sitnam Posted August 17 Share Posted August 17 Co-op/solo mode has me so excited. These new models are awesome. Vespids got quite the glow up tinpact, INKS, MithrilForge and 2 others 2 3 Back to top Link to comment Share on other sites More sharing options...
LightningClawLeonard Posted August 17 Share Posted August 17 There are a lot of cool Kill Teams out there that have caught my eye, but I never felt the urge to actually get any because the idea of buying a bunch of rules and learning them for a game that no one plays locally just seemed pointless. Solo play and freely available online rules makes Kill Team highly enticing. Timberley, INKS and tinpact 3 Back to top Link to comment Share on other sites More sharing options...
Doghouse Posted August 17 Share Posted August 17 I had hoped it'd be a dual kit to allow you to make Scions or Aquilons but they look quite good. Being able to drop the power packs on the rifles and replace them with the cables once on the ground is a very nice lore touch. Solo and co-op play is a very interesting way to learn the rules. INKS, tinpact and Aarik 3 Back to top Link to comment Share on other sites More sharing options...
Doobles57 Posted August 17 Share Posted August 17 So initial thoughts Numbers not shapes is a good qol change Not a full rules reset is good to hear Solo and coop modes very intriguing Grav dudes look ace. Wondering how I'd fit converted versions into my Solar Auxilia Vespid are a great update. Not my thing really but I can see the appeal. That looks like a lot of terrain. Depending on price I may be picking this up on that basis alone. INKS, zarkkarn and tinpact 3 Back to top Link to comment Share on other sites More sharing options...
Marshall Bretton Posted August 17 Share Posted August 17 I had hoped it'd be a dual kit to allow you to make Scions or Aquilons but they look quite good. Being able to drop the power packs on the rifles and replace them with the cables once on the ground is a very nice lore touch. Solo and co-op play is a very interesting way to learn the rules. I agree but looking at the models I think it would be really easy to just use them as standard scions, just have to cut the grav chute parts off. I wonder if there will actually be any difference between the carbines and standard versions of the weapons INKS 1 Back to top Link to comment Share on other sites More sharing options...
Indy Techwisp Posted August 17 Share Posted August 17 Because this here little fella caught my eye immediately. Kinda sorta looks like one of the Fellgors. Stave is right, but the Horns aren't INKS and Dark Shepherd 2 Back to top Link to comment Share on other sites More sharing options...
tinpact Posted August 17 Share Posted August 17 Solo Kill Team sounds interesting... even if it's already how I mostly play anyway :P Maschinenpriester, LameBeard and INKS 1 2 Back to top Link to comment Share on other sites More sharing options...
ZeroWolf Posted August 17 Share Posted August 17 So, who's expecting a £160 price on this? skylerboodie, INKS and Dark Shepherd 2 1 Back to top Link to comment Share on other sites More sharing options...
INKS Posted August 17 Share Posted August 17 So, who's expecting a £160 price on this? 140-160 seems about right. just speculation on my part but I would not be surprised or upset at that price. ZeroWolf 1 Back to top Link to comment Share on other sites More sharing options...
Shovellovin Posted August 17 Share Posted August 17 This edition of Kill Team has me intrigued. I’ve had issues with past editions because the rules for different factions were not available on day one; off-topic - the same issue I have with 40K. Having all factions having free rules available at lunch is a huge improvement that should have a positive impact to the game. I’m not sure I’ll purchase the box set but may purchase the rulebook so that I can play other factions (fingers crossed for a Raptors set of rules on day one). I too am very interested in the co-op and solo rules. I look forward to learning more about them. sitnam, ZeroWolf and INKS 2 1 Back to top Link to comment Share on other sites More sharing options...
DarkMark Posted August 17 Share Posted August 17 140-160 seems about right. just speculation on my part but I would not be surprised or upset at that price. That's the bit that won't make it accessible to all, unfortunately. Solo play does have me interested though. INKS, phandaal and ZeroWolf 3 Back to top Link to comment Share on other sites More sharing options...
INKS Posted August 17 Share Posted August 17 That's the bit that won't make it accessible to all, unfortunately. Solo play does have me interested though. Don't want to get in a price debate. I fully understand and feel the pinch. I was saying in other places that it's likely I will not be able to pre order or buy at launch. It is what it is. I'll save for it. DarkMark, Antarius and MithrilForge 1 2 Back to top Link to comment Share on other sites More sharing options...
Mmmmm Napalm Posted August 17 Share Posted August 17 Really hope that the into the dark space hulk terrain rules come back, and not in a slapdash WD article. INKS and Rusted Boltgun 1 1 Back to top Link to comment Share on other sites More sharing options...
OttoVonAwesome Posted August 17 Share Posted August 17 Sigh... Why do they never show the sprue pics in these reveals. Link to comment Share on other sites More sharing options...
CL_Mission Posted August 17 Share Posted August 17 Sigh... Why do they never show the sprue pics in these reveals. There will probably be a separate article for that sometime before the pre-orders go up ZeroWolf and INKS 2 Back to top Link to comment Share on other sites More sharing options...
Lord Marshal Posted August 17 Author Share Posted August 17 (edited) Really hope that the into the dark space hulk terrain rules come back, and not in a slapdash WD article. Sounds like they may be: These elements are joined by a set of Approved Operations cards, which collect all of the information you need to play fast-paced Matched Play games of Kill Team in one convenient place. This is also where you’ll find all of your Tac Ops, Mission cards, and map keys, along with handy leaflets laying out six different terrain layouts for Kill Zones Volkus, Gallowdark, and Bheta-Decima. Edited August 17 by Lord Marshal Mmmmm Napalm 1 Back to top Link to comment Share on other sites More sharing options...
Tastyfish Posted August 17 Share Posted August 17 I wonder if the terrain will be sized as the Vertigus one or as the Sector Imperialus one... I would say from the pics that the first option is likely... But it is hard to tell. Did they say if terrain / killzone will be released alone? What about seasons? Are they still a thing? It's definitely the same - this particular ruin is even still available for £8.99 from Hatchette's Warhammer Imperium: 31 They didn't say anything about the Killzone being released alone but I'd be very surprised if it wasn't - or if another starter set appeared later. Seasons are still a thing, we will see more soon. INKS, ZeroWolf, Dark Shepherd and 2 others 3 1 1 Back to top Link to comment Share on other sites More sharing options...
Indy Techwisp Posted August 17 Share Posted August 17 I'm just noticing that no-one made a thread for the Helldivers Tempestus Aquillons... Anyway, Loving the look. I know people were getting madge in the Stream Chat that it wasn't Elysian Drop Troops, but hey, now we have new bits for Grav-Chutes and I'm sure there'll be T'au players buying the box just for the Vespid team and selling off the Aquillons. Just take the Grav-Pack bit, slap it on the back of the new Infantry Squad sprue and you've got Elysians (albeit without Deep Strike or anything, but that's what the Valkyrie is for, right?) Bev'an and INKS 1 1 Back to top Link to comment Share on other sites More sharing options...
ThePenitentOne Posted August 17 Share Posted August 17 Here's my fear: Yes, we get free faction rules on day one, and they stay free, but it's going to be pretty basic. You'll get your datacards, and the tactical ploys, and the strategic ploys, the tac-ops. But you AREN'T going to get the Spec-Ops content- the requisitions, the assets, the rare equipment, the bespoke battle honours and possibly not the bespoke tac ops. Remember how flat the launch KT's for everyone except the release factions? That's what the free content will look look- perhaps not quite that anemic, but close to it. You'll be able to play on day one, but you'll need to wait for your book before you can campaign, just like 10th. Obviously it's a better solution than not giving people anything before they get their book, but for people like me, a game that isn't part of a campaign is kind of a waste of limited gaming time. I AM stoked about PVE, solo and co-op, I'm happy it's not a full edition change as much as a 1.5, and I do like numbers better than shapes (though I would have preferred keeping shapes if that meant that everything that already exists continued to be valid). Given all of that, it sounds like this was the best way they could have done a new edition, and I probably should wait to see more before I go getting bent out of shape. But I hate edition churn so much. So much. It's killed most of the games I've played since my first game of D&D 43 years ago. LameBeard, Shovellovin, firestorm40k and 2 others 4 1 Back to top Link to comment Share on other sites More sharing options...
INKS Posted August 17 Share Posted August 17 Here's my fear: Yes, we get free faction rules on day one, and they stay free, but it's going to be pretty basic. You'll get your datacards, and the tactical ploys, and the strategic ploys, the tac-ops. But you AREN'T going to get the Spec-Ops content- the requisitions, the assets, the rare equipment, the bespoke battle honours and possibly not the bespoke tac ops. Remember how flat the launch KT's for everyone except the release factions? That's what the free content will look look- perhaps not quite that anemic, but close to it. You'll be able to play on day one, but you'll need to wait for your book before you can campaign, just like 10th. Obviously it's a better solution than not giving people anything before they get their book, but for people like me, a game that isn't part of a campaign is kind of a waste of limited gaming time. I AM stoked about PVE, solo and co-op, I'm happy it's not a full edition change as much as a 1.5, and I do like numbers better than shapes (though I would have preferred keeping shapes if that meant that everything that already exists continued to be valid). Given all of that, it sounds like this was the best way they could have done a new edition, and I probably should wait to see more before I go getting bent out of shape. But I hate edition churn so much. So much. It's killed most of the games I've played since my first game of D&D 43 years ago. Yes, I sort of assume this is how it will go, over time you'll get rules for more and more factions for free as they are released. the current teams may or may not be fleshed out at launch. guess we'll see. but the core rules will all be there and free. good step. Link to comment Share on other sites More sharing options...
Tastyfish Posted August 17 Share Posted August 17 I'm definitely curious how much Co-op/single player could end up turning into a narrative 40K style thing. Spec ops teams blowing the bridge to separate a convoy of tanks (or destroy them) before then going to pick off a command vehicle etc. Or assassinating a Deamon Prince or Hive Tyrant (or Colonel) and then getting out before the hordes of guards swarm down. Setting booby traps to lure a knight into a kill zone before finishing it off rather than engaging with it on the open battlefield. Link to comment Share on other sites More sharing options...
Wormwoods Posted August 18 Share Posted August 18 The meltagun looks so cool! I do like the stripped down melta carbine with wood stock. Bloody paras. Timberley, MithrilForge and INKS 1 1 1 Back to top Link to comment Share on other sites More sharing options...
TheArtilleryman Posted August 18 Share Posted August 18 Looks like a really good set with all that terrain as well. I wonder how much it will cost… INKS 1 Back to top Link to comment Share on other sites More sharing options...
firestorm40k Posted August 18 Share Posted August 18 So, I've been looking at the pictures of the Universal/Generic Equipment and trying to work out what there's going to be available to everyone in the game: So, there appears to be: - Barricades (same as current edition) - Razorwire (guess it slows movement) - Reinforced walls(?) - Shield of somesort(?) - Smoke grenade (affects line of sight, presumably) - flare/smoke signal (presumably used when deploying specific 'deep striking' operatives) - mines - ammo cache - grenades - scanner - portable ladders The grenades are actually a useful idea for this game - although loads of 40k miniatures are modeled with grenades on them, only certain operatives in Kill Team can take them, and it can be tricky to remember which specific one you've paid to have grenades! Also, there's 4 different types, so be interesting to see what the other two are (besides frag and krak, which are a given ) irlLordy, MithrilForge and ThaneOfTas 3 Back to top Link to comment Share on other sites More sharing options...
MithrilForge Posted August 18 Share Posted August 18 Looks like a really good set with all that terrain as well. I wonder how much it will cost… Not what you want to pay,but more than you have … ZeroWolf, INKS, TheArtilleryman and 1 other 2 2 Back to top Link to comment Share on other sites More sharing options...
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