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I think if we got an advance and charge detachment Dante seems like he would be very good. Assuming the axe stays damage 2, and is now strength 8, he just puts out more quality attacks than most marine characters and with advance and charge from a detachment coupled with his bonus to both now, he’d be solid.

 

im honestly mostly just sad the perdition pistols cool beam ability of 9th lasted about 2 months before it went back to being a kinda sucky gun lol

58 minutes ago, Kharn13 said:


I really like the box art - very Sin City! Might have to do a test model…

 

IMG_2248.jpeg

They are copying the art style from the BA animation, Angels of Death. 
 

it’s what GW are trying to push is a thing with blood angels now.
 

 

IMG_2658.jpeg

30 minutes ago, DemonGSides said:

 

They just dont want Dante to be good and I don't understand why. He's always so middling. 

Dante has always been middling, I’ve always contested his Battleshock ability is so out of place in a BA army, it should have been replaced with a +1 CP per battle round ability to bring him more in line with the over divergent chapter masters. 

10 hours ago, Tastyfish said:

There's a Warhammer+ show on this very topic. It would appear that Astorath is the honourable option and probably a way of the Blood Angels keeping tabs on how often this happens. 

 

 

 

What contradicts the earlier lore, because the whole reason Astorath is even a thing is that killing another Battle Brother is so abhorrent, mentally taxing and dishonorable that nobody besides him can do it not only among BA, but also among all of their successors. His lore has been nonsensical all the way from its mattwardian inception.

1 minute ago, Ayatollah_of_Rock_n_Rolla said:

 

What contradicts the earlier lore, because the whole reason Astorath is even a thing is that killing another Battle Brother is so abhorrent, mentally taxing and dishonorable that nobody besides him can do it not only among BA, but also among all of their successors. His lore has been nonsensical all the way from its mattwardian inception.

That name….that name is heresy, we shall not utter its birth into this world brother. 
 

jokes aside, it’s not that much of a dishonourable thing, Sanguinius has put down one of his sons due to the flaw, with Horus in attendance/witness.

 

earlier lore has been sufficiently cleaned up in recent lore so little inconsistencies like this have been neatly tied up, it’s now common practice for Chaplains to put down a brother so far gone with the flaw that he’s beyond saving and induction to the death company.

With all this said however, newest BA lore, could see Mephiston bringing more stability to the Blood Angels as a whole, seeing no need to continue the practice further. 

38 minutes ago, Blindhamster said:

I think if we got an advance and charge detachment Dante seems like he would be very good. Assuming the axe stays damage 2, and is now strength 8, he just puts out more quality attacks than most marine characters and with advance and charge from a detachment coupled with his bonus to both now, he’d be solid.

 

I think he's dmg 3 now but that's just me squinting to read it. Pretty great if true!

2 hours ago, Alternis said:

On God Emperor! 
That’s exactly what’s needed! 
 

but looking at the fact Dante now buffs the unit with +1 to advance AND charge rolls, makes me think the jump pack detachment may have Advance & charge built into it, making Dante a mediocre chapter master, into one that’s really reliable to get into charge range

12” + D6+1” + 2D6+1”

Nice! I just hope Dante leading 6 (going off the 3 man base squad size) Sanguinary Guard will be a viable pick. It's not that I don't like Dante leading jump assault intercessors, I just would prefer to have his lore entourage!

1 hour ago, TrawlingCleaner said:

I think he's dmg 3 now but that's just me squinting to read it. Pretty great if true!

 

It would be nice but I am not convinced yet. The image looks too blurry for me to feel confident. 3D is not unreasonable as Logan Grimnar has a 3 Damage axe but he only gets AP-2 and 6 attacks whereas Dante is AP-3 and 8 attacks. I will keep my fingers crossed for 3D but you know what they say: Hope is the first step on the road to disappointment. :wink:

Some of the past pages' conversation prompted me to dig out the 3rd edition Blood Angels supplement, and there were some bizarre things in it that I thought worth sharing.

 

First up, the general rule for the faction was the Black Rage, not the Red Thirst. The Black Rage gave all Blood Angels +1 S and +1 I on a turn in which they charged. You also had to roll a dice for every (non-vehicle) unit every turn, and on a 1 they moved d6" towards the nearest enemy. The Red Thirst only applied to Death Company, and forced them (when not led by a Chaplain or Priest) to move directly towards the nearest enemy unit.

 

The Death Company itself was a single free (ie 0 pts) unit in every Blood Angels army. Chaplains would automatically be accompanied by at least d3+3 Death Company marines. They could take Jump Packs or a Rhino (again, for free).

 

At the beginning of every battle, before deployment, the player rolled a dice for each non-vehicle unit (including Terminators, Bikers, etc). On a 1-3, nothing happened, on a 4-5, you removed one model from that unit and added one to your Death Company, and on a 6 you removed one model from that unit and added one to your Death Company and rolled the dice again. (A single unit getting a string of 6s could result in a pretty depleted unit.) If you chose to remove a Veteran Sergeant, they could then be equipped with a Power Fist or Power Sword in the Death Company - otherwise they were armed with Bolter or Bolt Pistol and Close Combat Weapon.

 

Their main advantage seemed to have been an extra Attack and an "Ignore Injury" special rule, which gave them a 4+ FNP (before Feel No Pain was a standardised thing).

 

//

 

Anyway, pretty weird, very random, and honestly unwieldy. But I can see how someone who came up with those rules in effect might have a pretty different mental image of Death Company compared to more modern implementations.

10 minutes ago, LSM said:

Their main advantage seemed to have been an extra Attack and an "Ignore Injury" special rule, which gave them a 4+ FNP (before Feel No Pain was a standardised thing).

It was equally weird in 2nd Ed. They had an extra wound that wore off after the battle so could end up dead after the last turn.

18 minutes ago, LSM said:

Some of the past pages' conversation prompted me to dig out the 3rd edition Blood Angels supplement, and there were some bizarre things in it that I thought worth sharing.

 

First up, the general rule for the faction was the Black Rage, not the Red Thirst. The Black Rage gave all Blood Angels +1 S and +1 I on a turn in which they charged. You also had to roll a dice for every (non-vehicle) unit every turn, and on a 1 they moved d6" towards the nearest enemy. The Red Thirst only applied to Death Company, and forced them (when not led by a Chaplain or Priest) to move directly towards the nearest enemy unit.

 

The Death Company itself was a single free (ie 0 pts) unit in every Blood Angels army. Chaplains would automatically be accompanied by at least d3+3 Death Company marines. They could take Jump Packs or a Rhino (again, for free).

 

At the beginning of every battle, before deployment, the player rolled a dice for each non-vehicle unit (including Terminators, Bikers, etc). On a 1-3, nothing happened, on a 4-5, you removed one model from that unit and added one to your Death Company, and on a 6 you removed one model from that unit and added one to your Death Company and rolled the dice again. (A single unit getting a string of 6s could result in a pretty depleted unit.) If you chose to remove a Veteran Sergeant, they could then be equipped with a Power Fist or Power Sword in the Death Company - otherwise they were armed with Bolter or Bolt Pistol and Close Combat Weapon.

 

Their main advantage seemed to have been an extra Attack and an "Ignore Injury" special rule, which gave them a 4+ FNP (before Feel No Pain was a standardised thing).

 

//

 

Anyway, pretty weird, very random, and honestly unwieldy. But I can see how someone who came up with those rules in effect might have a pretty different mental image of Death Company compared to more modern implementations.

 

Yes, this is what they took from us. The best BA rules so far.

Never forgive, never forget.

1 hour ago, Karhedron said:

 

It would be nice but I am not convinced yet. The image looks too blurry for me to feel confident. 3D is not unreasonable as Logan Grimnar has a 3 Damage axe but he only gets AP-2 and 6 attacks whereas Dante is AP-3 and 8 attacks. I will keep my fingers crossed for 3D but you know what they say: Hope is the first step on the road to disappointment. :wink:

Yeah it’s difficult to tell. 
 

but strength 8 with damage 2 and that many attacks is still pretty good! 
Dmg3 might make him alil too auto include given his AP and attacks 

3 hours ago, Ayatollah_of_Rock_n_Rolla said:

 

What contradicts the earlier lore, because the whole reason Astorath is even a thing is that killing another Battle Brother is so abhorrent, mentally taxing and dishonorable that nobody besides him can do it not only among BA, but also among all of their successors. His lore has been nonsensical all the way from its mattwardian inception.

 

Could be worse. Could be Dark Angels sending the Tau to attack their own successor chapter's Fortress Monastery under the gentle hand of Phil Kelly, GW's resident fanboy for all things Greater Good.

 

I would take a little "ooh killing hurts my feelings" over what we DA fans got any day. :laugh:

 

Anyway... The new Astorath model is neat!

10 minutes ago, phandaal said:

 

Could be worse. Could be Dark Angels sending the Tau to attack their own successor chapter's Fortress Monastery under the gentle hand of Phil Kelly, GW's resident fanboy for all things Greater Good.

 

I would take a little "ooh killing hurts my feelings" over what we DA fans got any day. :laugh:

 

Anyway... The new Astorath model is neat!

I will always die on the hill that Phil Kelly was easily the worst codex and lore writer and the neckbeards only like him because he's been there for awhile. 

29 minutes ago, HeadlessCross said:

I will always die on the hill that Phil Kelly was easily the worst codex and lore writer and the neckbeards only like him because he's been there for awhile. 

 

5th Dark Eldar is Kelly no? I rate that as one of the greats.

25 minutes ago, Scribe said:

 

5th Dark Eldar is Kelly no? I rate that as one of the greats.

It's "great" in that the army that needed an update the most managed to get one. I promise you that, in terms of internal balance, it didn't age as bad as his Space Wolves he did just before that, but it definitely isn't great. You'd also have to ignore that he did both the CSM and Eldar codices for 6th. 

 

Seems strange to try and give him a pass for ONE codex he screwed up less than the others. 

16 minutes ago, HeadlessCross said:

It's "great" in that the army that needed an update the most managed to get one. I promise you that, in terms of internal balance, it didn't age as bad as his Space Wolves he did just before that, but it definitely isn't great. You'd also have to ignore that he did both the CSM and Eldar codices for 6th. 

 

Seems strange to try and give him a pass for ONE codex he screwed up less than the others. 

 

Fair enough, the big one I remember was DE, and I played the hell out of it, and thought it was pretty great.

2 hours ago, Blindhamster said:

So, looking at kroot there was about a 6 week gap between announcement and release. So we may be waiting a while. Anyone know the gap for the other limited boxes?

That fits with a September release, post-AoS summer campaign.

1 hour ago, Scribe said:

 

5th Dark Eldar is Kelly no? I rate that as one of the greats.

So was 4E Tyranids, which was a fantastic book. 4E Eldar was pretty good too, and whilst the 4E Ork 'dex was crunchwise a downgrade from the 3E one, the fluff was peak Ork hilarity.

1 hour ago, jaxom said:

That fits with a September release, post-AoS summer campaign.


Space Marine 2 and a big box of new space marine goodness?!

 

Suddenly my 30th is looking a lot more bearable. 

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