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Necron Unit of the Week Series: Triarch Praetorians


NTaW

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NECRON UNIT OF THE WEEK SERIES

Welcome to the Necron Unit of the Week series for 10th edition! Each week will see a different unit from the Codex, Imperial Armour, and Legends datasheets featured for discussion. The goal here is to discover and chronicle tactics for the featured unit so that new players and veterans alike can use this database to inform their strategies with the wider knowledge of the forum. The game of Warhammer 40,000 is ever changing though, and as the rules evolve throughout the edition everyone should feel free to return to older threads with the release of new FAQs/errata, changes in points values, information gathered from games played, and of course the Codex being released. These threads are also great places for newcomers to the Necrons to post their questions about tactics related to the featured units.

Please note that the purpose of this series is not to lament what the current meta deems “ineffective”, or that another unit “does it better”. Those units will get their own threads.

 

This week’s unit is:

Triarch Praetorians

 

How are you using Praetorians in your lists?

Do you take squads of 5 or 10, and so you equip the Rod of Covenant or Particle Caster and Voidblade?

Have you found use with the Obeisance Phalanx?

How useful has the Relentless Combatants ability been?

 

 

Series Index

Edited by NTaW
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I always use a squad of 5. Often I even put them into a Hypercrypt legion detachment just to have that extra squad to pounce with. I also want to put these in my Obeisance list but I have yet to field it. 

 

I think the squad overall is pretty mediocre but it's cheap enough to get some point scoring, and shooty enough to help clear weak screens. 

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I haven't actually seen anyone ever use them, in any tournament I've been to in the past...three years? Which is too bad because they have decent stats but are overshadowed by other options like Wraiths, Skorpekh, or Lychguard. I have ten equipped with rods, but have yet to use them except for once in a fun list- they did alright because the 2d was able to put down SM when they failed saves. 

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