Kaede45 Posted 4 hours ago Share Posted 4 hours ago I have yet to play an actual tabletop game of Warhammer or Kill Team, but I know a little about the rules from attending beginners’ nights. One thing in particular is how the “board” is set up & how movement & range is done, namely through using measuring tape. Now I don’t want to knock the system, but I do feel like this system is harder to handle than what other miniature games use, namely grids. I’m a fan of Heroclix, which uses a square-based grid for its map, which makes movement & attack range easy to calculate as it’s simply the number of squares, with something like measuring tape used solely to quantify what squares an attack would move through. I know that some games use hexes, which I’ve not played many of those, but my main point is that it feels like using a grid-based map is so much easier than what Warhammer uses. Mainly I wanted to start a sort of discussion to see what others’ takes were on Warhammer’s grid-less map system, if it would benefit from a conversion to a more grid-based system & if one were to play using a grid-based system, how might that work or what tweaks might be needed to make that work. Any discussion is appreciated, thank you for your time & of course, God bless! Link to comment https://bolterandchainsword.com/topic/385809-%E2%80%9Calternative%E2%80%9D-map-options/ Share on other sites More sharing options...
tychobi Posted 4 hours ago Share Posted 4 hours ago Grid works fine. Kinda clunky around terrain but so are the measurement rules. The big issue is finding a like minded opponent. Kaede45 1 Back to top Link to comment https://bolterandchainsword.com/topic/385809-%E2%80%9Calternative%E2%80%9D-map-options/#findComment-6108152 Share on other sites More sharing options...
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