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  1. Hello Fraters! Having lurked and occasionally posted over the last few months I have decided to create a WIP log to document my re-entry to the hobby. This was going to be a Raven Guard-based log as I have a Strikeforce to build but I have already paused that plan, bought Kill Team Octarius and started some terrain painting. This is very much WIP as I test out washes and contrast paints and basically learn to paint. I only painted a few minis when I was at school, I think it must have been around 1989/1990. Edit: title updated to reflect that I have now bought two KT boxes and have been painting Genestealers to refresh my v.1 Space Hulk game.
  2. Long, long time since I've posted on the B&C. I used to play and collect 40k about a decade ago, some might remember my old Sons of Tyr log and "A Lesser Son of Greater Fathers", my Heresy Ultramarines log. I've been enticed back in to doing something in the 41st millennium again by the advent of the Astartes short (and its sequel), the Secret Level episode and Space Marine II. Absolutely wild growing up with a hobby as niche as Warhammer and now seeing it in the proverbial mainstream. Anyway, without much ado I've been looking at jumping into some narrative games set in the modern 40k setting. I don't know yet what my group is going to use for a ruleset - we're pretty narrative-heavy and focussed largely on non-GW games - but Kill Team has gathered some interest, not least of all for the smaller scale and the chance to tell some character-focussed stories. My offering will be focussed around a Chapter of the Adeptus Astartes bearing suspiciously familiar heraldry who find themselves on the wrong side of the Cicatrix Maledictum...and more than likely, facing the very real prospect of their own mortality as a host of existential threats pile on their doorstep. So rage, rage against the dying of the light, and let fly the Sons of the Condor...
  3. This is the thread for my Luna Wolf Kill team. I plan on having A Centurion (Aspiring Chamption) Signifier (Icon bearer) Codicier (Balefire Acoylte Gunner Heavy Gunner Line Brother (ShriveTalon) I am awaiting the bits but I'll get started on their individual lore now. My characters are set in the early stages of the Great Crusade. ADB didnt want to write about the same characters in 30k and 40k as someone who was important in 40k might not be important during the heresy or vice versa. Most characters we read about are the notable ones, these guys are not notable 10k years on. Most didnt survive the heresy. Some didnt even survive to the heresy. Others the Imperium has no record of. Fluff is very much a work in progress with blanks currently TBD. It'll flesh out more as the models are built. I'll include WIP models in the thread. The fluff section will have pictures of the final models/ most up to date WIP Very open to comments, queries, criticisms and suggestions!
  4. Ordo Maledictum: 164th Detachment "Ash Vultures" Affiliation: Ordo Maledictum Role: Rapid Retrieval and Purification Unit Doctrine: Grav-chute insertions into rift-proximate warzones to recover warp-tainted artifacts, terminate psy-reactive entities, or destroy evidence of corruption. Motto: “By any means necessary.” Symbol: A black shoulder pad or knee guard bearing a red Inquisitorial “I” pierced by a downward silver sword — the blade representing “containment from above.” Uniform: • Fatigues: Smoke-grey and dust-tan mix, worn and scorched. • Carapace Armor: faded olive. • Markings: Red wiring, faded purity seals, patches of melted paint. Lore: Once part of the Harakoni Warhawks, the 164th were deployed for 11 years on the planet Armageddon. 16 months after the fall of Cadia, the 164th were transferred to the Vigilus Sector. Officially “lost during transit,” they were instead redirected for special duties: retrieval of warp-tainted relics, purging of psychic outbreaks, and sterilization of contaminated outposts, by the Ordo Maledictum. The Ordo Maledictum emerged after the birth of the Great Rift, and were given a near impossible task: Close the Great Rift. The 164th operate without backup, without oversight, and without limits. Each Grav Chute descent is a death sentence delayed by discipline. They’ve fought daemons, foul xenos, cultists, rogue Guardsmen, and even loyalist Astartes who impede the Ordos mission to save the Imperium of Mankind. The 164th's orders are simple: Save Humanity from Chaos... by any means necessary.
  5. THE 164TH: Team Dossier AQUILON TEMPESTOR MASON Role: Squad Lead Weapons: Hotshot Lascarbine and a Tempestus Dagger MASON never traded up for the traditional officer’s pistol and sabre. He sticks with the same lascarbine he’s carried since his first drop, and the squad trusts him for that. He keeps a sealed relic-vial of Armageddon ash under his chestplate—grainy grey dirt Yarrick himself once trod on. MASON’s leadership style is brutally simple: “land hard, move fast, die later.” He handpicked every member of the 164th Ash Vultures after a disastrous, op that killed 80% of his previous squad at Hive Secundus. Since then, he’s shown an almost religious intolerance for incompetence and an equally religious patience for trauma. AQUILON TROOPER VESPER Role: Rifleman Weapons: Hotshot Lascarbine and a Tempestus Dagger VESPER refuses every promotion thrown at him, convinced dying starts the moment you get noticed. He blends into any formation like smoke—quiet, unobtrusive, impossible to remember until everything’s already gone to hell. Among the Ash Vultures, VESPER is the steady center. Nobody knows how old he is, but his instincts in a firefight are flawless. He and MASON share a long, unspoken history from the early Harakoni days, something involving a failed drop and a crashed Valkyrie whose crew didn’t make it. AQUILON TROOPER ECHO Role: Rifleman Weapons: Hotshot Lascarbine and a Tempestus Dagger ECHO claims her memories were wiped, that she once fought alongside silver-armoured warriors carrying halberds. The others laugh it off—mostly to hide that they believe she might be right. She’s brilliant at pattern analysis and movement prediction, often calling threats seconds before they appear. Off-mission she watches the sky like something’s going to come back for her. AQUILON TROOPER THORN Role: Rifleman Weapons: Hotshot Lascarbine and a Tempestus Dagger The sole non-Harakoni in the team, THORN survived an Ork overrunning of his Steel Legion company by sheer stubborn refusal to die. MASON dragged him into the Ash Vultures not out of pity but respect: THORN kept firing long after his gas mask cracked and his squad was gone. The others treat him like a younger cousin—respectful but merciless in hazing. THORN takes it in stride, absorbing Harakoni doctrine with frightening speed. AQUILON GRENADIER KILN Role: Demolitions Weapons: Hotshot Laspistol, Melta Bombs and a Tempestus Dagger KILN is a walking arsenal. He carries more grenade varieties than most supply officers have manifest slips for. His favorites are a pair of Krak Grenades, sizes for an Astartes. They came from a trade with a Black Templar neophyte; the reliquary he gave away in return almost certainly wasn’t authentic, but no one questions it. KILN treats explosives like fine wines—classified by vintage, flavour, and ideal occasion. AQUILON GUNFIGHTER SABLE Role: Dual-Pistol Specialist Weapons: 2× Hotshot Laspistols and a Tempestus Dagger SABLE solves problems with gunfire and is annoyed when other solutions work. Her reputation for dead spouses follows her around; the squad jokes she marries for fun and “widows” for stress relief. She and VESPER have an odd sibling rivalry: he avoids notice, she demands it. On missions, their paired advance is devastating. AQUILON GUNNER HEMLOCK Role: Melta Support Weapons: Melta Carbine and a Tempestus Dagger HEMLOCK hides his intelligence behind a slackjaw façade. In truth he’s a meticulous thinker, designing a wargame about grot submarines and Ork naval tactics. He’s terrified the others will find out—not because they’ll laugh, but because they’ll ask to play. In battle, HEMLOCK’s melta work is clinical. Anything that needs to stop existing, he deletes. AQUILON GUNNER PRAXIS Role: Plasma Support Weapons: Plasma Carbine and a Tempestus Dagger PRAXIS was raised to be a dentist, then discovered he hated teeth and loved falling out of aircraft. He took to plasma like an addict to his vice: he knows it’s killing him a little at a time, but Throne does it feel righteous. He and HEMLOCK often run paired deep-strike insertions—one melts armour, one melts everything inside it. AQUILON MARKSMAN TANGENT Role: Sniper Weapons: Hotshot Long-Las and a Tempestus Dagger TANGENT’s auditory implant plays constant choirs whenever it detects blasphemy. Given the Imperium’s general level of profanity, she’s lived in a private cathedral for four straight years. Her silence unnerves new recruits, but the Vultures consider it comforting. If TANGENT is listening to what you have to say, it means you’re not damned… yet. AQUILON PRECURSOR SPECTRE Role: Pathfinder/Forward Drop Weapons: Hotshot Laspistol and a Tempestus Dagger Youngest in the squad, SPECTRE hates aircraft with a religious intensity and prefers to free-fall whenever regulations allow. First down, first gone, he marks drop zones with burning white phosphorus—his way of telling the enemy the sky belongs to the Ash Vultures. He hero-worships MASON and distrusts ECHO, claiming ECHO “falls like she’s being watched.” SERVO-SENTRY ARGONAUT Role: Automated Support Weapons: Hotshot Volley Gun and a Tempestus Dagger The regimental Enginseer insists ARGONAUT is a standard-pattern servo-sentry. The 164th insists he’s the reassembled skull of Trooper Argus Naught, whose grav-chute failed and who crushed an Ork Big Mek on impact. The team issued the Servo-Sentry with a Tempestus Dagger, and while no one has ever seen the servitor draw the weapon (or wonder how such a miracle could occur), they find its mere presence comforting.
  6. The Valkyrie bucked hard in the crosswinds, warning runes screaming across the cockpit bulkhead. MASON heard the pilots arguing over the vox—too much flak, too much turbulence, too much everything. “Ghost Lead, negative drop. Repeat, negative drop,” the pilot barked. “You jump now, you die before the chute arms.” MASON keyed his helm mic. “Open the ramp.” “Absolutely not—” He didn’t wait. Manual override hissed beneath his hand. The ramp locks clanked. Red light still burning overhead. SPECTRE looked at him once. Just once. “Go,” he said. She walked past the panic-stricken crew chief, the green light still stubbornly dark, and dove into the storm. The pilot shrieked over the vox, “What the—?! We are not cleared for—” MASON cut the channel. “Vultures,” he said, “follow your Lead.” They did. The sky swallowed them whole. Wind shredded their descent patterns; flak lit the clouds below with ugly veins of orange. Grav-chutes bucked and snarled. This was a bad drop—one of the worst. Perfect. Their quarry wouldn’t expect anyone insane enough to follow him through this. MASON hit last, knees slamming into broken concrete, breath ripping from his lungs. He rose fast, scanning— A body lay on the street. A rag-wrapped, skeletal hive vagrant, the kind who slept wherever the ash didn’t choke him. Throat severed in a clean line. SPECTRE hadn’t waited. She’d cleared the witness the moment she hit dirt. MASON didn’t waste breath mourning the bastard. Wrong corner, wrong hour. The hive ate people like him every night. “Red Hours,” he murmured to the squad, and they fanned out, shadows seeking deeper shadow.
  7. Hi folks. It has been a while since I completed the first 2 buildings of the Volkus Sceney pack. I prepared these 2 repackaged quick fit buildings as my entry for january into 12 MoH 2025. In general I am already owning 2 sets alike, which came with the Vertigus boxed set. It was 9th Ed., correct? When I painted these, I set a more or less stadard PlastCrete colour scheme that I had oportunities to disclose in some early entries of this BLog series. Nothing rocket science: mostly a marked dry brushing with SW grey over Basilicanum grey plus some whithish light dry brush on the edges. Then detailling brass pipes, red doors, cables and skulls... This is what it looked like in this initial iteration, years ago As I own a big amount of terrain now, enough to cover a city fght table probably, I did not wanted to change radically the overall painting feature. I do like homogeneity for my tables, and getting stuff too far away from the main contribution may be too eye catching. But some changes are sometmes welcome. With this in mind I adjusted the distribution of colours only: - instead of going with reinforcing bars in boltgun metal (see pic bellow), I have gone brass - and in order to balance the colours, all brass pipes have went dark boltgun metal. Looks like nothing but it is enough to get these Volkus building giving a hue and a small variation to the overall picture. As I have a moving planned soon, I did not glued these building - these are just snap fitted and will be dismounted before being stored for their big journey. But here nbellow you can see what is the result of this quick and dirty painting for the new iteration of these Volkus sprues: Not the best of my work but considering how busy the current period is, the most finished I could have afforded so far. And as a finishing note, my fav detail of the whole kit: The Volkus scenery bought from Ebay is now complete. time to shift to another project: an Harlequin KT... Read you soon.
  8. It's been a while since I did a blog post, in fact I haven't posted since completing my Call to arms vow back in the summer. I'd like to say I had a great excuse for not posting, but it was mainly just being distracted by other things such as playing Space Marine II. I have still managed to carry on building and painting a fair few models in this time and having a free time over the Christmas holidays I've gotten quite a bit more finished. 2024 Completed: Following on from my Tau army additions with my Call to Arms pledge I just wanted to add a couple of things to finish off the army with a second broadside suit with magnetised weapon options and with the release of Hivestorm I had to get the Vespids both for my Tau army and as a Kill team in their own right. I now don't need anything else for my Tau (with the exception of a Taunar supremacy suit and a Tiger shark, but they will have t wait until I win the lottery). Next up is the additions to my homebrew Primaris marine army starting with an infernus squad using the Combat Patrol magazine exclusive miniature and the start collecting set one. A converted Captain in terminator armour using one of the ones from the 2 copies of Combat Patrol issue 1 and spare parts from the multi part captain kit and lastly a Phobos strike team for Kill Team with a small amount of kit-bashing to add two reivers to the squad and give the medic a full apothecaries back pack and accessories. I also revisited my Deathwatch, using the other terminator captain to create this rule of cool Deathwatch captain. I also had the idea of building a custom primaris killteam for the deathwatch, kit-bashed from numerous kits and including some 3d printed parts many of which I created myself (and available here if you are interested). Looking at the updated rules for primaris killteams in 40k I might even be on the right path for when they ever get around to updating the Deathwatch in Kill Team. On a whim after seeing numerous Death Guard army lists that included sorcerors in terminator armour, I kitbashed this one to add to my army. Lastly, I also manage to get quite a bit of scenery tabletop ready as well. Into the New Year: Looking forward, I already have several miniature partially painted on my desk, to hopefully complete in the next couple of weeks, namely 5 infiltrators and 5 incursors along with the company heroes squad to add to my marine army. I want to participate in the "Knives in the shadows" Kill team painting challenge, but don't fancy painting up the Tempestus Aquilons from the Hive team box and was intending to sell them. Fortunately I got the Inquisition Agents kit for Christmas which should make for an interesting Kill-team, to bring them up to full numbers I have just ordered a box of Sisters of silence to fill out the team. While on the subject of the Inquisition, I also have sitting round waiting for paint the Warhammer+ Inquisitor and cohorts along with the previous years Kasrkin sergeant and a random sister of battle, that want to get painted and off my desk. I also have this xmas present to myself, I hope to get painted up and find a suitable place to display it. Looking forward to the rest of the coming year I expect much of my hobby time to be Eldar focused with the new miniature due to arrive in the not too distant future. I also need to play more games, rather than just amass more unused armies and kill teams. With it seemingly more difficult to get together with the couple of friends I usually play with, I intent to try and join a local gaming club to hopefully address this imbalance. Anyway, thanks for reading and Happy New Year
  9. Ok this was not planned... I swear. So I have been focused on my switching my paints to Army Painter Warpaints Fanatic series and Friday after work I went to 2 of my LGS. First Store I did not get paint but walked out with Watch Captain Artemis and a box of Deathwatch Veterans. Then I went to next store to pick up my online order for paints and picked up more paints. Friday night, I built the sub assemblies for the veterans and converted Artemis due to the cable was short and slapped a bolter on him and switched his Mortifactor Shoulder pad to Imperial/ Crimson Fist and realized I did not have the paint colors I would need for the Veterans. Saturday, I took 2 of my kids with me to another LGS to meet up my friends. Grabbing more Army Painter Warpaints Fanatic paints, Gift card for @The_Oni_of_Hindsight for his Christmas present and the Kill Team Cards I needed or I should say I know I needed, Angels of Death, Plague Marines, and Blades of Khaine. I already have Imperial Agents, Scouts, and Corsair Voidscarred cards. While hanging out with my friends, we discussed playing Kill Team as we all been collecting the cards and models. And one of the guys in our group has all the Kill Teams, it is not me. I also got a bunch of my old Deathwatch stuff back from my group which gave me more models, 3d printed shoulder pads, and 2 more Artemis models, both primed and both have Crimson/ Imperial Fist Shoulder pads. I got home and started working on one of the primed Artemis models. I did not have the colors for Crimson Fists, also ordered more Deathwatch models. Sunday, I had errands to run, and went to a 4th gaming store to pick up paints......I swear. Walked out with Exaction Squad and Cards, Hierotek Circle and cards, Blades of Khaine box, Imperial Breacher cards, Brutal and Cunning box. Mainly for the kids. Ratlings are going to @The_Oni_of_Hindsight in exchange for something to be mentioned later. So for the record between my kids and me of the 28 Kill Teams available: Angels of Death (mine) Phobos Strike Team (mine) Scout Squad (mine) Exaction Squad (mine) Imperial Agents (mine) Imperial Navy Breachers (mine) Tempestus Aquilions (mine) Novitiates (mine- need cards) Vespid Stingwings Ork Wrecka Krew Blades of Khaine (Son #1) Cosair Voidscarred (Son #1) Plague Marines (Son #3) Hierotek Circle (Son #4) For Starters: Chalnath, Hivestorm, Starter (Angels of Death vs Plague Marines), and now Brutal and Cunning. I guess we are playing Kill Team.... the plan is I'm gonna build and paint my son's kill teams so they have painted models to play with. I want to play Angels of Death, but I want to use Deathwatch Veterans instead of Primaris Marines.
  10. Hi Folks, After weeks procrastinating about these platforms that needed to be finished, I final managed to convince myself that it could not stay uncompleted longer. So, I applied a kind of autodiscipline: spend 10 minutes every day applyong the wraithbone colour I selected as main tone for the platforms. It took me 2 weeks to finish, mainly because covering of splashed metallic tones requires more than onne coat and also because there is a lot of small gaps to be painted. I swear I will think it twice before I will buy more platforms. And if you plan to buy some, before selecting a paint scheme, think it carefully and stick to simple schemes. I decided to go into too much details, that in the end do not really matter. But once you started, you should do all your platforms the same way. Otherwise while mixing them it will looks odd... So, the kit is not offering a lot of variety, this is something damn sure, but I hope it will give depth and options to the rest of my AdMech and Manufactorum scenery. Here is a general overview of the final result: All access traps a removable. Piles are less detailled than previous terrain released by GW, And it does not really matter as it probably have the right amount of detail for a tabletop: My favorite remains the round platform for the Reactor/Furnace. Even if the level of details is lower than the one of previous octogonal platforms. Once again, not a big deal. As for the objectives, they were showcased some times ago already: So, what´s next? Well, I primed the landing pad of the Moroch set, so it is a good candidate now. And I still ahve the Necromunda market set to start. Even if this one will probably require more time: I ran out of paints and I had a stop at the FLGS that opened last year in town (note the use of past tense). It was in a remote area, did not do any publicity... In fact I went aware it existed only 2 months ago. So I stopped by this morning and... it appeared it ran out of business. So I will have to order online or try this new big hobbycraft store that opened in the mall nearby which, apparently, has all the Vallejo range available...
  11. Hi folks, Here reporting the first big milestone of my 2024 Plodding Along vow, with the completion of the KT Sector Fronteris environnement set. After setting up a paint scheme last month, Cleaning up the big chunks of sprues, here comes the complete result. Overviewing the complete set of walls set on the mat, it leaves little space available indeed. Said thata I was (secretly) maoning that not getting the Ryza Pattern ruins set included (as in Moon Base Kassius for example) was a missed opportunity! Should these have been included (with the broken door barricade and the hatch) I wonder how it would have possibly fit on the mat!. I choosed to use the sprues NOT to build a complete any intact building. Favouring 2 half collapsed instead. "Why?" would you ask? Because I also have the Nachmund box with its 2 complete buildings. So getting 3 untouched was not of my prime interest thinking that I will end up combining the 2 sets. Here bellow another shot which allows, let´s admit it, showing something better that the previous top view. And less blurry too. As doors are coming with one side plain and one side with 3 closing lockers, the orientation of the wall takes some relevance: it would be puzzeling that the setting of the door would allow someone to close you inside whereas the purpose of these hab-bunkers is to locked yourself inside and defend your ground. Or wait that the storm pass by. The structure shown bellow was assemblied in such a way that unfortunatly the door was in the "unproper" position. Not too shabby. But neither so critical as the ruined walls are molded in a very clever way, making the doors very easy to remove and reorientate. So here it comes: you just cut the 6 attaching plastic sections and you just reposition and glue in place. Tachan! The half opened door is set with a bobby trap made out of left appart Necromunda fusion bombs grape (not shown). Pics are a little bit blurry as I am on the urge, atm. Yet I expect I will release more latter, once the whole plodding vow will be complete. So, plodding alonng vow is going well; - KT Sector fronteris: Complete - Bheta decima: 6oo7 spures done - Ork Mekboy Workshop: 2oo4 sprues done - Nachmund: 2oo7 sprues done - Necromunda market: still in box. After 6 weeks of work it is not too bad. See you soon
  12. What's the problem? Have you ever thought that relying too much on rule books and summaries makes it slow and cumbersome when playing Warhammer 40k Kill Team? Above all when you're starting with a new Kill Team, it's hard to keep track of the different operatives' stats, all their ploys, equipment... And if you're sharing the same book with other people in the same game it makes all the experience really slow. You spend more time turning pages around than actually enjoying the game. While there's some great aids around for printing data cards, if you have a very diverse squad you will end up with a lot of them, and if you change your weapon choices depending on the game you play, you'll need plenty of those. Furthermore, those are amazing for operatives, but they don't include any specific Kill Team ability or the Glossary with all the different weapon rules you will be using, needing to have specific documents laying around. What's our solution? The solution we came in is to create a summarized QRC that will fit in between 4 - 6 pages, so it can be printed or browsed directly as a PDF in a tablet or phone. They show the Faction Archetypes, all the available options for each operative, as well as their main Stats and any special rule (Flying, Psychic...). They also include the Faction TacOps, as well as the special abilities, psychic powers and both Strategic and Tactical Ploys. At the end of the documents you can find a whole Glossary with ALL the abilities and Special Rules that appear in the whole summary, so you can rely on those as your go-to reference during your games for that specific Faction. How do I use them? They're filed in PDF format and you can either print them and staple them (or any other choice) or browse them directly from your digital devices. Where can I find them? You can find the available ones in my page for free (or the prize you'd like to contribute with!) If you'd like QRCs for some team, drop us a line and we'll work on it!
  13. What's the problem? Have you ever thought that relying too much on rule books and summaries makes it slow and cumbersome when playing Warhammer 40k Kill Team? We used to see that reviewing Ploys every turn in your books (when sometimes you may also be sharing the same book) made it all slower. Furthermore, when you're starting to play with a new Kill Team, the learning curve and cognitive can be quite high. If that team also has special abilities like Guardsmen Orders or Acts of Faith, you're likely going to experiment slow and hard times. There's also a chance when you are not 100% on what Tactical Ploys you have already played during that Turning Point if there's a lot of activations and, or forget which specific ploys or abilities you have played for the turn (yes! There's also this kind of players around. We know some of them!). What's our solution? We've come up with a nice solution inspired also in the new materials shared in the boxes for the KillTeams like Blades of Khaine's: using playable cards. We've designed some nice cards for the ploys and extra stuff (like Novitiates' Acts of Faith or Ancilliary Support and Guardsmen Orders for Veterans) that can be printed in 300g A4 (double sided) sheets so you get a handy card with a nice backing. How do I use them? On your select Strategic Ploys phase, you'll just browse them in your hand and play them on the table after spending Command Points. Same for every time you're playing a Tactical Ploy or a Special skill you need to keep track of. And when the Turning Points end, you grab them back to your deck so you can play them again in the next one! Where can I find them? You can find the available ones in my page for free (or the prize you'd like to contribute with!) If you'd like cards for some team, drop us a line and we'll work on it!
  14. Version Version 3

    1849 downloads

    This is a fillable PDF Command Roster for Kill Team. Included is a dropdown for Faction.
  15. I have vowed to complete a kill team of the Legio Bolter & Chainsword for the Knives in the Void painting challenge for 2022. Before you get all excited, I know my limitations. While the Legio B&C is ostensibly a "Codex" Chapter (inasmuch as a Chapter consisting of battle-brothers from all Chapters, and which doesn't quite follow the Codex Astartes in terms of overall organization can be), I've hedged my bets and am painting a kill team drawn from the Ordo Psykana of the Chapter. No, it's not a kill team of librarians (even though that would be pretty awesome). It's a kill team of psychically gifted battle-brothers - Acolytum. The kill team uses the Grey Knights rules. Yes, that means that it's a pretty small kill team. I might be able to complete my vow. After all, how hard could it be to assemble and paint six models? Famous last words for a notoriously slow procrastinator. My long-term goal is to have a complete command roster of 20 models, but I'm being realistic about the slowness (not to mention mediocrity) of my painting, so I'm aiming for six models as my basic goal. If I can get more than that done, great. If not, nobody will be surprised. You can see the current state of the overall plan, such as it is, below. Since this represents a force of the Legio, it will be like the Deathwatch in that each member will hail from a different Chapter. No, there won't be any "First Founding" Chapters represented. There might be some Second Founding Chapters. My Senior Acolytum (Justicar) is in the little baggy labeled "1" seen just to the left of center. You can see the transverse crest that marks him out as a leader (and you can't see the muscle armor torso). He'll be armed with a Nemesis force halberd, represented as a power axe. Beyond that, I know that I'm going to have a mix of weapons in the team. My outlandish plan is to have different versions of each member, each with a different weapon, giving me flexibility from game to game. It might be more realistic to just magnetize shoulder pads and swap those around models to change weapons around. Decisions, decisions...
  16. Hi folks, I completed my mandrakes tiday, putting final snow touch to their base and correcting some clown noses caused by miscontrol of white paint for hairs. My inspiration was this illustration: It is slightly different from the usual paint job of GW; mainly as hexfire is blue and not greenish. I found it more convenient and more adapted to bring a common point in terms of colours with the swirling soul wave of my Yncarne. All these models are close from the proposed patrons from heavy metal teams (if they are still called like that) but more easily achievable with my more limited painting habilities... For the tatoos, if these esoteric marks are tatoos, I painted in "negative mode": I fiilled all the tatoos and grooves with an electric blue and tham I painted the skin around through an almost dry brushing technique. This left most of the tatoos free of Eshin grey paint and avoided trying to fix it with my trembling hand latter on. Rest of the model is quite straight forward even if I tried a variant on the blades: mixing bone parts with the doomed iron of these daemonic figures. Finally flames were done in the exact same way as for the Yncarne model I did earlier this month: Frost earth on a withe base; and then brueches qnd washes with Fenris grey, Ulthuan grey and Drakenhof nightshade. The other variant was for the shade shield of the mandrake that tries to hide itself from the light (before teleporting on a secondary objective). For this one I went a dark grey washed with a black, while top part was brushed with a dark blue and a grey. Et voilà! These 10 Mandrakes will be a nice addition to the Ynari force of mine, giving some nice dirty tricks available to the whole force. Let's them prepqre my vows for October pledge in 12 Month of Hobby! See you soon,
  17. Hi folks, The Adepticon 25 preview showed us some new toys for KT. I witnessed a discussion in a hobby shop this Saturday between two lads who commented the topic. As I am new in town, I felt like it was an opportunity to make a move and introduce myself so that I might eventually see if they are in a gaming group. Painting is nice but dice rolling is also part of the hobby, and I left it set aside for so long… In the end they were not necessarily receptive; mainly because they do their hobby stuff at more than 1 hour drive from my place and that this is not a distance, I am willing to cover for a Thursday night game. I am not that addicted. But the chat was interesting My primary interest was about the AdMech stuff of course. I am in AdMech for 2 years now painting and mustering a force of cybernetic sociopaths. It is a project I am fond of, and any new stuff related ignites a small (big) spark on my interest. But before going into that faction; let’s what else was talked about. First is “terrain”. It looks like many opinions online are quite happy with the Xeno terrain offer and Tyranids especially. The live opinions I heard that day are not that different. Yet I tend to have a slightly different point of view. Indeed, what was disclosed in the preview is so far not a range. Merely barricades and obstacles. OK, they are nice looking but in the end they do not allow building up a scenery. Except completing by third party products that may have very nice “Alien infected” or “infestation” stuff to propose. This set is not in my opinion as expanded as what the Orks could have with Octarius set and the Mekboy workshop for example. So, for me the xenos scenery from this package is a kind of miss. It lacks an interaction with imperial scenery. Let’s see: if a half-infected building had been included it would have dramatically increased the possibilities of interactions and integration with the rest of the existing range. A missed opportunity from my point of view. Second the Raveners. I am not fond of the models. The variants for specialists are introducing a background noise I am not fond of. Individual models are OK but, in the perspective of being integrated as a 40k unit, it looks messy. The chat was not that focused on raveners. Neither on Tyranid faction btw as the lads openly said they did not play bugs and did not have bugs’ players in their group. Which, you will admit it, is odd considering the sheer excitement the terrain caused. But there are some things like that sometimes… Hobbyist are carried over by their enthusiasm and not always very consistent. And then comes the Servitor KT. As previously none of the other guies involved in the chat was an AdMechy fanboy. Except you know who. Interestingly the discussion raised some points linked to potential cross- polinisation in other Imperial factions. Among the doubts I may quote “how will the sprues be cut”. Will the servitors be 4 per sprues with a special weapons and accessories sprue? Will the inferior priest with its control globe be a standalone sprue? I understand the hype, as it might, in the wish listed hypothesis of 4 servitors per sprue be an opened door to resurrecting the not Legendary servitor unit. Noone talked about their (current) openly bad rules and over cost under the Legend rules though. Costly unit for something barely more useful on the tabletop than this lad, nope? (the sculptor caught perfectly the essence of the model and of its battlefield impact... A great model btw): I guess an usage beyond AdMech it is a tempting hypothesis, but I do not see it coming for real. I may be wrong. But thinking of SM with Servitors again looks a misplacement and introducing them through Imperial agents too. The latter already have the option of a single gun servitor in their rooster, so I guess it would be counter effective to reincorporate them in imperial force like that. The models are moreover looking like being all different which is not necessarily a definitive clue that there are no sprues designed for 4 servitors each but might be a good indication. I do rather see them as a kind of retinue unit for AdMech characters only. But here too the Role looks like being difficult to build on or define in terms of gaming impact. Let’s see : it is a big unit of 8 servitors, so quite big for a retinue. Sure, they bring something potentially interesting on the tabletop: a potentially tougher than Skitarii unit with some limited amounts of heavy weapons and that could ride in a vehicle. A kind of missing link between Skitarii line infantry and Kataphrons. But 8 strong retinue… There is also the nature of the upgraded servitors: the medic, breacher and auspex versions are not that aligned with the idea I have of AdMechs. A cyborg does not need any Medic afterall. But I might over interpret. The lower that lowest rank priest (underseer) associated is also a nice thematic touch. Rule wise we will see what it brings vs the former mindlock rule. But the design of him is terrible. GW should stop doing big brainers alt versions in each and every game and faction (Delaque weirdo, Dark Eldar Medusa, Malestrain horrific psyker, Genestealer I-do-not-know-what-or-who...). Next step is making a T'au big brain based on this guy: The (big) guns included in the box will also have an impact on the attractivity of the kit. Seeing a HB and an Arc gun teased is not what thrills me most today. I do hope for melta and plasma or phosphor guns. HB is an especially odd decision considering the current AdMech/Skitarii arsenal. Yet the small fire arms of the standard servitors, if they are phosphor based, may be a very interesting add-on; even if they look smallish and probably ranked as pistols. But they might as well be somekind of sub stubber. I am however even less convinced by the Flamer version displayed. Especially as it looks like being aligned size wise with the Serberys firebreath, and as such probably a pistol range only which might be under performing. With all these tiny modelled weapons I fear that the resilience of the servitors and their usage as Life Points pool might be the only key role they will play though. In that case setting them with a seer of lesser rank such as Engine Seer or Archeotech scavenger is probably not that efficient as being so short ranged as pistols would limit their impact a lot ... But using them as retinue for Manipulus or Dominus would probably be even worse, or wouldn’t it be? Except if these special servitors boost the abilities of the lesser rank priests, and in that case, hooray! Additional cherry on the cupcake: the look allows eventual reuse of Adsecutarii thrall with mitralocks as proxy versions for the basic version of these new servitors. A nice idea one of the lads mentioned and that I would have found interesting if I have had mitralocks. I will probably end up buying the unit, but not with the KT pack. I will wait for individual release and 40k datasheet. Upon options presented it might even allow my old servitors to resume into action without buying anything yet... And saves me some bucks. But even if I do not really like the underseer, I know I will end up needing it (for my peace of mind / FOMO) See you latter folks,
  18. Quick WiP post to keep my momentum going Been picking up details and missed base-colors the last couple of days when I have time. I was going to use waterslides for a lot of these details, but they seemed like more work than Free-Handing them so I just went for that. Better practice anyway. I decided I wasn't happy with the yellow tone so I went back through and made it deeper on them. I'm hopeful that I'll have time tonight to get an oil wash done, then its basing and done !
  19. With the Wrecka Crew completed its time to move onto what's next, and since Call to Arms is still going on and I've got more kill teams to paint, its time for the Vespids! A few years ago I painted up the tau pathfinder kill team in a comic-book/cell-shaded style. I was very happy with the results and love the way they look...unfortunately I don't particularly enjoy playing them so they rarely hit the table. As the new "season" of kill-team approaches and pathfinders are getting ready to be declassified I wanted a new team with a similar style, and wouldn't you know it I happen to have a Tau Auxiliary unit sitting on my shelf that seems like it would suit the style well. My 7 year old loves all things Pokemon right now, and so the Scyther/SliphCo theme came pretty easily. Tau have so many Pokeball looking icons stamped all over their equipment I'm surprised I haven't seen a deluge of these kinds of themes before. Admittedly I don't look to hard so it may be that I'm walking well tread ground on this one. Green was an airbrush built up in a few passes, off-white was a quick pass to get it blocked in, and since I'm really only using 3 other colors for the rest of the model getting the rest blocked in didn't take too long at all. Tried out a new white...it was terrible. If anyone has a white they'd recommend for use outside of an airbrush please let me know, because my search is still ongoing. After I got them blocked in I hit them with a thick gloss coat, because I decided I wanted to try and use a panel liner to "ink" the recess spaces. Not entirely sure how I feel about this step yet, on one hand I think it makes the recesses pop more, but it also looks sloppy up close, and I'm not sure how much it will clash with my lining work later...we will see I suppose! I've got two models to finish lining, then I'll need to go back and hit my missed spots, get the bases blocked in (was debating using different "tactical rocks" for them, but decided against it recently) and start my "chunky" highlights. Then they'll go live at my office desk for a week or two so I can line them out during breaks/lunch. Trying to move quickly on this one both because of Call to Arms and because I've got a lot of backlog to burn through before Kill-Team: Tombworld drops and fills it back up again
  20. So, as part of the Iron Gauntlet Challenges I committed to playing a game between 17th Dec and 17th Feb. I chose Kill Team obvs, using the 2 teams I'd built and painted during an earlier Challenge. 125pt Kill Teams as follows: Emperor's Blade (Salamanders) Adeptus Astartes Brother Sgt Rufus - 20pts (Special datasheet inc. Combat Specialist) Sister Superior Phoebe - 17pts (Special datasheet) *see my Kill Team thread for the sheets. Brother Andronicus (Sniper Specialist) - 16pts Intercessor Gunner, Bolt Rifle, Aux Grenade Launcher Brother Herodian - 15pts Intercessor, Bolt Rifle Sister Julia - 12pts Tactical Marine Sister Lydia - 16pts Company Veteran, Flamer Sister Dorcas (Heavy Specialist) - 16pts Tactical Marine Gunner, Heavy Bolter Marcus, Chapter Serf (Leader Specialist) - 13pts Scout Sgt, Sniper Rifle, Camo Cloak V. Black Hammers (Renegade Chapter) Heretic Astartes Berzerker Champion (Combat Specialist) - 20pts Plasma Pistol, Power Axe Terminator Champion - 35pts Mark of Slaanesh, Combi-plasma, Lightning Claw Chaos Space Marine Gunner (Sniper Specialist) - 16pts Mark of Slaanesh, Plasma Gun Chaos Space Marine Gunner - 16pts Mark of Slaanesh, Heavy Bolter Chaos Space Marine - 12pts Bolter Chaos Cultist Champion (Leader Specialist) - 5pts Autogun Chaos Cultist Gunner (Demolitions Specialist) - 8pts Flamer Chaos Cultist Gunner - 5pts Heavy Stubber Chaos Cultist - 4pts Autogun Chaos Cultist - 4pts Autogun Mission was a standard Matched Play Sweep and Clear on the board below: Emperor's Blade won Strategic Advantage 6-5 and chose the top right corner. Deployment followed as shown in the next pic, HA set aside a CP for the Termi to Teleport Strike. Next post I'll get into the first turn! Thanks for looking!
  21. Afternoon all, I’ve moved house and found these in a box that I completely forgot about and wondering if any of these are still relevant or obsolete?
  22. Howdy Guys and Girls! Edit - Summer 2018: This is my all-around thread for my work. Fun mix of everything, from 30k to Specialist Games! Currently focusing mostly on Necromunda, Kill Team and Adeptus Titanicus! Edit: Added an Index for the finished content: NECROMUNDA: House Escher: The Raven Queens House Cawdor: Sons of Heylel House Helmawr: Palanite Enforcers Genestealer Cult: New-Trysst Mine Freedomfighters Cults of Chaos: Gellerpox Infected Bounty Hunters: Belladonna, Noble Bounty Huntress THE 13th BLACK CRUSADE: Black Legion: Abaddon the Despoiler Chaos Terminators Chaos Havocs Chaos Obliterators THE HORUS HERESY: Adeptus Titanicus: The Legio Titanica - the God-Engines of the Imperium of Mankind Legio Gryphonicus; the War Griffons: Iron Regent, Warlord Battle Titan, Mars-Alpha pattern Reaver Battle Titan, Mars pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Solaria; the Imperial Hunters: Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Mortis; the Death's Heads: Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Lucius-Alpha pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern The Knightly Houses - Banners of proud Scions House Vyronii; Scions of Damaetus III/II: Cerastus Banner 'Demeter' House Coldshroud; Scions of the Gryphone Octad: Support Banner 'Teabeanie': Questoris Knight Gallant Questoris Knight Errant Questoris Knight Paladin Scenery: Civitas District Warzone Gamma Civitas District Warzone Ultima Age of Darkness: Death Guard: Nurgle: Mortarion, Daemonprimarch of Nurgle Typhus Lord of Contagion Plaguecaster Plague Surgeon Biologus Putrifier Noxious Blightbringer Tallyman Twisted Lord, Gellerpox Infected Leader Plague Marines Foetid Bloat-Drone Foul Blightspawn Vox-Shamblers Sludge Grubs Eyestinger Swarms Cursemites Glitchlings Dreadnought with twin linked heavy bolter Plague Thallax Cohort Pre-Heresy: Mortarion the Reaper Calas Typhon Moritat Prime Tariq Vralgor Siegemaster Durak Rask Deathshroud Terminators Legion Terminator squad Grave Warden Terminators Destroyer squad Contemptor Dreadnought Castraferrum Dreadnought Medusa Siege Tank Vindicator Siege Tank Hunter Alpha AA Tank Land Raider Achilles Alpha Land Raider Phobos Fellblade Super Heavy Tank Primaris Lightning Strike Fighter Salamanders: 1st Captain Artellus Numeon Firedrake Terminators Pyroclasts Contemptor Dreadnought Deredeo Dreadnought Alpha Legion: Hekatos Delphat, Chief Librarian Sons of Horus: Arkathas Ythedon, Consul-Delegatus of the 1st Company, Commander of the Ikon Raven Guard: Shade Lord Arkhas Fal, former Legion Master Word Bearers: Lorgar Kor Phaeron Erebus Kurtha Sedd Zardu Layak Tactical Squad Tactical Support Squad Breacher Siege Squad Ashen Circle Gal Vorbak Anakatis Kul Blade-Slaves Contemptor Dreadnought Mhara Gal Dreadnought, former Contemptor Anaziel, Mahra Gal Dreadnought, former Castra-Ferrum Ushknub, Davinite Lodge Priest Traitor Militia Grenadiers World Eaters: Angron, the Red Angel Thousand Sons: Consul-Praevian Ardashir Agents of the Imperium: Navigator Clad Eversor Nihilator Daemons of Chaos: Khorne: Valkia the Bloody, Daemonprincess of Khorne An'ggrath the Unbound, Guardian of the Skullthrone, Greater Bloodthirster of the first rank U'zhul, the Skulltaker The Bloodreaver, Herald of Khorne Bloodletters Bloodcrushers Skullcannon Greater Brass Scorpion Slaanesh: Zarakynel, Daemonqueen of Slaanesh Nurgle: Epidemius, Herald of Nurgle Plaguebearers Tzeentch The Changeling The Loyal Mechanicum: The Legio Astorum: Liktor Rex, Lucius pattern Warhound Scout-Titan The Dark Mechanicum: The Archmandriture: Archmagos Draykavac The Legio Fureans: Princeps Thorash Ganesa The Knight House Makabius: Dame Vespasia, Knight Paladin The Macrotechnia: Legio Titanicus Tech-priest Enginseer Majoris c&c are welcome =) xoxo Atia
  23. Former rumour, now fact. Updating the OP with a link to the Warhammer Community article on it. // In the rumour thread at TGA (an Age of Sigmar forum), a poster name Elarin (who has previously had good information) has said the following (in reply to a post listing current rumours): // Edit: a follow up, as noted by Matrindur below:
  24. Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
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