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  1. After I have been lurking on this forum for too long and admiring everybody's projects, I decided it was about time I did something about all these unpainted/ half-painted figures sitting on my shelves collecting dust. So I joined up and start this thread to hopefully encourage me to get going and keep going. I have been in the hobby for more than 20 years now and collected, painted and played on and off quite a few times. Hoping to get back into it. Here I want to collect all my painting projects concerning loyal Imperial servants. I got the Burning of Prospero box when it first came out and started working on it, and over the years I have also added some other miniatures to it so I could use the growing Thousand Sons army also in modern games of 40k. For use as generic red painted Space Marines. I also have some forces of the Inquisition still waiting in the wings, half assembled, or half-painted. It is about time some of it actually gets done! So here we go. This is how far I got: Some Tactical Squads Terminators: Contemptor: A Librarian from Scibor Miniatures: These guys because I really adore the miniatures:
  2. Again I've done a video dedicated to this but also wanted to make a post, apparently the next boxset will be out in October and will feature Guard vs Necron. New Kasrkin for the Guard Necrons are apparently Immortals/Deathmark and have a Technomancher. These are rumours from sources who I trust, take it however you want :) Included my video for anyone who wants a watch.
  3. Hello Fraters! Having lurked and occasionally posted over the last few months I have decided to create a WIP log to document my re-entry to the hobby. This was going to be a Raven Guard-based log as I have a Strikeforce to build but I have already paused that plan, bought Kill Team Octarius and started some terrain painting. This is very much WIP as I test out washes and contrast paints and basically learn to paint. I only painted a few minis when I was at school, I think it must have been around 1989/1990. Edit: title updated to reflect that I have now bought two KT boxes and have been painting Genestealers to refresh my v.1 Space Hulk game.
  4. The Kill Team Balance Dataslate has just released on WarCom - there's a nice little look at the faction win percentages, admittedly the Compendium factions have been combined rather than being split up. In general, it's looking like some mild nerfs to Novitiates, a new gimmick for the Phobos team and some buffs to the Rubrics in the Warpcoven.
  5. So, with the new KT that a lot of people might be using to get into the game, I thought it would be good to discuss the options and loadouts available? Starting with the option of Leaders... My gut feeling is there is very little point (read: never do this!) in taking the regular Sgt over the Assault variant? The point of taking him is to be your main CC guy and special Melee weapon carrier, so the ability to Shoot twice with a Bolt weapon, which any of your team could do, just can't match up with Fight twice? Unless I'm missing something...? Your next two choices seem equally obvious? As long as you are planning to mix the troop types, you might as well first take the Assault Grenadier and Grenade Launcher Gunner? Then you're down to the other three... I guess this depends on match-ups? Simple solution is 2 Intercessors and 1 more Assault Intercessor for a balanced team? But depending on which 2 of the Chapter Tactic options you go with, you might prefer to focus your warriors one way or the other? Eg. 4 bolters (including Aux GL) plus the AssSgt and Grenadier could be good if you were focusing on the Disciples of Iron category? Does anyone have any thoughts/plans so far? How do you plan to represent your chosen Chapters?
  6. So, as part of the Iron Gauntlet Challenges I committed to playing a game between 17th Dec and 17th Feb. I chose Kill Team obvs, using the 2 teams I'd built and painted during an earlier Challenge. 125pt Kill Teams as follows: Emperor's Blade (Salamanders) Adeptus Astartes Brother Sgt Rufus - 20pts (Special datasheet inc. Combat Specialist) Sister Superior Phoebe - 17pts (Special datasheet) *see my Kill Team thread for the sheets. Brother Andronicus (Sniper Specialist) - 16pts Intercessor Gunner, Bolt Rifle, Aux Grenade Launcher Brother Herodian - 15pts Intercessor, Bolt Rifle Sister Julia - 12pts Tactical Marine Sister Lydia - 16pts Company Veteran, Flamer Sister Dorcas (Heavy Specialist) - 16pts Tactical Marine Gunner, Heavy Bolter Marcus, Chapter Serf (Leader Specialist) - 13pts Scout Sgt, Sniper Rifle, Camo Cloak V. Black Hammers (Renegade Chapter) Heretic Astartes Berzerker Champion (Combat Specialist) - 20pts Plasma Pistol, Power Axe Terminator Champion - 35pts Mark of Slaanesh, Combi-plasma, Lightning Claw Chaos Space Marine Gunner (Sniper Specialist) - 16pts Mark of Slaanesh, Plasma Gun Chaos Space Marine Gunner - 16pts Mark of Slaanesh, Heavy Bolter Chaos Space Marine - 12pts Bolter Chaos Cultist Champion (Leader Specialist) - 5pts Autogun Chaos Cultist Gunner (Demolitions Specialist) - 8pts Flamer Chaos Cultist Gunner - 5pts Heavy Stubber Chaos Cultist - 4pts Autogun Chaos Cultist - 4pts Autogun Mission was a standard Matched Play Sweep and Clear on the board below: Emperor's Blade won Strategic Advantage 6-5 and chose the top right corner. Deployment followed as shown in the next pic, HA set aside a CP for the Termi to Teleport Strike. Next post I'll get into the first turn! Thanks for looking!
  7. https://www.warhammer-community.com/2022/08/19/kill-team-annual-2022-the-elucidian-starstriders-and-gellerpox-infected-return/ GW have just announced the Kill Team Annual 2022 which will include reprints of the various Kill Teams released in White Dwarf, plus updated rules for the Elucidian Starstriders and Gellerpox Infected The article also confirms that the Elucidian Starstriders and Gellerpox Infected models will be released as separate kill team sets.
  8. In the spirit of wanting to get back into engaging with Warhammer 40.000 again I've decided to try and play Kill Team, the smaller scale seems to make it an easier cell to my buddies in the local area so I can actually get games in. It also, hopefully, gives me the excuse to plan and execute a whole project and have something "finished" at the end of it. A feeling that is as elusive to me as it is to many other wargamers out there I'm sure. I settled on Chaos for several reasons. For one I am a fan of chaos and have played them in the past, meaning there are plenty of bitz around to try and make something unique. Also with chaos I never feel any reluctance to fight against anyone else based on any narrative preferences, I am one of those that never liked when my Ultramarines fought against say, Salamanders. The new Chaos Space Marine kit is also really nice, and I've not bought anything GW since before those came out. So I dug up an old gift card I got for christmas and ordered a box. Iron Warriors were picked largely because I really like the scheme, and the industrial theme works well with the miniatures I had around that could work like cultists. I am still waiting for the big boys, so I've been doing some slow work on some bases and the cultists.
  9. What we thinking?? https://www.warhammer-community.com/2022/06/30/kill-team-enters-the-void-and-theres-a-new-robotic-companion-to-help/
  10. From the album: Kill Team

  11. Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
  12. Hi folks, I've got the Kill Team bug, but I don't need to add any more plastic to my pile of shame, so I'm digging through my spares to cobble together a Kill Team. The hope is to avoid needing to buy anything for the new edition, apart from the rules, but we'll see how that goes. Recently, I've found it hard to ignore how bad the scale of 40K models is, with tiny Marines and big headed Cadians, so I wanted to address this with my models. The path of least resistance was to make bigger Ork Boyz, using Nobz as a basis. I'm working to convert up a Team which includes every Kommando specialist and will likely expand to a Greenskin team, when I see what they get. For now, here is a WIP Rokkit Boy. He's based on a Nob with Kombi weapon. As you can see, he's a good bit bulkier than a standard Boy. He'll be on a 32mm base when he's done. I'm also mostly finished with my Burna. Just need to adjust the straps and greenstuff the holes in the shoota barrel. Currently undecided on Clan colours, but will see what rules (if any) there are. C&C welcome. What do people think of the scale? anything you would improve? Cheers. Dallo
  13. You might have seen some of my other threads on B&C, but to create some lore and backstory to draw them all together, here's the details of my Inquisitorial warband that I've started putting together. Right now, everything's been converted and mostly basecoated, and I'll expect to start painting them later this month. --- Inquisitor Lady Helena Darrock is an Amalathian in the service of the Ordo Hereticus. Whilst much of her investigative work is conducted under all manner of assumed identities (and wearing garb befitting them), she goes to battle in a suit of artificer power armour. A keen huntress, the right shoulder pad of Darrock's armour bears a trophy from one such expedition between investigations. The suit also incorporates a power fist and a sanctified brazier to ward away the darkness, both spiritual and literal. Darrock is accompanied by owl and wolf familiars, both psybernetically enhanced, amplifying her already potent psychic abilities. Darrock was dispatched to the Idris system to investigate rumours of an iconoclast cult. Initial contact with forces of the Archenemy were intermittent and minor, belying the vast conspiracy present in the subsector. In actuality, a number of planetary governors, PDF commanders, senior magi and the like had become tainted, consorting with the Ruinous Powers and working to achieve massive daemonic manifestations across the subsector - arguably a case better suited to colleagues in the Ordo Malleus. Realising the risk posed, and that her warband would only be able to delay but not prevent the incursions, Darrock summoned nearby Imperial forces. Her request for aid was first answered by the nearby Cantabrigian Preceptory of the Order of the Iron Veil, a mere week's warp jump away. Whilst fanatical in their devotion to Him On Terra, the Adepta Sororitas forces were overwhelmed by the sheer number of chaos cultists and (as the initial phases of the campaign wore on) minor daemons of Khorne. Pleas for assistance were sent out again and again, many astropaths burning themselves out in the desperate effort to penetrate the roiling currents of the warp, they having been swept into a great tumult by cultist activity. The full might of the Imperium arrived in the form of the Black Templars, and the awesome God-Machines of the Legio Defensor. INQUISITOR Lady Helena Darrock "Ignis Judicum" Power fist Psyber owl Psyber wolf ACOLYTES Explicator Nathaniel Horne Flamer Chainsword Explicator Silas Deacon Flamer Chainsword Explicator Giles Dalton-Platt Heavy flamer Heirophant Barzano Brazier of holy flame Auto pistol Interrogator Anna Ignatius Condemnor crossbow Power sword Auto pistol High Interrogator Godrik van Denst Brazier of holy flame Power sword Auto pistol CRUSADER Ser Hektur von Glisson Power sword Storm shield SQUAT ENGINEERS Petr Thengisson Mining laser Auto pistol Todd Holdenstock Harpoon gun Auto pistol
  14. After watching the preview yesterday and seeing a lot of comments speculating that we could see Warcry style unit boxes for Kill Team, it got me thinking at what type of boxes we could see? That kid of release would be ideal for a squad of Adeptus Arbites or some of the classic themed guard regiments like Tallan Desert Raiders, Mordian Iron Guard etc. What would you like to see?
  15. Hi All, I normally frequent other forums but recently life has changed up a bit for me (in a good way I guess) So I'm looking at this forum as a new Home of sorts... We have finally managed the Aussie dream of owning a place ... it is a 2 bedroom apartment... but it's ours Now this has brought many new challenges...we used to live in a 4 bedroom house for many years and it ended up half full of 40k stuff most of it grey ...fast forward to now and i have practically gotten rid of (sold on eBay and also given away) Over 90% of it ... Now I'm left with 2 small Armies - orks & necrons and some boxes of models unopened....This leads me to this whole topic.... as i never ever thought about How much room our hobby takes up !! ++ KILL TEAM++ I have Zero room for new armies...seriously and was discussing with a mate what options there were for solving that new model/painting itch he suggested Kill Team, now when it (Kill Team) came out i made a small necron team and we played a few games and stuff but never really spent too much time and effort on it... but now I'm looking at it more seriously, as Kill Team seems to fit the bill for someone in my new situation, small 5-10 man teams, smaller board space and not huge amounts of terrain (i had to give away some huge majestic terrain pieces that I'd made ...at least someone else is enjoying them) and i can have several teams and not need a huge Glass display case (got rid of 2 of those as well ) or many carry cases. Now i see that there may be a rumour of Kill Team 2.0 around the corner and perhaps some Krieg models .... perfect timing if true... Also asking here peoples thoughts generally on Kill team and any tips etc on playing and advice or team building that they have learnt over time, Like...How much terrain do people use and is it ok not to have multi level stuff?... and does anyone else have space issues like I'm having now!?... I think I will use this as a Plog as well for all my new teams that i plan to make and play with... Although I think I will wait till I know if 2.0 is real yet and plan from there forwards.... Cheers, Mithril
  16. A recent discussion in the Other Games forum about the systems used for Inquisimunda/Inq28 (link) got me thinking. I was part of a group that developed some homegrown rules for using both inquisitors and rogue traders in Kill Team. We had a lot of fun and I think there was considerable enthusiasm among the members because a lot of us recalled the Inquisitor game and the freedom it gave in terms of warbands and game play (despite some of the balance problems - it was a "narrative" game that had much less emphasis on balance). With Inquisimunda/Inq28 I think that a lot of the attraction, other than Blanchitsu, is the freedom to delve into darker parts of the setting that don't see as much representation in the war-focused WH40K game. Players are free to express their creativity. For many, I think, gaming mostly comes down to whatever rules the main group is comfortable with. Those that enjoyed the Inquisitor game might simply scale it down for 28mm miniatures. Those that are familiar with Necromunda might instead choose that game. Still other players like to use any number of third party options. Osprey recently published the Stargrave game, which is Frostgrave in space. I was exposed to it after watching Ash from Guerilla Miniature Games use it to play his old Rogue Trader era minis (using tables from that edition of WH40K to define the story). So I recently bought the game and found it to be enjoyable. However, I really like what we did with the unchained versions of the Kill Team faction rules that we came up with for inquisitors and rogue traders. I think we can build on that to create a variant of Kill Team for players wanting to scratch that Inquisimunda/Inq28 itch. I've seen some similar rules sets adapting Necromunda to this purpose, and I think those are great for players that enjoy that game. This effort is intended to provide a similar solution for players that like Kill Team. At this point I'm just brainstorming and looking for feedback. Most of the standard Kill Team rules would remain unchanged, hopefully reducing the learning curve. The Combat Roster would be replaced with a similar concept, but hopefully improved and tailored to the Inquisimunda/Inq28 concepts. My working title is "Warband" for obvious reasons. Brother Tyler brought up his concerns about the Command Roster rules in this discussion. I'm thinking about taking that concept and adapting it to the Warbands (instead of being based on a Space Marine Tactical squad, it would be based on something else appropriate to Inquisimunda). The concepts of commanders would change, too, though I'm not quite certain of specific changes. The net result would be that we would be much more likely to see the commander characters in games since they're the leaders of the warbands. I liked the mechanisms that we built into our unchained rules for promoting models to replace commanders that were killed (and for creating custom versions of the commanders); and I think that we can incorporate these concepts into a dedicated Inquisimunda/Inq28 variant. Aside from that, the bulk of the work would be in taking the model choices that we developed for the unchained versions of inquisitors and rogue traders, expanding on them to cover a broader range of choices such as the Adeptus Mechanicus, Ecclesiarchy, Chaos cultists, and maybe Genestealer cults (and others?) to give players freedom. I think that heavy use of keywords would be necessary so that it's not a total free-for-all, but I would want players to have considerable freedom to represent the possibilities of the lore. Instead of multiple faction books/sections, there would be a single section with all model choices (minus the warband leaders). With regard to the factions, I basically see the commander as the essential step that imposes certain restrictions and allows certain options. Many model options would be available to every faction. These might be added to, restricted, or adjusted based on the commander choice. For example, a basic fighter type (Armsman in the linked rogue trader and inquisitor files) would be available to everyone. If you take an Adeptus Mechanicus Adept as your commander, the Armsman might be replaced by a Skitarii (which isn't available to other commanders). Another example is the daemonhost who would only be available to radical Ordo Malleus inquisitors and the Lost and the Damned. I foresee the outcome being two files. The first would be a smaller file identifying the basic rules changes (as changed from Kill Team). The second would be a larger file that includes basic lore on the factions as well as the model choices. What I'm looking for now is feedback on the concept, as well as ideas for factions and model choices. The current faction choices in my mind are: Inquisition Rogue Traders Adeptus Mechanicus Ecclesiarchy Lost and the Damned Genestealer Cults These choices elevate the struggle beyond combat between gangs and the law as represented in Necromunda, depicting the shadow warfare that takes place between the different factions of the Imperium. The Genestealer Cults and Lost and the Damned are in there as foils to the Imperium. I definitely want to avoid the war-based factions and most other xenos, confining the conflict to what we might encounter within the shadows of the Imperium. I'm moving forward on this, though my current efforts are exploratory. As I saw in the inquisitor/rogue trader projects, though, other players have lots of interesting ideas so I'd like to incorporate what I can into this. I'm trying to come up with a sexy name for this, too. "Shadow War" would be great, but it's too close to Shadow War: Armageddon and will probably create confusion. Another name that occurred to me was In the Shadow of the Throne. I'm certain someone has a better idea.
  17. Sly, Ripper, Harker, The Colonel... who else should be on this Kill Team?
  18. Assembled by Fabricator-General Zephaniah Adriyen himself, Investicare Team Ragnarus-Beta is designated for the following missions: Assassination of enemy commanders, ahead of the front line. Their kill records include one of Lord Leviathan's lieutenants, Rotlord Boilbane, as well as, recently, Necron Lord Amonkharen, one of the Pekrahi Dynasty's highest Nemesors. Scouting and assessing targets. They have assisted in engagements against both Chaotic and Xenos foes, and have consistently reported back accurately, occasionally assisting in the active assault. Investigating reports of archaeotechnology. They are known as the eyes and ears of Adriyen, when they are known at all, and are responsible for the initial discovery of what would become Project: Steel of Ages. The team was formed from two separate squads, one each of Skitarii Rangers and Vanguard. The two donned dark robes in honor of their new position and became a unified Investicare Team. = Adeptus Mechanicus Kill Team, 95 pts. = = Leader = Kolt-3118, Vanguard Alpha (10 pts.) -Power Sword -Radium Pistol -Specialism: Leader = Specialists = Adryel-617, Vanguard (14 pts.) -Radium Carbine -Enhanced Data-Tether -Specialism: Comms Camryn-1178, Ranger Alpha (11 pts.) -Taser Goad -Arc Pistol -Specialism: Scout Kase-771, Ranger Gunner (13 pts.) -Plasma Caliver -Specialism: Heavy = Non-Specialists = Jame-8551, Vanguard Gunner (10 pts.) -Arc Rifle Vyctor-1715, Ranger (10 pts.) -Galvanic Rifle -Omnispex Bryndon-717, Ranger (9 pts.) -Galvanic Rifle Dariax-7542, Vanguard (9 pts.) -Radium Carbine Alexin-411, Vanguard (9 pts.) -Radium Carbine
  19. I'm just wondering... why aren't there any flying infantry in Kill Team? It'd make so much sense if they were, Scourges, Warp Talons, Assault Marines, Seraphim, Swooping Hawks... they'd all be great, but not overpowered, I think, if they had the right cost. Thoughts?
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