Jump to content

Orlock gang - The Hammersmith Hardmen


Recommended Posts

Been painting and happy to confirm I now have an Orlock gang painted up. My photography skills are still amateur but here they are:

 

20240229_111651.thumb.jpg.756998880da12dc50327350f904f9de7.jpg

 

 

20240229_112334.thumb.jpg.2738445efc4bd5f0d61eb6800d6cb0d4.jpg

 

Road Captain:

 

20240229_112408.thumb.jpg.1ab3171d812cfe6f8bfc164aa4804376.jpg

 

 

Arms Master and Road Sergeant:

 

 

20240229_112632.thumb.jpg.ffccccf6ea5dda986f144cb861083fe3.jpg

 

Gunner and Specialist:

 

20240229_111729.thumb.jpg.aad0df1eca9388458c6dd364d43b6240.jpg

 

Greenhorns/fodder:

 

20240229_111712.thumb.jpg.83dc223b05f06a119daf8181b07ac4e5.jpg

 

 

Wrecker:

 

20240229_111817.thumb.jpg.647ad3c701bc4bb8433bed2a58b40151.jpg

 

Photography notwithstanding, I'm really proud of the paint jobs I've done here! Normally not so good at that but I've worked on it. Anyway the paint job is even better with eyes, bionic or otherwise.

 

Now, gonna add some Cyber Mastiffs, 2 more Wreckers, a Plasma gun toting dude, a melta gunner, the Lil Lugger, House Agent conversion... blimey sooooo much.

Edited by Captain Idaho
Link to comment
Share on other sites

  • 3 weeks later...

I built a Hanger-on for the gang, a Prize Fighter. Also been accruing bits to make my own Wilcox Cinderjack, though the head is good the lack of goggles could be a problem lol.

 

Anyway here's the Prize Fighter:

 

20240305_160530.thumb.jpg.a7d01150eb3ef50a469030c2b477cbe6.jpg

 

Interesting take on him; I was torn on an Orlock head but shifted it too the set head with of the Corspe Grinder as he has an Iron Jaw and it felt right.

 

Link to comment
Share on other sites

  • 3 weeks later...

Ooo made a third weapon carrying cherub for my Road Captain, so I can float between the benefits of both a Servo Claw and Power Pick depending on target (with most of the time it being better to hit with both anyway).

 

20240414_233740.thumb.jpg.a27400fd636e6fff1c9efbdfc07b91e1.jpg

 

Our campaign has plenty of softer targets with poor or no armour, so the servo claw is great but adding a power pick gives me options against the Enforcers and other characters and their armour.

 

And I didn't have to maim my model to do it!

Link to comment
Share on other sites

We had a downtime scheduled so we could get a bit of a refresh and increase the rate of games and threat to territories (rackets) by challenges instead of accruing territories.

 

So with a healthy 250 credits and my stash, ready for a Pitfight with some bad enemies I built and painted this dude:

 

Jack "Bane-Hammer"

 

20240420_101557.thumb.jpg.bff44437895707c96195a3a94df5089c.jpg

 

20240420_101621.thumb.jpg.fd08c0863e2eb8bcc6c4680e32fb5cae.jpg

 

He's a unit! Took out a Sumpcroc and Goliath Stimmer, took a Necrobeamer to the chops and laughed then was exhausted by a rogue Deacon who took advantage of an exhausted dude who failed his charge.

 

2nd place lol. But he smashed and turns out Ark Hammers are alright.

 

Helps to have a Stim-slug stash and 1+ functional armour save eh.

Link to comment
Share on other sites

Thanks. I was actually really proud of glowing blue effect on the hammer as normally I struggle with such things, so means a lot you picked up on it. :)

 

I'm really enjoying painting Necromunda models. I'm working on the cherub with power pick I created and Prize Fighter and then I'll do some Mastiffs and finish up likely with 2 more Wreckers... because they're cool!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.