Dr_Ruminahui Posted 10 hours ago Share Posted 10 hours ago (edited) Thanks for the explanations - those are all good points. I'll have to take a closer look at fiends as should I ever decide to try carnival - I have the models, just not 3 squads worth. Once you have weighed in on the 6 detachments, it might be worthwhile to talk about unit sizes, when to attach characters and the like... I think its an interesting topic to explore, but perhaps after you looked at the "ground rules" as it were. And yeah, putting Fulgrim in is obviously puts a huge focus for the list as a whole, coming in at 20% of your points. To put it in perspective, that's essentially 3 maulerfiends or 3 noise marine units without characters. Interesting to see where the codex draws your interest - rapid evisceration is probably the last detachment I would go to, as (as noted above) I'm wary of army rules that can be turned off by an opponent's targeting choices. It may also be that my very first army was (almost) all mounted, and not a particularly good one at that (sisters of battle in 3rd and 4th ed) and that may colour my perception. That, and rhinos (and variants) not being something I particularly enjoy painting. Rather, my own first choice is probably Mercurial, as I'm (probably unreasonably) drawn to rules that are easy to play and remember. That is one detachment where a large squad of Tormentors has added attraction, being able to screen out enemy infiltrators (not that I face any of those) and then pick them up and redeploy them pre game through that one enhancement. Outside of that, though, I'm surprisingly not attracted to full sized Tormentors - perhaps because I see them as my best opportunity to deviate from my large squad bias. Edited 8 hours ago by Dr_Ruminahui LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/385398-emperors-children-codex-discussion/page/2/#findComment-6099980 Share on other sites More sharing options...
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