 

How are they doing on the table?

Yeah I found the colour scheme of the GW studio was a little bland, soft and not very gangster, so I went darker. They're miners but also supposed to be hard!

 

Thank you for the compliments. Not perfect models but I've worked hard on them. The Wrecker is especially close to my heart as I gave him singed weapons!

 

As for how they're doing... very strongly. They're well equipped in places, not overly, but crucially have some super tough champions and Road Captain thanks to armour and the like.

 

The biggest weaknesses of the gang are countered somewhat by the Falsehood Wrecker who can act as a deterrent to gangs with nasty tricks like a Chaos Witch with Hallucinations...

 

...but also Poncho! The Road Sergeant with grenade launcher has Lucky and that means he gets some clean hits on folks very often with Krak grenades. It's glorious. 

  • 3 weeks later...

Small update as been a little negligent on painting progress. 

 

I'm using this as a token for my 

Road Captain for his 3rd weapon, for WYSIWYG purposes... and it's cool!

 

Lighting isn't great but not a terrible photo either!

 

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Had a telling game that's elevated me to joint top of the campaign out of sheer power and results.

 

9 Orlocks and 4 Corpse Guilders dudes vs 10 Chaos Helots, 4 Scum and 2 bounty hunters...

 

It was Conveyor, leaving me surrounded and needing to be on the platform in the centre when it went up (6+1 for each turn), whilst my opponent would just redeploy and get ammo back etc.

 

Brutal for my opponent is the word. I took a few people out first turn but lost the Guilders to a flamer and the platform going up (deliberately to lure him out :wink:).

 

But the crux of the result came when I hammered 5 more of his guys out of action using damage 2 weapons (or 9 damage as the case may be with an Ark Hammer wounding 3 times!) and a voluntary bottle happened.

 

Whilst I had a little luck, it really showed why S4 and damage 2 etc is so superior to autoguns and pistols.

 

Sure you can hit people, but wounding on 4+ and then relying on lucky damage rolls... it just ain't as good.

 

Combat shotguns for the win :devil:

  • 1 month later...

Cheers man. Looking for some bloody games soon too.

 

Another boon for the amazing shotgun is the special ammo. Setting fools on fire or cracking armour with executioner ammo, great tools.

 

I once set fire to a T6 Chaos spawn. Sure I did no damage with it, but it mewled about crying and didn't attack which was funny.

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