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So I have randomly acquired a sealed set of Forge World upgrade parts for Cadian veterans with shotguns among a big eBay box of mostly Horus Heresy stuff. Problem is, by the looks of things there are only four torso and arm sets (plus one loose shotgun), so not enough for a ten man squad, and I also can’t see shotguns as an option for any unit n the Index anymore.

 

One thought I had was just to make a command squad with them and proxy for lasguns, but I thought I’d ask you good folks here if you had any ideas what else I could do with them or what unit they could represent. Feel free to conjecture right out of the box because I’m really interested in any possibilities and don’t mind some proper kitbashing. I’ve got a bunch of old-style plastic Cadian infantry I can use to do something with them.

 

I’ll add a photo later of what I’ve got in the pack.

 

Thanks in advance!

Edited by TheArtilleryman
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Yeah shotguns used to be an option for veteran units but that went a long time ago. There were also krieg engineers who had shotguns as well. One of the guesses is that unit will be coming back when the full krieg release comes next year so you could make a 5 man engineer unit in the hope of that?

 

You could also do a 5 man squad for counts as tempestus scions, try and give them a bit more armour and have the shotguns as counts as hotshot lasguns

Hmm some interesting ideas here, thanks guys! The Imperial Agents thing is an interesting idea - looking at the datasheets it looks like you can build a unit equipped with just “inquisitorial ranged weapons” with a generic profile, so that might work as a retinue for the Inquisitor that I have leading my Imperial Guard…

 

Won’t pull the trigger on these just yet, but that’s my favourite idea so far!

 

Hmm some interesting ideas here, thanks guys! The Imperial Agents thing is an interesting idea - looking at the datasheets it looks like you can build a unit equipped with just “inquisitorial ranged weapons” with a generic profile, so that might work as a retinue for the Inquisitor that I have leading my Imperial Guard…

 

Won’t pull the trigger on these just yet, but that’s my favourite idea so far!

I think the navy squad, breachers(?) can be armed all with shotguns

Naval Breachers or Arbites are armed with shotguns- the Arbites Vindicator/Exaction squads have some heavy/special weapons while the Breachers have a shield-bearer, heavy weapon trooper, and some melee options. Both are 10-man squads (11 for Arbites including a canine).

 

Inquisitorial Agents are a 6-man crew that has a servitor with heavy weapon, one member with an eviserator, one member with a mystic stave, and one member with a plasma pistol. The five members who aren't a servitor are armed with Agent firearms, which are basically AP-1 bolt pistols rules-wise, but have no specific weapon modeled. The Agents box has multiple options for firearms, from a shotgun to auto/laspistols. So really arm them with whatever you like, since they are supposed to be the weirdos that compose an Inquisitor's retinue, from veteran guardsmen with top of the line military equipment to hive scum with barely working weapons.

Edited by Lord_Ikka
 

Inquisitorial Agents are a 6-man crew that has a servitor with heavy weapon, one member with an eviserator, one member with a mystic stave, and one member with a plasma pistol. The five members who aren't a servitor are armed with Agent firearms, which are basically AP-1 bolt pistols rules-wise, but have no specific weapon modeled.


OK that’s cool. AP-1 bolt pistols sound like the perfect profile for a shotgun! From what I can see though the eviscerator, mystic stave and plasma pistol are options though, right? So I could model them all as shotgunners if I want and just ignore the options?
 

Only thing I don’t have is a gun servitor though, so that’s less helpful. I suppose I could convert up one guardsman with a space marine heavy bolter and a respirator head or something similar for that.

 


OK that’s cool. AP-1 bolt pistols sound like the perfect profile for a shotgun! From what I can see though the eviscerator, mystic stave and plasma pistol are options though, right? So I could model them all as shotgunners if I want and just ignore the options?
 

Only thing I don’t have is a gun servitor though, so that’s less helpful. I suppose I could convert up one guardsman with a space marine heavy bolter and a respirator head or something similar for that.

The plasma/eviserator/stave are all options, but interesting enough they don't actually replace the weapons the agents are already equipped with- the wording is that for every 5 agents one can be equipped with a plasma/one with an eviserator/one with a mystic stave, not that those weapons replace the agents' firearm/melee weapon. I think its perfectly fine to have them all modeled with any of their weapons- just make sure that if you do take the optional choices you nominate a specific model to have each. 

 

I have a "servitor" for one of my Agents squads that is an AoS model with a multi-melta strapped to his back. He's on a slightly bigger base to represent a servitor, so a guardsmen with a heavy bolter should work fine.

 

9UN05WS.jpeg

I have a few Necromunda Shotguns I was going to give to some Anvil Industry Guardsmen I have. I was planning a heresy-era squad, serving one of my Astartes chapters as ship-board security, and getting pressed into the front lines when the ship gets boarded.

 

Now I think of it, the militia list might give me a head start on rules, maybe they have some shotguns?

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