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  1. Hello Fraters! Having lurked and occasionally posted over the last few months I have decided to create a WIP log to document my re-entry to the hobby. This was going to be a Raven Guard-based log as I have a Strikeforce to build but I have already paused that plan, bought Kill Team Octarius and started some terrain painting. This is very much WIP as I test out washes and contrast paints and basically learn to paint. I only painted a few minis when I was at school, I think it must have been around 1989/1990.
  2. Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. http://bolterandchainsword.com/uploads/gallery/album_9016/gallery_29004_9016_192559.jpg Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
  3. Well, it has been a long time since I've been here. I can't remember exactly the last time when I was regularly participating here - probably not since at least 2017 at the height of all the Heresy stuff. I've remained fairly active in wargaming over the last couple years although entirely outside of the Games Workshop stable. I created a grimdark, low-fantasy medieval warband for use in other wargames and have had a great amount of fun filling out their own lore and theme, and ever since doing that I found creating my own universe so much fun I stayed there for a while. I've been tempted back into sci-fi by various things - Dune 2021 was a big encouragement, as was rediscovering old favourites like the S.T.A.L.K.E.R. games, the Culture series by Iain M. Banks, the Altered Carbon series by Richard Morgan, and last but not least, the art drawn by Craig Mullins (shown below) whose concept art and sketches have been an influence since I was a kid. A few days ago I had the idea to pull some of the sci-fi themes floating around in my head into a cohesive project which could fit into a multitude of universes - intentionally light on the fluff side of things, but unique enough that it's still fun to make. So, last night, after discussing Necromunda with some friends, inspiration struck and I made a mercenary/outlaw type who looks like he's been spending too much time in the Ash Wastes of some far distant backwater planet. Perfectly suitable for Necromunda, Kill Team, or even 40k (if I ever pick it up again - 9th edition seems a bit of a shopping trolley ruleswise). And from what I hear, the Ash Waste Nomads are hotly rumoured to be the next release for Necromunda, so it seems the perfect time to go and visit the hive world to end all hive worlds! Here are some examples of Craig's artwork, which specifically motivated me to get kitbashing for this project. http://i.imgur.com/z32jlG6.jpg http://i.imgur.com/tZCULNk.jpg And here's the man himself - the first of many rangers of the Ash Wastes: http://i.imgur.com/fliqETZ.jpg http://i.imgur.com/DZ7qq4I.jpg http://i.imgur.com/0PQ71qJ.jpg That rifle took about an hour to assemble - here's a pic taken before I straightened out some of the parts: http://i.imgur.com/UgShBy6.jpg Thanks for reading! Nice to be active on the B&C again and hopefully I'll remain keen enough on this project to see it through to something approaching completion.
  4. I am a terrible hobby butterfly - I find I get these great ideas but rarely follow them through. I also get bored pretty easily and tire halfway through projects as many half done Emperor's Children marines can testify to..... I also think it is good and healthy to paint something different, I found doing some Death Guard really made me want to do a few more Emperor's Children and now vice versa! So the purpose of this thread is to help keep me motivated with these next few ideas that won't really fit into my existing threads or warrant individual ones. My initial projects will be Iron Warriors Veterans and Rhino -- I shall eventually attempt a squad of every Heresy legion and Rhino, just for fun. A sort of March of the Legions on speed! The key here is to try to make the squad really fit the aesthetic of legion. Chaos Kill team - most likely Night Lords Praetorian Imperial Guard - got a few old skool minis and have converted up a few Cadians with third party heads. Thousand Sons - using 40k models for Heresy era legion, akin to what I did with my Death Guard. I'm considering building this as a small army to take part in Trokair's building a new army challenge! Anyways, here is what I've got so far with the Iron Warriors. I've long held a fondness for the IVth legion, starting off with Storm of Iron and always wanted to try them out. They have quite strong colour scheme, but it is very easy to do Iron Warriors badly - thankfully attending an MKA course and discovering burnt umber oil washes make it easy to make them look good! I've been keen to try out the scheme since I attended the course! I picked up a set of the classic 40k IW upgrade kit on a trip to Warhammer World on my last trip home to the UK and really wanted do something with them, particularly given I wasn't overly impressed with the FW torsos and heads. I managed to acquire some MK2 legs off a friend that weren't terribly good casts, but with patience and a dremel I've managed to remove mould lines and slippage. I've mixed and matched bits with the classic CSM range, a few random chaos bits and other stuff i've laying around in my bits box! Here's is my initial assembly - i've left the pads off so I can just spray them black..... This is a airbrushing with a black silver, a dark silver and light silver -- I used Alclad black chrome,burnt iron and dull aluminium - with a very fine highlight from top down of silver. [http://bolterandchainsword.com/uploads/gallery/album_17168/gallery_162_17168_955795.jpeg Here it is with a black/brown oil pin wash [url=http://www.bolterandchainsword.com/gallery/image/305754-f2e88068-11ba-4754-a203-25b6f2e25d09/]http://bolterandchainsword.com/uploads/gallery/album_17168/gallery_162_17168_588646.jpeg Here it is after a blocking in the bronze and another slightly thicker wash in the recesses http://bolterandchainsword.com/uploads/gallery/album_17168/gallery_162_17168_906530.jpeg Here is the results of a thicker oil wash to effectively stain -- i then steak and tidy it up with white spirit. They will still look a little glossy on account of the gloss coat to help the oils flow into the recesses and protect the lacquer paint from the white spirit. This eventually be removed with a final matt coat at the end of the process. As for load out these will be 30k Vets, so I'm planning on a plasma gunner and heavy bolter dude with a plasma pistol Sgt. I'll then dig out my half finished Rhino and see about tying it all in together. Maybe this will be small army one day, or allied contingent for my EC, who knows..... Hope you guys like....
  5. I noticed a couple of days ago that the FAQs section on WarCom had a killteam section: https://www.warhammer-community.com/faqs/#kill-team I didn't remember seeing a topic about it on here, or a dedicated article on WarCom, so I feel like it may have slipped under the radar, hence creating this topic. Mods, feel free to move this if it's better suited to the announcements subforum. A couple of things that I noticed were missing have been fixed or clarified, any thoughts?
  6. I'm just wondering... why aren't there any flying infantry in Kill Team? It'd make so much sense if they were, Scourges, Warp Talons, Assault Marines, Seraphim, Swooping Hawks... they'd all be great, but not overpowered, I think, if they had the right cost. Thoughts?
  7. So, Kill Team is out, the game is great, and all is right with the world. Of course, I jumped into it with my usual marines, as I AM a Dark Angels player, but I do look forward to assembling the teams that came with the Start Set. Specially the Skitarii. Since I am not and have never been even close to an Ad Mech player, I would love to hear your considerations on my planned list. Here goes: Hidden Content Kill Team - Skitarii - 100pts Leader Vanguard Alpha (Leader), with Phosphor Blast Pistol and Power Sword Specialists Ranger Alpha (Zealot), with Phosphor Blast Pistol and Power Sword Ranger Gunner (Sniper), with a Transuranic Arquebus Vanguard Gunner (Scout), with a Plastma Caliver First Fire Team Ranger with Omnispex and Galvanic Rifle Ranger with Galvanic Rifle Ranger Gunner with Arc Rifle Second Fire Team Vanguard with Radium Carbine and Enhanced Data-Tether Vanguard with Radium Carbine The idea behind the team as listed is as follows: Hidden Content First, the Sniper Ranger with the Transuranic Arquebus is joined by the Omnispex Ranger from the First Fire Team, who acts as a spotter. This gives him a 4+ (3+ with Tactics) weapon, rerolling 1s, and ignoring obscured. They hang back and pick shots at prime targets. Second, you place the Vanguard Alpha with a Ranger and a Vanguard, and the Ranger Alpha with another Ranger and another Vanguard. This gives you 2 teams of 3 that have one melee focused warrior, one mid-range focused warrior, and one long range support warrior. The even split of teams (one taking the Enhanced Data-Tether, the other taking the Arc Rifle) means that they present equivalent threat to the enemy, dividing his focus. And, should a team get focus-fired upon, and taken out, the whole teams effectiveness is less dramatic than if I lost all my rangers or all my vanguards at once. Each team can push the mid field, press the offensive, and engage in some melee once things get tough, and hopefully handle themselves. Thirdly, you have the final Specialist. The Scout. I see this guy as a lone operative type of warrior, darting out of LOS across the field with its advance rerolls, to go and breach the enemy lines to take out heavies and snipers with his Caliver, or even hunt down more elite units and lone heroes. Although he is on his own, the Ehanced Data-Tether should give him a hand in resisting the nerve checks, for when he gets hurt along the way. I would welcome any criticism and suggestions on how to improve the list. Thank you!
  8. I just started playing KT with my local group this weekend. The wording of Reanimation Protocols came up multiple times. It says: When an Injury roll is made for this model, on an unmodified roll of 6 the model is not taken out of action and does not suffer a flesh wound. Instead it is restored to 1 wound with no flesh wounds. I read that as saying if, for example, my Necron Immortal is shot and wounded by your model, when you roll to injure it and you roll a 6 that this injury does nothing and I would then remove any Flesh Wounds I already have. One of my opponents felt that I was supposed to be rolling a separate die and trying to get a 6, not going off of his Injury roll against me. Another opponent felt that this simply means I don't get any additional Flesh Wounds, but not that any I already had would go away. How do others read this?
  9. I would like to build a Kill Team themed around Fallen, which can be used as a legal unit in 40K as well. This means: up to ten models of CSM any model is per default armed with boltgun, bolt pistol, frag and krak grenades any boltgun can be replaced by a chainsword one model (i.e. the champion) can replace boltgun and/or bolt pistol with any two choices from: bolt pistol, chainaxe, chainsword, lightning claw, plasma pistol, power axe/fist/maul/sword, boltgun, combi-bolter/flamer/melta/plasma up to four models can choose any one choice of the following: replace bolt pistol with plasma pistol OR replace boltgun with combi-bolter/flamer/melta/plasma or flamer/meltagun/plasmagun OR replace boltgun and bolt pistol with two lightning claws OR take one of either chainaxe, chainsword, lightning claw, power axe/fist/maul/sword, thunder hammer one additional model can replace its boltgun with any one choice from: flamer, meltagun, plasmagun, autocannon, heavy bolter, lascannon, missile launcher no cultists The KT should be reasonably effective, but not "hardcore competetive". The effectiveness of the unit in 40K terms is of no concern to me, it just needs to be legal. I have no experience with plaing Kill Team so far, and I have borrowed my rulebook to my brother for the time being - so please help me out with a list. Thanks in advance.
  10. I've pitched an idea to get a return to some evening gaming - Kill Team being perfect for this with fewer models required, and quicker games. With a total of four players (only half with experience of KT) I'm aiming for something smaller scale to get a taster of the game, and the continuous element compared to pick up games. As such I'll probably ditch a few things to get us started like the pre-battle scouting stuff, and I'm not planning on having too many games. The idea is to get a taste and some experience of roster play after all, and we can assess and make plans once we're done with this It'd be nice to have everyone play each other (6 games total), I'd also like to have escalation in points as people get more experienced teams and learn the game but I don't think these will go together without making the campaign longer than I want. So I've come up with the following ideas: Round Robin Everyone plays each other once at 100pts. A final fourth four way game at increased points once everyone has learnt the game? This last game would allow for some more toys, as well as playing with levelling up models. Random Robin Three games, against randomised opponent each time with increasing point values (e.g. 100, 125, 150) before throwing all final lists in to a four player battle. This way lists can expand and experiment with Elite options as a more interconnected set of games. For winning that might be a bit more complicated. Seems simple enough to grant a Victory Point for every win. I like the idea of final game which is a four player grand battle, end on a spectacle as well as get a multiplayer game in. Perhaps this could be worth 2 VPs? That way it gives an option for the top spot to be unseated, but without rendering previous results moot. How do they sound? Are there any ideas from others who have done something similar or ran small KT events? What about tips for managing rosters for these game approaches (I've only played one off KT games so far)? I think I'm leaning towards the round robin for the first stint, keep things a bit simpler to get the ball rolling. Any suggestions and tips very welcome In case anyone is interested, lists will involve some Grey Knights, Tyranids and Blood Angels I imagine. There's possibility for others though, not least in that I've not decided what I might take yet I really enjoyed my TSons team, but I'm finishing up some more Stormies now and have those Skitarii sitting around...
  11. Your Kill Team has been dispatched to a remote planet investigating an unknown distress beacon. Upon arrival your Kill Team has bit off more than they have bargained for and must eliminate all threats on an extremely hazardous environment. The Kill Teams – This is a mission for two to four players. Each player choses a faction keyword, and the players reveal their choices at the same time. The Genestealer and Tyranid players must choose the Tyranid Faction. Then each player choses a Battle-forged kill team (see the Core Manual) that only includes models with the faction keyword. The Battlefield- Create the battlefield and set up terrain. There are minimum of 6 objective markers on the battlefield. Add one more objective marker for extra 3+ players. Each Objective marker must be at least 4” away from each other objective marker and 6” from the edge of the table. Scouting Phase- Resolve the Scouting Phase as described in the core manual. Deployment- The players each roll a 2d6. The highest scorer has the greatest strategic advantage in this mission, the next highest gets the second greatest advantage and so on. Any players who roll the same result roll their dice again. The players then take turns in order from highest to lowest. By advantage order, each player chooses a corner. Then each player must deploy in a 8” x 8” square from their chosen corner. Each player deploys one model within their deployment zone by order of advantage till each player runs out of models to set up. If a player has run out of models to set up, skip them. Once the players have set up all their models, deployment ends. Xenomorph Eggs At the beginning of each battle round randomly determine an objective marker. All models within 3” of that objective marker suffer a mortal wound. On a roll of 6+ during an injury roll, remove that model and replace it with a Genestealer that will make an immediate charge at a nearest player model and resolve the fight if the charge was successful. If no player models are within the randomly determined objective marker roll a D6. On a roll of 6+, replace the objective marker with a Chest Ripper and charge at the nearest player model. Once the Xenomorph Egg has hatched, remove the objective marker from play. Mission Tactics- Erratic Synapse: 0 CP A Tyranid player may use this Tactic to control a Xenomorph. Choose a Xenomorph model within 12” of a Synapse creature and roll a nerve test. Add the Xenomorph’s leadership value to the roll. On a successful roll, you now control the Xenomorph for the rest of the game. You can only use this once per battle round. Bug Hunt: 1 CP Use this Tactic to destroy a Xenomorph Egg within 3” of a friendly model. You earn 2 victory points with each objective marker destroyed this way. Battle Length- The battle ends at the end of the 4th battle round if all the Xenomorph eggs have hatched. Otherwise, at the end of battle round 4, the player with the least advantage player rolls a D6. On a roll of 3+ the game continues. If the battle doesn’t end as described above, at the end of battle round 5, the least advantage player rolls a D6. On a 4+ the game continues. The battle automatically ends at the end of round 6. Victory Conditions – If at the end of the battle, All objective markers are destroyed, the Tyranid player loses the mission. Otherwise each player scores 2 victory points for each enemy specialist taken out of action by another specialist. 1 point for each other enemy model taken out of action. The player with the most victory points wins. If players are tied for the most victory points, those players draw. If any of the Xenomorph faction models and or objective markers still present, then the Tyranid player wins. Resources- In a campaign, the players that lose the mission each lose 1 Morale, 1 Munitions, and 1 Territory. The player that wins earns 1 Morale, 1 Territory, and 1 Intel. If players draw, then those players lose 1 Munitions and 1 Intel.
  12. A recent discussion in the Other Games forum about the systems used for Inquisimunda/Inq28 (link) got me thinking. I was part of a group that developed some homegrown rules for using both inquisitors and rogue traders in Kill Team. We had a lot of fun and I think there was considerable enthusiasm among the members because a lot of us recalled the Inquisitor game and the freedom it gave in terms of warbands and game play (despite some of the balance problems - it was a "narrative" game that had much less emphasis on balance). With Inquisimunda/Inq28 I think that a lot of the attraction, other than Blanchitsu, is the freedom to delve into darker parts of the setting that don't see as much representation in the war-focused WH40K game. Players are free to express their creativity. For many, I think, gaming mostly comes down to whatever rules the main group is comfortable with. Those that enjoyed the Inquisitor game might simply scale it down for 28mm miniatures. Those that are familiar with Necromunda might instead choose that game. Still other players like to use any number of third party options. Osprey recently published the Stargrave game, which is Frostgrave in space. I was exposed to it after watching Ash from Guerilla Miniature Games use it to play his old Rogue Trader era minis (using tables from that edition of WH40K to define the story). So I recently bought the game and found it to be enjoyable. However, I really like what we did with the unchained versions of the Kill Team faction rules that we came up with for inquisitors and rogue traders. I think we can build on that to create a variant of Kill Team for players wanting to scratch that Inquisimunda/Inq28 itch. I've seen some similar rules sets adapting Necromunda to this purpose, and I think those are great for players that enjoy that game. This effort is intended to provide a similar solution for players that like Kill Team. At this point I'm just brainstorming and looking for feedback. Most of the standard Kill Team rules would remain unchanged, hopefully reducing the learning curve. The Combat Roster would be replaced with a similar concept, but hopefully improved and tailored to the Inquisimunda/Inq28 concepts. My working title is "Warband" for obvious reasons. Brother Tyler brought up his concerns about the Command Roster rules in this discussion. I'm thinking about taking that concept and adapting it to the Warbands (instead of being based on a Space Marine Tactical squad, it would be based on something else appropriate to Inquisimunda). The concepts of commanders would change, too, though I'm not quite certain of specific changes. The net result would be that we would be much more likely to see the commander characters in games since they're the leaders of the warbands. I liked the mechanisms that we built into our unchained rules for promoting models to replace commanders that were killed (and for creating custom versions of the commanders); and I think that we can incorporate these concepts into a dedicated Inquisimunda/Inq28 variant. Aside from that, the bulk of the work would be in taking the model choices that we developed for the unchained versions of inquisitors and rogue traders, expanding on them to cover a broader range of choices such as the Adeptus Mechanicus, Ecclesiarchy, Chaos cultists, and maybe Genestealer cults (and others?) to give players freedom. I think that heavy use of keywords would be necessary so that it's not a total free-for-all, but I would want players to have considerable freedom to represent the possibilities of the lore. Instead of multiple faction books/sections, there would be a single section with all model choices (minus the warband leaders). With regard to the factions, I basically see the commander as the essential step that imposes certain restrictions and allows certain options. Many model options would be available to every faction. These might be added to, restricted, or adjusted based on the commander choice. For example, a basic fighter type (Armsman in the linked rogue trader and inquisitor files) would be available to everyone. If you take an Adeptus Mechanicus Adept as your commander, the Armsman might be replaced by a Skitarii (which isn't available to other commanders). Another example is the daemonhost who would only be available to radical Ordo Malleus inquisitors and the Lost and the Damned. I foresee the outcome being two files. The first would be a smaller file identifying the basic rules changes (as changed from Kill Team). The second would be a larger file that includes basic lore on the factions as well as the model choices. What I'm looking for now is feedback on the concept, as well as ideas for factions and model choices. The current faction choices in my mind are: Inquisition Rogue Traders Adeptus Mechanicus Ecclesiarchy Lost and the Damned Genestealer Cults These choices elevate the struggle beyond combat between gangs and the law as represented in Necromunda, depicting the shadow warfare that takes place between the different factions of the Imperium. The Genestealer Cults and Lost and the Damned are in there as foils to the Imperium. I definitely want to avoid the war-based factions and most other xenos, confining the conflict to what we might encounter within the shadows of the Imperium. I'm moving forward on this, though my current efforts are exploratory. As I saw in the inquisitor/rogue trader projects, though, other players have lots of interesting ideas so I'd like to incorporate what I can into this. I'm trying to come up with a sexy name for this, too. "Shadow War" would be great, but it's too close to Shadow War: Armageddon and will probably create confusion. Another name that occurred to me was In the Shadow of the Throne. I'm certain someone has a better idea.
  13. Greetings all. I thought I would share my progress on my Necromunda box set - so far I've only done anything with House Goliath, I'll be working on the Escher when they're finished, and then try my hand at sorting some terrain out. The gang so far. I'd say these guys are about 90% done at the moment, I keep finding new details to pick out. Some close ups; I'll be building the last set of Goliath's soon, hopefully today but we will see how things go. C&C welcome
  14. You might have seen some of my other threads on B&C, but to create some lore and backstory to draw them all together, here's the details of my Inquisitorial warband that I've started putting together. Right now, everything's been converted and mostly basecoated, and I'll expect to start painting them later this month. --- Inquisitor Lady Helena Darrock is an Amalathian in the service of the Ordo Hereticus. Whilst much of her investigative work is conducted under all manner of assumed identities (and wearing garb befitting them), she goes to battle in a suit of artificer power armour. A keen huntress, the right shoulder pad of Darrock's armour bears a trophy from one such expedition between investigations. The suit also incorporates a power fist and a sanctified brazier to ward away the darkness, both spiritual and literal. Darrock is accompanied by owl and wolf familiars, both psybernetically enhanced, amplifying her already potent psychic abilities. Darrock was dispatched to the Idris system to investigate rumours of an iconoclast cult. Initial contact with forces of the Archenemy were intermittent and minor, belying the vast conspiracy present in the subsector. In actuality, a number of planetary governors, PDF commanders, senior magi and the like had become tainted, consorting with the Ruinous Powers and working to achieve massive daemonic manifestations across the subsector - arguably a case better suited to colleagues in the Ordo Malleus. Realising the risk posed, and that her warband would only be able to delay but not prevent the incursions, Darrock summoned nearby Imperial forces. Her request for aid was first answered by the nearby Cantabrigian Preceptory of the Order of the Iron Veil, a mere week's warp jump away. Whilst fanatical in their devotion to Him On Terra, the Adepta Sororitas forces were overwhelmed by the sheer number of chaos cultists and (as the initial phases of the campaign wore on) minor daemons of Khorne. Pleas for assistance were sent out again and again, many astropaths burning themselves out in the desperate effort to penetrate the roiling currents of the warp, they having been swept into a great tumult by cultist activity. The full might of the Imperium arrived in the form of the Black Templars, and the awesome God-Machines of the Legio Defensor. INQUISITOR Lady Helena Darrock "Ignis Judicum" Power fist Psyber owl Psyber wolf ACOLYTES Explicator Nathaniel Horne Flamer Chainsword Explicator Silas Deacon Flamer Chainsword Explicator Giles Dalton-Platt Heavy flamer Heirophant Barzano Brazier of holy flame Auto pistol Interrogator Anna Ignatius Condemnor crossbow Power sword Auto pistol High Interrogator Godrik van Denst Brazier of holy flame Power sword Auto pistol CRUSADER Ser Hektur von Glisson Power sword Storm shield SQUAT ENGINEERS Petr Thengisson Mining laser Auto pistol Todd Holdenstock Harpoon gun Auto pistol
  15. I'm presently constructing a few Inq28/stylized kill-teams for some Horus Heresy narrative wargaming, and one of the ideas which started percolating around in my head was for a warband of Knight Household men-at-arms, huscarla, and other assorted infantry-sized fixers. Not every mechanism for advancing a Knight Household's interests will be solvable via the immediate application of fifty-food tall stompy mini-titans after all, and there's evidently a lot of space for political maneuvering in how the Knight Households interrelate with the rest of the Imperium (particularly during the Crusade & Heresy era). But I need two things: inspiration, and information as to what's previously been depicted in fluff before I can proceed. Awhile back I got part-way through Vengeful Spirit, and I seem to remember that the Knights themselves had groups of retainers who played a role during the Hunts - chaps flying around in grav-vehicles acting in a role commensurate with that of 'beaters' during real-world medieval hunts, flushing out game for their lords. I've also found a number of citations in this forum for House troops [Atia finding mention in both Conquest and HH fiction]; and a cursory google additionally suggests the existence of "Men-at-arms" acting in a supplementary military capacity to our friends the Knights. So there's evidently some precedence; and with Rule of Cool firmly in mind, I'm sure it's possible to extrapolate real-world Medieval baronial court personnel into far-future equivalents. What sort of equipment do we think these sorts of figures would have? For the men-at-arms, standard Imperial (or possibly even Ad-Mech) weaponry seems sensible - but potentially with a more close-in focus (since anything requiring serious heavy firepower or anti-tank capacity is probably better handled by the Knights anyway). Huscarla might have more unique, ornate, or heavy-duty gear - perhaps even primitive forms of powered armour or other exotic goodies. 'Beaters' (or whatever their fancy name presumably is), may have equipment which is designed to facilitate their lords' hunting exploits - grenade-launchers and other big, loud blasty things for the purposes of flushing large fauna out of subterranean locations where they might be hiding, or flamers and the like for defoliating an area of underbrush wherein the prey may be lurking. On top of this, we might also have genetically enhanced super-sized and cybernetically augmented hunting-dogs, and other such gothitek monstrosities. And then we have the Sacristans... (perhaps even the banished son of a Knight-Baron who attempts to mimick a Knight's fighting-style while on foot) Thoughts, suggestions and input welcome.
  16. The Journey So Far. So, following a six year hiatus from the hobby I've finally been drawn back in. After convincing my girlfriend to read the Gaunt's Ghosts and Horus Heresy series, she eventually convinced me, to show her the physical side of the 41st Millennium, which is to say, collecting, painting and gaming. We decided, first, to tackle Shadow War:Armageddon, its simple rules, small units, and relative cheap nature (only needing one box of miniatures) being the perfect introduction for her, and refresher for myself. After some back and forth she decided on a Dark Eldar Wych cult, where as I went for the indefatigable Skitarii Rangers. In this thread, I'd like to show, discuss, and get C&C on our miniatures. Any advice on Shadow War, or indeed collecting Skitarii and Dark Eldar armies (our next goal), would be very much appreciated. Thanks in advance all, I hope you enjoy. The Theta-23 Ranger-Expatriarii. Skitarii Alpha: Primus Expatriarii Calix-Δ-88 Skitarii Specialist: Expatriarii Vasily-N-43 Skitarii Specialist: Expatriarii Remus-Ω-50 Skitarii Ranger: Expatriarii Chobham-Γ-03 Skitarii Ranger: Expatriarii Crarrv-Σ-45 Skitarii Fresh-forged: Expatriarii Bordon-Γ-67 Skitarii Fresh-forged: Expatriarii Tomaz-Φ-94 Skitarii Alpha. http://i.imgur.com/CE3nWnD.jpg http://i.imgur.com/sixAT5e.jpg Skitarii Fresh-forged. http://i.imgur.com/3dgEBvy.jpg http://i.imgur.com/ONTdT7e.jpg Skitarii Rangers. http://i.imgur.com/j1tHKqR.jpg http://i.imgur.com/Ym7QNQt.jpg
  17. Hi. As my hobby endeavours get progressively more random, and my available hobby time is on a compounding downhill trajectory, I've decided to consolidate everything into a single thread. Not that I've posted much the last couple month, or anything. I don't think I've even been to the B&C much. Just quietly chipping away at . With perhaps some new energy to share, everything shall go here. Unsorted and raw. I've managed to complete a fair share of my Oldhammer rescue backlog. Most importantly, I finished the Rhino. Couple pictures follow, most of completed models, but I intend to log further raw progress here. http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_372535.jpg http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_430418.jpg http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_1342068.jpg http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_254273.jpg http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_952538.jpg Also struggled through seven identical plastic plague marines from back then. Fantastically boring: http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_777179.jpg http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_506687.jpg http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_488373.jpg Project Space Crusade was a real challenge. http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_689431.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_90823.jpg I made a couple bases for them. Basically plasticard and a couple old aquilas. Getting the dreadnought on an actual 40k base was significantly difficult. That thing's feet are one with its original square base. Lots of cutting, gluing, and swearing involved. http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_298491.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_201634.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_549595.jpg In the meantime I've got the loyalist boarding party stripped, cleaned, magnetised, and have a first couple coarse base coats from my very cheap airbrush down. My wife thought they look like 'Space Police', which is an idea that I approve of heaps, hence the blue colour. Not sure if I want them to be Ultramarines or something else. Any feedback or -forward is appreciated. http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_570143.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_1163028.jpg While the loyalists haven't been touched in a long time, team Chaos has seen completion. http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_616401.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_680245.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_1308008.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_820218.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_282526.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_1297052.jpg http://bolterandchainsword.com/uploads/gallery/album_10843/gallery_80057_10843_1410904.jpg I honestly struggled through these. There's something about painting the exact same model a couple times, to some standard, that makes it hard. These weren't just as bad as the seven exactly identical plague marines above, but nevertheless numbing to paint. Didn't really enjoy. I'm taking a break from Oldhammering for a while. These are up next in the pipeline: stripped, cleaned, and awaiting basing, with the exception of the random trash I picked up the other month. Couple more plague bearers aren't shown, as is my Rogue Trader-era Chaos dreadnought. http://bolterandchainsword.com/uploads/gallery/album_14767/gallery_80057_14767_1210757.jpg
  18. Kill Team is love, Kill Team is life. I am currently building & painting up a small Death Guard kill team for, well, for Kill Team! The idea behind these guys is that they are a small splinter group of The Tainted Sons, that have fallen victim to a Warp malady (think hyper dementia with a hefty dose of confusion on top) - who has left them behind on a planet (the one from our current Kill Team Campaign). These damned souls still believe that they fight for the Imperium of Man. Unable to tell friend from foe as their senses have been distorted by said disease, they see themselves as stranded with enemies on all sides; and with no help coming , still - they are determined to fight on against all odds ... in the name of The Emperor! (:p). Rules-wise, they're Death Guard. Watch this space. Next update is planned for tonight.
  19. Hey everybody, just finished 100 points of my small kill team that I've used at my GW shop and against friends. I've wanted to share some more pictures of my stuff here on the site since I usually just lurk around here. Let me know what you think! They're led by Ilitoias Atonian, forced to field test his various serums and projects on the planet surface by his yet to be named Warlord. He's brought a handfull of warriors either addicted to his tonics or otherwise forced to protect him. I'll follow with a bunch of pictures, been playing around with my phone camera, but I think I'll go back to my dedicated camera. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_236940.jpg The full team as they are assembled right now. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_177642.jpg Ilitoias himself, being his own test subject before he had the power to subject other members of his warband, he now carries around a dialysis apparatus on his back to constantly cleanse his blood of impurities. Luckily, the waste from this machine is a good tool for building up a resistance to his other toxins and is frequently supplied to his subjects. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_103426.jpg Three natives addicted to Ilitoias' drugs. Since a space marine (and especially a loud and boisterous Slaanesh worshipping astartes) isn't your typical covert operative, the warband needed locals to help them operate on the alien planet. These three carry nooses around their necks as a reminder of the inevitable death their addiction will cause should they not return to their new master. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_3307.jpg The close combat specialist of my Kill Team, Antonius Thest, the Oatbreaker. Without a constant supply of drugs to keep it entertained, the daemon possessing him will completely devour his soul. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_181777.jpg Abdelis Xandassus, a brutish legionnaire of the 3rd, he is unusually unambitious and enjoys nothing more than the destructive power of his sonic blaster and a steady stream of chemicals to alter his mind and body. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_100603.jpg http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_299188.jpg Bethor Kaelon, a primaris marine hailing from 1st Legion's geneseed, he is the warbands newest member. How his fate brought him here, or if he ever even made contact with his siring legion after the Indomitus Crusade I am unaware. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_172349.jpg http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_5855.jpg http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_489402.jpg http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_259835.jpg http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_586217.jpg Teloss Bericosian, also know as the Bull. The model that started the warband, he's almost as old as the wrathmonger kit getting released at the End Times event for WHFB. He has been sitting unpainted until the release of Kill Team this summer. I ended up snapping a bunch of extra pictures of him since I'm quite happy with both the paintjob and the conversion. Let me know if you want more pictures of the other members, although I might snap some next time I'm playing with the camera anyways. Last up is a WIP picture of Lycon Thricecursed, the last planned member of the kill team. I'm really looking forward to finishing this guy. http://bolterandchainsword.com/uploads/gallery/album_15085/gallery_81490_15085_84272.jpg
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