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Hmm maybe I should trust my pre-coffee judgement. That would be sick (and I suppose also fit in with the arcane journal style of kitbashing new units with existing kits). 

 

Honestly putting mounts for the existing banners on the back of new/future Terminator kits would be a nice way of keeping Terminator command squads as options without having to make sprues with Tartaros/Cataphractii/Saturnine hands/arms for banners. 

Statuses applied can be fun and enhance the theme so it's potentially a great new edition to the game.

 

Not sure why I'd pay points for a Support squad or Veterans to flame a unit of Destroyers to kill a couple and cause disruption when I could just kill them though.

3 hours ago, Brother Kraskor said:

They would have to load him into the teleportarium prone. Maybe on a trolley! :laugh: Does look very cool though. And raises the frightening prospect of Line, WS5 Saturnines!

 

Good thing Big E has a thing for vaulted ceilings and excessively grand architecture, otherwise things would be tight for marines, custodes, martian techpriests of the big variety, ogryns, any form of walking cargo hauler, extra large servitors, anything with a back banner, dreadnoughts, and any other abhumans that tower above the average like voidborn.

Come to think of it the extra space probably also helps prevent cyber familiars from bonking into people.

10 hours ago, Marshal Rohr said:

No you are onto something. The Saturnine Terminators may come with an attachment for a banner to make a command squad that can use the Praetor Kits alt weapons, the way the made the Line Command Squad and Lifewards. The Banner pole joint is right behind the phalerae. 

 

Saturnine Command Squad as the third mystery unit in Istvaan V p1 maybe? 

2 hours ago, Captain Idaho said:

Statuses applied can be fun and enhance the theme so it's potentially a great new edition to the game.

 

Not sure why I'd pay points for a Support squad or Veterans to flame a unit of Destroyers to kill a couple and cause disruption when I could just kill them though.

The only way to nudge players into the direction of using weapons with status effects is to make lethal weapons very expensive and nerf them at the same time. As an example: Gets Hot result for plasma guns occur on a hit roll of 1&2 instead of only 1 as was the previously the case. Lascannons lose Sunder and become more expensive. And so on.

Posted (edited)

Weapon stats article.

 

thh_weaponprofiles-jun06-boxout1-lnsvx1r

 

thh_weaponprofiles-jun06-boxout2-0egnoey

thh_weaponprofiles-jun06-boxout3-8c0zmxs

thh_weaponprofiles-jun06-boxout4-suavhyd

 

Sounds like Hull Points are still a thing:

 

Quote

Not every target will die so easily. Most tanks have more Hull Points than they did in the last edition, to compensate for the fact that some guns are better at causing damage, while some units – Primarchs in particular – have Eternal Warrior (X), reducing the number of wounds they take for each hit.  

 

thh_weaponprofiles-jun06-boxout5-dhsvqrg

 

Disintegrators got an AP nerf, presumably to account for being more widespread?

Edited by Lord Marshal

Hull points still a thing? Templates still a thing? Damage looking quite restrained? Most of the core mechanics look the same but tweaked a bit?

 

The sky is not, in fact, falling? The Old Four be damned, I was promised 10th Edition by half this board!

Posted (edited)
1 minute ago, Vassakov said:

Hull points still a thing? Templates still a thing? Damage looking quite restrained? Most of the core mechanics look the same but tweaked a bit?

 

The sky is not, in fact, falling? The Old Four be damned, I was promised 10th Edition by half this board!

 

Don't worry, there's still time for this very-definitelty-100% going to be 10th edition. The sky is continuing to fall until 4th edition at least, where they will definitely change it then! For sure!

 

Edited by Lord Marshal

Cliff Notes for people who refuse to click on WHC links:

thh_weaponprofiles-jun06-boxout1-lnsvx1r1oc.jpg.f069063ed982a404f8c773bd10ea21d3.jpg

 

Screenshot_20250606-075813-7512.thumb.png.4856f2142c5559ee0b9174e6215842b8.png

 

Screenshot_20250606-080053-416.thumb.png.25cfe90a45cc54fd8beedbe11c9be14a.png

 

Screenshot_20250606-075843-959.thumb.png.a03b9ede3f0417da4cc05b6200340ea7.png

 

Screenshot_20250606-075901-361.thumb.png.33703890631c2463dd08f915e834cee8.png

 

Screenshot_20250606-075922-1822.thumb.png.68e6229e85443387d4e69b73b0e295d4.png

 

Screenshot_20250606-075959-101.thumb.png.8ef082c7c8e84499ec1724e5175f906b.png

 

thh_weaponprofiles-jun06-boxout6-8dfbat4fqp.thumb.jpg.1e6643ca4e1cd595d6f1f7af35849e88.jpg

 

thh_weaponprofiles-jun06-boxout7-plrbifwzvs.jpg.31bd95d9685c827442697c5e09de6902.jpg

7 minutes ago, Shovellovin said:

Does the Heavy rule mean snap fire is no longer a thing?

It can still be a thing but doesn't have to be tied to the Heavy weapon type. We know that one of the tactical conditions makes "shots go wide" so that may be Snap Fire.

6 minutes ago, Mogger351 said:

Definitely seems more lethal overall and nearer to 40k regardless of whether the sky is falling or not.

I took that impression away as well.

I mean Primarchs reduce damage they take and it looks like Instant Death is going away, at least from doubling out a model's toughness so that's two points in favor of durability.

 

Like yeah weapons are changing and some do more damage but let's not forget the bulk of most armies are models with 1 wound so it's not like most things will be feeling the extra damage.

I'm not thrilled by the design of "heavy gives a bonus if you stay still instead of requiring you to stay still to shoot". I like having to make either or decisions. Get a better save at the cost of shooting and future movement with go to ground; move or shoot with heavy; go faster with at the cost of shooting with run. That kinda of stuff. There's also the fact that the easier it is to position while maintaining output, the more lethal the game gets, and GW has been abysmal at controlling lethality creep.

 

Sad to see confirmation that the  instant death mechanic thrown out for traditional damage. 8th doing that, and their new wound chart and their lack of AV basically made a ton of STR ranges useless. I'm hoping we're only getting the damage part and various STR remain valuable. 

Just now, HeinzD said:

Armorbane seems to double damage, lascanons get additional damage if they stand still, normal dreadnoughts seem to stay at 6 life, i dont think we have to worry about them anymore, because damn, thats a lot of damage... xD

We haven't seen Dreadnought stats as far as I know.

 

 

Posted (edited)
4 minutes ago, HeinzD said:

Armorbane seems to double damage, lascanons get additional damage if they stand still, normal dreadnoughts seem to stay at 6 life, i dont think we have to worry about them anymore, because damn, thats a lot of damage... xD

 Pretty sure the damage doubling comes from the melta(x) rule rather than armourbane.

 Otherwise 3/4 damage lascannons into tanks is going to be wild 

"Melta (6) grants Armourbane within 6” and doubles damage to a mighty six"

Edited by Misterduch
Posted (edited)
7 minutes ago, SkimaskMohawk said:

I'm not thrilled by the design of "heavy gives a bonus if you stay still instead of requiring you to stay still to shoot". I like having to make either or decisions. Get a better save at the cost of shooting and future movement with go to ground; move or shoot with heavy; go faster with at the cost of shooting with run. That kinda of stuff. There's also the fact that the easier it is to position while maintaining output, the more lethal the game gets, and GW has been abysmal at controlling lethality creep.

 

Sad to see confirmation that the  instant death mechanic thrown out for traditional damage. 8th doing that, and their new wound chart and their lack of AV basically made a ton of STR ranges useless. I'm hoping we're only getting the damage part and various STR remain valuable. 

 

Heavy for a guy in power armor shouldn't be a "He can't shoot" thing, that doesn't make any sense these are genetically modified super soldiers, they can fire a gun once a turn; anything that they couldn't would be mounted to either a dread or a vehicle of some sort.

But now, lets say, for Solar Auxilia, they could have Heavy (FP) and a standard firing of 0 shots on their man portable heavy weapon.  Meaning that if they held still, they can fire, but if they don't, they don't get to shoot.  I like that Heavy can mean different things to different profiles.

Edited by DemonGSides
Just now, Xenith said:

 

I'm confused by this one, and I think means armourbane has changed from roll 2d6 to additional damage. The lascannon is D1, and armourbane if stationary, so whatever armourbane does it increases damage to the point it can kill a termie. 

 

It's not quite saying that.

It has HEAVY (D), meaning its D is increased by 1 (from 1 to 2) and D2 is still enough to kill a terminator, but not a saturnine.

Armourbane is implied in the Melta section that damage is doubled (in the case of the melta gun, from 3 to 6 - enough to kill a Predator which now presumably has 6 hull points).

2 minutes ago, Xenith said:

 

I'm confused by this one, and I think means armourbane has changed from roll 2d6 to additional damage. The lascannon is D1, and armourbane if stationary, so whatever armourbane does it increases damage to the point it can kill a termie. 

 

Heavy (D) is the thing that gives lascannons +1 damage when stationary, armourbane is seperate

So they've turned heavy into salvo? Am I reading that right?

 

Overall mixed on it, some bits seem fair others not so, I'll have to see rules for other stuff that's changing in this edition before comitting or not.

1 minute ago, Misterduch said:

 Pretty sure the damage doubling comes from the melta(x) rule rather than armourbane.

 Otherwise 3/4 damage lascannons into tanks is going to be wild 

"Melta (6) grants Armourbane within 6” and doubles damage to a mighty six"

Staying still with the lascanon gives +1 damage due to Heavy (D) 

The melta gets melta (6) which gives it armorbane within 6 inches 

Armorbane seems to double damage against vehicles and dreads

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