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Talking about doors again... I'm assuming from the shape and position of the stairwell, that the internal doors must all be like steel bulkhead doors that open/swing outwards into the chamber of whatever floor they're on? (rather than inwards into the stairwell itself)

 

I figure there isn't space for a star wars style blast door, either?

 

So I'm thinking if we unlock the door and let it swing open a few inches, we can look up the stairs and make sure no-one is waiting in there. If there is someone (something) waiting, Hagga can chuck a grenade in and the others can slam the door shut again?

 

 

However, if I'm mis-imagining it, let me know and I'll edit/remove that last IC post?

 

 

 

I regret that these doors, gentlemen, are the Star Trek Kind.

 

Psfsfssssft!

 

They have to be like this to admit servitors - as described previously. Half the stairs are given over to ramps to let the sprocket bois trundle forth.

 

EDIT: In other news, before you do anything else, have you done everything you wanted to?

 

Edited by Mazer Rackham

I've edited my post a bit. Does that mean that opening it just a little bit is not possible - it's either open or shut?

 

Is everyone ready for a Purestrain to jump out on us as soon as it opens? :tongue:

 

7 hours ago, Mazer Rackham said:

EDIT: In other news, before you do anything else, have you done everything you wanted to?

 

 

Anybody else need a little helaing? 

Can anybody narativley assist Tarh in makign a rudimentory stretcher or what not for Seryna.

Perhaps we leave her down here for the moment, as next floor up is not going to be safe, but dont want ot risk leaving her hear so long that the reinforcments can break in and get her. 

4 hours ago, Trokair said:

Can anybody narativley assist Tarh in makign a rudimentory stretcher or what not for Seryna.

 

Xerxes could 'puppetmaster' her. Might not be good for trust levels but enough to not need to carry her.

 

Or I suppose he could actually carry her - he already has a cart.

Bit out of the loop here…but..  are you going to carry ( on a stretcher ) an unconscious, possibly scared person that still has a big bomb strapped to them?! :ermm:
 

Just asking, mind you…

I think the idea is that we prepare the stretcher so that should we need to move her we can more easily do so, but for the moment we are leavign her downstairs, with the hope of comming back before the bottom door is breached. 

Quote

The Security panel at the top of the stairwell looks fairly simple to operate, merely a pressure switch large enough for a Marine's elbow or the mnipulator arm of a hefty servitor. There is sufficient room for a slender human to stand at the jamb to work the mechanism whilst remaining in cover.

 

Sorry boss, I'm really confused by this. I thought you said there were 4 locked internal doors in total:

 

1 on ground floor to access the bottom of the stairwell

2 on middle floor (1 leading down, 1 leading up)

1 at the top of the second set of stairs accessing the top floor

 

I thought we were standing on the ground floor in front of the first door?

 

But the bolded bit makes it sound like we are already in the stairwell, at the top, and about to go through the door that accesses the middle floor?

 

Could you please clarify where we currently are?

 

Edited by Lysimachus

My misunderstanding there, then - I got it into my head from your posts about peaking the door that you were approaching the first landing with Xerxes (whoever) popping the door for your bomb, so was trying to facilitate that. I'll adjust it, no worries.

 

So, then currently, you're on the ground floor, looking at the door to the stairwell. So it'll be Tech Use, open lower door, wander up, then tech use for the second door out into the second level.

 

Any use?

Edited by Mazer Rackham

Ah, ok, fair enough.

 

Well, if you're telling us that there aren't any gribblies hiding in the stairwell, then we might as well progress up the stairs to the middle floor?

 

If you want, I can edit my previous post to put us where you wanted us to start R6?

3 minutes ago, Lysimachus said:

Ah, ok, fair enough.

 

Well, if you're telling us that there aren't any gribblies hiding in the stairwell, then we might as well progress up the stairs to the middle floor?

 

If you want, I can edit my previous post to put us where you wanted us to start R6?

 

Nah man, no sweat. It works fine as it is.

 

*Holds up hand* I swear there are no gribblies on the stairs.*

 

Just pop the door and wander up in whatever fashion you wish.

 

* = It is possible that the stairwell may well have gribbles later.

1 hour ago, Mazer Rackham said:

* = It is possible that the stairwell may well have gribbles later.

 

how-much-later.jpg

 

:laugh:

 

Nah, seriously though, does everyone think we might as well barge on into the middle floor, then? A grenade chucked blind into a tight space like the stairwell might have been worthwhile as it would be hard to avoid, but chucking it blindy into the large middle floor chamber could easily hit nothing at all, which is a total waste.

 

I reckon open the first door, get everyone in position on the stairs, open the second door, and then all pile out onto the middle floor as quickly as we can?

 

 

Edited by Lysimachus

I support this action. Drown them in shrapnel!

 

I'm of half a mind to switch over to using a boltgun and trying to remain in cover a bit more this go around since Ukalegon has been see-sawing back and forth between 5-6 wounds and imminent death.

34 minutes ago, Necronaut said:

I'm of half a mind to switch over to using a boltgun and trying to remain in cover a bit more this go around since Ukalegon has been see-sawing back and forth between 5-6 wounds and imminent death.

 

I think that sounds smart. Maybe as Ukalegon is at the top of the Initiative order, he should do a Run action (for a-20 to hit)? That way, the enemies on this floor will be revealed, Ukalegon can get himself into some cover (wherever the bad guys aren't!), and the rest of us might be able to get some shots off/pull off some Charges?

 

 

51 minutes ago, Necronaut said:

I support this action. Drown them in shrapnel!

 

I'm of half a mind to switch over to using a boltgun and trying to remain in cover a bit more this go around since Ukalegon has been see-sawing back and forth between 5-6 wounds and imminent death.

Kraggan watches on 8

 

 

 

 

Well we need someone to unlock the door in the meantime unless we want to permanently remove it. I'll plan on having Ukalegon run upstairs to find cover at the start of next turn.

Edited by Necronaut

Question regarding Initiative order:

 

I know we've rolled for it, but logically couldn't we shuffle it so that the fighters can go in first ahead of the support characters?

 

If I understand AT's post, Xerxes has gone up first to do the second Tech-use test to open the middle floor door (and then stand to one side so others can rush in). If Ukalegon runs in next, that's fine. But logically it seems that Hagga, Cyrandras and then Kraggan might need to go next, with Tarh last to provide fire support?

 

But the rolled Initiative order doesn't really support that, feels like everyone will be climbing over each other to get up the stairs/through the door?

 

Edit: as an idea, could we maybe keep the rolled Initiatives... but swap which characters are at which Step?

 

 

 

Edited by Lysimachus

 

Having done what little he could for the Smith Devote, who Tarh suspected need a mechanic as much as a medic, perhaps the two of them could repair each other

 

Kraggan consults detailed files and instructs Tar during the medicae:

 

https://www.youtube.com/watch?v=Ho67ZswfZnI

 

 

 

1 hour ago, Lysimachus said:

Question regarding Initiative order:

 

But the rolled Initiative order doesn't really support that, feels like everyone will be climbing over each other to get up the stairs/through the door?

 

Edit: as an idea, could we maybe keep the rolled Initiatives... but swap which characters are at which Step?

 

You've already been playing it a bit like that anyway? I've no objection, since we don't have adversaries yet.

 

1 hour ago, Machine God said:

Having done what little he could for the Smith Devote, who Tarh suspected need a mechanic as much as a medic, perhaps the two of them could repair each other

 

Kraggan consults detailed files and instructs Tar during the medicae:

 

It's a nice idea, but unless Kraggan has Medicae, as the Terminator does (at least in T2, he has detailed medical data), might be onto a sticky wicket, since I don't think Tarh has Tech Use or anything like that.

 

EDIT: I think Cyrandras has Medicae, he could try healing, if that would help.

 

Edited by Mazer Rackham
13 minutes ago, Mazer Rackham said:

 

You've already been playing it a bit like that anyway? I've no objection, since we don't have adversaries yet.

 

 

 

Awesome, so does everyone think it would be a decent idea to swap this:

 

Ukalegon 12
Tarh Teshub 11
Xerxes 11
Cyrandras 11
Hagga 10
Kraggan 7

 

for this:

 

Ukalegon 12
Hagga 11
Cyrandras 11
Kraggan 11
Tarh Teshub 10
Xerxes 7

 

So essentially, once Xerxes does the 2nd Tech-Use test to open the middle floor door (and steps aside), then we are able to act in an order that makes a little more sense when compared to how we might narratively line up on the stairs? Ukalegon can Run in, take cover, and let the rest of us know what we're up against?

 

 

 

 

 

35 minutes ago, Mazer Rackham said:

 

You've already been playing it a bit like that anyway? I've no objection, since we don't have adversaries yet.

 

 

It's a nice idea, but unless Kraggan has Medicae, as the Terminator does (at least in T2, he has detailed medical data), might be onto a sticky wicket, since I don't think Tarh has Tech Use or anything like that.

Indeed. Guess what next XP Expenditure will be for?

 

 

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