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Sorry for the delay everyone. Lost power for a few days because of a storm and the internet has been sketchy ever since.

 

@Mazer Rackham I am going to get a post up tomorrow to try and catch up. I am going to assume the following.

 

* I am headed to the same general location as the others from an alternate path.

 

* That I have noticed the Sigils around the area, though I may not necessarily understand their meaning, but likely grasp they are something to be wary of. So I will roll the same test as the others.

 

* this place is also messing with my mind like the others.

Quick Question Is it just Ukalegon and Grimm at the knitting convention for now or have  Hagga and Rakash also already arrived? 
 

in which case I’d like Yrandras to make a Psyniscience (which I take is a hidden GM roll - otherwise please just make roll since I am at work ) 

  Quote

Is it just Ukalegon and Grimm at the knitting convention for now or have Hagga and Rakash also already arrived?

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Ooh, I read this:

 

   

By the time you all reach him

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as meaning we were all together again? If I've misread, I'll delete my latest post?

 

Edited by Lysimachus
  On 8/24/2024 at 8:53 AM, Lysimachus said:

 

 

 

 

Ooh, I read this:

 

 

as meaning we were all together again? If I've misread, I'll delete my latest post?

 

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Well, I obviously missed this :facepalm:

 

At least that’s a quick answer to my question then:thumbsup:

I've pulled you all together to try and speed things up, but there's obviously the opportunity for interim actions leading up to that point.

 

I rolled Psyniscience for you and got 97. That's 4+ DoF, from your stat sheet. Don't think you can Infamy that at your level...this basically means you know something is wrong here, but whatever the creature is doing, it is tapping into a primordial regret/angst/comfort to throw you off - and worse you're buying it.

Right gentlemen, thank you all for your participation thus far - Mortal Players feel free to add any more you want, Marine Players likewise, but if you haven't posted already, have your narratives finish with you trampling out onto the surface to rendezvous with a Thunderhawk. I will finally tie this all up on Tuesday at some point, close this section off, and dole out rewards.

Pic updated:

 

 

Not 100% happy but it will do. Tried a few new things, snow bases and thinned some blue contrast right down over silver to try and get the Executioners colour!

 

 

Posted (edited)

The Blackest Heart: Prologue

 

Congratulations, you all survived, even it was touch and go for a few heartbeats.

 

XP and Rewards:

 

ALL players receive:

  • 250 XP (be advised this is my judgement, weighted by challenge, RP etc. For the record, I DGAD what the book says - RULE 1).
  • +1 Infamy (so if you were 22, you're now 23)
  • +1 Corruption
  • Forbidden Lore (Red Corsairs), OR +10 if you already have it.

Note that these rewards are on top of any secret deals that I may or may not have made with players.

 

Mortal Players receive:

  • Forbidden Lore: (Carthage XIII)

Marine Players receive:

  • Common Lore: (Badab War), OR +10 if you already have it.

The Crusade receives (from salvage):

  • 20 Components
  • 20 Fuel
  • 20 Medical
  • 20 Supplies (food, cloth, clean underpants, etc)

This salvage is on top of the narrative materiel I mentioned in the IC.

 

Notes on 'Salvage':

 

Upgrading or running vehicles etc takes supplies. This is based on Availability and an example (is provisionally) as follows:

  • Upgrading a Common Weapon's Quality or Repairing it: 10 Components.
  • Upgrading a Good Weapon's Quality or Repairing it: 20 Components.

 

Quality upgrades follow the improvement path as Characteristics do. You have to buy Good -> Best -> Exceptional etc in sequence.

 

You get the idea. Armour is the same. Fuel, Medical and Supplies all run your force or are used in certain applications (i.e. upgrading a Flamer takes 10 Components, 10 Fuel, if you're making up a medkit, it's 10 Components and 10 Medical, and so on). Genrally, what runs your force is abstract and malleable by me to fit the size and scope of your undertaking, but suffice to say, if you get more, you can do more.

 

Note that supplies do not replace Acquisitions. You still test Infamy to get stuff, but then running it will eat into your reserves.

 

EDIT: Perhaps another example:

  Reveal hidden contents

 

Does that all make sense?

 

Edited by Mazer Rackham
Moroc and his motorbike

Crux'as will take an Intelligence (Simple) advancement for 250XP, leaving him 150 left. Not exactly what I want for him, but putting him over 40 INT is needed for some possible future stuff.

Posted (edited)

Whichever you prefer.

 

Improvised target ranges, fighting cages, fighting pits, improvised gymnasia.

 

Any of these can be combined with the unwilling chaff left aboard the Dredge, and wagers are easy to find. Not only that but there is a captive mutant hound  coursing circuit, where unfortunate prisoners and ne'er do'wells are the rabbit.

 

On occasion you can also indulge in chicken with the mag-ram pistons on the plasma drive, where idiots gamble on who can get out of the way fastest - lastest, and the slowest get splattest (and lose the bet).

 

Places also exist far from the madding crowd in the Voids. These are areas of the ship infested by zero-g and half a klick of abject darkness, possibly haunted or home to vile critters like Ghillam and etc.

 

If you manage to secure a consort of negotiable affection, there are such wonderful sights such as the sludge pit, with only an occasional moron falling into the radioactive waste processor, the Naked Arboretum, it's not fancy, just a load of dead and desiccated plants (the hoity-toity call this the hydroponics bay) and the Narrows, which is amidships with grand views of the decks slowly peeling away from each other, whilst you fight off the local colour trying to mug you or worse.

 

Word to the wise - whilst debauchery and maiming are available, I would advise adhering to Mazer's Golden Rule of Thumb: Really naughty stuff is offscreen, and don't make it weird for everyone else.

 

I haven't drifted that much as a Cedo...:wink:

 

Edited by Mazer Rackham
  On 8/30/2024 at 12:33 AM, Mazer Rackham said:

Whichever you prefer.

 

Improvised target ranges, fighting cages, fighting pits, improvised gymnasia.

 

Any of these can be combined with the unwilling chaff left aboard the Dredge, and wagers are easy to find. Not only that but there is a captive mutant hound  coursing circuit, where unfortunate prisoners and ne'er do'wells are the rabbit.

Expand  

https://www.youtube.com/watch?v=1JKnlrDaWeU

 

  On 8/30/2024 at 12:33 AM, Mazer Rackham said:

 

On occasion you can also indulge in chicken with the mag-ram pistons on the plasma drive, where idiots gamble on who can get out of the way fastest - lastest, and the slowest get splattest (and lose the bet).

Expand  

https://www.youtube.com/watch?v=wy8N-LA-9qE

 

 

Edited by Machine God
Clean up and Links

Alright gentlemen, I will roll up our first real Part One Intro some time this coming week, and then hand the adventure over to your decisions on the next move.

Just a FYI @Xin Ceithan, there will be small collections of grimoires and tomes on the Avenger, but fewer still on the Ravager.

 

You may need to try and find these to gain further insight.

 

(Looting of secret repositories in-game is encouraged).

  On 9/2/2024 at 12:34 AM, Mazer Rackham said:

Just a FYI @Xin Ceithan, there will be small collections of grimoires and tomes on the Avenger, but fewer still on the Ravager.

 

You may need to try and find these to gain further insight.

 

(Looting of secret repositories in-game is encouraged).

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…in which case that will be a priority- especially while on the Avenger :thanks:

I guess that’ll require a roll of some kind (e.g. Forbidden Lore) ?

  On 9/2/2024 at 9:06 AM, Xin Ceithan said:

I guess that’ll require a roll of some kind (e.g. Forbidden Lore) ?

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Yes, that would be appropriate. You may use your Forbidden Lore Skills (INT Stat) in lieu of your Infamy for acquiring these books. After all, you have to know what you're looking for. What you see here is what you get. The Acquisition table 'template' below should flavour your narrative for the search etc:

  • Simple knowledge, rudimentary hearsay, 30% accuracy of detail: Average (Lore Tests are Routine +10)
  • Detailed lore, amateur researched knowledge, partial hearsay, 40% accuracy: Scarce (Lore Tests are Challenging +0)
  • Very detailed lore, researched knowledge by someone of letters, little reliance on hearsay, 50% accuracy: Rare (Lore Tests are Difficult -10)
  • Extremely detailed lore, well-researched by someone with knowledge of the field, hearsay is basically footnoted and annotated, 60% accuracy: (Lore Tests are Hard -20, WP Test is REQUIRED)

Anything deeper than this is a valuable grimoire and you will need to seek it out by way of a mission objective/side quest. For example - if you are looking for Delphynia's True Name or Honour Name, you will need a very specific tome indeed...perhaps in the hands of the Inquisition or hidden vault...

 

If you're just after her other names, where she's been sighted etc, these are relatively easy to find. Pick your poison and make your rolls along with narrative in the IC.

 

You may of course attempt any of these tests or all of them, however, you only get one roll/attempt on each. This should be narrated as a cross-referencing of the books in a true research endeavour. Failures obviously mean you get more hearsay and conjecture than accurate detail.

 

Let me know if you need more.

 

Edited by Mazer Rackham

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