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  1. Hi, long time lurker. I'm currently building and playing an emperor's children army - I've got about 2700 points painted, and about 500 more that I've built and have yet to paint. I've recently run into a bit of a wall painting, so I've turned my eye to what I might build. Recently, as I've been waiting for the bits for my second unit of noise marines to come (just got them today), I looked to what models I had unbuilt - which was basically the minis from my 2nd Dark Vengence box. Given that I already had a set painted up "as is" without conversions (for the most part) I decided to convert up the second box so that I didn't have any identical models (well, except for the bolter guy that comes twice in a box). Despite still having trouble getting decent pictures (one reason I haven't shared more here - my photos have been awful), I thought that I would take and share some pictures of my latest work. First is my converted hellbrute, here with his unconverted (mostly - I gave him a fist mounted heavy flamer) pal. And here he is on his own. Anyway, let me know what you think and I'll share some more soon.
  2. I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
  3. Hi all. New to HH 2.0, played a small game or two of 1.0 but long-time 3rd+ed 40K player, so familiar with the basics, if not the new intricacies of HH 2.0 like reactions, the various weapons, etc I love the pre-/early-Heresy EC look, the purple and gold. Don't care too much for the look of stuff later. I think my traitor army will be DG, but everyone should have a traitor and a loyalist army right? At least one of each. So I started looking at doing EC as loyalists, playing with lists and ideas. The basic concept is a loyalist group that presumably was off far away when Istvaan went down, so weren't part of the corruption or culling. Find out about rebellion, are horrified, vow to make the traitors, especially the turncoat EC, pay. So, they will fight dirty, bringing in things like destroyers, snipers, etc. and riskier weapons like plasma as well as the more traditional duels. Rules-wise, maybe AL would be a better fit for the them, but...purple and gold, and the initiative boost could be fun. I figure the special units, including Phoenix Guard, Palantines probably closer to Fulgrim/much more likely to be corrupted/purged, so I avoided those. I started as a Pride of the Legion list, but didn't want that many terminators and Veterans get expensive, so tweaked more to just the Maru Skara angle, a very mobile strike force, focusing on finding and quickly ripping out traitors, especially leaders. Emperor's Children (Loyalist) HQ Tartaros Praetor, Paragon Blade (125) (go w/Tartaros in LR) (retinue) 5xTartaros Chosen 4xLightning Claw 1xChainfist Sgt. Grenade harness (210) + Transport Land Raider Pintle multimelta Searchlight (245) HQ Centurion, Champion (95) (go with Despoilers) Troops 10xDespoilers Vexilla 2xPower weapon 2xplasma pistol Sgt plasma pistol, PF, artificer armor (175) + Rhino, dozer blade, multimelta (70) Troops 10xReconnaisance squad 10xNemesis bolters Vexilla Nuncio vox Augury Scanner (275) Troops 10xAssault squad 2xPower weapon 2xplasma pistol Sgt plasma pistol, lightning claw, artificer armor (205) Troops 10xAssault squad 2xPower weapon 2xplasma pistol Sgt plasma pistol, lightning claw, artificer armor (205) Troops 10xTactical squad Vexilla 9xChain bayonets Sgt power weapon, artificer armor (148) + Rhino, dozer (40) Troops 10xTactical squad Vexilla 9xChain bayonets Sgt power weapon, artificer armor (148) + Rhino, dozer (40) Elites Contemptor Gravis Plasma cannon Havoc Launcher (195) Elites 3xApothecarion w/artificer armor (w/tacs and despoilers) (165) Elites 10xDestroyer Assault squad Augury scanner Nuncio vox 2xML/Rad Sgt power weapon, artificer armor, phosphex bomb (300) Fast Attack 10xSeekers Augury Scanner 10xChain bayonets Sgt Artificer armor (220) Heavy Support Predator Lascannon sponsons searchlight (135) (2996) Thanks for thoughts, input, advice, and ideas on good things to try to put together for the potential outflank.
  4. Edit: Now available. A sign of things to come? TLDR Lucius and Noise Marines won't be in Codex: CSM, but will be in their own Index. Lucius has to be your Warlord to run an Emperor's Children force.
  5. I'm of the very firm belief that the Fabius Bile trilogy by Josh Reynolds (Primogenitor, Clonelord, and Manflayer) are amongst the very finest of works from the Black Library and I'm currently working on my Chaos Space Marine army based around some of the themes of Fabius Bile's 'Consortium' and the Emperor's Children legion. Essentially, my army isn't looking to represent the Consortium of the books but my own ragtag band of hedonists, misfits and deviants who have fallen into the orbit of Fabius Bile (or he has fallen into theirs). I love kitbashing and coming up with some bits of my own fluff so this is just as much an excuse to create lots of little characters as it is anything else, but, I need to get the hobby momentum going as there's lots to build and paint. My timing couldn't be much better as part way through the project, we have the new 10th Edition Codex Chaos Space Marines and the announcement that there's going to be an Index for the Emperor's Children! Can't wait! I'll use this post as a bit of an introduction one and something that I can come back to and amend to as a bit of a hub once more things actually get built and painted!
  6. I considered interesting doing a brief synopsis on Valrak's latest video on his whispers of the warp cos it hits home to me. It's about the Emperor's Children! All of these are sortof obvious, but it's nice to see the waters flowing. So, as Valrak himself once said, rumours are rumours, nothing it's true until GW says otherwise: -New Fulgrim model (as stunning as the FW one) -New Lucius -No new Eidolon -New noise marines -New Slaanesh cultist-like unit -New catrafractii-like terminators -Some new aditional stuff on the way -PICK IT WITH LOTS OF SALT, GW DATES ARE UNTRUSTWORTHY: all comes out by the end of 2025 Again, everything seems pretty obvious to me. Feel free to add more tidbits from the video if you want.
  7. It seems as if the next book in the character series for HH will be Eidolon: The Auric Hammer, by Marc Collins.
  8. Hi all, I'm getting close to completing my 2500pts Emperor's Children army, and I thought it was time for me to post up some pics, and get some opinions. I have bought 99% of the models I need for my army, and all but Fulgrim are base-coated, but I'll just post pics of the finished models. Please just speak your mind, no need to hold back . FYI, I know the 'gold' doesn't look like gold all the time, but that's because I'm still learning this 'NMM' technique. To be honest, I don't think I'll change it no matter what people say, because even though it might not seem like gold all the time, I still like the unique look it's bringing to my army . I can't post this without mentioning our member 'Whitescar', who's EC army has been my inspiration. The shield on my champion is a copy of his design, and you might notice more elements that match his army (though I don't dare to think my army gets any where near his it looks). So here we go: http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1639_zpskxzqm1i8.jpg http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1631_zpsld3ry1lh.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1630_zpsyy917chf.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1629_zpslfeop6lz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1627_zpsvewrzobz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1626_zpshhggrlih.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1625_zpsp8vdmwhv.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1624_zpsxaugcfdr.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1628_zpsusgpgu3d.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1622_zpsycvgmuuj.jpg
  9. edit: now a proper project blog! edit 2: update to better reflect project scope (ever increasing it seems...) edit 3: now we're including Thousand Sons, guess the brackets were prophetic? edit 4: now the Thousand Sons can fulfil a detachment they get their own topic in the Thousand Sons section edit 5: Daemonettes have their own home too, also updated warband scheme at bottom of post After getting a taste for Kill Team my gaming circle got into some talk about collecting small kill teams from new armies as a fresh modelling opportunity. Whether or not this comes to fruition is another matter, but I thought this would be the chance to tick a few boxes of mine; namely to get my Slaanesh on and experiment and push my modelling and painting abilities. So here I am to scope it out before anything gets started! I'm familiar with Marines, but having not encountered Chaos for a while I'm a bit out of touch with the finer details of what's going on aside from the obvious. How does Slaanesh fair these days? What about daemon units? I'm not too fussed about the other gods at the moment, if I did end up using their stuff I might counts-as them as something Slaaneshi as a good excuse to hone my converting skills. This is all sort of unplanned so you'll have to forgive the rambling nature (or more rambling than normal?). I quite like the idea of whites, pinks/purples and maybe some black and gold but I gather this is fairly typical of Slaaneshi stuff? I'm not set on anything yet other than liking something bright, maybe with something in the pinky-purpley range - all my armies have green on so far, could that be good somewhere? As I said I really want to get outside of my comfort zone but I also want to do something I'd like. I crafted a quick CSM painter colour scheme up, behold it's probably generic glory: Well, everyone starts somewhere right? Painting a halved scheme would be something new too, I'm discounting quartered because I'm slow enough painting as it is While I'm sure that the army has a good chance of growing into a full one given time (isn't it always the way?) I'm only focusing on a Kill Team right now so I'd prefer to start with suggestions based on that first I've not given any thought to backgrounds, names etc yet either but I'll put some time to this if it ends up having legs. Thanks in advance Edit 5 new scheme image with more accurate colours and bits:
  10. I suppose my soft spot for the Emperor's Children comes from 4th edition, back when bolters could seriously harm most things in high enough quantity and Space Marines felt a little weak. I bought the Chaos Space Marines codex and was stunned at the variety and options Chaos had over their vanilla brethren - You mean I can upgrade my marines to have +1 A, I, W, or T? It seemed pretty cool at the time, but what caught my eye was the book of Slaanesh in particular. That section was an explosion of Sonic Weapons (bolters you could move and double or triple shoot with *gasp*), Combat Drugs, and neat upgrades. Nowadays however the tables have sort of turned in 40k, with Space Marines having all the variety in free Chapter Tactics and Chaos having been stripped of nearly all unique legion special rules and selections. It is kind of discouraging, but then of course there is 30K! The purpose of this post is to talk about the Emperor's Children as they were in the Horus Heresy and more specifically the different tactics they can employ which make them effective versus the other legions. Admittedly it's not as easy to see what makes the EC so good when you have other 'heavy-hitter' legions like Iron Hands (-1 S to ranged weapons and FNP is a highly effective combination on MEQs and TEQs), Imperial Fists (+1 BS Bolt weapons and Tank Hunter devestators), Salamanders (Artificer Armour troops with Flamers/Meltaguns, Storm Shields, Eternal Warrior and Mastercrafted!) and Alpha Legion (Infitrate EVERYONE!) but after a lot of thought I think I've sorted it out. ... There seems to be a consistant theme throughout the Emperor's Children of Combat Resolution Bonuses, Initaitive bonuses, speed increases, and sporadic (but still present) non-Unwieldy AP2 in close combat. Naturally almost all of these gear the Legion towards Close Combat, which would be BAD in 40K where many armies can outfight you (since you're still just marines with some perks in most cases) but in 30K since it's for the most part MEQ on MEQ its sort of okay. With some of the upgrades and improvements that have been applied to 30K with the release of new books, there's actually a new angle that can be played quite effectively - Outflanking + reliable reserves. This particular combination comes to fruitition when using the legion's unique Rite of War the Maru Skara. The ability to have reserves arrive exactly when you plan them to is invaluable, and having Outflank means you can set up some pretty devestating ambushes to catch more stationary gun-based opponents off-guard. I could write a whole article on the Maru Skara and the application of it, but instead I'm going to move to the next most important point: Fulgrim. Amongst his brothers, Fulgrim is arguably one of the best Primarchs in the game. With the upgrade he can take a Mastercrafted Paragon Blade (which also has higher chance to ID) which is pretty much a no-brainer, and so armed is statistically likely to kill any other Primarch in the game in a one on one battle (except Horus, who can wear him down and kill him over many turns). This is just a perk however, not his main draw - the big benefits to taking Fulgrim in your EC army are: 1) You can choose his Warlord Trait from the BRB or Crusade Army List. This opens up a whole pandoras box of army building options... you can have Master of the Ambush Fulgrim to press in your Bikes/Marines, Fighty Fulgrim with Coordinated Assault, Shooty Fulgrim with Target Priority, or even Victory Fulgrim with Legendary Fighter (you can count on your opponents refusing pretty much every challenge though...) 2) Reroll Reserves - as if the Maru Skara isn't enough reserves shenanigans, you can ensure everything else arrives right on time too! 3) Combat Resolution Bonus - stacks nicely with Rylanor's Aura for a +3 bonus. If you can't get enough of this, Paladin of Glory Fulgrim increases it to +4. So basically unless you completely whif versus World Eats you are unlikely to lose too many combats... Later I'll talk about the unique units and potential army lists in more detail, but for now I'd like some more experienced EC players to chime in. Are you out there?
  11. _________________________________ For Hatred's Sake _________________ ‘...has been slain. I repeat...’ ‘...all Thirteenth Legion forces in the vicinity are to evacuate immediately, contingency Ultio in effect -’ ‘...belay that, the Primarch still lives! Reroute emergency landers to my position – ‘ ‘...say again, my lord, say again – we’re getting interference across all vox channels – ‘ ‘ – have disengaged, I repeat, XII and XVII Legion forces appear to be disengaging. What in the Throne’s name is happening in the heavens? Talon and Victrix flights report atmospheric disturbance like nothing they’ve seen before – ‘ -vox-chatter fragments c. Second Battle of Nuceria, XIII Legion archival log _________________ The destruction unleashed by the advent of Lorgar’s Ruinstorm was without precedent during the apocalyptic wars of the Horus Heresy. Until the war reached the shores of Sol, no other event inflicted as much sheer chaos or systemic disruption across the Imperium. Whole systems were lost to Imperial records, never to be heard from again, and on hundreds of worlds the skies split apart as the nightmarish denizens of the Immaterium poured forth from the roiling, seething tides of unreality now isolating the eastern domains of the Imperium. For those who populated the Five Hundred Worlds, the nascent empire-within-an-empire carved by honoured Guilliman and the XIII Legion, the infamy and treachery of the Word Bearers and World Eaters Legions was all too clear; in this darkest hour the state of the Imperium-that-Was – and the fate of the Throneworld itself – was unclear. Many in the highest echelons of the Five Hundred Worlds and its protectors believed the Imperium to have been irrevocably sundered. During the fateful first weeks of the Ruinstorm’s creation, the XIII Legion counterattack across the Five Hundred Worlds foundered and ground to a halt. Those planets not flensed of life by Angron’s hounds or sacrificed to malevolent powers were where the XIII Legion focussed their efforts of reconquista. Celerax Magna, a densely populated garden world on the western edge of the Five Hundred Worlds, became the stage for a brief but particularly brutal war in the weeks following the advent of the Ruinstorm. Before the Heresy, Celerax Magna had been a navigatory terminus for Imperial fleets and frequently housed members of the Navis Nobilite. Left relatively untouched by the Traitor advance, the survivors of the Navigator houses fleeing the carnage wracking the Five Hundred Worlds sequestered themselves in Celerax Magna’s teeming utopian cities, hoping to avoid the worst of the wars tearing apart Guilliman’s empire. Such a peaceful dream was as naive as it was false. As the Ruinstorm worsened, XIII Legion reserves drawn from censuria companies and VII Legion survivors of the Phall debacle spearheaded a Loyalist force from several Legions intended to secure the terminus, liberate any Navigators that could be located and with their aid forge a safe passage through the Ruinstorm, if one could be found. It was not to be so. The Traitor Legions arrived in force mere hours after the Loyalist vanguard arrived on Celerax Magna, alerted to the presence of the Navigators by powers dark and nefarious. Knowing that they could not count on reinforcement, and that to fail now would be to doom Imperial efforts to escape the Ruinstorm, the vengeful Loyalists readied themselves for a conflict that would be utterly without respite or quarter. The resulting war lasted for seven days without pause and saw the deaths of more than twelve billion souls. _________________________________ For Hatred’s Sake is a narrative doubles event made for the Age of Darkness supplement for the Warhammer 40,000 (7th edition) ruleset, with myself (BrotherCaptainArkhan) as author. In this event, players form teams of two to take on opposing teams battling for the fate of Celerax Magna. During the chaos and confusion of the Ruinstorm, the members of many Legions from both Loyalist and Traitor allegiances arrived in the domain of the Five Hundred Worlds, some by chance, some by darker design. Teams will face off across three themed scenarios, attempting to decapitate rival forces, capture valuable information that will enable them to locate the Navigator survivors who may be critical to the war effort, and finally enact their escape. This log will document the weekly buildup to the event itself, with army pictures, lore, force dispositions, themed scenarios and finally battle reports detailing the final hours of the garden world Celerax Magna, and the fate of the warriors fighting over it. _________________________________ Belligerents Loyalist force disposition VI Legion Pale Hunters VII Legion Mountainfire Company XI Legion Task Force Cornelius XIII Legion The Black One Hundred [Legion identifier missing] Strike Force Black Mamba [Legion identifier missing] First Sphere _________________ Traitor force disposition III Legion Third Company Elite VIII Legion Pythius Strike Force VIII Legion The Painted Exiles XIV Legion Death Guard XVI Legion Sons of Horus V Legion White Scars _________________ Next update: Event Rules
  12. With the total eclipse of the sun possibly foretelling of the end of humanity, why not sit back and watch a brand new Glacial Geek Battle Report?! https://youtu.be/pVmycy1iopI This week my Dark Angels take on the Emperor's Children! The vile Emperor's Children had been operating out of this planet for a while now. The human populous had been enslaved and subjected to their depraved whims. On top of all this, a band of the Fallen had been cooperating with the Emperor's Children and operating out of this planet as well. With this in mind, the Dark Angels decided that the people on this planet needed liberation ... And obviously a debriefing. Will the Unforgiven free the people of this planet and get the information they want, or will the Emperor's Children repel the assault and continue to reign over this planet? Watch and find out!
  13. Hey everybody! I decided to put together a WIP thread for the new Emperor's Children army I'm putting together - mostly to keep myself honest and motivated, but also so that I can share some of the hobby with you fine folks. I'm happy to entertain any suggestions, as true perfection can only be achieved through strife and the crucible of comba- err, critique. So, to start with I've already painted a couple of test minis from the Calth set. Eventually I'd like to add some vehicles to the army, but for now I'll be starting with mainly line infantry from the box sets. It's been a few years since I did any real painting, so I figure that's the easiest way to get back into the swing without ruining anything expensive and resin. http://i63.tinypic.com/2a2qhd.jpg I've got some more Tacticals ready for arms and shoulders that I'm hoping to get done today or tomorrow. http://i67.tinypic.com/2rwnrx2.jpg And that's it for the first post! Now hopefully I can keep on mission
  14. From the album: Emperors Children 30K

    Emperors Children Sicaran Venator 30k pic1

    © Paul Jones

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