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I like these detachment rules....

 

But I'm disappointed that they don't really reflect old subfaction identities, and it is a real shame that there are only four. It looks like they've created a Penitent Keyword, and I wonder who is getting it. Arcos and PE's are a given; Morties and Repentia are likely and make sense; the Dogmata is a wild card, as she often oversees Penitent units. 

1 hour ago, ThePenitentOne said:

I like these detachment rules....

 

But I'm disappointed that they don't really reflect old subfaction identities, and it is a real shame that there are only four. It looks like they've created a Penitent Keyword, and I wonder who is getting it. Arcos and PE's are a given; Morties and Repentia are likely and make sense; the Dogmata is a wild card, as she often oversees Penitent units

 

They mention Repentia have it in the article

It would be interesting if you could gain the Penitent Keyword in the Crusade rules. There used to be a requisition to make a battle sisters unit take the penitent oath and become Repentia, and I'm hoping they carried it forward... But I think it would also be cool for units to be penitent without becoming a different unit. 

 

This will make it fun to run my Penitent Legion. We'll have to see what happens to points so that I can figure out the composition. I've got 3 boxes of PE's. I like Morties, so I might build 4 of them and 2 as PEs. I also have the old CP PE, who can only be built as a PE. I have Repentia (15) and Arcos (13). If I break out the metals, I've got 3 more PE's, 9 Arcos and Enough Repentia to max out (30 metal GW, 10 Resin Wargames Exclusive).

 

The Dogmata, I think is the most suitable HQ. I also plan on bringing Karamazov because he'll look good with the walkers, but as an Agent, he can't be the Warlord. I miss the old character version of the Repentia Superior because a Penitent Legion needs someone fit to command the penitent.

 

Looking forward to the Goonhammer review- especially the Crusade part.

Army of Faith - Will come in clutch a few times I think. I have encountered a few game changing moments that would rely on another guaranteed dice outcome, so that'll be nice. I'm more interested in their strat for the -1AP, can be used in the fight phase and shooting phase. That'll make some our units very tasty on the offence. I'll have to shake my habit of rolling mainly 1s and 2s for my miracle dice though :laugh:

 

Penitent Host - I run one unit of Arcos, one unit of Repentia and two solo Mortifiers, so I wouldn't really benefit from my detachment rule only effecting 4 units for three turns max. I'll likely just give this a miss.

 

Bringers of Flame - Probably the most appealing for me. I play a lot of infantry and used to play White Scars, so I have absolutely benefitted from having advance and fire on many units. Manoeuvrability can win games and definitely helps score points. The +1S within 12" will help bolters pick off the occasional extra marine, and will be nice to pump the meltas up to S10. I can see Seraphim enjoying the +1S.

On 6/8/2024 at 8:27 AM, Emperor Ming said:

Melta for example, +1 s to s9 wont actually make any difference when firing at most tanks that are t11+

T11+ is the realm of HEAVY armour. The biggest buff here is going to 3+ vs anything T:9 (most transports) and then 4+ on T:10 as well, which is up to Gladiator/Predator class. So sure, it doesn't make the melta better vs the top 1/4 to 1/3 of threats, but it does equate to much faster destruction of basically any transports or medium armor. Most non-skew lists won't have more than a couple T11+ targets, and a list like Sisters will win by pinning the big stuff and purging the small stuff.

 

Plus Faith and, I'm guessing, some random enhancement or strat will also help vs the top tier stuff when needed (EDIT: Apparently this is 'Rites of Fire' stratagem which gives flat +1 to wound on anything standing on an objective within 12" and/or Sustained 1 enhancement 'Fire and Fury' if you're feeling saucy). As soon as a melta squad can pick up almost any buff to hit or wound, they do become terrifying... I literally oneshotted Magnus last night sneaking 3 melta wounds through on Magnus from some Firestorm razorback devastators. The S improvement wasn't a factor, sure, but I also only invested 200pts worth of shooting to get there. If I played Sisters, I'd always be rocking minimum 2x Immolators + 5 Melta Retributors... just like my standard pair of razor/devs for Salamanders. 

 

Further edit: losing Fire Support on Immolators is a bit sad, but change to Retributors rule means that you won't need to invest in CP or enhancements on them if you plan on using them vs stuff that has already killed some chaffe since they now just re-roll wounds vs anything that has killed a unit. Go-go infiltrating Initiates I say!

 

Cheers,

 

The Good Doctor.

Edited by Dr. Clock
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Black Library Dawnbreaker novel and Celestian Sacresant Adeline pre order next week. 
 

Also Ordo Hereticus and Imperial Agents 

 

 https://www.warhammer-community.com/2024/08/04/sunday-preview-the-imperial-agents-mobilise/
 

 

On 7/22/2024 at 7:33 PM, Emperor Ming said:

Is it really ordo heretics thou, 

 

Looks like repackaged crap that didn't sell well from other games:tongue:

 

 

 

Arbites did not have trouble selling, and their history of working with the Hereticus goes back to the 3rd ed Witch Hunter book. The relationship between Sisters and Arbites is strong enough that the Repressor was a shared vehicle for a few editions. As for the Henchmen unit, they can work with an Inquisitor of any Ordo, so they suit Hereticus to the same degree that they do or do not suit the other Ordos.

 

Also, as the Arbites kit builds 3 different units, I wouldn't refer to it as crap either- the first word that comes to my mind is actually "versatile."

WarComm

 

"It’s not just the Deathwatch who can lend their aid to other Imperial armies – Assigned Agents allows all Agents of the Imperium units to join other factions. Perhaps you fancy deploying a squad of Imperial Navy Breachers alongside your Astra Militarum regiment – but there are cases where a carefully chosen squad can provide a serious boost. For instance, you can add serious melee strength to an Adeptus Mechanicus army with Grey Knight Terminators, or the Imperial Knights may wish to select some cheap infantry to hold backfield objectives and free up their big guys.

 

As a result, most Imperial Agents units have two points costs: a lower value for a full army selected from this Codex, and a separate, increased cost to reflect the impact they can have when included to mitigate the shortcomings of another faction. This has several advantages, and it means that points can be independently adjusted based on how effective a unit is in each setting."

 

 

 

 

WarComm 08/08

 

OrdoHereticus.jpg.8ba7d17440cebb84cc5c49d86a9848a8.jpg

 

"Heretics, mutants, and rogue psykers alike fear the baleful eye of the Ordo Hereticus, who exist to burn corruption out from the heart of Humanity. They often count some of the most zealous and uncompromising Inquisitors among their number, much like Katarinya Greyfax – an iron-willed enforcer of the Emperor’s design who has a particular talent for singling out psykers with her Psyoculum before impaling them on a stake from her condemnor boltgun."

 

YtN8KtBzlTIsS1bS.jpg.5c9976acb44f9081d0ba2457da7403be.jpg

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