Kaede45 Posted May 6 Share Posted May 6 I have yet to play an actual tabletop game of Warhammer or Kill Team, but I know a little about the rules from attending beginners’ nights. One thing in particular is how the “board” is set up & how movement & range is done, namely through using measuring tape. Now I don’t want to knock the system, but I do feel like this system is harder to handle than what other miniature games use, namely grids. I’m a fan of Heroclix, which uses a square-based grid for its map, which makes movement & attack range easy to calculate as it’s simply the number of squares, with something like measuring tape used solely to quantify what squares an attack would move through. I know that some games use hexes, which I’ve not played many of those, but my main point is that it feels like using a grid-based map is so much easier than what Warhammer uses. Mainly I wanted to start a sort of discussion to see what others’ takes were on Warhammer’s grid-less map system, if it would benefit from a conversion to a more grid-based system & if one were to play using a grid-based system, how might that work or what tweaks might be needed to make that work. Any discussion is appreciated, thank you for your time & of course, God bless! N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/385809-%E2%80%9Calternative%E2%80%9D-map-options/ Share on other sites More sharing options...
tychobi Posted May 6 Share Posted May 6 Grid works fine. Kinda clunky around terrain but so are the measurement rules. The big issue is finding a like minded opponent. Kaede45 1 Back to top Link to comment https://bolterandchainsword.com/topic/385809-%E2%80%9Calternative%E2%80%9D-map-options/#findComment-6108152 Share on other sites More sharing options...
N1SB Posted May 7 Share Posted May 7 Before the 40k became Games Workshop's flagship product line, we played their grid-based games, like HeroQuest and Talisman. (They were a combination of like Dungeons & Dragons and a boardgame, they were awesome. Space Crusade is 40k HeroQuest.) Even after 40k came out, we played Space Hulk. It was square grid-based, the map was like these jigsaw tiles that we laid out according to missions designed by GW. We were kids, each of us in the group of friends that played GW games would contribute to the group by focusing on 1 game, and mine was Space Hulk. It was awesome, but actually really hard for the Terminators. That was when Deathwing turned white. ADVANCED Space Crusade still used square grids. Like you were inside a Tyranid Hive Ship, but there were lines. Kinda fun. Recently, Aeronautica Imperialis was hex-based. Very important because the little planes had specific maneuvers using the grid. And of course Warhammer Underworld is an Age of Sigmar game that also does, too. Lots of pushing back 1 hex, etc. +++++ Now that you mention it, I'm really liking the idea of a very introductory game for 40k that uses square grids, precisely so that it's more welcome to new players as a boardgame. But in this boardgame, the rolls you make would be the -same- as in 40k. Like a Marine that'd move 6" would move 6 squares, but when he rolls to hit, it's still 3+, etc. It'd be for dads who play 40k to introduce their kids to the Hobby, something like that. And then when the kid plays 40k, he'd be like "wait...I know how this works!" and it'd be magical. Kaede45 1 Back to top Link to comment https://bolterandchainsword.com/topic/385809-%E2%80%9Calternative%E2%80%9D-map-options/#findComment-6108267 Share on other sites More sharing options...
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