Prot Posted April 26 Share Posted April 26 So I'm looking at moving back to Wolves. The thing is (and I realize I'm limiting myself here) is I like to use the 'thematic units' and try to be competitive. After this update only Wolfguard Termies and Wolf Scouts got a reduction. Does this change anything? Changes to the meta? What does a competitive list look like with the fluffy units? Wolf Lord Duregar 1 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/ Share on other sites More sharing options...
Rune Priest Jbickb Posted April 26 Share Posted April 26 Honestly Thunderwolf Cavalry didn't get nerved so stay a strong option. And last manual gave a bump to wulfen to make them worth it. As far as the actual changes go, the other thread mentioned the Terminator bomb and I think that might be worth it but it was probably worth it at +20 points too. Kassill and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037004 Share on other sites More sharing options...
Apokalypsi Posted April 26 Share Posted April 26 (edited) Alex Spathopoulos just won a GT with a pretty thematic SW list. 3 bricks of Wulfen, 2 packs of Fenrisian Wolves, and a handful of characters. Scores and list Edited April 26 by Apokalypsi Prot and Kassill 2 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037005 Share on other sites More sharing options...
Prot Posted April 26 Author Share Posted April 26 13 minutes ago, Rune Priest Jbickb said: Honestly Thunderwolf Cavalry didn't get nerved so stay a strong option. And last manual gave a bump to wulfen to make them worth it. As far as the actual changes go, the other thread mentioned the Terminator bomb and I think that might be worth it but it was probably worth it at +20 points too. Thanks very much. Terminator bomb is very much my kind of thing. I'm trying not to jump into this as my Dark Angel return was quite negative. The terminators were so incredibly disappointing. I love termies, and found they just really stunk for DA, the points drop gave them a touch more use, but still questionable in my findings. (One game since the changes though.) Wolves termies have always been among the best in game. I'm assuming this still holds true. 10 minutes ago, Apokalypsi said: Alex Spathopoulos just won a GT with a pretty thematic SW list. Scores and list Thanks a lot for this. (For people without an account): Quote Wolf Time (1995 Points)Space MarinesSpace WolvesGladius Task ForceStrike Force (2000 Points)CHARACTERSApothecary Biologis (85 Points)• 1x Absolvor bolt pistol1x Close combat weapon• Enhancements: Fire DisciplineBjorn the Fell-Handed (180 Points)• 1x Heavy flamer1x Trueclaw1x Twin lascannonHarald Deathwolf (85 Points)• 1x Bolt Pistol1x Crushing teeth and claws1x GlaciusLibrarian in Phobos Armour (70 Points)• Warlord• 1x Bolt pistol1x Force weapon1x SmiteLogan Grimnar (100 Points)• 1x Storm bolter1x The Axe MorkaiRagnar Blackmane (90 Points)• 1x Bolt Pistol1x FrostfangBATTLELINEAssault Intercessor Squad (75 Points)• 1x Assault Intercessor Sergeant• 1x Plasma pistol1x Power fist• 4x Assault Intercessor• 4x Astartes chainsword4x Heavy bolt pistolOTHER DATASHEETSEradicator Squad (190 Points)• 1x Eradicator Sergeant• 1x Bolt pistol1x Close combat weapon1x Melta rifle• 5x Eradicator• 5x Bolt pistol5x Close combat weapon3x Melta rifle2x Multi-meltaFenrisian Wolves (30 Points)• 5x Fenrisian Wolf• 5x Teeth and clawsFenrisian Wolves (30 Points)• 5x Fenrisian Wolf• 5x Teeth and clawsInfiltrator Squad (100 Points)• 1x Infiltrator Sergeant• 1x Bolt pistol1x Close combat weapon1x Marksman bolt carbine• 4x Infiltrator• 4x Bolt pistol4x Close combat weapon1x Helix Gauntlet1x Infiltrator Comms Array4x Marksman bolt carbineLand Raider Redeemer (260 Points)• 1x Armoured tracks2x Flamestorm cannon1x Hunter-killer missile1x Multi-melta1x Storm bolter1x Twin assault cannonScout Squad (65 Points)• 1x Scout Sergeant• 1x Astartes chainsword1x Bolt pistol1x Close combat weapon• 4x Scout• 2x Astartes shotgun4x Bolt pistol4x Close combat weapon1x Missile launcher1x Scout sniper rifleScout Squad (65 Points)• 1x Scout Sergeant• 1x Astartes chainsword1x Bolt pistol1x Close combat weapon• 4x Scout• 2x Astartes shotgun4x Bolt pistol4x Close combat weapon1x Missile launcher1x Scout sniper rifleWulfen (160 Points)• 1x Wulfen Pack Leader• 1x Storm Shield1x Stormfrag auto-launcher1x Wulfen hammer• 9x Wulfen• 9x Storm Shield9x Stormfrag auto-launcher9x Wulfen hammerWulfen (160 Points)• 1x Wulfen Pack Leader• 1x Storm Shield1x Stormfrag auto-launcher1x Wulfen hammer• 9x Wulfen• 9x Storm Shield9x Stormfrag auto-launcher9x Wulfen hammerWulfen (160 Points)• 1x Wulfen Pack Leader• 1x Storm Shield1x Stormfrag auto-launcher1x Wulfen hammer• 9x Wulfen• 9x Storm Shield9x Stormfrag auto-launcher9x Wulfen hammerALLIED UNITSCallidus Assassin (90 Points)• 1x Neural shredder1x Phase sword and poison blades So what I like about this is all the Wulfen. What role would Harald play? Also I forgot to look it up but I wonder if this guy played any World Eaters. I think that would be a very hard match up for this. I guess the Gladius is the only way... for now. Thanks again. I am a bit gunshy since the DA codex dropped. I still try to play them but not how I want. They still remain far better at shooting imho. My hope is Wolves bring more balance to that. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037013 Share on other sites More sharing options...
Apokalypsi Posted April 26 Share Posted April 26 6 minutes ago, Prot said: Thanks very much. Terminator bomb is very much my kind of thing. I'm trying not to jump into this as my Dark Angel return was quite negative. The terminators were so incredibly disappointing. I love termies, and found they just really stunk for DA, the points drop gave them a touch more use, but still questionable in my findings. (One game since the changes though.) Wolves termies have always been among the best in game. I'm assuming this still holds true. Thanks a lot for this. (For people without an account): So what I like about this is all the Wulfen. What role would Harald play? Also I forgot to look it up but I wonder if this guy played any World Eaters. I think that would be a very hard match up for this. I guess the Gladius is the only way... for now. Thanks again. I am a bit gunshy since the DA codex dropped. I still try to play them but not how I want. They still remain far better at shooting imho. My hope is Wolves bring more balance to that. I'm guessing Harald was just a chunky action monkey. No WE. He played against Chaos daemons, TS, Drukari, SM Ironstorm, and GK. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037015 Share on other sites More sharing options...
SvenIronhand Posted April 26 Share Posted April 26 I'm actually down on Wulfen myself, though I don't do tournaments (just relatively casual Matched Play). But my considerations and priorities are different. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037038 Share on other sites More sharing options...
Karhedron Posted April 26 Share Posted April 26 2 hours ago, Prot said: Terminator bomb is very much my kind of thing. I'm trying not to jump into this as my Dark Angel return was quite negative. The terminators were so incredibly disappointing. I love termies, and found they just really stunk for DA, the points drop gave them a touch more use, but still questionable in my findings. (One game since the changes though.) My favourite build is 10 Terminators with 2 CML. Wolf Guard Battle Leader with Fire Discipline (he is the only Lt Character in TDA now the Strikemaster has teleported to Legends) and a Captain in TDA. You play Adaptive Strategy to keep the Squad in the Devastator Doctrine and the Captain can give them a free Storm of Fire from his Rites of Battle. That is a huge amount of dakka with Sustained Hits and Lethal Hits both kicking in on a 5+. Unlike the Aggressor bomb, they don't need a Land Raider to deploy as they can Teleport and/or use Rapid Ingress with the Teleport Homer. Their 4++ makes them more durable than Aggressors. Storm of Fire gives them AP-1 even on the Storm Bolters which helps make the wounds from all those Lethal Hits stick. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037043 Share on other sites More sharing options...
Prot Posted April 27 Author Share Posted April 27 Yea that does sound awesome. And really that was my favourite combo with Ultras which I feel like may do it better, because I’d have Calgar leading it. I always started it on the board and advanced constantly. The extra AP and twin linked fists really allowed this combi to often carry my Ultras. But this does sound very cool. And definitely unique to Space Wolves which is what I really love. this begs the question; what are you doing for shooting options. My competitive meta has definitely shifted to vehicles / monsters and a decidedly heavy bias to shooting. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037099 Share on other sites More sharing options...
Karhedron Posted April 27 Share Posted April 27 5 hours ago, Prot said: This begs the question; what are you doing for shooting options. My competitive meta has definitely shifted to vehicles / monsters and a decidedly heavy bias to shooting. Eradicators are probably the best infantry-based answer for killing tanks and Monsters although Devastators with Lascannons still have some play. I normally call my Long Fangs Devastators now as Long Fangs cost more for no obvious benefit. Long Fangs with MMs can work in a Razorback as they get rerolls to wound if shooting at the same target as the RB. Las Fusil Eliminators and Desolators exist but are not high enough strength for proper anti-tank work IMHO. Otherwise you have the options of vehicles. I have found the classic Land Raider works quite well as you have a very tough tank, solid transport capacity and 4 lascannon shots. Gladiator Lancers are popular and a solid choice. I quite like Vindicators as they have an awesome gun, a tough profile and don't care if they get tagged in melee. Predator annihilators can also do some work. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037122 Share on other sites More sharing options...
TiguriusX Posted April 28 Share Posted April 28 Post update changes are not based on points for me. Mostly based on prior experiments and shifts in the meta. I still believe SW are CP starved but am done experimenting with Inquisitor Coteaz I'm also done experimenting with Wulfen. They aren't an elite hammer anymore. They are best used on the flanks in 5 man groups to harass chaff. I absolutely hate the 0 OC though b/c it removes some of the useful things they could be doing. What I saw in recent games was the BA resurgence using captains. I think SW can do it better. So I'm trying a new approach post meta where I focus on captains + assault intercessors in impulsors with orbital comms (5+ get CP) using Gladius detachment I think the ability to double up on strats and pop a bunch for free is a better way to approach CP economy I always chuckle when I do a free strat and generate one for my CP pool b/c the impulsor is nearby SW add 2 unique items here 1-Ragnar is basically a captain who trades rites of war for advance and charge. Ragnar is the 1st one to exit the impulsors and charge in b/c he can always advance without burning assault doctrine. I reload the impulsor with another captain once ragnar runs out. This is usually on turn 2 and I oath his target. Ragnar basically clears an objective and forces the opponent to respond while I stage the rest of my army to counter whatever comes my way. 2-Logan gives army wide reroll charges/hits. Combine that with assault intercessors reroll wound mechanics and you have a REAL reliable turn to declare all in. Use assault doctrine and have all your squads disembark and charge. The army is laser focused on fighting over and controlling objectives (especially mid field). If your opponent puts anything on an objective a captain + assault intercessors can wipe them out in melee. A captain with finest hour is 8 attacks S8 AP2 D2 with dev wounds. Free usage of honour the chapter for +1 to wound and you are punching anything up to T15 with 4s to wound at worst. The assault intercessors activate reroll all wounds on an objective and provide 3 more PFs and 16 AP1 chainswords. If you are in assault doctrine add AP to all of that. 1 captain should take the honour vehement and basically turn into Ragnar2.0 with 10 S10 PFs with assault doctrine and finest hour activated. In a test game this captain and his squad 1 shot a morkanaut on an objective (grenades on the charge in as well). The auto include for all my new list ideas 2 squads of assault intercessors + 1 intercessor (I love the sticky b/c I can push up harder) 2 captains + ragnar 2 impulsors with orbital comms Now I am going to test them in combination with other ideas like using the terminator bomb....the LRR + aggressor bomb...LRR + hellblaster bomb etc. jpwyrm, Apokalypsi, Wolf Guard Dan and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037298 Share on other sites More sharing options...
jpwyrm Posted April 29 Share Posted April 29 On 4/28/2024 at 9:00 AM, TiguriusX said: The army is laser focused on fighting over and controlling objectives (especially mid field). If your opponent puts anything on an objective a captain + assault intercessors can wipe them out in melee. A captain with finest hour is 8 attacks S8 AP2 D2 with dev wounds. Free usage of honour the chapter for +1 to wound and you are punching anything up to T15 with 4s to wound at worst. The assault intercessors activate reroll all wounds on an objective and provide 3 more PFs and 16 AP1 chainswords. If you are in assault doctrine add AP to all of that. It's amazing how 10th was supposed to be the death of melee army and now we see it making a very big come back! By the way I like the list idea. 640 pts is not that much for the backbone of your list, it leaves a lot of room to add more combos and utility around it. Apokalypsi 1 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037552 Share on other sites More sharing options...
Apokalypsi Posted April 29 Share Posted April 29 On 4/28/2024 at 9:00 AM, TiguriusX said: Post update changes are not based on points for me. Mostly based on prior experiments and shifts in the meta. I still believe SW are CP starved but am done experimenting with Inquisitor Coteaz I'm also done experimenting with Wulfen. They aren't an elite hammer anymore. They are best used on the flanks in 5 man groups to harass chaff. I absolutely hate the 0 OC though b/c it removes some of the useful things they could be doing. What I saw in recent games was the BA resurgence using captains. I think SW can do it better. So I'm trying a new approach post meta where I focus on captains + assault intercessors in impulsors with orbital comms (5+ get CP) using Gladius detachment I think the ability to double up on strats and pop a bunch for free is a better way to approach CP economy I always chuckle when I do a free strat and generate one for my CP pool b/c the impulsor is nearby SW add 2 unique items here 1-Ragnar is basically a captain who trades rites of war for advance and charge. Ragnar is the 1st one to exit the impulsors and charge in b/c he can always advance without burning assault doctrine. I reload the impulsor with another captain once ragnar runs out. This is usually on turn 2 and I oath his target. Ragnar basically clears an objective and forces the opponent to respond while I stage the rest of my army to counter whatever comes my way. 2-Logan gives army wide reroll charges/hits. Combine that with assault intercessors reroll wound mechanics and you have a REAL reliable turn to declare all in. Use assault doctrine and have all your squads disembark and charge. The army is laser focused on fighting over and controlling objectives (especially mid field). If your opponent puts anything on an objective a captain + assault intercessors can wipe them out in melee. A captain with finest hour is 8 attacks S8 AP2 D2 with dev wounds. Free usage of honour the chapter for +1 to wound and you are punching anything up to T15 with 4s to wound at worst. The assault intercessors activate reroll all wounds on an objective and provide 3 more PFs and 16 AP1 chainswords. If you are in assault doctrine add AP to all of that. 1 captain should take the honour vehement and basically turn into Ragnar2.0 with 10 S10 PFs with assault doctrine and finest hour activated. In a test game this captain and his squad 1 shot a morkanaut on an objective (grenades on the charge in as well). The auto include for all my new list ideas 2 squads of assault intercessors + 1 intercessor (I love the sticky b/c I can push up harder) 2 captains + ragnar 2 impulsors with orbital comms Now I am going to test them in combination with other ideas like using the terminator bomb....the LRR + aggressor bomb...LRR + hellblaster bomb etc. Picking your brain here. Why AIs over BCs? Is it because of the orbital comms on the Impulsor or do you think AIs are just better than BCs? Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037563 Share on other sites More sharing options...
TiguriusX Posted April 29 Share Posted April 29 (edited) 43 minutes ago, Apokalypsi said: Picking your brain here. Why AIs over BCs? Is it because of the orbital comms on the Impulsor or do you think AIs are just better than BCs? They are (1) cheaper and (2) have better synergy with captains (1) Cheaper 5 AI are only 75 pts BC are 140 (2) Better synergy Reroll wounds of 1 or reroll all if enemy is on an objective They should always be clearing enemy off an objective for reroll all wounds 3 AI Sgt PF and 16 chainswords getting Honour the chapter and full wound reroll means you are capable of taking down hard targets or clearing chaff reliably. BC grant +1 attack and S but no rerolls Anything with -1 to wound (Junith from Sisters is common) or high T can make you bounce. Let's say a vehicle Iike a LRR is in on objective on the other side of the wall You think the AI or the BC have better shot and hurting it? I would send Ragnar or the captain with Honour vehement at a LRR with AI and full rerolls with no stress. Ragnar or Captain get 10+ attacks that wound LRR on 4s with honour the chapter +1 to wound and AI Sgt provides 3 more The reroll wound synergy is huge here from AI. I would run away if it was the BCs. The attacks from Ragnar/Captain/AI Sgt still wound on 4 but no rerolls leaves too much to chance IMO Edited April 29 by TiguriusX Apokalypsi 1 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037568 Share on other sites More sharing options...
Wolf Guard Dan Posted May 1 Share Posted May 1 @TiguriusX I’m curious how those lists will turn out. Is the second captain that important? It’s quite an investment just to sit with the Intercessors and farm CP. That terminator squad looks nasty. I worry a cagey opponent can screen or block an effective rapid ingress. Terminators are pretty slow. Would you pair it with a couple units of Wulfen to clear a zone or some scouts? TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037884 Share on other sites More sharing options...
TiguriusX Posted May 1 Share Posted May 1 (edited) 2 hours ago, Wolf Guard Dan said: @TiguriusX I’m curious how those lists will turn out. Is the second captain that important? It’s quite an investment just to sit with the Intercessors and farm CP. That terminator squad looks nasty. I worry a cagey opponent can screen or block an effective rapid ingress. Terminators are pretty slow. Would you pair it with a couple units of Wulfen to clear a zone or some scouts? Bring as many captains as you can! They are the scoring and hitting power of the list. I have a few lists with 3 captains in my theory craft set that I am tempted to try. Every turn you disembark and launch a captain + friends to a mid objective and use honour the chapter. Ragnar turn 1 or 2. Other captain turns 2-5. The more captains you have the more turns you can do it. The spare captains hop in the empty impulsor and get ready for the disembark charge in a future turn. The CP farming is just a side effect benefit. It is not a primary purpose of the list. It happens naturally when I use stratagems I would already be using. It pays dividends when you find yourself with 2+ CP and get to fight on death etc. when you normally couldn't respond. The vanilla intercessors actually let me be more aggressive and don't sit around. I deploy them so my home obj gets stickied turn 1 and the infiltrators keep the opponent far away. I then move the intercessors up and overwhelm an objective on the flanks. The intercessors hopefully are low priority and survive so they sticky it and keep moving forward to keep pressure on. Meanwhile...the infiltrators are free to push up on turn 3 (or 4 depending on enemy reserves situation). I now have an extra unit to push for mid objectives or sacrifice to do tactical actions as needed. Terminators being screened is fine. You can rapid ingress and charge in for free movement towards the screen. Instead of being an alpha strike shooting attack you now have an anvil sitting on an objective. Alternatively you send your captain + assault intercessors and clear the screens to push the line back and hold the terminators 1 additional turn The only fear I have is terminators being unable to kill a 2+ save with AOC enemy (chaos vindicator...LRR etc.). Terminators get smoke + AOC as needed if facing heavy fire. I don't use wulfen at all anymore. The captains + assault intercessors and impulsors have replaced them in my lists for basically the same costs (2 bricks of 10 wulfen for 320 total was my old list staple). Now I have OC2 on every assault intercessor which I find better. Even if I don't completely wipe an enemy out I have enough OC to steal a point and deny primary. I've just started testing different combinations and entered the lists. Haven't played them yet. Terminators first match is thurs evening! Event 1 is terminators...I debated plain impulsors or bringing the LRR. I really wanted the overwatch and mid board presence of LRR so I used this version. I am facing 110 cultist spam + Abaddon and vindicator + 2 predator destructors I'll let you know how the terminator v screening goes...will definitely be a factor Spoiler Terminators are back (1995 points) Space Marines Space Wolves Strike Force (2000 points) Gladius Task Force CHARACTERS Captain (95 points) • 1x Plasma pistol 1x Power fist • Enhancement: The Honour Vehement Captain in Terminator Armour (115 points) • 1x Relic fist 1x Storm bolter • Enhancement: Adept of the Codex Librarian in Phobos Armour (70 points) • 1x Bolt pistol 1x Force weapon 1x Smite Lieutenant in Phobos Armour (55 points) • 1x Bolt Pistol 1x Master-crafted bolt carbine 1x Paired combat blades Logan Grimnar (100 points) • Warlord • 1x Storm bolter 1x The Axe Morkai Ragnar Blackmane (90 points) • 1x Bolt Pistol 1x Frostfang Wolf Guard Battle Leader in Terminator Armour (105 points) • 1x Power fist 1x Storm bolter • Enhancement: Fire Discipline BATTLELINE Assault Intercessor Squad (75 points) • 1x Assault Intercessor Sergeant • 1x Plasma pistol 1x Power fist • 4x Assault Intercessor • 4x Astartes chainsword 4x Heavy bolt pistol Assault Intercessor Squad (75 points) • 1x Assault Intercessor Sergeant • 1x Plasma pistol 1x Power fist • 4x Assault Intercessor • 4x Astartes chainsword 4x Heavy bolt pistol Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Astartes grenade launcher 1x Bolt pistol 1x Bolt rifle 1x Power fist • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon DEDICATED TRANSPORTS Impulsor (80 points) • 1x Armoured hull 1x Ironhail heavy stubber 1x Orbital comms array (Aura) 2x Storm bolter OTHER DATASHEETS Hounds of Morkai (180 points) • 1x Hound of Morkai Pack Leader • 1x Morkai bolt pistol 1x Morkai combat knife • 9x Hound of Morkai • 9x Morkai bolt pistol 9x Morkai combat knife Infiltrator Squad (100 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 1x Helix Gauntlet 1x Infiltrator Comms Array 4x Marksman bolt carbine Land Raider Redeemer (260 points) • 1x Armoured tracks 2x Flamestorm cannon 1x Hunter-killer missile 1x Multi-melta 1x Storm bolter 1x Twin assault cannon Scout Squad (65 points) • 1x Scout Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Close combat weapon • 4x Scout • 2x Astartes shotgun 4x Bolt pistol 4x Close combat weapon 1x Heavy bolter 1x Scout sniper rifle Terminator Squad (350 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 9x Terminator • 2x Cyclone missile launcher 9x Power fist 9x Storm bolter ALLIED UNITS Callidus Assassin (100 points) • 1x Neural shredder 1x Phase sword and poison blades Event 2 is aggressors. I originally had 3 captains and 3 impulsors but swapped 1 captain with adept of the codex enhancement and 1 impulsor out for the 2xeliminator combo. I wanted extra ranged shots to pop a transport if needed. The eliminators currently have a loophole in the rules that let them fire...shoot and scoot move into an impulsor...and then the impulsor fires using firing deck and the eliminator guns get to fire again. That means I get 8 las fusil shots when I need to pop a transport before the captain and AI charge phase Spoiler +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves + DETACHMENT: Gladius Task Force + TOTAL ARMY POINTS: 2000pts + + WARLORD: Char6: Logan Grimnar + ENHANCEMENT: Fire Discipline (on Char1: Apothecary Biologis) & Fire Discipline (on Char1: Apothecary Biologis) & The Honour Vehement (on Char2: Captain) & The Honour Vehement (on Char2: Captain) & Artificer Armour (on Char3: Captain) & Artificer Armour (on Char3: Captain) + NUMBER OF UNITS: 19 + SECONDARY: - Bring It Down: 2x3 + 1x4 - Assassination: 7 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 1x Apothecary Biologis (85 pts): Absolver Bolt Pistol, Close Combat Weapon Enhancement: Fire Discipline (+30 pts) Char2: 1x Captain (95 pts): Power Fist, Plasma Pistol Enhancement: The Honour Vehement (+15 pts) Char3: 1x Captain (90 pts): Power Fist, Plasma Pistol Enhancement: Artificer Armour (+10 pts) Char4: 1x Librarian in Phobos Armour (70 pts): Bolt Pistol, Force Weapon, Smite Char5: 1x Lieutenant in Phobos Armour (55 pts): Bolt Pistol, Master-crafted Scoped Bolt Carbine, Paired Combat Blades Char6: 1x Logan Grimnar (100 pts): Warlord, Storm Bolter, The Axe Morkai Char7: 1x Ragnar Blackmane (90 pts): Bolt Pistol, Frostfang 5x Assault Intercessor Squad (75 pts) • 1x Assault Intercessor Sergeant: Plasma Pistol, Power Fist • 4x Assault Intercessors: 4 with Astartes Chainsword, Heavy Bolt Pistol 5x Assault Intercessor Squad (75 pts) • 1x Assault Intercessor Sergeant: Plasma Pistol, Power Fist • 4x Assault Intercessors: 4 with Astartes Chainsword, Heavy Bolt Pistol 5x Assault Intercessor Squad (75 pts) • 1x Assault Intercessor Sergeant: Plasma Pistol, Power Fist • 4x Assault Intercessors: 4 with Astartes Chainsword, Heavy Bolt Pistol 5x Intercessor Squad (80 pts): Astartes Grenade Launcher • 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 6x Aggressor Squad (240 pts): Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher • 1x Aggressor Sergeant: Twin Power Fist • 5x Aggressors: 5 with Twin Power Fist 3x Eliminator Squad (85 pts) • 2x Eliminator: 2 with Bolt Pistol, Close Combat Weapon, Las Fusil • 1x Eliminator Sergeant: Bolt Pistol, Close Combat Weapon, Instigator Bolt Carbine 3x Eliminator Squad (85 pts) • 2x Eliminator: 2 with Bolt Pistol, Close Combat Weapon, Las Fusil • 1x Eliminator Sergeant: Bolt Pistol, Close Combat Weapon, Instigator Bolt Carbine 10x Hounds of Morkai (180 pts): 10 with Morkai bolt pistol, Morkai combat knife 5x Infiltrator Squad (100 pts): Helix Gauntlet, Infiltrator Comms Array • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 4x Infiltrators: 4 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1x Land Raider Redeemer (260 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon 1x Impulsor (80 pts): Orbital Comms Array, Armoured Hull, Ironhail Heavy Stubber, 2 Storm Bolters 1x Impulsor (80 pts): Orbital Comms Array, Armoured Hull, Ironhail Heavy Stubber, 2 Storm Bolters One list was made using BS the other was New recruit online tool if you are curious about formatting https://www.newrecruit.eu/ If I haven't explained the hounds + lt trick yet here ya go They come in from reserve. Fire...and get to move d6" thanks to LT They follow that up with a charge If I get paired into GK or Ksons it becomes a massive hard counter (the unit just kills magnus and he can't escape with any type of reactive move. Same for GKs. Mists of deimos doesn't work in my shooting phase) If I go against non psykers the unit is great harassing a flank and stealing an objective. 40 melee attacks and OC1 per model should let me overrun someone My team list has 2 bricks of morkai hounds b/c skewing weaknesses are easier to hide in the pairing process I came to appreciate the hound of morkai ambush abilities and decided to keep 1 brick in my solo lists Edited May 1 by TiguriusX jpwyrm, Prot, Apokalypsi and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6037913 Share on other sites More sharing options...
TiguriusX Posted May 3 Share Posted May 3 Terminators killed vindicator and about 40 cultists over the game Captain was the last survivor after Abaddon and his legionnaires wiped them (4+ FNP on both characters was massive to survive) I was not zoned out from arrival by the bodies. I was however denied tactical scoring because there were too many to chew through for things like area denial etc. Also made a few mistakes due to new list unfamiliarity and not seeing the move until after. We thought I had the win because of turn 2 scoring but realized I had maxed out PRIMARY already and ended up losing instead Will continue testing...even though I lost I have to say the terminator bomb is fun and silly. Prot, jpwyrm and Apokalypsi 3 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6038102 Share on other sites More sharing options...
jpwyrm Posted May 3 Share Posted May 3 Not bad for a first game with a new concept and against a sea of bodies to boot. Only 40 Cultists and a Vindicator seems a little low for a 575 pts block though. Didn't see the game so this might be the best output they could hope to get at the time but still, it looks like a high price tag to kill goons and a tank. I'm quite eager to hear from your games with list two. The addition of the Eliminator wagon is nice and with Hounds of Morkai and Infiltrators, your background as a Phobos Wolf Lord is showing. I really hope this works out. Is the Hellblasters iteration includes the wagon too? TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6038240 Share on other sites More sharing options...
TiguriusX Posted May 3 Share Posted May 3 (edited) 1 hour ago, jpwyrm said: Not bad for a first game with a new concept and against a sea of bodies to boot. Only 40 Cultists and a Vindicator seems a little low for a 575 pts block though. Didn't see the game so this might be the best output they could hope to get at the time but still, it looks like a high price tag to kill goons and a tank. I'm quite eager to hear from your games with list two. The addition of the Eliminator wagon is nice and with Hounds of Morkai and Infiltrators, your background as a Phobos Wolf Lord is showing. I really hope this works out. Is the Hellblasters iteration includes the wagon too? It wasnt normal cultists. It was 20 cultists each having a 4++ and required significant killing (have to put 40+ wounds on them to kill them). I charged turn 1 with captain and AI and only killed 16 or so after grenades and melee (failed to get area denial bc Scouts got overwatched and the charge was a hail mary desperation move). Terminators removed 2 complete bricks with storm bolters volume of fire in 2 separate rounds (kraks were fired at vehicles). Turn 2 I arrived and smoked his vindicator (rerolled my kraks to fish for 5+ lethal and sustain ended up with 4 wounds and he failed 3/4 4++ saves) Turn 3 i got lucky again but his predator made 3/4 6+ saves and got revenge on me when it opened fire. Rolled way too many 1s v 3 dmg autocannon shots even with cover and AOC up. After that the brick was sent into melee and advanced/charged to pin opponent in his deployment zone and try to deny primary. He spiked his 4++ and used HI on abby to bring more bodies in so I didn't steal his objectives unfortunately Edited May 3 by TiguriusX Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6038259 Share on other sites More sharing options...
jpwyrm Posted May 6 Share Posted May 6 Oh I see! I guess Invulnerable Cultists must be a pain to deal with especially 100+ of them! Not reroll to wounds for the Terminators vs Aggressors is something that always make me hesitate. In that instance, would rerolls would have made a difference in your opinion or am I over valuing rerolls? Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6038686 Share on other sites More sharing options...
TiguriusX Posted May 6 Share Posted May 6 3 hours ago, jpwyrm said: Oh I see! I guess Invulnerable Cultists must be a pain to deal with especially 100+ of them! Not reroll to wounds for the Terminators vs Aggressors is something that always make me hesitate. In that instance, would rerolls would have made a difference in your opinion or am I over valuing rerolls? Aggressors only have wound RR in their basic gun (3 shots per model) It doesn't matter as much as the lethal on 5s with reroll to hit Terminators have such high volume of fire the lethal hits give better value than wound rerolls on the aggressor gun jpwyrm and Harald Fairmane 2 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6038739 Share on other sites More sharing options...
TiguriusX Posted May 12 Share Posted May 12 My new aggressor list lost round 1 to BA In post game review it was user error as I adjust to a new list. Turns 1-3 every trade and exchange was fine except 1 move I sent my Aggressors after wrong target and never threatened his backfield even though I had an opportunity I beat him in all combats and owned the field of battle but he had 2 units far away scoring that kept him ahead on points. Baal predator + Scouts. I should have sent aggressor against predator and left 10 man jump squad to the rest of my army instead I recognize my failure and will correct it in future reps Harald Fairmane, Karhedron and Wolf Guard Dan 3 Back to top Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6040079 Share on other sites More sharing options...
jpwyrm Posted May 14 Share Posted May 14 How were the Aggressors and the Eliminator Bus in your first game? I've played Aggressors on several occasion but they alway seem more fragile than I'd want them to be. Mind you, I have yet to try Gladius were I think they can make up for it with raw damage potential, something they were lacking in my Vanguard lists. Also, curious to know if the Hounds were useful against Blood Angels. Did you play against Libby Dreads or Mephiston? Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6040472 Share on other sites More sharing options...
TiguriusX Posted May 14 Share Posted May 14 4 hours ago, jpwyrm said: How were the Aggressors and the Eliminator Bus in your first game? I've played Aggressors on several occasion but they alway seem more fragile than I'd want them to be. Mind you, I have yet to try Gladius were I think they can make up for it with raw damage potential, something they were lacking in my Vanguard lists. Also, curious to know if the Hounds were useful against Blood Angels. Did you play against Libby Dreads or Mephiston? Started a new thread where I can go into detail without hijacking this one Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6040559 Share on other sites More sharing options...
Lord Ragnarok Posted May 16 Share Posted May 16 On 4/26/2024 at 1:14 PM, Apokalypsi said: Alex Spathopoulos just won a GT with a pretty thematic SW list. 3 bricks of Wulfen, 2 packs of Fenrisian Wolves, and a handful of characters. Scores and list Wow, that's awesome. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6041058 Share on other sites More sharing options...
d503 Posted July 24 Share Posted July 24 Is a large blob of walking Wolf Guard Terminators competitive? I was thinking like this: Njal Stormcaller Wolf Guard character with Combi-weapon, Cyclone launcher and thunder hammer Pack leader with lightning claws 2x wolf guard with assault cannon and chainfist 7x wolf guard with combi-weapon and power fist No idea where I will get all the combi-weapons from, but this pumps out a lot of devastating wounds and firepower in general, and also is -1 to hit so has a defensive buff from Njal. Link to comment https://bolterandchainsword.com/topic/382788-post-april-rebalance-competitive-wolves-with-wolves-units/#findComment-6051692 Share on other sites More sharing options...
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