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Since I am soulpiloting, I will consult the Runes.

 

His pride is Foresight, funnily enough, so I can try a Psyniscience if you wish? Note it will only pick up living critters, so picters, alarm plates, magic-eye tripwires are all invisible to him.

 

Edited by Mazer Rackham
2 hours ago, Necronaut said:

By-the-by, I think we snagged/pilfered an autogun from the wreckage of our chariot following our dynamic entry at the start, did we not? We should pass that on to young Tarh so he can have the option to lay down some suppressing fire and/or go fishing for Zealous Hatred rolls with the time honoured spray-and-pray attack pattern. With a ROF of S/3/10, you're all but guaranteed to get at least one ZH roll when firing on full-auto. Just my tuppence.

 

Would Xerxes be better of with the autogun, in case his Sith lighting runs out (well, need a recharge)?

7 minutes ago, Mazer Rackham said:

Since I am soulpiloting, I will consult the Runes.

 

His pride is Foresight, funnily enough, so I can try a Psyniscience if you wish? Note it will only pick up living critters, so picters, alarm plates, magic-eye tripwires are all invisible to him.

 

 

Worth a shot I think, will allow Tarh to narrativley conentrate on the those if he knows where the living eyes are.

 

I'll do a short narrative post in a moment for Tarh to ask Cyrandras 

then ill do the stelathing to the door

@Trokair oh geez I am just catching up. What I had meant by my most recent IC post (in conjunction with Mazer's OOC) note a page or two back) was that Ukalegon can provide a bonus/assist to the stealth test by effectively keeping an eye out for Tarh, acting as an extra set of eyes or something.

 

Edit: disregard, it looks like you caught all of it. Good job.

Edited by Necronaut

I don't know if Aberrant is the correct title (and Hagga certainly wouldn't know or care what it's called) but that sounded more or less like what the big beasties are? Anyway, you know what I mean!

 

 

 

 

5 minutes ago, Necronaut said:

@Mazer Rackham not to meta-game too much, did Tarh kill that first enemy outright or is it still standing?

 

No, it's still up. Felling (4) takes the edge off, but it's got enough armour and toughness to have a few chips left on it before dead.

At the risk of tempting fate, can I suggest that if Cyrandras is being autopiloted he should attack one of the Hordes with his Surprise Round actions?

 

I don't know whether a Charge or a SAB or some psychic shenanigans is the best option, but just as before, getting a few points knocked off of those 20 Mag is going to make taking un-Dodge-able hits a lot less unpleasant once we get into the main fight?

 

(I know there are 2 20 Mag hordes to deal with, but a start is a start! :laugh:)

 

 

:rolleyes::laugh:

 

Never mind...

 

Question, did the second Aberrant pass its T test to avoid going Prone from the ZH? (Or has it got True Grit or something...?)

 

Is it just Kraggan to act in the Surprise Round, then?

 

Edit: @Trokair check out the spicy stats on the multi-laser! Maybe nab one of those for Mithra to carry around?

 

 

 

 

Edited by Lysimachus

@Mazer Rackham does Cyrandras not have a psy focus on his person? This alone will add +10 to his focus power test, plus when manifesting a power in Black Crusade, you should also be adding +5 per psy rating regardless of the strength level at which the power was manifested.

 

Edit: I missed psy focus bit in your calculation. Homeboy needs to stack Willpower and start casting unfettered more often. :devil:

Edited by Necronaut
5 minutes ago, Necronaut said:

Homeboy needs to stack Willpower and start casting unfettered more often. :devil:

 

With Mazer's player dice?

 

 

No... no, I think we should pass on that option... 

 

 

29 minutes ago, Lysimachus said:

Question, did the second Aberrant pass its T test to avoid going Prone from the ZH? (Or has it got True Grit or something...?)

 

I hadn't rolled for it, due to...

 

29 minutes ago, Lysimachus said:

Is it just Kraggan to act in the Surprise Round, then?

 

Yes.

 

17 minutes ago, Necronaut said:

plus when manifesting a power in Black Crusade, you should be adding +5 per psy rating regardless of the strength level at which the power was manifested.

 

PR 2, +5*2 = +10, and he still would have failed by 3...

 

I mean, I could re-roll if you like.

 

18 minutes ago, Necronaut said:

Homeboy needs to stack Willpower and start casting unfettered more often. :devil:

 

Ah, your terms are acceptable...

 

 

Edited by Mazer Rackham
25 minutes ago, Lysimachus said:

Edit: @Trokair check out the spicy stats on the multi-laser! Maybe nab one of those for Mithra to carry around?

 

I was eyeing up the autocannon, but that could also be a way, good call.  

 

@Mazer Rackham nah, at fettered he would have been manifesting at PR1 so only another +5 bonus. It's a moot point -- I was thinking, incorrectly, that he had not gotten benefit of his psy focus or psy rating bonus.

 

Eventually, most sorcerers (read: me) grow weary of barely failing their manifestation tests and decide that casting all of their spells at the unfettered and push level all the time is actually entirely socially acceptable.

1 hour ago, Lysimachus said:

Edit: @Trokair check out the spicy stats on the multi-laser! Maybe nab one of those for Mithra to carry around?

 

Unfortuntely, I think the Tortugakanone will be too burdened with the barrage of puns I am gleefully brewing.

 

Being serious a moment, you're going to have to heavily invest in this critter to turn it into an ambulatory artillery piece. If self-propelled, I will expect  BS improvements, the correct training, and lots of other Traits, such as Auto-stabilised, Strength and Intelligence increases, etc. I will also forbid it from taking any Run actions.

 

We'll sort that out when we get there.

 

Warning Players now, I don't mind things going to the line, and it is by no means a tight one - but because this is Black Crusade, it is there. I made that mistake before and I intend not to repeat it.

 

Edited by Mazer Rackham
7 minutes ago, Necronaut said:

If the turtle cannot support a heavy weapon by itself, perhaps if it was in turn borne upon the backs of a team of four elephants?

 

In that case I would require AG boots for the fourth mucker to cock it's leg for the sun to go past.

I'm not sure if I've understood Tro's thinking or not, but I thought the idea was that Tarh would be perched on the shell and would be the one actually firing the gun, so BS, Int, appropriate Weapon Training, etc would surely come under his stats, wouldn't it? Mithra would just be a slow-moving gun emplacement? (But I totally agree on Auto-stabilized and high Str and/or T and most definitely no Running! :laugh:)

 

It's a great idea, though, not a way I would have thought to use a Minion, really creative! :thumbsup:

 

 

Edited by Lysimachus
53 minutes ago, Mazer Rackham said:

Unfortuntely, I think the Tortugakanone will be too burdened with the barrage of puns I am gleefully brewing.

 

Being serious a moment, you're going to have to heavily invest in this critter to turn it into an ambulatory artillery piece. If self-propelled, I will expect  BS improvements, the correct training, and lots of other Traits, such as Auto-stabilised, Strength and Intelligence increases, etc. I will also forbid it from taking any Run actions.

 

We'll sort that out when we get there.

 

18 minutes ago, Lysimachus said:

I'm not sure if I've understood Tro's thinking or not, but I thought the idea was that Tarh would be perched on the shell and would be the one actually firing the gun, so BS, Int, appropriate Weapon Training, etc would surely come under his stats, wouldn't it? Mithra would just be a slow-moving gun emplacement? (But I totally agree on Auto-stabilized and high Str and/or T and most definitely no Running! :laugh:)

 

It's a great idea, though, not a way I would have thought to use a Minion, really creative! :thumbsup:

 

 

 

 

So my general plan for Mithra was that initially, as a lesser minion, she would be a mount for Tarh to ride on missions where that was appropriate.   Tarh has Survival which allows riding of animals, and if we are on a planet based mission this way he could scout ahead of the group and or keep up with marching Marines or some such. Likewise in combat time I vaguely thought that while he is riding Tarh can continue to aim and snipe while Mithra dose the moving/repositioning.

 

Long term, once Mitrha can be upgraded from lesser to normal minion, and with other investment of resources as appropriate and GM mandated, I was thinking that she could serve as a mobile heavy weapon platform that Tarh can ride and shoot heavy weapons from, with Mithra providing stabilise for example.  This is probably stilll way way oof, but I am eyeballing a likely weapon to loot 'requisition' for future use along the way if oportunity presents. 

 

 

I don’t think making Mithra into a mobile self aiming and self shooting gunboat is on the cards unless we reach greater minion and some heavy cyberntificiation occurs. Though the thought of a cyborg heavy calibre Blastoise walking around dose have appeal...

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