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  1. I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
  2. Hi, long time lurker. I'm currently building and playing an emperor's children army - I've got about 2700 points painted, and about 500 more that I've built and have yet to paint. I've recently run into a bit of a wall painting, so I've turned my eye to what I might build. Recently, as I've been waiting for the bits for my second unit of noise marines to come (just got them today), I looked to what models I had unbuilt - which was basically the minis from my 2nd Dark Vengence box. Given that I already had a set painted up "as is" without conversions (for the most part) I decided to convert up the second box so that I didn't have any identical models (well, except for the bolter guy that comes twice in a box). Despite still having trouble getting decent pictures (one reason I haven't shared more here - my photos have been awful), I thought that I would take and share some pictures of my latest work. First is my converted hellbrute, here with his unconverted (mostly - I gave him a fist mounted heavy flamer) pal. And here he is on his own. Anyway, let me know what you think and I'll share some more soon.
  3. Hi gents, diving into 30k. I bought the box and have a spare contemptor, plus a sicaran amd other contemptor I can paint over. Can anyone give me some starting tips on running emperors children, strategies, what I should think about picking up to get to a solid 3k list? Thanks!
  4. + Porphyroexecratos + [Brother Biv, Imperial Fists LXth] A very welcome return for the Bolter & Chainsword – and a perfect opportunity to post up what I’ve been working on during the down-time: 15mm Emperor’s Children. I’m delighted to see that the new software allows us to upload images much more easily, so thanks to the B&C team for making things smoother and cleaner. I’m looking forward to sharing more of the project as I progress; hope you’ll tag along.
  5. I suppose my soft spot for the Emperor's Children comes from 4th edition, back when bolters could seriously harm most things in high enough quantity and Space Marines felt a little weak. I bought the Chaos Space Marines codex and was stunned at the variety and options Chaos had over their vanilla brethren - You mean I can upgrade my marines to have +1 A, I, W, or T? It seemed pretty cool at the time, but what caught my eye was the book of Slaanesh in particular. That section was an explosion of Sonic Weapons (bolters you could move and double or triple shoot with *gasp*), Combat Drugs, and neat upgrades. Nowadays however the tables have sort of turned in 40k, with Space Marines having all the variety in free Chapter Tactics and Chaos having been stripped of nearly all unique legion special rules and selections. It is kind of discouraging, but then of course there is 30K! The purpose of this post is to talk about the Emperor's Children as they were in the Horus Heresy and more specifically the different tactics they can employ which make them effective versus the other legions. Admittedly it's not as easy to see what makes the EC so good when you have other 'heavy-hitter' legions like Iron Hands (-1 S to ranged weapons and FNP is a highly effective combination on MEQs and TEQs), Imperial Fists (+1 BS Bolt weapons and Tank Hunter devestators), Salamanders (Artificer Armour troops with Flamers/Meltaguns, Storm Shields, Eternal Warrior and Mastercrafted!) and Alpha Legion (Infitrate EVERYONE!) but after a lot of thought I think I've sorted it out. ... There seems to be a consistant theme throughout the Emperor's Children of Combat Resolution Bonuses, Initaitive bonuses, speed increases, and sporadic (but still present) non-Unwieldy AP2 in close combat. Naturally almost all of these gear the Legion towards Close Combat, which would be BAD in 40K where many armies can outfight you (since you're still just marines with some perks in most cases) but in 30K since it's for the most part MEQ on MEQ its sort of okay. With some of the upgrades and improvements that have been applied to 30K with the release of new books, there's actually a new angle that can be played quite effectively - Outflanking + reliable reserves. This particular combination comes to fruitition when using the legion's unique Rite of War the Maru Skara. The ability to have reserves arrive exactly when you plan them to is invaluable, and having Outflank means you can set up some pretty devestating ambushes to catch more stationary gun-based opponents off-guard. I could write a whole article on the Maru Skara and the application of it, but instead I'm going to move to the next most important point: Fulgrim. Amongst his brothers, Fulgrim is arguably one of the best Primarchs in the game. With the upgrade he can take a Mastercrafted Paragon Blade (which also has higher chance to ID) which is pretty much a no-brainer, and so armed is statistically likely to kill any other Primarch in the game in a one on one battle (except Horus, who can wear him down and kill him over many turns). This is just a perk however, not his main draw - the big benefits to taking Fulgrim in your EC army are: 1) You can choose his Warlord Trait from the BRB or Crusade Army List. This opens up a whole pandoras box of army building options... you can have Master of the Ambush Fulgrim to press in your Bikes/Marines, Fighty Fulgrim with Coordinated Assault, Shooty Fulgrim with Target Priority, or even Victory Fulgrim with Legendary Fighter (you can count on your opponents refusing pretty much every challenge though...) 2) Reroll Reserves - as if the Maru Skara isn't enough reserves shenanigans, you can ensure everything else arrives right on time too! 3) Combat Resolution Bonus - stacks nicely with Rylanor's Aura for a +3 bonus. If you can't get enough of this, Paladin of Glory Fulgrim increases it to +4. So basically unless you completely whif versus World Eats you are unlikely to lose too many combats... Later I'll talk about the unique units and potential army lists in more detail, but for now I'd like some more experienced EC players to chime in. Are you out there?
  6. As Emperor's Children players, we strive for perfection on the table top. The purpose of this thread is to explore the tactical opportunities created by the 9th edition Heretic Astartes codex and to discuss how they will allow us to humble our enemies. This is the perfect place to explore topics related to the supreme space marines of the Emperor's Children Legion, including (but are not limited to): Powerful combinations Majestic character builds Discussion of our many table top victories and of our rare defeats Potent army lists Optimal use of our units, stratagems, warlord traits, relics and other battlefield resources. Pitfalls to be avoided As a note, all arrogance and coloured text is probably best reserved to this initial post.
  7. Hi all, first post, looking for some list feedback. Never written a list or played a game of Heresy, but I've got a burning desire to since getting the AoD box. There's a 2.5k event coming up near me, which also serves as excellent motivation to get everything painted. I built the AoD box around what felt cool, rather than towards any specific list and it's challenging me a bit here - while I'm not setting out to win, I'd also rather not lose turn 1. Anyway, the list: EC, running Pride of the Legion RoW, total 2500pts: HQ Praetor - 195 Paragon Blade Power Fist Sonic Shriekers Warlord Trait - Bloody Handed Troops 10 Cataphractii - 875 Phoenix Power Spear 4x Pairs Lightning Claws 5x Power Fists 2x Reaper Autocannon Sonic Shriekers Spartan w/ Flare Shield 15 Tactical Marines - 200 Phoenix Power Spear Vexilla Chain Bayonets 10 Assault Marines - 205 Phoenix Power Spear Sonic Shriekers 3x Plasma Pistols Elites Contemptor Dreadnought - 220 Power Fist w/ Plasma Blaster Chainfist w/ Meltagun Havoc Launcher 10 Palatine Blades - 380 9x Phoenix Rapiers Phoenix Power Spear Sonic Shriekers Apothecarion Detachment - 45 1 Apothecary Fast Attack Javelin Attack Speeder - 105 Lascannon Multi-melta Heavy Support 10 Kakophoni - 275 Vague plan would be to run the Contemptor and Spartan-with-Cataphractii straight up the middle, point the Javelin at anything vehicle-shaped, and point the Palatine Blades with Praetor at anything power-armour-wearing. Kakophoni + Apothecary pin whatever the Palatines want to charge, while the Marine squads do what Marine squads do - either score or get in the way as needed. I appear to not have a lot to deal with much of anything at range - I'm inclined to think this is normal for a melee army, but coming from 40K Guard I do feel uncomfortable with it. Some specific questions I have: Is my lack of other transports going to get me shot off the board? Is this the right number of power armour bodies to run at this game size? Should I be going more elite? Less elite? Are Kakophoni a waste of the single HS slot? As is, how would you play this list? If you're mortally offended by this list, how would you change it? (See below) List of other stuff that I have, for reference, to swap in and out: 10 power sword + boltgun Veterans 10 chainsword + boltgun Tactical Marines +5 chain bayonet Tactical Marines 10 plasma Support Marines 10 melta Support Marines 10 unbuilt mk3 Marines, that I'm debating making into either Breachers or bare-bones Despoilers? I also have two Rhinos on backorder but I don't know if they'll be here in time for the event. Any advice welcome, please be gentle
  8. There are a lot of good chaos space marines models and a lot of good slaaneshi models but unfortunately not a lot of Emperor's Children support in current 40k. In this free for all topic we can share images of conversions, tips and suggestions to fill the gap! Emphasis not on how proud we are of our deeds but on how we can give suggestions or inspire our fratres (but, given our Legion choice, a little pride is not off topic) (I have not too much time right now so I will edit this intro later)
  9. Hi all, I'm getting close to completing my 2500pts Emperor's Children army, and I thought it was time for me to post up some pics, and get some opinions. I have bought 99% of the models I need for my army, and all but Fulgrim are base-coated, but I'll just post pics of the finished models. Please just speak your mind, no need to hold back . FYI, I know the 'gold' doesn't look like gold all the time, but that's because I'm still learning this 'NMM' technique. To be honest, I don't think I'll change it no matter what people say, because even though it might not seem like gold all the time, I still like the unique look it's bringing to my army . I can't post this without mentioning our member 'Whitescar', who's EC army has been my inspiration. The shield on my champion is a copy of his design, and you might notice more elements that match his army (though I don't dare to think my army gets any where near his it looks). So here we go: http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1639_zpskxzqm1i8.jpg http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1631_zpsld3ry1lh.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1630_zpsyy917chf.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1629_zpslfeop6lz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1627_zpsvewrzobz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1626_zpshhggrlih.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1625_zpsp8vdmwhv.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1624_zpsxaugcfdr.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1628_zpsusgpgu3d.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1622_zpsycvgmuuj.jpg
  10. Hello all, I look forward to being a part of this community and can't wait to share what I have planned for an army with you guys and girls. Also, if anyone remembers me from my Black Legion posts, I may have had a change of heart when I learned about the emperor's children and their.....interesting ways.
  11. I have walked the stars. I have traveled far from my hearth and home, from the comfort of Imperial peace into the maelstrom of war. I have fought impossible wars under the shadows of heroes and monsters. I am the son of a demigod, consummately reborn to fill my grasp with countless worlds. I have come, I have seen, I have conquered. Polished, we stand on the eve of our greatest conquest. The walls fall, violate. The foe runs, routed. The clarion rings, our duty calls. We are oathed to this moment. I will hold the engines of destruction in the palm of my hand. To the Long Room, brothers! - Captain Vermillio Toderan, addressing the 64th Company, Emperor' Children, M39.14 -------- I cordially invite you to gaze into the looking glass with me, as I delve into the mystery which surrounds the once mighty 64th Company, XIIth Cohort, VIth Millenial, IIIrd Legion, Emperor's Children. Together we will shall learn the history and motive of those most desecrated traitors. Forgotten history will be reclaimed. I must know what happened there. Gather friends, so that you too may learn of the heroes and villains of the Long Room. - Istorphiles, Emperor's Servant
  12. What would be the most cost-effective units (money-wise) to base my Noise Marines off of, using GW's official upgrade packs for them? I'm wanting to run an Emperor's Children army with the repro classic Noise Marine as a Chaos Lord (maybe have the guitar as a combi-flamer counts-as, like Mad Max?) and decent amounts of Noise Marines decked out with sonic weapons ONLY. (I'm not actually expecting to get much in the way of Noise Marines up and running, because they're expensive points-wise, especially fully decked out with the best speaker system in the universe.) Maybe a Rhino or two for armor, but it'll be mostly Noise Marines. Also, I've read that it's actually legal to have a Noise Champion decked out with a Doom Siren, a Sonic Blaster and a combi-bolter all at once and shoot them all in one turn? Can someone confirm? Edit: I wrote up a Noise Marine list (like, specifically Noise Marines) and I can fit 40 of them in with one Chaos Lord. Edit again: Oh, dear lord, Noise Marine upgrades are expensive, especially in large amounts like that. Yeesh. Uh. Not sure if I'll be doing Noise Marines after all lol. Still curious to find the answer.
  13. Thought I'd share the start of a project I have been wanting to do for a while now - Finally got around to it... On my shelf of shame sat a poor old Finecast Fabius Bile and after re-reading his books I felt it was time. Picked up a Primaris Chaplain on the cheap and this is the result! I am going to make this a slow-crawl project to create a series of members of the Consortium - It's going to be costly and time consuming (Especially getting two Castellax Battle-Automata for my favourite Iron Warrior).
  14. Hello good denizens of the internet, I bring you something adventurous: me playing with the macro lens of my wife's high quality camera and my models which hope to endure such scrutiny. I have one completed project - a Death Korps of Krieg kill-team which would not look amiss somewhere around Verdun 1916, and one ongoing - my loyalist 34th Millenial of the Emperor's Children (currently using Chaos SM 'dex rules, because the HH died hard locally when it didn't switch to 8th, quelle dommage). At some point, these halls will be joined by my Adeptus Custodes supported by the Saturnyne Rams (Solar Auxilia), and a venerable horde of Kasrkin which I will use for....something, but that is for later. At any rate, without further delay, On ne passe pas (transliterated "we shall not fall," the slogan of the French victory at Verdun, 1916 - also a damned catchy WW1 propaganda song): Quartermaster Q-721-56X-187, Kill Team leader With kill-team engagements generally lethal at the best of the times for the Imperial Guard, the Death Korps tends to assign commissars, quartermasters or other supporting specialists to command positions to ensure minimal wastage of resources on what the Korps largely considers distractions from the decisive mass engagement. Assorted specialists - comms specialist (I'm an army signals officer in actuality, so if you give me an actual radio guy, I can't pass the option up), flamers, plasma and melta weapons represent the principal lethal arm of the kill-team - aside, of course, from the trusty bayonet with some guts behind them. Standard riflemen, with several veterans assigned to see the mission through (note: veteran in the sense of the Korps can mean having survived a few weeks of combat, perhaps an entire campaign from start to finish in exceptional circumstances - the seniormost Marshal in Korps history commanded his unit for an astonishing 12 years) 18 Korpsmen, given the right target, can breach the most steadfast of defenses. Or they might all charge a tank, anything is possible. Moving on to a more august, but perhaps markedly more human force, I give you the posthuman supersoldiers of the IIIrd Legion: This is my main army at present, having loved the idea of the loyalists from traitor legions fighting an impossible war, born on little more than hatred and need for vengeance on the blasted hellscape of Isstvan III. When FW left the little tidbit of an entire millenial of the IIIrd returning from a far-ranging operation to find the galaxy in flames, and their legion fallen to madness and treachery, they decided to bear their colours proudly, uphold their sullied lineage and fight to the last and potentially getting concealed under the auspices of the Raven Guard once the Scouring got going, well, that was my hobby fuel. Ignore the minor fact that I use Chaos rules for them, as I find the loyalist book quite lacking for making big blocks of OldMarines somewhat lacking. Ancient Herakon, Leviathan Siege Dreadnought. In contrast with the usual parade-ground perfection of the IIIrd, this Ancient refuses all but the most critical repairs until such time that the last traitor has had the life crushed out of them - preferably by himself. Thus far, the Ancient has made notable work of an unidentified xeno-strain of a scale well beyond that observed on Murder, multiple alpha-class Eldar war constructs, as well as several cohorts of the insidious Alpha Legion masquerading as otherwise loyal legions, and an entire company of the XVIth. Rylanor, the Unyielding. Believed destroyed at the great betrayal on Isstvan III, the 34th found the renowned ancient clinging to life, his sarcophagus crippled by the final orbital bombardment which shattered the remaining loyalist forces under Saul Tarvitz. The 34th went to Isstvan looking for answers to the madness that welcomed them back to "civilized space," and found something more than that - a guiding light in the darkness, a piece of their legion's soul bent to war. Ancient Ioannes - a breacher in life, Ioannes has maintained his masterful appreciation of the systematic destruction of things larger than himself, using his ironform to hunt ever grander prey - even xeno Knight-class constructs need fear his studious application of fusion beams and servo-enhanced might. Ancient Belriose spent much of his life commanding the auxiliaries of the Imperial Army, rather than amidst the ranks of his brethren. His adaptation to confinement within the legion's ironform has not been without difficulty, but he has lent himself with dedication towards the targeted destruction of the enemy's command and control, recognizing from his own time among the living that without leaders, the mightiest foe will crumble and fall. Palatine Prefect Lucius Vespasian [my counts as Lucius the Eternal] - a champion of the millenial, having slain human warlords and xeno tyrants in equal measure in either honourable single combat, or the flurry of a confused melee - the context and target matters little to the Prefect, only that he might measure himself against their blade. Captain Theuros Baktrioi, commander of the Millenial's terminator cohorts and 2nd in command. Always one to take on change with hesitation, 34th's stalwart thorakityrannos has pushed for continued operation of martian Volkite weaponry and pre-unity pattern armaments wherever possible, in spite of the fact that he is not one of the famed 200 of the IIIrd to survive from the days of Unification. Commander Basil Komnenus, Terran-born master of the 34th Millenial, the Last True Champion of the 200. As befits his position and veterancy, the Commander has a diverse collection of wargear, and the above represents but one of his preferred combinations to take to the foe. Herald Flavius Zophian, bringer of the Imperial Truth. As the 34th spent decades away from the slow slide towards the Heresy, the more modern role of Chaplain had yet to fully develop within the 34th, remaining instead as the bearers, icons and enforcers of the Imperial Truth within the legion, and without - should the expeditionary fleet's iterators prove insufficient for the task at hand. Callsign 1-1, the first squad of the first company of the 34th Millenial, lead by Palatine Ieudemius Callsign 8-1, the first squad of the heavy support company of the 34th Millenial Legionnaire Vilius, Chemos-born heavy bolter specialist, and Sgt Chiasson, who holds the unusual distinction of being recognized as one of the millenial's top swordsmen, commanding a unit which never intends to let its enemy approach within 300 meters. Callsign 1-2, the second squad of the first company of the 34th Millenial. And there you have it, a little bit of my personal headcanon, and the fruits of some aggressive use of a macro lens and my own, hopefully passable painting. Upcoming, I have one more totally-not-a-noise-marine-squad to hammer out before getting into some more characters, touching up an old Land Raider and who knows what else might draw my eye (note, I have ~40ish unbuilt Mk III marines, and more than a few ideas how to use them).
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