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I think if they wanted to make bespoke Marine kill teams we would have seen one by now? 

Have we not? The Phobos Strike Team and the Scouts are still Astartes, even if they're cowards.

 

The absence of a true bespoke Tacticus kill team is still extremely strange, that seems like the single most obvious thing they could've made, and they've never done it.

 

Have we not? The Phobos Strike Team and the Scouts are still Astartes, even if they're cowards.

 

The absence of a true bespoke Tacticus kill team is still extremely strange, that seems like the single most obvious thing they could've made, and they've never done it.


my personal theory without going too OT is that 11th ed will see the death of firstborn and the starter set will have new updated ‘tactical’ intercessors with more weapon options, leading to a new multipart kit. Of course that shouldn’t preclude them from bringing out a kill team set with upgrade sprue just like they did with the Cadians a year before making it obsolete.  

 

Have we not? The Phobos Strike Team and the Scouts are still Astartes, even if they're cowards.

 

The absence of a true bespoke Tacticus kill team is still extremely strange, that seems like the single most obvious thing they could've made, and they've never done it.


They arent bespoke teams, the phobos is an upgrade kit and the scouts (and scorpions) are just a 40k squad update, with less options than the old version! (But nicer models obviously) not the resource commitment of a whole new team.

 

Posted (edited)
 


They arent bespoke teams, the phobos is an upgrade kit and the scouts (and scorpions) are just a 40k squad update, with less options than the old version! (But nicer models obviously) not the resource commitment of a whole new team.

 

 

I think 'bespoke team' in the context of the Kill Team community generally refers to any team that received rules within KT21's lifetime with the notable exception Compendium, including the White Dwarf lists - not necessarily wholly new kits. 

 

It's also worth noting the new Scouts can only be bought in a Kill Team-branded box, so they now appear to be a Kill Team product first, 40k second, which is probably why you only get the one sniper rifle. Makes me wonder if a separate 'Scouts with Sniper Rifles' box will make a Primaris-style return as well at some point, albeit exclusive to 40k.

 

Edited by Lord Marshal

Bespoke to refer to essentially any kill team since release feels ridiculously imprecise language, like ive never flet the need to single out compendium teams without using uh... "compendium teams" but ive certainly had to differentiate between the teams designed specifically, (Bespoke you might say) for kill team from the 40k with an upgrade sprue variety.

And branding or not, if you think the Scouts and Scorpions were in any way actually designed for kill team, ive got a bridge for sale :D 

 

ive certainly had to differentiate between the teams designed specifically, (Bespoke you might say) for kill team from the 40k with an upgrade sprue variety.

It's one thing to distinguish between these two varieties of Kill Team, but I don't think it makes sense to act like upgrade sprue Teams don't count when discussing faction representation. It's also an odd choice to then use this supposed invalidity to argue that GW don't want to make Marine teams.

Posted (edited)
 

And branding or not, if you think the Scouts and Scorpions were in any way actually designed for kill team, ive got a bridge for sale :D 

 

I mean, whether they were or not is largely irrelevant when they're being sold as Kill Team boxes and thus counting as sales for Kill Team.

 

Your original point was they weren't a bespoke team for Kill Team, when all signs point to GW deciding they wanted them to be such. That's before getting into equipment like the grappling hook and auspex which make specific operatives and otherwise has no 40k use, as well as the lone sniper rifle which a lot of people thought was strange from a 40k perspective.

 

Edited by Lord Marshal

as others have said, intercessors are likely to remain despite beign a compendium force just cause its an easy team to get into the game with. Well, what with flying units being added, and the not-assault squad literally being called jump pack intercessors, it'd be cool if they added the ability to take one or two jump pack guys.

 

sorry if a bunch of people have already mentioned this, it just suddenly occurred to me.

 

 


my personal theory without going too OT is that 11th ed will see the death of firstborn and the starter set will have new updated ‘tactical’ intercessors with more weapon options, leading to a new multipart kit. Of course that shouldn’t preclude them from bringing out a kill team set with upgrade sprue just like they did with the Cadians a year before making it obsolete.  

This would be a good KT, especially if there were at least a couple melee oriented dudes outside of the sgt (the tac squad KT never interested me much because only the sgt got a melee weapon). ideally the armor bits included would have the greater variation present in the oldmarine kits but lacking in most of the vanilla primaris troop units. off the top of my head the only primaris kits with a good bit of helm variation are the templar kits (chapter specific), the inner circle companions (chapter specific, and just a 3 model unit) and the sternguard, though the mk. x helms in the latter kit are disappointingly run of the mill, with only one head having a targeter monocle, one being the standard forehead skull, and one just being a plain mk. x helm that most people have a hundred of.

 

 

 

GW will be streaming the game on Twitch today and tomorrow. Maybe this goes up for preorder tomorrow?

 

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Pre orders are always Saturday. They may announce for the coming Saturday but the smart money is on skaven. 

 

However, with the community 'hype' train in full motion I'm surprised if it's not sooner rather than later.

I'd be surprised if we get the pre-order before the end of the month. Octarius and the start of KT21 pre-ordered the last week of September iirc, I'd imagine this one follows suit. 
Overall I'm incredibly pleased with everything I've seen regarding the new edition. All of the rules cleanup has been great (so long non-reciprocal shooting, you wont be missed), and the game looks poised for another edition. 
The launch teams aren't entirely my bag, but they both look fun enough, and getting the terrain and rulebook means Hivestorm is definitely a pre-order buy for me

https://www.warhammer-community.com/2024/09/05/soar-above-the-killzone-and-blow-it-all-up-with-new-universal-equipment/

 

The way equipment has been modelled reflects how it works in the game perfectly! 

 

Also equipment is allocated to the team, not individual operatives, which is quite a change. 

I can't determine how I feel about this until I see more about the rest of the rules to add context.

 

As an attacker, yes it's great that equipment is assigned to the team, so you will always get a chance to use it.

 

But as a defender, taking out dudes with special gear is a valid defense strategy, and one which forces tactical choices: yes, you might WANT to take out the Grenade guy, but you have to devote resources to the task which means fewer resources for Tac Ops. Finally, just like uncosted equipment in 40k leads to saminess because people only take the best load out, if there are 8 universal pieces of equipment only the best four will ever see the table in competitive games. Narrative missions may be able to create scenarios where a normally unpopular choice has new merrit, but that's it.

 

Again, I'm not asserting these problems are guaranteed to occur- I'm saying that without further information, they might be. I remain anxious... But that's mostly because I hate edition churn on principle.

I'll be honest I really like the changes to equipment, I didn't play the old system but it sounds silly. You wouldn't just give one guy in a spec ops team a grenade, everyone would have them. Equipping individual models with specialist kit just doesn't make any sense. Being able to send the whole team in with grenades makes much more sense and is more realistic. Now I admit that in a game set 38000 years in the future with witches and aliens this sounds a bit silly, but realism matters to me

Edited by Marshall Bretton

Grenades are pretty man portable and it does make sense for everyone to have them. But barbed wire? Barricades? So, like every dude is carrying a barricade, barbed wire, a brace of grenades? None of which is modeled on the mini?

 

Like I said, I can't judge how good the rule is until I see it in context. I'm only responding because the realism argument really only works for grenades.

 

I very much might end up liking the rule once I see it in context. But it also might be too simplified, or take away from other elements of the game that were associated with the spec-ops campaign play mode, which they STILL haven't confirmed will continue to exist in the new ed.

Interesting rumour:

 

Over at TGA (an AoS forum) there's a poster named Elarin who has definitely leaked bits of stuff before (though IIRC generally they seemed to get stuff closer to release, and not do far-out leaks). Anyway, today they said:

 

"We might see a KT Starter Set as well. I'm not sure if it's coming this year, but it will contain different teams than the Hivestorm launch box"

 

(The current set has the same teams as Octarius, so this is suggesting that there'll be a new Starter Set that doesn't contain Vespids and Scions.)

 

Edited by LSM

This looks like a really excellent starter to me. Its the first time we’ve actually had two full teams, neither of which wants ~3 extra guys for the roster. Great to have the approved ops and much expanded equipment options in there, and terrain that looks as good as Octarius, if not better. It really is a whole game in one box. 
 

Grenades are certainly way better now and that’s a curious decision. People already often took them and i think they probably become auto-take now. 
 

Meanwhile though, things like heavy barricades and ladders are a major improvement. That could make BD much more achievable for melee teams - though barbed wire on a key gantry could be awkward. 

I'd suspect its some porch pirate trying to sell it off without realising its not been released yet. Actual influencers with review copies would know better to try to sell it before NDA date.

 

Looks like the range rotation rumours were somewhat true as well. Year 1 teams will be dropping off tournament play list, but will continue to get balance updates over the lifetime of the edition.

 

https://www.warhammer-community.com/2024/09/06/kill-team-managing-the-range-of-kill-teams-in-the-new-edition/

Edited by irlLordy

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