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22 minutes ago, Inquisitor_Lensoven said:

And? 
it’s literally a stupid concept.

Aside from a narrative where warp magic somehow sends all sons of sanguinius in a given radius into the rage, it’s an idea of stupidity.

 

”Oh LeTs jUsT hAvE a WhOlE aRmY oF dEaTh CoMpAnY!”

 

To put this as politely as I can. 
 

that’s like saying, we don’t need a whole Deathwing army in Dark Angels, or a whole Kroot army in Tau, yet miraculously, here we are. 
 

a whole Death Company force isn’t as farfetched as some of you seem to think, Death company is chapter wide, every chapter of Blood Angels has Death company. 
so to have them as a united force and per lore, more and more including primaris are falling to the black rage now in the 41st millenium, it makes sense to have their own detachment

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5 minutes ago, Nephaston said:

Most marine deployments also don't contain the characters that every player seems to bring. In general I'd argue that the games we play are non-canon anyway, so why not have fun with the "what-if" of a full Death Company deployment.

Sure it might be stupid in-fluff, bit so is a good chunk of the fluff at baseline.

You can do that, doesn’t mean it needs a detachment for a ‘what-if’ scenario.

theres no rule currently preventing anyone from taking a DC only army, or at least an army skewed heavily towards DC, and almost any BA themed detachment would benefit such an army very well, without making an entire detachment all about DC.

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8 minutes ago, Alternis said:

Another thing I’ve been thinking about Valrak mentioned about a new Terminator character dropping associated with Blood Angels

 

and I can’t stop thinking maybe it’s Captain Karlaen and it fits given recent lore, books, and his popularity 

IMG_2654.jpeg

 

I tried giving a go at making the Leviathan Terminator Captain into Karlaen but couldn't find a scope I liked enough to match his stormbolter, nor an arm w/ power hammer that I was happy with.

 

I don't necessarily WANT another terminator captain, but that would be pretty cool to get appropriately sized blood angels bits for terminators. 

Edited by DemonGSides
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47 minutes ago, Inquisitor_Lensoven said:

And? 
it’s literally a stupid concept.

Aside from a narrative where warp magic somehow sends all sons of sanguinius in a given radius into the rage, it’s an idea of stupidity.

 

”Oh LeTs jUsT hAvE a WhOlE aRmY oF dEaTh CoMpAnY!”

 

 

First the 'all of 8th edition has better models' and now this? I'm afraid we are operating under different assumptions of what 40K is.

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21 minutes ago, Alternis said:

Another thing I’ve been thinking about Valrak mentioned about a new Terminator character dropping associated with Blood Angels

 

and I can’t stop thinking maybe it’s Captain Karlaen and it fits given recent lore, books, and his popularity 

IMG_2654.jpeg

I think he said it was karlean like but not him. I’m pretty sure it’ll be a generic BA TDA captain.

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1 hour ago, Inquisitor_Lensoven said:

Over how many thousands of years? Over the course of 10 thousand years there’s maybe a dozen occurances?

 

Oooooookay, so someone else's DC army can be one of those dozen occurrences. 

 

This is as dumb as the complaint about "Why does character XYZ appear every battle???"

Well, they don't. They just show up in every game because they might have good rules. Ain't one person complained about Mortarion in DG armies in the last year because he's not good LOL

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3 minutes ago, HeadlessCross said:

Oooooookay, so someone else's DC army can be one of those dozen occurrences. 

 

This is as dumb as the complaint about "Why does character XYZ appear every battle???"

Well, they don't. They just show up in every game because they might have good rules. Ain't one person complained about Mortarion in DG armies in the last year because he's not good LOL

Cool and we don’t need an entire detachment for that.

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54 minutes ago, Alternis said:

a whole Death Company force isn’t as farfetched as some of you seem to think, Death company is chapter wide, every chapter of Blood Angels has Death company.

I would agree with this if they didn’t make Astorath a thing where he kills them after battle. Entire detachments would work even if whole forces didn’t fall just by the fact that they could collect them from all over and send them as a massive wave. However, with Astorath going around executing them all it doesn’t work.

 

It’s actually the big reason I don’t like Astorath.

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8 minutes ago, Inquisitor_Lensoven said:

Cool and we don’t need an entire detachment for that.

 

There have been Death Company themed army rules before, notably the Lost Brotherhood Strikeforce Formation from 7th edition. You needed a core of DC units but you could include other elements in support. The key thing is that the special rules and upgrades were themed around the DC. The main bonus was a free 6" move when you deployed each unit (usually straight towards the enemy.

 

Arguing about the logic of an all-DC or DC-heavy army is pointless. 40K is not a particularly logical setting and GW are more than willing to ignore their own internal logic in favour of rule-of-cool (or rule-of-sales if you are feeling cynical). The point is that all-DC armies have had rules before. It seems likely (based on the DA codex) that the BA Codex will feature alternative Detachments and DC-heavy is an obvious candidate. If you do not like the idea and feel it is unfluffy then there will be other Detachments available (I doubt that Sons of Sanguinius is going away). But to say that a DC detachment should not exist when equivalents have done so in the past is pointless.

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15 minutes ago, Arkangilos said:

I would agree with this if they didn’t make Astorath a thing where he kills them after battle. Entire detachments would work even if whole forces didn’t fall just by the fact that they could collect them from all over and send them as a massive wave. However, with Astorath going around executing them all it doesn’t work.

 

It’s actually the big reason I don’t like Astorath.

 

He only kills those too far gone down the black rage. If the brother is able to be corralled, then they are returned to the Tower of Arameo, or the Tower of the Lost.

 

Dante let loose these brothers to a fantastic ending against the Tyranids during the Devastation of Baal.

 

Astorath is a shadowy figure, but he can't be everywhere at once. 

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24 minutes ago, Inquisitor_Lensoven said:

Cool and we don’t need an entire detachment for that.

We also don't need a whole detachment for Dark Angels Inner Circle if we had a good 1st Company Detachment. 

 

I hardly see a problem with a detachment focused on a Chapter's nutjob Marines. My only problem is there's other Chapters with nutjob Marines that can't use it, but that's a whole different discussion. 

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2 hours ago, Inquisitor_Lensoven said:

We really don’t need a DC detachment. It makes no sense, more than a few brothers falling at any given time rarely happens let alone a whole task force or army.

Lore, sure; though appealing to lore is ice skating uphill in a world where people took 30 Sanguinary Guard in an army on a regular basis.
 

An army can consist of three DC units on foot and three DC units with jump packs, plus characters. That’s enough to framework a detachment around.

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2 hours ago, Inquisitor_Lensoven said:

I think he said it was karlean like but not him. I’m pretty sure it’ll be a generic BA TDA captain.

There’s a generic captain AND a terminator model, don’t confuse the two it’s two seperate models 

1 hour ago, Arkangilos said:

I would agree with this if they didn’t make Astorath a thing where he kills them after battle. Entire detachments would work even if whole forces didn’t fall just by the fact that they could collect them from all over and send them as a massive wave. However, with Astorath going around executing them all it doesn’t work.

 

It’s actually the big reason I don’t like Astorath.

You and Gabriel Seth would make fast friends :laugh:

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1 hour ago, Karhedron said:

 

There have been Death Company themed army rules before, notably the Lost Brotherhood Strikeforce Formation from 7th edition. You needed a core of DC units but you could include other elements in support. The key thing is that the special rules and upgrades were themed around the DC. The main bonus was a free 6" move when you deployed each unit (usually straight towards the enemy.

 

Arguing about the logic of an all-DC or DC-heavy army is pointless. 40K is not a particularly logical setting and GW are more than willing to ignore their own internal logic in favour of rule-of-cool (or rule-of-sales if you are feeling cynical). The point is that all-DC armies have had rules before. It seems likely (based on the DA codex) that the BA Codex will feature alternative Detachments and DC-heavy is an obvious candidate. If you do not like the idea and feel it is unfluffy then there will be other Detachments available (I doubt that Sons of Sanguinius is going away). But to say that a DC detachment should not exist when equivalents have done so in the past is pointless.

Sons of Sanguinius isn’t going away. 
 

reportedly we are getting a DC focused detachment and the last detachment is jump infantry focused

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For me none of these games truly represent an “army” at war, per se. They’re like 30-200 figures depending on the faction.

 

40k has always been in my mind about a large skirmish or snapshot of a bigger battle.

 

Thats why I wish epic had been in 40K so we could have massive “armies”.

 

Im not as bent about all DC list under those ideas.  Not disagreeing but it works for my head canon about when I play the game.

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1 hour ago, Alternis said:

Sons of Sanguinius isn’t going away. 
 

reportedly we are getting a DC focused detachment and the last detachment is jump infantry focused

Interesting as that could yield the trifecta of assault detachment rule (SoS), resilience detachment rule (DC focused, assuming they use the detachment rule to boost the FnP), and mobility detachment (JI focused).

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1 hour ago, jaxom said:

Interesting as that could yield the trifecta of assault detachment rule (SoS), resilience detachment rule (DC focused, assuming they use the detachment rule to boost the FnP), and mobility detachment (JI focused).


I would have guessed Flesh Tearers as the mobility detachment along with SoS and DC.

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5 hours ago, Arkangilos said:

I would agree with this if they didn’t make Astorath a thing where he kills them after battle. Entire detachments would work even if whole forces didn’t fall just by the fact that they could collect them from all over and send them as a massive wave. However, with Astorath going around executing them all it doesn’t work.

 

It’s actually the big reason I don’t like Astorath.

I 100% agree, his lore was poorly thought out.

like what is happening with those brothers while he’s on his way from half way across the galaxy? Putting them into stasis? If so why execute them at all and not just save them for the next battle? A scenario that could actually justify large numbers of DC taking to a single battlefield all at once as a *relatively* common occurrence.

Edited by Inquisitor_Lensoven
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4 hours ago, HeadlessCross said:

We also don't need a whole detachment for Dark Angels Inner Circle if we had a good 1st Company Detachment. 

 

I hardly see a problem with a detachment focused on a Chapter's nutjob Marines. My only problem is there's other Chapters with nutjob Marines that can't use it, but that's a whole different discussion. 

They’re just normal marines but angry.

 

inner circle it makes sense for the chapter’s veterans to have unique enhancements and to utilize special stratagems.

 

it makes no sense for crazies running head first into battle to have bespoke enhancements and stratagems.

4 hours ago, HeadlessCross said:

We also don't need a whole detachment for Dark Angels Inner Circle if we had a good 1st Company Detachment. 

 

I hardly see a problem with a detachment focused on a Chapter's nutjob Marines. My only problem is there's other Chapters with nutjob Marines that can't use it, but that's a whole different discussion. 

They’re just normal marines but angry.

 

inner circle it makes sense for the chapter’s veterans to have unique enhancements and to utilize special stratagems.

 

it makes no sense for crazies running head first into battle to have bespoke enhancements and stratagems.

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3 hours ago, Alternis said:

There’s a generic captain AND a terminator model, don’t confuse the two it’s two seperate models 

You and Gabriel Seth would make fast friends :laugh:

I’m not confusing anything. 
a generic tacticus captain and a generic TDA captain that was described like karlean.

valrak did not say it was a resculpt of karlean.

 

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I could possibly see an interesting gimmick for a Death Company themed army as being one of those ill-omened battlefields where an above average number of angels turn.

Perhaps a space marine version of the 'necromantic' detachments like Assimilation Swarm where regular marine units taking loses near Death Company result in the Death Company 'healing' and gaining new members.

Alongside buffs and enhancements for chaplains as well as the option to give another character the Death Company keyword to let them join them, Armageddon Tycho style.

 

Less the old, 'lets open up the Force Org chart to just specialists' style all DC armies, but one that is more focused on taking lots of Death Company and then both managing them and your regular troops.

 

That said there's more than a few doomed successor chapters aren't there, where max DC would be the thing you want to buff.

Edited by Tastyfish
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1 hour ago, Inquisitor_Lensoven said:

I 100% agree, his lore was poorly thought out.

like what is happening with those brothers while he’s on his way from half way across the galaxy? Putting them into stasis? If so why execute them at all and not just save them for the next battle? A scenario that could actually justify large numbers of DC taking to a single battlefield all at once as a *relatively* common occurrence.

Because sometimes when someone is so far gone into the black rage there’s absolutely no using them, they lose all semblance of self and will attack fellow brothers instead of the enemy at this point there’s no doing anything except putting them down. 
 

those who haven’t completely lost it are still useful on the battlefield to discern friend from foe. 
 

see the attached image? That’s literally all you see when you’re beyond help, you look at your brother and that’s all you see. 
 

this is why Astaroth does what he does 

IMG_1711.jpeg

45 minutes ago, Tastyfish said:

I could possibly see an interesting gimmick for a Death Company themed army as being one of those ill-omened battlefields where an above average number of angels turn.

Perhaps a space marine version of the 'necromantic' detachments like Assimilation Swarm where regular marine units taking loses near Death Company result in the Death Company 'healing' and gaining new members.

Alongside buffs and enhancements for chaplains as well as the option to give another character the Death Company keyword to let them join them, Armageddon Tycho style.

 

Less the old, 'lets open up the Force Org chart to just specialists' style all DC armies, but one that is more focused on taking lots of Death Company and then both managing them and your regular troops.

 

That said there's more than a few doomed successor chapters aren't there, where max DC would be the thing you want to buff.

I have a small theory about this. 
 

because DC innately get re-roll hits oath of moments is no use for them. 
I reckon oath of moments give them re-roll wounds instead.

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1 hour ago, Tastyfish said:

I could possibly see an interesting gimmick for a Death Company themed army as being one of those ill-omened battlefields where an above average number of angels turn.

Perhaps a space marine version of the 'necromantic' detachments like Assimilation Swarm where regular marine units taking loses near Death Company result in the Death Company 'healing' and gaining new members.

Alongside buffs and enhancements for chaplains as well as the option to give another character the Death Company keyword to let them join them, Armageddon Tycho style.

 

Less the old, 'lets open up the Force Org chart to just specialists' style all DC armies, but one that is more focused on taking lots of Death Company and then both managing them and your regular troops.

 

That said there's more than a few doomed successor chapters aren't there, where max DC would be the thing you want to buff.

I think people need to get used to the idea (and very quickly mind you) that 40K 10th edition in particular follows trends, very vigorously. 
 

and this trend is all about having detachments focused on Sub elements of each faction (or chapter), gone are the days of successor stuff except for a notable few. 

instead they are focusing on things like Death Company, Deathwing, Kroot, etc but maintaining a few ‘standard’ detachments for the faction as a whole. 
 

if we follow this thinking, I can imagine we would see a Space Wolf detachment focused solely on Wulfen in this fashion. 
same way how their trend is focusing on the big 4 divergent sm/csm Primarch returns before they look at the minor factions Primarchs.

 

GW has been very predictable this edition

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