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Coolio.

 

Idle curiosity, but can you do the build up bit to using Frenzy during pre-fight Narrative Time, or does it have to be done during the 1st Round of Structured Time? If we're hanging around until Friday, I was thinking I could write what Eska's response to the scene in the hangar is (cue barking, snarling, instinct to attack, etc :biggrin:)

 

 

Yeah, if you want to do it narratively, that's fine, considering Kraggan has charged into the fray already...

 

Also, just to guide any narrative, you will have felt the ship drop out of warp. That doesn't make any difference to narrative already written, as it happens just as you encounter Huron, so no changes will need to be made.

 

Not going to bother with a map. You were supposed to have some distance, but alea iacta est. You're within Mortal Charge Range. If you boys want more detail about position, etc just ask when the time comes.

 

Edited by Mazer Rackham

Actually, everyone with 20m of the Smiler gets +10 to WP tests to resist Fear or Intimidation. His Radiant Presence helps with that, thouhh it doesn't help him, oddly enough....

Edited by Lord_Ikka

Very interesting. Just realised BC Chaos Marines are not immune to Fear in the same way as DW loyalists. Ho hum. It's only -10, thankfully, Heretics don't frighten as easily as Imperials and get a bonus to Fear tests.

 

Edit: Cool, with Crux'as it is +0, then?

 

Am I right in thinking that her weapon Dam includes her StrB? If so, the hits aren't individually too scary (for Marines at least) but if she manages to put out 7 of them in a single Lightning Attack, it won't take long to cut you down.

 

Also, the first attack against her in any Round is almost certainly going to miss, even if it's a multi-attack putting out extra hits. So, yeah, we need to take that into consideration…

 

TB14 +Daemonic(3) = 17 +AV4 = target 21. So those hits need to do 22 (Dam+Pen) minimum to hurt her, as well. High Pen doesn't help much as she's only got AV4.

 

Got to be guessing at 100+ Wounds, too.

 

I'd say stay back and hit her with ranged fire, and let Warp Instability take its toll, but she's got a massive Charge range so that might not be an option for long. Maybe better to deal with any support baddies and then all pile on in close combat…?

 

 

 

Good luck, gentlemen.


 

 

Edit: On the other hand we do have Huron Blackheart, several Chaos Terminator veterans, the Harrowmaster (who must be a Chaos Lord level character?) and a squad of bolter Alphas too. So maybe it will be ok?
 

Edited by Lysimachus

Questions re the Sirensong:

 

We will need to have an idea of the Horde Size for making attacks against it...?

 

They've got Dodge+20, does that mean they get to do a Dodge even as a Horde?

 

Also, should we assume the Horde is at least big enough to get the max extra 2d10 on its Dam rolls? Or does their Dam already include the bonus? (2d10 Pen1 is ok, but 4d10 Pen5 is... probably not! :laugh:)

 

Should we assume that we are always within 5m of some part of the Horde for the -5Wp?

 

Are they small/insubstantial enough that we can directly Charge the big bad, like Kraggan did, if we so choose?

 

 

Edit: and do you want Initiative rolls yet?

 

 

Edited by Lysimachus
 

Questions re the Sirensong:

 

We will need to have an idea of the Horde Size for making attacks against it...?

 

I'm still working that out re: balancing. They're fairly ghostly, but distinct enough for features. I don't want a hard number per se, as I will allow calculus of battle but also want the edge of 'when does this die'

 

 

They've got Dodge+20, does that mean they get to do a Dodge even as a Horde?

 

That's a single profile Ability. This Horde behaves according to the book.

 

 

Also, should we assume the Horde is at least big enough to get the max extra 2d10 on its Dam rolls? Or does their Dam already include the bonus? (2d10 Pen1 is ok, but 4d10 Pen5 is... probably not! :laugh:)

 

Oops! Bit of a goof there, I'm fiddling around with the profile to balance it off.

 

 

Should we assume that we are always within 5m of some part of the Horde for the -5Wp?

 

When you get near Delly, yes. At the moment, you're about ten metres shy - I'm working on mortal charge range as about 15m.

 

 

Are they small/insubstantial enough that we can directly Charge the big bad, like Kraggan did, if we so choose?

 

No. I hadn't expected the charge, but it's done now, so as it stands what has happened narratively is that Kraggan has gone before the Sirensong have moved into place. For clarity, Huron and his Terminators (not a boy band, or Arnie Tribute act) are clustered around Delly, who's bursting out of this particularly obnoxious pain cake at the centre. Kraggan is somewhere amongst that, in a swirling melee, and between you and Unkie Huron are the Sirensong.

 

 

Edit: and do you want Initiative rolls yet?

 

No, not yet. I'm in dialogue with a couple of Players re: stuff.

 

Just relax, I'll call for them when all the ducks are in a row, and you can all try to woo Delly with flowers and chocolates. :wink:

@Mazer Rackham Huron and His Terminators strikes me as more of a new wave/synth-pop act, which I suppose Slaanesh would indeed find appealing, whereas the Sirensong are their ultra-edgy goth-rock rivals. The only things we're missing are the Flock of Seagulls haircuts, nose candy and gated reverb drum samples.

 

@Mazer Rackham Huron and His Terminators strikes me as more of a new wave/synth-pop act, which I suppose Slaanesh would indeed find appealing, whereas the Sirensong are their ultra-edgy goth-rock rivals. The only things we're missing are the Flock of Seagulls haircuts, nose candy and gated reverb drum samples.

 

You made me do it.

 

I'll be updating the Encounter information with a few more spots, but essentially, the airlock (and therefore flight dec walls nearest to you) are 20m from Delly, and the summoning circle is 25m away from her. I'll drop in a rudimentary map, but it's not a tactical one, just for orientation.

 

EDIT: I am now satisfied all is set up properly and as intended. I would strongly encourage everyone to refamiliarize themselves with the enemy profiles, map and encounter details.

 

Edited by Mazer Rackham

This quiet before the storm OFFENDS SLAANESH! I'm looking forward to getting stuck in; this should make for an interesting encounter. Let us not discount threat that a PR6 daemonic psyker with access to the full suite of Slaanesh powers poses.

 

Let us not discount threat that a PR6 daemonic psyker with access to the full suite of Slaanesh powers poses.

 

True enough. Though of course, if she is lobbing spells at us mooks, she isn't doing anything to the Power-Fist armed Chaos Lord and at least two Chaos Terminators (more power weapons/fists?) that are in CC with her... even a Daemon Prince can't last for too long against such foes...

 

Initiatives: Hagga Ag4 +d10(9) = 13, Eska Ag3 +d10(3) = 6

 

 

I’m not sure if Rakash is rolling for Initiative or stop being unconscious first, but this seems to make sense in regard to potential actions:

 

Initiative. Ag 5 + d10 (4) = 9

 

Regaining consciousness

 

Challenging Toughness ( 56 )   Test :  79 - fail

 

See you on the other side :tongue:

 

Oh btw - I replaced the two Placeholders on Page 5 so we can all die in peace :laugh:

 

 

Boys, just a brief reminder to post your Inits in the IC please, and spare your poor, dilapidated, long-suffering GM (who only wants the best for you) the headache?

 

TB14 +Daemonic(3) = 17 +AV4 = target 21. So those hits need to do 22 (Dam+Pen) minimum to hurt her, as well. High Pen doesn't help much as she's only got AV4.

 

Is the TB14 already including the Demonic(3)? 

T:62 = TB6 

Unnatural Toughness (+5) gets us to TB11

 

Or is there something else I am missing? 

Ooh, I think you're right, Tro, well spotted! Well, that should help a bit! :thumbsup:

 

Edit: Is that everyone's Initiative in the right place now? Quite a few NPCs to roll for I guess, but other than that we seem to be good to start?

Edited by Lysimachus

I missed that nugget as well, good work @Trokair.

 

That does raise the spectre that Kraggan put a Wound on. Since I moved forward on the basis that she didn't have to respond to the wound, and advised MG of the same, since an OOT Attack has been prompted, Delly will have an OOT chance to Dodge it.

 

Dodge: 91

D100: 75

 

The Attack misses, no-one has been killed, no Infamy has injured in the making of this program, and we're at clean slate square 1.

 

Shall we begin?

Question: Terminator 2 made his PR Forcefield Save, so why did he take 1 Wound and have to roll for Concussive? Sorry, just trying to put together how this power works...?

 

Edit: got it, it's the ZH bit. But surely that only applies if the Hit went through, which it didn't because a Forcefield stops the attack before you even get to the point of rolling Damage, same as if they'd Dodged it?

 

 

Edited by Lysimachus
 

Question: Terminator 2 made his PR Forcefield Save, so why did he take 1 Wound and have to roll for Concussive? Sorry, just trying to put together how this power works...?

 

Edit: got it, it's the ZH bit. But surely that only applies if the Hit went through, which it didn't because a Forcefield stops the attack before you even get to the point of rolling Damage, same as if they'd Dodged it?

 

I'll clear it up by his Initiative Step.

 

Play on...

Mazer, Sorry, another question.

 

 

 

Effects: 2D10+6 (PR) = 10, (ZH Roll D100: 015, CONF, 1D5 = 4) 7, +6 (PR) = 23 Damage (Crit Dam Result 4)
Warp Weapon, Concussive (1), Armour is Ignored, TB functions as Normal.

...

GM: Crit Dam (Rending Leg, 4)

The attack rips the kneecap free from the target’s leg, causing it to collapse out from under him. The target’s Movement is reduced by 1/2 (rounding up) until medical attention is received. In addition, he is knocked Prone and suffers 1d10 Agility Damage (I rolled 3).
 

 

 

What is the Crit Dam Result 4 from?  

Edited by Trokair
 

Mazer, Sorry, another question.

What is the Crit Dam Result 4 from?  

 

No problem, good question.

 

It's from Zealous Hatred (ZH). It works differently to Righteous Fury, and instead of adding damage, what it does is go straight to Crit Dam. The Character doesn't count as having a Critical Wound, they just get the effects.

 

Say your max wounds are 10. Your TB is 5 (for argument) and your Armour is 5. Your opponent causes 11 damage, which inflicts 1 wound after armour and toughness. Unfortunately your opponent has rolled a 10 (or 5 on a D5) for Damage, and has scored Zealous Hatred. They roll to confirm it, and do. Now, what happens is - instead of extra damage, they immediately roll 1D5 on the Crit Wounds Table. All the effects of the Crit Wound are applied - but you do not count as having a Crit Wound.

 

Now, let's say you are hit again, with another single point of damage. Normally with Crit Wounds, you would now be at Crit -5 but this is not the case. You merely lose another wound. You are now on 8 Wounds.

 

But what happens if your opponent fails to beat armour and Toughness? You take a single Wound anyway - the shot is considered exceptionally lucky, or fouled with sufficient chaos taint to inflict this damage.

 

I think that's right. Any help?

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