Jolemai Posted March 5 Share Posted March 5 Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Sanguinary Guard What are you thoughts here folks? How best would you use Sanguinary Guard? To compliment a list, or to build a list around? Which Detachment are you using? What weapon options are you choosing? What delivery options are you using? What deployment options are you using? Are they being joined by a Leader, if any? Stratagem synergy of note? Over to you. Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/ Share on other sites More sharing options...
Jolemai Posted March 5 Author Share Posted March 5 Should you want your model on display here (or on another thread), then submit a photo here please. (Once I work out how best to float it!) *** As an aside, the thread setup may change over the coming weeks until I'm happy with them. This includes the photos. Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6098493 Share on other sites More sharing options...
Karhedron Posted March 6 Share Posted March 6 (edited) I love these guys. Flying Bladeguard Veterans with extra defence in melee and extra protection when led by a Captain or Dante. They are tough, fast and hit like a freight train. I definitely prefer Swords for the extra attack as it is always active. The spears' Lance rule only works on the charge and there are plenty of other ways to improve their Wound roll. A Banner and Inferno pistol are free so you might as well take them. Dante and a Jump Captain are both great leaders for this unit. The Captain boosts them to S8 on the charge in LAG which means wounding MEQs on a 2+. Captains are also handy if you want to run Bloodless Angels for that handy +1 to Wound against your OOM target. Rites of Battle is also good for SG as there are a range of good stratagems to use on them from AOC to Red Rampage. Dante brings a whole new level hurt all by himself but is almost overkill against a lot of targets. I normally run LAG but since they will be running with a leader, they also benefit well from Angelic Inheritors. I haven't tried Angelic Host and it looks somewhat weak compared to other options but I am happy to hear if people have has positive experiences with it. Edited March 7 by Karhedron DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6098624 Share on other sites More sharing options...
Blindhamster Posted March 7 Share Posted March 7 On 3/6/2025 at 6:05 PM, Karhedron said: Captains are also handy if you want to run Bloodless Angels for that handy +1 to Wound against your OOM target not with sanguinary guard they arent Ash and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6098807 Share on other sites More sharing options...
Karhedron Posted March 7 Share Posted March 7 3 hours ago, Blindhamster said: not with sanguinary guard they arent D'oh! Where's the facepalm emoji when I need it. OP fixed. Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6098833 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 7 Share Posted March 7 Idk about the ‘hit’ like a freight train bit, but SG are the first primaris unit I have at max squad size now. hoping it’s not a waste of money because they’ve done feth all for me so far as a trio. Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6098843 Share on other sites More sharing options...
Ash Posted March 11 Share Posted March 11 Sanguinary Guard are the backbone of my LAG and Angelic Inheritors lists. In Angelic Inheritors I'll run 3x3 squads of SG with Dante and 2x Cpts. SG really benefit from characters in AI less so in LAG. SG don't need to get the charge off in AI their buffs work all the time, unlike LAG. The model thats not mentioned but needs to be in here in an Angelic Inheritors SG list is the Sanguinor. A fights first bully that is the virtual equivalent of another SG squad to boost a SG unit that may be charged during the game. Angelic Inheritors Sanguinary Guard with character attached hit harder than the same unit in LAG. There is a caveat, run SG into any unit T6 or less. Toughness 7 or anything with minus 1 to wound starts to hit their break point. That still covers almost all infantry in the game, beware of death guard. Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099286 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 11 Share Posted March 11 Just played a full unit with a captain and AI. killed a hellbrute, and a few legionnaires. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099288 Share on other sites More sharing options...
Karhedron Posted March 11 Share Posted March 11 11 hours ago, Ash said: SG really benefit from characters in AI less so in LAG. In LAG, they still gain -1 to Wound on incoming melee attacks when led by a Character. This is significant as they are still only T4 so taking a chunk of massed chainsword/choppa/etc attacks out of the equation is pretty good. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099354 Share on other sites More sharing options...
Ash Posted March 13 Share Posted March 13 (edited) On 3/12/2025 at 2:37 AM, Karhedron said: In LAG, they still gain -1 to Wound on incoming melee attacks when led by a Character. This is significant as they are still only T4 so taking a chunk of massed chainsword/choppa/etc attacks out of the equation is pretty good. Both detachments get the native -1 to wound if a character is attached. Thats not where the point of difference lies though. LAG relies on units getting the charge for offensive output. Angelic Inheritors has re-roll hits and wounds of 1 as a detachment rule. With Dante attached its now full re-rolls on hits. With the Captain it's almost but not quite as good with +1S but still re-rolling 1's (free CP though). This is all the time, not just on the charge. Fallback and charge with a character is CP free in AI unlike LAG. You also have access to Focussed Fury for a CP (free if Cpt attached) a character adds lance for free. In AI re-rolling hits and wounds of 1 is 20% more effective than LAG's plus 1 A and plus 2 S until you go up against T6 or higher or anything with -1 to wound. The Sanguinor now re-rolls all hits natively. LAG gives +1A +2S only on the charge and it's not as effective if going up against T3, T4, T5. AI beats LAG in almost all cases T5 or less if a character is attached. Edited March 13 by Ash clarity Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099665 Share on other sites More sharing options...
Karhedron Posted March 13 Share Posted March 13 You are missing my point. I am not saying AI is not as good. I am saying that even in LAG, you will always want a Character leading your SG to trigger the -1 to Wound ability. This is true regardless of the existence of AI. DemonGSides and Inquisitor_Lensoven 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099676 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 13 Share Posted March 13 4 hours ago, Karhedron said: You are missing my point. I am not saying AI is not as good. I am saying that even in LAG, you will always want a Character leading your SG to trigger the -1 to Wound ability. This is true regardless of the existence of AI. Yep, I’ve never had a character with my SG from 8th until last weekend and my SG always got slaughtered. with the captain, the unit lasted like 3 turns in combat against bile, and like 15-20 legionnaires and another unit. their durability sky rockets with a character making them at least as durable as terminators, possibly even more durable while in melee. Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099710 Share on other sites More sharing options...
Ash Posted March 13 Share Posted March 13 (edited) 10 hours ago, Karhedron said: You are missing my point. I am not saying AI is not as good. I am saying that even in LAG, you will always want a Character leading your SG to trigger the -1 to Wound ability. This is true regardless of the existence of AI. Addressing the detachment rules and their offensive/defensive output, both with character attached AI vs LAG. AI is superior by 20% offensively over LAG and even better (haven't don't the math yet) when SG are charged as Angelic Inheritors RR 1's to hit and wound is not charge dependent unlike Red Thirst in LAG. The caveat is: In AI the SG are character attached and engaged with T6 or less opponents with no minus to wound modifier. The Sanguinor benefits significantly from RR 1's to hit and wound and is a big part of the AI Sang guard MSU strategy. The Sanguinor gets the AI buff with Miraculous Saviour but does not on LAG Red Thirst as he didn't charge, AI is a big change up for him. AI character lead units get the 20% offensive output buff whether charging or charged. Hope this clears things up for you. Edited March 13 by Ash Grammer Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6099794 Share on other sites More sharing options...
Paladin777 Posted March 26 Share Posted March 26 (edited) AI vs LAG's bonus being better depends on the toughness of the enemy. RR 1's to hit and wound is a flat 36% output increase on any and all attacks. Full-stop, end of story. Edit: unless the unit already has rerolls from another source, then it's less. In lag, the extra attack on a 4 attack unit leads to a 25% increase. This output further increases to the amount listed against the following toughnesses. The numbers assume a unit of sanguinary guard is charging without any other buffs. T3: remains 25% T4: 56% increase T5: remains 25% T6: 66% increase T7: whopping 150% increase! T8: 87.5% increase T9-11: remains 25% T12-14: another whopping 150% that said, if you're using a unit with less attacks, like terminators, the extra attack from LAG becomes more potent. This is not to say that AI is bad. It honestly looks like an extremely solid detachment and I intend to give it a go when my collection is better suited for it. I'm sure only saying that saying that the AI's RR's is flatly better than LAG's charge bonus is simply not true. Edited Sunday at 01:10 PM by Paladin777 Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6101766 Share on other sites More sharing options...
Karhedron Posted March 26 Share Posted March 26 Both are very good. I think LAG has more raw damage on the charge and it stacks with OOM. AI has the benefit of boosting both shooting and melee. It works without needing to have the charge. Ash and Paladin777 2 Back to top Link to comment https://bolterandchainsword.com/topic/385432-unit-of-the-week-sanguinary-guard/#findComment-6101784 Share on other sites More sharing options...
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