Jolemai Posted Tuesday at 09:57 AM Share Posted Tuesday at 09:57 AM Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Death Company Marines What are you thoughts here folks? How best would you use Death Company Marines? To compliment a list, or to build a list around? Which Detachment are you using? What weapon options are you choosing? What delivery options are you using? What deployment options are you using? Are they being joined by a Leader, if any? Stratagem synergy of note? Over to you. Please note the Death Company Marines with Bolt Rifles, Death Company Marines with Jump Packs will be discussed elsewhere. Link to comment https://bolterandchainsword.com/topic/385014-unit-of-the-week-death-company-marines/ Share on other sites More sharing options...
Jolemai Posted Tuesday at 10:00 AM Author Share Posted Tuesday at 10:00 AM Should you want your model on display here (or on another thread), then submit a photo here please. (Once I work out how best to float it!) *** As an aside, the thread setup may change over the coming weeks until I'm happy with them. This includes the photos. Link to comment https://bolterandchainsword.com/topic/385014-unit-of-the-week-death-company-marines/#findComment-6085591 Share on other sites More sharing options...
Kryczek Posted 20 hours ago Share Posted 20 hours ago I'm really struggling to see the use for these guys. AI just do everything better. Hope someone has something positive to say about them. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385014-unit-of-the-week-death-company-marines/#findComment-6086026 Share on other sites More sharing options...
Blindhamster Posted 10 hours ago Share Posted 10 hours ago I mean... they're a bit more survivable than AI, and their sustained hits ability is fairly cool. But yeah, death company are not that useful outside of the jump version - particularly as they dont have particularly good character support. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385014-unit-of-the-week-death-company-marines/#findComment-6086061 Share on other sites More sharing options...
Karhedron Posted 9 hours ago Share Posted 9 hours ago They aren't my favourite unit but if you want to get the best out of them, load up as many plasma pistols in the squad as you can and always Overcharge. If you get any blowing themselves up, you can trigger the Sustained Hits. Add a Chaplain for the +1 to Wound and to overcome the OC0 and those Sustained Hits can get work done. Alternatively, lead them with a DC Captain for the 6" Scout move to get them on their way towards the enemy. Link to comment https://bolterandchainsword.com/topic/385014-unit-of-the-week-death-company-marines/#findComment-6086073 Share on other sites More sharing options...
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