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Ok, got a bit of progress to show for my Knives vow, a AoD KT of one of my DIY Chapters, the Marines Adamant.

 

Terminator Sgt (Captain)

 

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Intercessor Sgt

 

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Intercessor

 

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Assault Intercessor 

 

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Gunner

 

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Grenadier

 

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Heavy (Bolter) Intercessor

 

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The Chapter are Iron Hands Successors but recruit from a Feral World, hence the choice of bits. The Captain's rules for additional survivability are counts-as for the TDA Sgt, which felt right for IH.

 

One more mini to arrive and build, as I want to be able to swap out different Operatives, but progress is good and I should be undercoated and ready to start painting by March 1st!

 

 

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  • 3 weeks later...

Well, a couple more minis ready for paint:

 

Another standard Intercessor:

 

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This is to give me the option to switch out some of the Operatives for a shooty or a fighty team. If I can get a body I might build one more Assault Intercessor too.


And a counts-as Eliminator:

 

large.IMG_20250201_105046.jpg.cd523a1b9d

 

I don't hate Phobos stuff, but for this team I wanted to give them more of a classic feel, so I converted a Telion-style veteran Bolt Sniper.

 

Anyway, unless I can find the body for the last Assault Intercessor, I'm about there for build work. I've got a can of undercoat in the right base green so I'm basically hoping for one nice day in February so I can spray ready for March 1st! :tongue:

 

 

  • 2 weeks later...

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One more mini built for the team! I found I had a BT body that I'd bought for another project but never finished, so it got stripped and some new arms added. It's another Assault Intercessor, which gives me a 10 man squad and there should be enough options now to have a full shooty or a full choppy team!

 

 

:cuss::furious::wallbash:

 

Disaster.

 

With barely a week to go before we start, I thought I wasn't going to get a clear enough day to prime. But today it was 15 degrees C and not raining all day, so I thought I was going to be ok... did a test spray, all fine... I think everyone knows what is coming next...

 

 

I have been painting stuff for 20+ years, primed at much lower temps without a problem, used sprays from the same company (and even the same colour - Army Painter Angel Green) without any issues...

 

...but the God awful mess this can has made of my whole squad is simply unbelievable. Clumpy, detail destroying, rough on flat plates - it looks like a two year old has painted them with a decorator's paintbrush!

 

:cuss::cuss::cuss:

 

I have brought them back in to try and get the damn stuff off again, but it's currently sticking like glue! No idea if I will be able to get it off without destroying the extensive GS work and/or the 3d printed bits (what does isopropyl do to resin?)

 

As such, I have no idea if I will be able to complete my own Challenge. Absolutely gutted. :cry:

 

 

 

Maybe, maybe, if I get very lucky, the horrible gunk will come off and I can use my paint-on primer (I am never touching flaming Army Painter ever again!) and get back on track. Who knows.

 

 

 

 

 

 

 

 

 

 

Edited by Lysimachus

Dude this is such a shame. Your guys look amazing with all the unique detailing you’ve done.

 

How weird that the paint did that… never had anything like that happen before. Really hope you manage to get them sorted.

Edited by TheArtilleryman

Thank you, and to everyone else for the reactions too! :thumbsup:

 

They are currently resting in a bath of 99% IPA. Hopefully that might get the paint off, though I've no idea how the GS or the 3d resin will react to it. I'm fairly sure it won't hurt the plastic any, so there is that.

 

The basing has all come off, but that was just gravelly stuff stuck with PVA, so not a massive problem.

 

Whatever happens, I'm guessing it will put me a bit behind for painting, anyway!

 

 

That's good news. I guess worst case then it might be a bit of resculpting a few pieces?

 

I've heard IPA can degrade the superglue bond, too, so the joins of plastic to resin might need regluing?

 

Again, fixable stuff, but the delay is irritating. Now I really wish I'd just stuck with my paint-on Vallejo black primer (it's great stuff!) but idiot that I am I thought I'd save myself some time on the Challenge by getting the base green done with the undercoat! :rolleyes:

 

 

 

Oh well, I've calmed down since yesterday, at least. I'll leave it to soak for a day or two, then I'll see where I am. Watch this space!

 

I hope you were able to get the paint off. That's a nightmare. Recently I've switched to colour forge sprays wherever possible and I've had very good results so far. I've never felt that confident with the quality from army painter.

 

One thing I would recommend, if your models are rescuable, is to consider basing your captain, eliminator and heavy bolter guy on 40mm bases. Kill team specifies the base sizes for models on the datasheet and they are not strictly legal on 32s. Obviously this doesn't matter much if you're just playing with your friends but personally I wouldn't choose to cause any potential issues over this in future, so I thought I'd warn you.

 

Good luck getting the paint off.

Thanks, it looks like it is getting there slowly. As I suspected, all the GS has fallen off, but mostly in one piece so I should be able to glue bits back on. Likewise, the superglue bond has failed in a few places but I can reglue! So, I am hopeful, though I definitely won't start painting tomorrow!

 

And thanks re the bases, the Terminator is on a 40mm, so I'm glad to learn that the standard AoD Captain is supposed to be on that size (I had somehow missed it!) I'm not sure how many more I have spare, so the other two might not have the option of a 40, but I can't see that I will play anywhere where it becomes an issue.

 

 

Ok, progress report. They've come out of the IPA, the plastic seems to have been stained green, but I think (hope!) that the detail has been saved enough that I can move forward!

 

So, I've repaired the bits that came apart during scrubbing, and redone the basing materials. The PVA should dry overnight, which means by this weekend I should be able to try re-undercoating (with brush on primer!), see how it looks, and with any luck I'll be back on track and only a week behind! :banana:

  • 2 months later...
Posted (edited)

Squad Sludig of the Marines Adamant (Angels of Death Kill-Team)


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Hearthguard Sludig (1. Captain) is one of the 4th Household's most respected warriors. He is a bellicose and implacable fighter, a talented unit commander, and a trustworthy lieutenant to the mighty Warleader Isgrimnur Ironheart.

 

Like their Iron Hands forebears, the Marines Adamant believe strongly in the power and resilience of Tactical Dreadnought Armour, and often equip their squad leaders with it. Encased in his relic warplate and armed with the finest weapons that the Household Armoury can produce, Sludig has proven time and again that he is more than a match for the most fearsome opponents that the galaxy can throw against him.

 

Hearthguard Torgrundyr (2. Intercessor Sgt with Bolt Rifle and Power Sword) is as cold and bleak as a Halsstarrig winter. He served as a Skald, beginning his tutelage in the ways of the Iron Wyrds, before returning to the 4th to join Isgrimnur's Hearthguard. Though not quite as awe-inspiring in combat as Sludig, he is both a capable soldier and a masterful tactician.

 

A dour, unblinking veteran, Brother Hani (3. Intercessor Gunner with Bolt Rifle and AGL) is the oldest member of Sludig's squad. His grenade launcher, most commonly loaded with high powered krak munitions, is always ready to bring down the foes that might trouble the boltguns and chainswords of his younger brethren. Hani is also known for his cautious and careful respect for the many Vaettir of Halsstarrig, wearing numerous charms and rune-carven stones across his armour.

 

Brother Tonnrud (4. Intercessor with Stalker Bolt Rifle) holds the current record among the 4th's battleline squads for the highest number of one-bolt enemy kills during a single engagement. His aim is precise, his focus near-legendary, and his boltgun is fitted with all manner of archeotech enhancements, gifts from the Mechanicus of the Gharant Forges.

 

Though not quite as precise as his squadmate, Brother Verghal (5. Intercessor with Auto Bolt Rifle) is undoubtedly a deadly fighter. His bolter is modified for fully automatic fire and he is highly skilled at close quarters and zone mortalis clearance actions.

 

Providing heavy support for Sludig's unit is Brother Jorgrum (6. Heavy Intercessor). The Devastator's physical toughness, and his ability to perfectly judge the volleys of his heavy bolter - frequently enough to destroy or disable a threat without wasting a single round of ammunition - make him well-suited to smaller operations, where both resupply and access to a Flesh Wyrd are less readily available.

 

Hani, Tonnrud, Verghal and Jorgrum form the backbone of Sludig's squad, the solid anvil upon which the hammer blow of the Hearthguard and his Assault Marines can fall.

 

Brother Ogsekk (7. Assault Intercessor) cares nothing for advancement within the 4th Household. He is a ferocious, brutal, insular killer, ever brooding on the next opportunity to destroy the weak flesh of the Marines Adamant's enemies. Indeed, even trusting his own squad mates is a daily struggle, one that he masters only through sheer stubborn devotion to the Chapter Code.

 

Brother Frekke (8. Assault Intercessor Grenadier) is a fiery youth, eager for glory. Unlike most of his older squad mates, known for their grinding, relentless advances, Frekke is impulsive and bold. He also has a flair for the use of grenades and other explosives. It is said that the Ironheart placed this young Astartes under Brother Sludig's command to temper and hone him into a truly effective fighter.

 

Unlike Ogsekk and Frekke, Brother Narvi (9. Assault Intercessor) is a cold, collected warrior. He is a skilled duellist, favouring precise bladesmanship over brute strength. Such an attitude, not commonly favoured among the Chapter's assault troopers, means that he is viewed with a certain level of suspicion by his more savage brethren.

 

Even more than the berserker Ogsekk, Brother Ute (10. Eliminator Sniper) battles with the Marines Adamant bitter contempt for the weakness of the flesh of others. However, he is still able to serve the Chapter, ranging far afield as one of the 4th Household's scouts. Here he can bring death to the enemies of Humanity, with blade or sniper’s bullet, while avoiding all but the most essential contact with other living creatures.

 

 

 

More detailed information about the Marines Adamant can be found here: https://bolterandchainsword.com/articles.html/liber/index-astartes-the-marines-adamant-r7/
 

 

 

Edited by Lysimachus

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