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The tabletop routinely simplifies and flattens units to make them faster and easier to handle, taking away any option that isn't strictly necessary. 

 

Video games routinely add additional options and more diversity allow personalization of individuals over squads.

 

Neither one is bad, or more anti-lore than the other.  They both suite the medium. Kill Team is actually the most interesting case-study, because it's a tabletop game that has similar incentives to the video games and thus follows similar patterns. Bespoke kill team boxes give almost every model a different loadout because that's what makes sense for that system.

For those wondering, the expensive Ultramarines edition comes with a unique cosmetic set for the Heavy Class which can't be obtained any other way.

Otherwise it's the same as the Gold Edition.

 

For those wondering, the expensive Ultramarines edition comes with a unique cosmetic set for the Heavy Class which can't be obtained any other way.

Otherwise it's the same as the Gold Edition.

It also comes with a cosmetic for the Heavy Bolter, not only the armour.

 

It's the first Champion Pack and gives us an idea about what to expect for the Dark Angel one for the Bulwark.

The big infodunp before release, talking about telease times, console performance, pre-loading, etc.

 

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/68-august-community-update

 

Just to be sure people here actually see it.

I'm oldschool and they won't get any money from me for getting early access or some cosmetic bling. But as soon as they'll finally release the BA cosmetics I'll surrender and throw more money at them :cool:

 

I'm oldschool and they won't get any money from me for getting early access or some cosmetic bling. But as soon as they'll finally release the BA cosmetics I'll surrender and throw more money at them :cool:

 

Same here however the second they do real Space wolves skins and heads i will throw money at them.

completed the campaign on normal was fun, good old titus

 

done all the first rank on co-op started second, good but needs more missions 

 

then against mode, its alright to rank up but needs more maps again/ fully worth it just for the campaign tho 

 

cosmetics arent my thing, i try them out but at some point i just end up sticking to one solid colour / simple design and enjoy gameplay instead

 

i looking forward to hord mode, i probably rank up more again sometime later on 

 

still recommend the game

Game needed more maps for pvp, and a bit more about them. Not a promise to throw a couple more generic maps into play a year from now, tbh.

 

The wave mode ala SM1 and DOW2 should have been around from the off, too.

 

Not entirely sure it is a 55quid game (base) without the above. 

 

Campaign has seemed nice enough so far, though. 

Edited by Carach

SM 1's horde mode was not available from the off either.

 

given the fairly detailed roadmap for SM2, it feels to be in a lot healthier position than SM1, which rushed out a few halfbaked dlc before THQ went bellyup.

 

SM 1's horde mode was not available from the off either.

 

given the fairly detailed roadmap for SM2, it feels to be in a lot healthier position than SM1, which rushed out a few halfbaked dlc before THQ went bellyup.

 

Was it not? It's been a long time but I was sure I was playing it at release :/ 

 

The DLC that split the playerbase up didn't come out for a while, but didn't seem thought through (as mentioned; it seemed to split the playerbase and hasten the population decline of multiplayer modes as a result)

 

 

 

 

Was it not? It's been a long time but I was sure I was playing it at release :/ 

 

The DLC that split the playerbase up didn't come out for a while, but didn't seem thought through (as mentioned; it seemed to split the playerbase and hasten the population decline of multiplayer modes as a result)

 

 

100% certain. Initially the only multiplayer was pvp for sm 1.

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