Jump to content

New Agents of the Imperium Codex Theories


Recommended Posts

Posted (edited)

So, it's almost guaranteed at this point that any time now we're going to get the official release of Agents of the Imperium as its own codex and that the Deathwatch are almost certainly going to be folded into that. I thought it might be interesting to speculate on what a codex like that might look like. 

Army Rule (Authority of the Inquisition):

I think this is going to be some kind of variation on the current soup rule, but in the opposite direction. What I mean is I think that they will allow you take smaller sections of other Imperial Armies in your list (like Chaos can with Daemons), but still allow them to have their army rules instead of giving a dedicated rule to Agents. I'm guessing it will work in reverse too, like the existing rule currently does. I think that some detachments will also have buffs from supporting factions that you can ally in to encourage some kids of soup lists while still being able to dial in on their overall power levels.

Detachments: (I know they haven't done characters tied to specific detachments yet, but I think they might try something with the Ordos kind of like the Space Marine chapters so that you can't just super-friends all the Inquisitors together.) 


Ordo Malleus: A detachment focused on allied Grey Knights and Terminator Inquisitors, as well as what I'm expecting to be some of the new range in non-space marines servants of the malleus wing which we've seen very little of in tabletop history. I expect Inquisitor Coteaz to be the head of this branch and tied to it. I also expect this to be a very melee focused take on the army. 

Ordo Hereticus: A detachment focused on allied Sororitas as well as bringing to the table Crusaders and other Zealots that have been left by the wayside over the years. The Death Cult Assassins would probably find a home here too since they aren't one of the clade assassin groups, though they could be with the Minoris as well. This would be headed by a new Karamazov model tied to this detachment. If there's a detachment to try and make Battle Shock / Leadership shenanigans work, I expect it to be here. Lots of buffs / debuffs for passing LD on your units while failing enemy ones. 

Ordo Xenos: A detachment focused on the Deathwatch that will now be part of the codex.  I doubt we'll see too much new here since this will essentially be what was once it's own codex. I expect Inquisitor Kyria Draxus to be heading up this detachment. I also expect this to be the most versatile all rounder detachment with a bit of sneaky stuff thrown in. 

 

Order Minoris: This one will be the Assasin focused detachment (which I'm expecting to not be unique units anymore). I think we'll get kits for the last two missing clades in this as well. I think this will be more a meme detachment with each assassin type getting their own unique strat, but I expect it will also be a lot of fun to play. Could be something for allying in Custodes and Sister of Silence here as well? 

Navis Imperialis: The last detachment I think will be focused on the Imperial Navy with buffs to breachers, voidsmen, and Rouge Traders, as well as some for allying in Astra Militarum units. This will be the ranged focused detachment, and I think we'll get some kind of new Rouge Trader character to lead it. 


Adeptus Arbites?: I think this one is the least likely, but they could do an Arbites themed detachment, though I think it might have a lot over overlap with the Navis Imperialis detachment's identity. They could be combine into one, or the Arbites could just be the generic units that fit in everywhere. 

 

What do you all think though, am I close to the mark, or do you have totally different ideas of what we're going to see in the coming weeks? 

 

Edited by Tawnis
Link to comment
Share on other sites

I like a lot of your ideas, but I'd suggest a couple changes:

 

While I'm okay with named Inquisitors still existing, and still being important, I don't want detachments to be dependent upon them because named characters suck in Crusade. An Ordo's strength needs to be its generic Inquisitors and unique hench units.  

 

On that note, the Agents dex more than any other NEEDS bespoke Crusade content to make narratives really come to life.

 

The Navis list, more than anything else needs Aircraft in it's list. This is what differentiates it from the Arbites list, which needs a new plastic Repressor, Arbites Bikes and Judge HQ.

Link to comment
Share on other sites

I don't know about what I think will show up in the codex, but I know what I would like to see. Less interested in detachements than I am with how these units will slot into existing Imperium armies. 

 

Mirroring what @ThePenitentOne said about Crusade, I would love to see some properly bespoke rules for armies that include Imperial Agents, though again, more in how that applies to existing forces. Say, the inclusion of an Imperial Assassin in your Crusade roster opens up additional character-killing agendas, or taking an Inquisitor from one of the major ordos pushes you towards agendas focused on their enemies. 

 

Outside of maybe having Deathwatch as a Kroot-style Detachement-that-largely-a-second-faction option, that's my hope for narrative play. We'll see how it plays out.

Link to comment
Share on other sites

Posted (edited)
13 hours ago, ThePenitentOne said:

I like a lot of your ideas, but I'd suggest a couple changes:

 

While I'm okay with named Inquisitors still existing, and still being important, I don't want detachments to be dependent upon them because named characters suck in Crusade. An Ordo's strength needs to be its generic Inquisitors and unique hench units.  

 

On that note, the Agents dex more than any other NEEDS bespoke Crusade content to make narratives really come to life.

 

The Navis list, more than anything else needs Aircraft in it's list. This is what differentiates it from the Arbites list, which needs a new plastic Repressor, Arbites Bikes and Judge HQ.


Ah, I meant it the other way around. Not you only get Malleus if you take Coteaz, but you can only take Coteaz if you choose Malleus. The other option would be saying something like, you can only take one named Inquisitor or split them up in some other way? Not too sure. GW has been pretty back and forth on allowing Inquisitor Super friends in it's editions. You couldn't do it last edition, but you can now, so maybe we'll get to keep it. 

For sure, they could do some really cool stuff with Crusade rules here. 

Ohh... I like those ideas. :D 

Edited by Tawnis
Link to comment
Share on other sites

Yes, having the henchmen as battleline would be nice. I think Crusaders need to be added to. 

 

Dedicated transports also, even if it just rhinos, taurox prime, and chimeras. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.