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  1. Hey folks, Hopefully not jumping the gun here on the official release of the new game but I know a fair few people are busy on the printers, getting proxies or even classic minis for a new Legions Imperialis force. So, like the thread in the Age of Darkness forum, this is a thread for any WIP work or just hobby chat around the game and miniatures - or anything related really! For starters a bit of an off-piste project that is just in embryonic stages as I test various miniature ranges; a Great Crusade-era Craftworld Eldar force, and this is the first Guardian detachment. I've been reading up on some background and may try and go for a Craftworld that is ultimately lost at some point in the millennia leading up to 40k. But for now they have jumped out of the frying pan (escaping the birth of Slaanesh and destruction of their civilisation) and into the fire (directly into the path of the Great Crusade!) Looking forward to seeing what everyone else has in the pipeline!
  2. Hey everyone, recently I decided to retire from wargaming forever (some folks would state that I am too young of a man to seriously consider retirement from anything, but I digress). I did some soul searching, and have decided to move on with my life into a different direction. .... .... .... .... .... .... .... That being said, I decided it's time to go out with a bang I am returning to the Minotaurs chapter of Space Marines, an army left for too long unfinished. Although primarily having focused my wargaming efforts on 30k for the last several years, I have decided that this will be the last army I ever paint or collect. Once I finish I finish with this project, I'll be done for good. This army represents a point in the past when I was younger than I am now, and as such, the painting quality of my existing units is... not great. But that's all good! I'm here to have fun (though expect the new things to look particularly jazzy ). I don't have my existing models with me as I write this post, so here is a sneak peak of the first members of my new Tactical Squad (my 4th Minotaurs Tactical Squad). These Battle Brothers still have some work to do tidying up before they are ready to be painted. Both are kitbashed from the regular Tactical Squad and the Mark III Tactical Squad. The Space Marine on the left carries the Melta Gun that comes with the regular box yet wears Mark III Power Armour, while the one on the right wears the more common (as of M41) Mark VII Armour, yet carries the Heavy Bolter found in the Mark III box. I know it's not much so far, but I will have more on this Tactical Squad as well as overall Minotaurs progress very soon, so stay tuned. .... .... .... .... .... .... Surprise, I'm still here! Although the Minotaurs are the last army I am ever doing for any wargame ever, and I will be proactively moving closer and closer to that end destination (and yes, I do have a set plan of exactly how many Space Marines that is), who is to say that I can't work on side projects here and there? It's a loophole Here is a (currently unpainted) Eldar Farseer: Here's some quick lore about where this Eldar comes from (it's the homebrew kind of lore, so strap yourselves in for a particularly bumpy ride): -The Farseer comes from the very minor Craftworld of Jhul'yllant. It's genuinely one of the smallest, and practically no one even lives there! (Even by Eldar standards). In ages long past, the Craftworld was hidden from the rest of the galaxy by the mystical powers of the Eldar, in a super secret location that NOBODY could ever find it. But the Eldar of Jhul'yllant have decided it is time that it left it's hiding place. Where is it hidden? In the core of a massive ocean planet in a system now controlled by the Imperium. It's a backwater system, only one of the planets is inhabited (though two of it's planets are also occupied by the Imperium), and that's an Imperial staging world where forces being sent to fight in more important places are gathered together, but is currently manned by a solely by a light infantry regiment of Imperial Guard, an Imperial Guard Independent Tank Company, and a wing of Imperial Navy Valkyries. Will the Ordo Xenos Inquisitor that goes to investigate the rumoured Eldar sightings in the system be enough to stop the Eldar of Jhyl'yllant before it's too late? We'll have to find out. Also, some quick notes: -Jhul'yllant doesn't really have many forces. Instead, it's more just Farseers going on adventures around the galaxy, and bringing usually only a few dozen warriors at most as their personal bodyguard, and even then, forces THAT big are only in the rarest of circumstances. Also, multiple Farseers often work together to combine their efforts to achieve a common goal. Releasing the Craftworld from it's hiding place will require all the Eldar of Jhul'yllant to work together! How will they achieve this? Guess we'll find out eventually too!" .... .... .... .... Next, I'll leave you some pictures of some of my Horus Heresy stuff (if you haven't guessed from my name and profile picture by now, they're Dark Angels Legion). These pictures were on my old thread, but everything I do now will be collected here so I will repost: I might return to them, or maybe not, we'll just have to see. I also have some Forge World Badab War characters (not Minotaurs surprisingly) that I aim to get painted up super soon, at which point I'll share here: Carab Culln, Lufgt Huron, and Armenneus Valthex. Thankyou for reading guys, and I promise that this thread, although not got much RN, will only get more exciting from here on!
  3. Welcome to my Blood Angels painting blog! My army is based on the 4th Company, along with reinforcements from other companies. The disposition of my assembled, part painted and fully painted forces are as follows: ++GLORY TO THE FOURTH!++ ++Angels of the Blood++ ++Chapter Command++ ++High Command++ Commander Cervan Dante - High Lord of the Blood Angels Primaris Dante The Sanguinor ++Sanguinary Priesthood++ Brother Corbulo - Sanguinary Highest Priest Brother Olburoc - Sanguinary Higher Priest Sanguinary High Priest ++Reclusium++ Reclusiarch Xenith - JP, Crozius, Powerfist Chaplain Lemartes, Guardian of the Lost Chaplain Diabocca - JP, Crozius and Infernus Pistol Chaplain - JP, Crozius, Grav Pistol Chaplain - TDA, Crozius, Storm Bolter Chaplain Tarentus - TDA, Crozius, Combi Flamer ++Librarius++ Chief Librarian Mephiston, Lord of Death High Epistolary Nostiphem, Master of Twilight Chief Librarian Primaris Mephiston, third of his name. Codicier Librarian - JP, Force Halberd Lexicanum Librarian - TDA, Force Sword, Combi Plasma Lexicanum Librarian - JP, Force Sword, hand flamer Epistolary - Force Stave Epistolary - TDA, Force Stave Lexicanum Varus - Storm Bolter, Force Stave Heresy Codicier - Force Sword ++Sanguinary Guard (10 Marines)++ Sanguinary Ancient Remiel, The Exaltation The Host of Mikhael (5), The Grace of Sanguinius The Host of Gabriel (4), The Strength of Sanguinius ++The Lost Company (12 Marines)++ Death Company Captain w/ TH Death Company Squad (6 with jump packs) Death Company Squad (5 with jump packs) ++1st Company (30 Marines)++ Brother Captain Donato Captain Karlaen, The Shield of Baal Company Ancient Darrago (SB/PF) Company Ancient (TH) 1st Sternguard Squad (5) 2nd Vanguard Squad (7) 3rd Vanguard Squad (5) 4th Space Marine Heroes Sternguard Squad (9) ++Terminator Squads: 31 Brothers++ Redemptor, 1st Assault Terminator Squad (4 w/THSS) Invictor, 2nd Tactical Terminator Squad (5 w/AC) Avengor, 3rd Assault Terminator Squad (5 w/LC) Damnator, 4th Tactical Terminator Squad Alphaeus (5 w/HF) Venator, 5th Assault Terminator Squad Victorno (2xTH, 2xLC) Vindictor, 6th Tactical Terminator Squad ( 2x SB, CML) Destructor, 7th Terminator Squad (5x Cataphractii) Vexator: 8th Terminator Squad Signator, 9th Support Terminator Squad: (Brother Ferruan, 1CML; 1AC) Praetor: 10th Terminator Squad ++3rd Company (12 Marines)++ Captain Erasmus Tycho Psycho Tycho Games Day Captain Machiavi, Lieutenant to Tycho. 6th - Tactical Squad (10) ++4th Company (102 Marines)++ Captain De Bosola, the Lord Adjudicator Company Champion 1st - Tactical Squad Venusian (10 flamer, hand flamer, heavy flamer) 2nd - Tactical Squad Terranostro (10 melta, combi melta, multimelta) 3rd- Tactical Squad Solon (10 plasma, combi plas, plasma cannon) 4th - Tactical Squad Mercurio (10 flamer, heavy bolter) 5th - Tactical Squad Jovor (10, Grav gun, grav cannon) 6th - Tactical Squad Santurini (10 Combi plas, plasma gun, las cannon) 7th - Assault Squad Neptus (10) 8th - Assault Squad Marsellus (10) 9th - Devastator Squad Plutaxo (10) 10th - Devastator Squad Urannon (10) ++5th Company (19 Marines)++ Captain Sendini - Keeper of the Arsenal Primaris Lieutenant Verrocchio Primaris Ancient 1st Intercessor Squad Donato (5) 2nd Intercessor Squad Calpurnius (5) 9th Aggressor Squad Bronzino (3) ++6th Company (1 Marine)++ Captain Raxiatel, Caller of the Fires ++7th Company (2 Marines)++ 1st Squadron (1 Land Speeder Tornado) ++8th Company (24 Marines)++ 1st - Assault Squad (9) 5th Bike Squadron (3) 7th Squadron (2 Attack Bikes) 8th Squadron (2 Land Speeder Typhoons) 10th Squadron (2 Attack Bikes) ++10th Company (28 Marines)++ 1st Squad - (10 BP/CCW) 2nd Squad (5 Shotguns) 3rd Squad - (4 sniper rifles, HB) 4th Squad - 5 Shotguns 7th Squad (3 bikes) Land Speeder Storm ++Hall of Ancients (7 Brothers)++ #2 Imperator Furioso - Dreadnought w/Multimelta #2 Balthasar the Prophet - Furioso Librarian #3 Kaspar the Destroyer - Death Company Dreadnought #4 Ancient Borgio - Dreadnought #5 Bellerophon - Contemptor Dreadnought #6 Leviathan Class Dreadnought #7 Melchior the Harbinger - Chaplain Venerable Dreadnought ++Motor Pool (19)++ #1 Eternal Vigil - Whirlwind #2 Iron Blood - Baal Class Predator (Magnetised) #3 Iron Faith - Baal Class Predator (Flamestorm) #4 Praetorian of Baal - Destructor Class Predator (Auto-Las) #5 Wall of Terra - Vindicator #6 Tyrant's Bane - Land Raider Proteus #7 Invictus - Land Raider Crusader #8 Wrath of Heaven - Hunter/Stalker Support Tank #9 Interfector - Sicaran Venator #10 Aegis Eternal - Land Raider Excelsior #11 Iron Fire - Baal Class Predator' (Heresy-Era Brrrrrt Pattern) #20 Midae Ultio - Kratos Assault Tank #21 Spartan Assault Tank #22 Martyr - Deimos Vindicator #23 Spear of Telesto - Predator Annihilator #24 'Metatron' - Typhon Siege Tank #25 Land Raider Phobos/Redeemer #1 Chaeron - Death Company Rhino #2 Razorback (TLAC) #3 Rhino Primaris #4 Razorback (TLHB) #5 Mars Pattern Rhino Drop Pod ++Air Support++ #1 Thunder's Echo - Stormhawk My painting backlog can be found here: XBA: The Grey Pile of Shame Credit is due to DiegoGisbertLlorens on Deviant Art for the artwork in my signature, and also to teef, who's banner I used in the first post.
  4. Looks to be a new series of articles pulling from the pages of- well, the Black Books. First up are the Night Lords.
  5. Last pict recovered from the auto-transmissions of Vigilator Doratian Grekis of the Legion: Ultramarines >++INCOMING TRANSMISSION++ >How? How did they get to the surface? And in such numbers? Consul, respond! Large [audio >corrupted] force sighted in the eastern hills. Come in? Anyone? Is anyone..... >++SIGNAL LOST++ >... >+ATTEMPTING TO RE-ESTABLISH CONNECTION++ >... >... >++SIGNAL RETREIVED++ >incoming data packet... >receiving... >++ERROR 40004...data corrupted. >Begin auto purge... >Audio log deleted >Pict log deleted >All logs deleted >END.
  6. "The Gorgon has been beheaded!" -planetside communication from the Urgall Depression, voxcast across all Xth Legion frequencies during the height of the Dropsite Massacre. The warband that became known as the "Harbingers of Taelus" were one of the scattered remnant fleets of Iron Hands in the aftermath of the Dropsite Massacre. Comprised of veterans of primarily Clan Clotho and a handful of other forces, these legionnaires had been isolated from much of the greater legion prior to the conflict. From Istvaan V they retreated in shock and anger to one of the last locations they had been order to liberate by their now lost gene-sire: the isolated Taelus system. For the next decade they wreaked havoc on the traitor forces, particular in fighting the forces of the Mechanicum embroiled in their own civil war. Hidden within their newly reconquered asteroid bases in the Taelus system, the Harbingers planned and carried out harrowing attacks against traitor supply convoys and isolated strongholds in the region of space. Their rage reached its zenith upon learning of the outcome of the Siege of Terra and fall of the Emperor himself. Throwing themselves into the scouring, they nearly went extinct due to mounting battlefield losses and would certainly have disbanded as a fighting force were it not for the legion, now chapter council, ordering their return to their homeworld of Medusa to be re-integrated into the new chapter’s ranks. ****** Greetings fellow hobbyists, I haven't fully shelved my Deathwatch force, as there are a few projects I am still working on over there (Watch Fortress Sentinel IX), but in the meantime I have caught a bout of Heresy bug and wanted to create a character mini from my favorite legion, the Iron Hands. I hope this eventually translates into a full Iron Hands/Sons of Medusa army project. Credit for this idea goes to @Ascanius and his Harbingers of Taelus: 30k Iron Hands project. Not sure if you are still out there, but I really liked your idea and decided to run with it, I hope you don't mind! Green is also my favorite color, so combining that with the Iron Hands has long been my plan. I came across @Ascanius blog and immediately knew this is what I wanted to for my own tiptoe into the Horus Heresy. I like the idea of Iron Hands wearing a proto-Sons of Medusa color scheme, which the later actual Sons of Medusa chapter adopted when they splintered off from the chapter during the Moirae schism. Speaking of Moirae, this was the name of the Fates in Greek mythology. There were three: Clotho (the spinner/the maiden), Lachesis (the allotter/the mother), and Atropos (the inevitable/the crone), who also happen to be a life metaphor (birth, life, death), and who controlled the fates/destinies of mere mortals. Clotho is not one of the names of the three clans of the Sons of Medusa of 40K (their third clan begin Megara, one of the Furies), so I figure my force can mostly be made up of marines of the (now long lost) Clan Clotho. So far, instead of doing a test mini or buying any actual HH marines, I went ahead and made an Iron Father conversion I have been thinking about ever since I saw @Ascanius's blog a few months ago. I present Selok Sataar, Iron Father of Clan Clotho and one of the chief leaders of the Harbingers of Taelus: “It is our role to ensure every being on this rock lives out their destiny as assigned to them according to the will of the Emperor. For all of you, that will is for you to die for your treachery, here and now by our Hands.” – Iron Father Selok Sataar on the rad-world of Hallam The exploits of the mysterious figure known as Selok Sataar are all but unknown prior to the outbreak of the Horus Heresy. He was speculated to have been Medusan in origin, having joined the ranks of the Iron Hands shortly after the discovery of Ferrus Manus and the Primarch’s restructuring of the Tenth Legion. His actions first begin to enter the Imperial record shortly after the Istvaan Massacre, where it is believed he emerged as a leader of one of the many scattered warbands of Iron Hands that went into hiding deep within the Traitor Lines. Selok Sataar is known to have led the clan through much of the Great Scouring, though it is unclear if he survived through to see the remnants of the clan reintegrated into the reforged Iron Hands chapter upon the Scouring’s completion and the reorganization of the legions during the Second Founding. Very happy with how his shoulderpad turned out. That was sculpted with some miliput in a rough amalgamation meant to look like a Medusa head. Should be pretty obvious where all the parts came from, as the mini was a pretty simple kitbash of the Black Templars Castellan and the primaris Iron Father Feirros. It was painful to have to cut off those beautiful skull shoulderpads though! The two tendrils on his left side are guitar wire and some tiny doohickeys from some Necron kit's weapon. Iron Hands symbol is also from the Feirros kit. Painting recipe was pretty simple for this guy. Again I was inspired by @Ascanius here. Black primer, then drybrushed on some boltgun metal to give him a silverish sheen. A coat of Poxwalker contrast and Biel-Ten Green was enough for the armor to turn a nice green-metallic color that I was looking for. The rest of him was coated in vallejo black wash to dirty up the mini. White was just some apple barrel grays worked up a layer or two from the metallics. I really enjoyed painting this guy! Very happy with how he turned out. I want to do the base in a yellow-desert color, maybe after I get some pigment powders. I am open to dirtying this guy up a bit more with some rust/pigments if I get brave enough. Doing a force in this scheme I think would be a lot of fun, he was a quick and simple paint job, lot easier than my deathwatch. I hope you guys like him, and I hope to return with some more Iron Hands/Sons of Medusa in the future.
  7. Anyone here plays this video game? I do and I must admit is far more entertaining than I suspected. Nearly absorbing If some plays it, my username there is AGRAMARLUNAWOLF,so we can duel. And if someone wants to try it (is free, afterall) in this link you can enter, and we can gain ,both, some gold coins: https://horuslegions.page.link/KedwrgKkW9STTuwh9 The official Web page is https://www.horusheresylegions.com/ See you on the Battle fields!
  8. Hello and thank you for looking. I wanted to start a thread to document the building of my Death Guard Legion set during the Horus Heresy. I have been a huge fan of the setting since reading about it in the 40k 2nd edition Chaos Codex. The harrowing tale of the once noble & stalwart Death Guard marines succumbing to the sick & twisted pestilence of Nurgle just captivated me and I have been a fan of them ever since. Some of these first images are from my heresy30k invisionzone thread which I will recreate here. I welcome any comments or crits you might have.
  9. This is a blog thread for my new favourite hobby thing, which is Sons of Horus. Why 'The Scouring' as a setting? Many years ago, a poster on the sadly departed Great Crusade forum (Wolf Lord Mjolnir, also known as Dave) and I were chatting about it as a hobby project. We agreed it would be quite a cool narrative for the Traitors especially; Horus was dead and the survivors were suddenly left without their cause and progenitor, the war was lost. What made them fight on, rather than just lay down their guns or make one last charge (as I am sure some did)? We discussed that possibly it was a sense of brotherhood - those same tunnel-rat gangers who had fought as kids on Cthonia, had followed their commander (much as with history's wars and those of today, most of the combatants would have simply done this without understanding the larger geo-political picture) fighting through seven years of civil war against their former kin. Even though they were now very much the 'bad guys', and had done very bad things, that common human element of a bond with the men who had fought alongside them for so long, through all of that bloodshed, was all that was left. Finally and most importantly, it would hopefully be a fun modelling project. The warriors as they appeared after Horus's death would be very much different from those who had fought in the Great Crusade or even those who had been there when the Traitor's die was cast on the surface of Istvaan. So, its the opportunity to kitbash, convert and try something a bit different. For reference material, there isn't that much out there. We have Chaos Marines, but they have existed in the Eye of Terror for millennia, their armour slowly warping, and the survivors (certainly of the Sons of Horus Legion, who were less 'warp-tainted' than many of the others) would not have that appearance yet. So instead I have gone from descriptions in Aaron Dembski-Bowden's quite excellent Horus books, as well as the Night Lords Trilogy, which did a wonderful job of imagining the marines as warriors with all too human frailties, and not simply snarling two-dimensional villains. Also, some of the wonderful artwork in the Heresy Collected Visions books; The Sons of Horus are very much illustrated as almost feral-looking, brutal murderers. With lots of spikes and determination, even if the colour schemes have been ratified since. So, a bit of that artwork below for starters, and then the next posts will be first attempts at the minis themselves.
  10. Title says it all, Who here plays 30k in New England? In Central Mass here!
  11. "Following the hard lessons learned during the Rangda Xenocides, the Hrud Exterminations, the Decimation of the Voregore, and the ongoing Ork Wars, it had become obvious to the Lupercalian Strategos of the 16th Legion that there existed a need for dedicated eradication units, though something less contaminating than the tried and tested Destroyer formations. Zhuhal Ghorrost, then 2nd Captain of the 86th Company, proposed the formation of a mixed arms company, combining highly mobile units of jump-enabled infantry, armed with Volkite weaponry in order to scour the biomass of the offending Xenoforms with fire and heat. Supporting this, Ghorrost proposed the deployment of Dreadnought units. Intrigued, the Lupercalian Strategos approved the proposal, and rolled it into the then-experimental Contemptor Program. With the implicit backing of Horus Lupercal, through his intermediary Strategos, Zhuhal Ghorrost was promoted to 1st captain of the 161st Assault Company. In the following decades, the 161st accrued a reputation as ruthless exterminators of any threat to the Pax Imperialis, often undertaken gruelling Xenocides, alongside the thankfully rare tragedy of nescessary Re-compliance operations on Human populations." - Excerpt from Tactical Dispositions of the Legionnes Astartes, vol. MCMXXXVI, 986.M30 1st section, Squad Spite, lead by 2nd Captain Engra Ekakkios, a so-called True Son of Chtonia. Imposing, even amongst his fellow Astartes, Captain Ekakkios embodied the directed brutality of his homeworld, and combined it with a razor-sharp tactical acumen, borne of the expert tutelage engendered upon those inducted into the 16th Legion. 2nd section, Squad Spite. Of note amongst the warriors in this pict-capt is one Othon Marr, wearing a modified Mk.IV helmet with reinforced molecular bonding studs and Mantilla-pattern re-breather. An extraordinary amount of Chtonian affectations adorn his armour, including variant heraldry. Venerable Agathocles originally hailed from the 64th Company, but upon his internment, he was reassigned to the 161st, owing to his experience from the Destroyer Corps. Armed with a heavy Volkite Culverin and a Dreadnought powerclaw with integrated flame-projector, the Contemptor-chassis proved highly adept at effectuating the scorched earth-ethos of the 161st.
  12. Greetings frater of the AoD! So after quite a while roaming around the forums, ocassionally contributing and rarely posting any of my projects, I've decided to take the plunge and finally start a thread for my projects regarding the Horus Heresy. The main project is an Imperial Fists "narrative" army, mainly following the story of the 81th Company from the void engagements of the battle of Phall to the desperate defense of the Siege of Terra, reaching to its maddened aftermath. Although some units might have a single iteration, I intend to show the progression of some characters and units through the turmoil and events of the Heresy, be it in the fluff or in miniature form (maybe both). It might also include elements from other legions or armies that join them in their battles, but the Fists should and will be the core of it. Occassionally, however, I might show individual pieces that I might fancy doing, little snippets or scenes from various points in this vast conflict. It might go from a single miniature, to a unit, or a small diorama or scene. For now, I will just dump some pictures of different miniatures and units I have at different stages of progression, from early WIPs to finished miniatures (there are very, very few of them, I must say ). Most of them have some degree of fluff associated, but it is mainly inside my head and I usually can't be bothered to write it down (which is something I intend to change, although being a non-native English speaker might make it a bit complicated ). Maybe hearing your thoughts or opinions might help me find motivation and ideas to finish my ideas, since I tend to start building miniatures or thinking fluff for them just to leave it unfinished for months/years . So, without further delays, my humble dump of pictures, with some anotations to them (to give some insight, but also to keep the mistery where needed): Second squad of the 81th Company, under the command of veteran sergeant Raimund. http://i1078.photobucket.com/albums/w490/Risollano/00b2347f-6a43-48cc-bd8e-279fcc9b55ba_zpsestwanar.jpg http://i1078.photobucket.com/albums/w490/Risollano/8d765384-e274-4455-acb7-ef8261b3c647_zpszodobr87.jpg http://i1078.photobucket.com/albums/w490/Risollano/20160815_121522_zpsa5o4k3ra.jpg Master of signals, first lieutenant of the 81th Company and commander of the frigate Herald of Liberation, Loctar Dibarion. http://i1078.photobucket.com/albums/w490/Risollano/Warhammer/Dibarion/1. Front_zpsc8gff9lg.jpg Captain of the 81th Company and member of the Templar Brethren, Caelon Gerhild. http://i1078.photobucket.com/albums/w490/Risollano/19622257_1449706305097094_1937353334_n_zpsztogvflm.jpg The Siege Breaker. http://i1078.photobucket.com/albums/w490/Risollano/19622587_1449706495097075_1601353725_n_zpsxc2q0hfu.jpg [http://i1078.photobucket.com/albums/w490/Risollano/19551155_1449706468430411_712956650_n_zpsrlgmkg3j.jpg A tired man goes to war. http://i1078.photobucket.com/albums/w490/Risollano/60ef1047-80cc-4b2c-8867-2d330a46796e_zps5prwtin6.jpg I'll be adding more pictures in the following days, still have to take updated pics of some of the miniatures, and recover those from a while ago. I'll also try to start to post some of the ongoing WIPs to ask for the wise advice of this board. Fluff will be added sporadically.
  13. Command Report Neptune Section 75 Praetor-Secundus Gharael My Lords, our situation is dire. Hab-block Alpha-Centauri 7 edges on the precipice of death. Although scattered, the sons of the Arch-Traitor have mounted a fierce offensive. Several elements of the Palace 17th Armoured have defected. Although most of their motorpool was destroyed before this, they still pose a threat to our outposts. Our forces are depleted. (See attachment): -36 Tactical Brothers -23 Veteran Brothers -3 Dreadnoughts -18 Suits of Cataphractii and Indomitus Pattern Tactical Dreadnought Armour -2 Spartan Assault Tanks (1 Immobilized near our frontlines) -63 Troopers of the Palace 17th Armoured Regiment -6 Leman Russ Battle Tanks -4 Sentinel Scout Walkers -5 Basilisk Artillery Tanks -2 Dracosan Armoured Transports We request immediate reinforcements. Alpha-Centauri must not fall. [Pict Attachments] Praetor-Secundus Gharael. Former Huscarl seconded to 642nd Company Command.
  14. ‘For Ultramar and Old Terra’ ‘When my end comes, in the bloody manner it is fated to be, I am content that my brothers will remember me. That is all that I have ever hoped for myself. What troubles me is that, with my passing, the names of a thousand comrades of old will fade. That will be my final regret.’ - Iskandar Locke, XIII Legion. +++ Well, what's this? Another Age of Darkness project log? Just in time for the new edition! I'm aware that I am by no means the only person on the forum right now who is both hyped for Heresy 2.0 and keen to motivate myself to power through a backlog before the new stuff lands. I've also been in a bit of a hobby bare patch and for quite a while have been thinking of setting up a little, semi-narrative project log to help motivate me and share some of the substandard background material I've written for my Ultramarines. I currently have a few thousand points of XIII Legion and allied Imperial Army in various stages of completion, with vague plans to include some Sisters of Silence & Custodes that I have sat in a box somewhere. You can see some more of all my hobby stuff over on Instagram but to get this thread rolling, here is the last character I finished. In game he's a Delegatus / Warmonger (RIP) / Centurion for smaller point games. Let me know what you think! +++ Centurion Amman Varid - Drop Assault Leader and Senior Company Officer - II Chapter - LXVI Company - XIII Legion
  15. -Begin Log- -Sons of Horus 305th Company- -Imperial Logistics Servitor VS-BC-23- 6 Squads idle. 23 Auxilia Sections idle. Dreadnought Requisition pending. Squad Krinos has completed it's objectives. Casualty estimates at acceptable levels. Squad Omega disappeared amongst the remains of Hab-Block Alpha-B65, Sublevel-42. No communications received from Squad Lupus. Last contact made 35 hours ago. Squad Faron has completed it's objectives. No losses reported. Auxilia Section 3 Cult of the Holy Reckoning is facing heavy resistance. Estimated time remaining: 2 days. Next Log in 3 days. -End Log- -Thought for the day: scrapcodedeathtothefalseemperor12-
  16. Fratres et Sorores, I'm starting my journey into 30k, and unlike when I bought Calth and Burning of Prospero, I am actually going to paint the miniatures this time! I am planning to do two large armies, Sons of Horus and Dark Angels, and will start with the Sons of Horus. While waiting for the very exciting launch box, I have started a Veteran Tactical Squad using current CSM bodies and some 3D Printed heads and shoulder pads. They are supposed to represent very late Heresy Sons of Horus in the Sol System or Siege of Tera. So far I have a few done, and have photographed my test model, so I have something to show! Hoping to knock out the first squad before big box drops. Here is my test lad. I departed from my usual basing scheme to try something a little more interesting for my heresy armies, and because other SoH models I googled for inspiration were often based on mars bases, and it looked cool with the green-blue armor. The 3D printed pads don't look so obviously 3D printed and horrible at normal real life distances, at least to me.
  17. So. I've held off while trying to see if anybody else has noticed it and mentioned it. But I am 99% certain that the new Land Raider Proteus (henceforth abreviated LRPr vs LRPh for the Phobos) So. I haven't seen any discussion about the fact that there is a picture of it in the Liber Hereticus. In the Emperor's Children model showcase at the end of their Legion rules/units section. This doesn't look like any previous LRPr or other varients of LR. The hull details also dont match the new LR Spartan kit which many have suggested would be a dual kit with the LRPr. I do believe there is at least 1 spru that will be common to both kits, the one that makes the front and back ends of the sides of the Spartan should make the front and back ends of the LRPr. Anyways, I am surprised nobody has pointed this out. Or at least that I've had a hard time finding such discussion.
  18. Samus is here. WarCom article. Direct PDF link. And some Militia/full Ruinstorm news.
  19. Greetings all! It's been a very long time since I updated my original Dream Army "Krieg" thread. There's lots to add to that since then that I'm sure I'll be less lazy about getting to, some day... For here and now though, a couple friends who love the 30k setting as much as myself (and hopefully many of you) who also frequent B&C said that as the army grows I should document it here. Eye-candy for folks, inspiration for others, whatever anybody can take away from it I hope they can! It's been a toss-up between Luna Wolves and Iron Warriors for years now, but with some pricing incentives in bulk buying of goods Luna Wolves won out. (Chief reason was a slew of MKIV marines that don't fit the 4th Legion, they're MK3 lads, through and through; also made sense for the Luna Wolves to have as they had 'dibs' on new stuff from the Mechanicum. Final note: the idea of so much hazard striping still makes me wake up in a cold sweat sometimes) I'll do said "documenting" below. There's a good chunk done already, with SO much more currently in the works. Being slowed down by Covid shipping nightmares with FW often being 20+ day arrival times here in North America. Hopefully if you're here, you can get some good out of my ramblings. Cheers! Army Construction Rules: Being a force of loyalists, aiming for decent time period of pre-Ullanor, Cthonian influence must be kept low-none. No Sons of Horus iconography, that ego-trip hasn't happened with the big H yet!The Eye of Horus will be limited to just Horus' model of himself, that's just his personal heraldry at this point. No Cthonian-influenced design like spikes, angled helms on the contemptor, etc...Reavers as a unit allowed, but not their "spikey" armor. Primarily aiming for Luna-Wolves style of Warfare units. Hit fast, hit hard, the spear-thrust/decapitation strike! What tanks there will be, will be to facilitate getting in close (transports, damocles), or highly mobile warfare (sicaran)Some "specialized" exceptions like a laser destroyer vindicator or such will likely come up eventually, but in limited "necessity of that theater" numbers, IE, 1. Infantry-level firepower the sameSuspensor web weapons where applicable Very limited number of support weapons (Rapiers, heavy weapon squads, destroyers, etc....) Drop pods of the aggressive variety, not rank and file "steehl rain" typeAnvillus, Dreadnought, the big "K" heaven forbid I ever want to drop that dosh on it. Usability across 30k and 40k (Without being obnoxious)Things like reavers having swords instead of axes on the models, breachers built to be used as themselves or sternguard, etc... For now I'll put finished units as a post. Once the army is done, I'll edit this original post to have one big list so folks don't have to scroll the whole thread in the future.
  20. TALES OF THE UNMARKED THE SHADOW CRUSADE, IMPERIUM SECUNDUS, AND THE LONG MARCH TO TERRA "The death of hope itself is perhaps the greatest tragedy in the wake of Horus' ambition. For the briefest of moments, humanity grasped its true destiny. The blood we had spilled, the worlds we had burned, the brothers we had lost - all of it and more - vindicated. We could have elevated the species above ignorance, superstition, and the day-to-day drudgery of mere survival. Scholars may point to Isstvan, Calth, or Terra herself as where Mankind's hopes died. Those of us who had fought through those blood-soaked days know better. Mankind's hopes died, one by one, with each shell fired at an erstwhile brother and with each Legion blade shattered upon Legion ceramite. Every life trampled beneath the thunderous footfall of the Legiones Astartes was a life wasted, never to see its full potential realized." - From the memoirs of Publius Strabo, Centurion, XIII Legion "Let us make war, for evidently, you have found peace intolerable." - Scipio, Ancient Romanii War-Sage "Man proposes, God disposes." - Tomas a Kempis, Jermanic Ecclesiastic, M2 Publius Strabo, Centurion, 114th Company, XIII Legion Ultramarines Arrayed in his heavily modified panoply (retroactively designated Mark V "Heresy") as seen in this pict-capture, then-Lieutenant Strabo had been a talented junior officer whose potential might have one day seen him rise to company command. However, this future was not to pass - Strabo was wounded almost unto death in a furious but ultimately futile boarding action against Eldar raiders some three decades prior to the outbreak of the Horus Heresy. Narrowly avoiding internment in a Dreadnought shell, Strabo returned to the ranks after undergoing extensive augmetic rebuild. Quietly sidelined, a bitter Strabo shunned the company of most of his Legion brothers and bent his mind towards technological mastery instead. By 007.M31, Strabo had attained the rank of Centurion (centurio immunes*) within the 114th Company, contenting himself with commanding Legion-bonded war-automata instead of Legionaries. Strabo would survive the fires of the Horus Heresy. His memoirs, penned after the Scouring, would form the basis of this record. Panoply of War: Centurion Strabo's armor was constructed from elements of the "Iron", "Maximus", and "Corvus" patterns of Legiones Astartes armor. At the time of this pict-capture, such a hybridized suit was a rarity in the XIII Legion. Therefore, Strabo most likely performed extensive modifications upon his own armor. Beyond standard Legion-issue battlefield command and control equipment such as the cognis-signum and the nuncio-vox, Strabo's armor was also equipped with an advanced vox disruptor array for engaging the enemy in electronic warfare. The reinforced "Mantilla" pattern helm incorporated an artificer-wrought augury scanner. Such a suite of sophisticated equipment allowed Strabo to function as Praevian and Master of Signal both. *XIII Legion title referring to specialist officers whose normal duties did not involve line command.
  21. So it begins… This blog is intended to help motivate and chronicle my journey with the XVIth as I work towards finally getting a fully painted 30k army. And perhaps this tale will provide some entertainment for others as well…. Why Luna Wolves? If I could, I’d be working on a 30k force for every legion and it feels like I’ve started at least one project for every legion since HH 1.0 released. But one has to be first. The Luna Wolves / Sons of Horus topped the list for a fresh start for several reasons: 1 ) White can be visually stunning and is a color I have struggled with, so there is an appeal to use this to push my painting ability. 2 ) The character of the army is very different thematically from my more recent 30k attempts (iron warrriors and iron hands). I don’t play as often as I would like and realize any legion can be made to fit different styles. However, I like to start with a concept that shapes the composition. The decapitation strike style of the SoH fit the bill of different and interesting. 3) No one else in the local group is planning to run SoH (for now). Diversity of armies is a consideration for however long it lasts. I have a tendency to start and stop projects a lot due to shifting interest. This will be my fourth try at a white color army. The only one that resulted in a filly painted force was White Scars for Epic Space Marine. There are a number of reasons for those failed efforts. My hope is that this blog and improvement in my painting techniques will help me keep my focus. I also have plans for structured breaks to work on units for allies so that I don’t feel get burnt out painting mostly white. First up has been figuring out a white that I’m happy with and that won’t drive me crazy as the legion is built out. I’ll be starting from ablack primer and work up to a white using a stippling/drybrush technique because why would I make things easy. Here’s a WIP of a Rhino to give an idea of what the scheme will look like. I think the approach results in an acceptable white; I need to experiment a bit more before calling it good. Unfortunately, avoiding the driving me crazy part is still a question. I think there are too many steps to do this easily with a large volume of miniatures. Maybe it will get better with practice.
  22. Can someone explain to me, what the problem with Seekers is supposed to be? Apparently part of the Internet (and the people at goonhammer) seem to think they're somehow busted and I cannot put my mind around what about this 18-Point, single wound unit with no scoring modification is supposed to be the issue.
  23. ‘Incoming fire has the right of way.’ Well. Oof. I had grand plans of updating this every week or two rather than letting more than a month pass by. Work had other ideas! My local group is starting up our first campaign for 3.0 in November which means I have ~ 2-3 weeks before games begin. The reality is that I won’t have 3000 points painted by the kickoff and am far behind on progress compared to what I had intended to have accomplished. This will miss a personal goal to have everything to a table top ready state. Hopefully I will be able to keep some momentum going and not fall into my historical pattern of letting the painting aspect completely derail due to assembly/conversions and playing. So where am I at with the Luna Wolves? The following is in progress; with nothing being what I consider table top ready. I would be farther along if had focused on finishing one unit at a time rather than how I’ve been approaching it. However, this has let me work out a few concepts and refine techniques that will perhaps help me be more productive doing forward. Painting - Status markers (also one of my take a step back from painting white activities) - Forge lord - 2 Tactical squads - 2 Sicaran - Rhino In queue to be at least finished building before the campaign: - Legion champion - Warmonger - Thallax squad - 2 Rhino - Sicaran Arcus - Tactical squad - Veteran squad - Cataphractii squad - Laser rapier battery - (500 points TBD)
  24. My local group tends to run 1-2 loosely themed campaigns a year. The first one of 3.0 is themed around the Siege of Mezoa. The campaign centers around control of 3 rings of loyalist fortifications (Mezoa Primus, Outlying Defenses, Orbital Defense Grid). Each fortification gives a different bonus to the loyalists. The traitor's objective is to gain control of all three. The loyalists can end the siege if they are able to maintain control of all three defensive rings and complete a special apex mission after sufficiently depleting the traitor forces. There is a 7-stage logistics tracker that measures how the siege is progressing. As the traitors win, they gain tactical superiority and get special benefits. When they gain a certain level of superiority, they can launch a special apex mission to gain control of a fortification. Conversely, as the loyalists win it swings the other way. The traitors get penalties reflecting the cost of attrition and supply depletion as the loyalists gain momentum. The campaign does have a time limit (months) as there is a chance the victory conditions won't be triggered, and people will want to move on. If we end up playing a lot of games in short order it could be over very quickly instead! If the time limit is reached without a decisive victor, then the 'winning' side will be determined based on total games won. In reality we'll all win since the point is to have fun and play games. But someone has to have bragging rights! Note: None of the ideas or custom rules are mine. There are a few people in the group who put these together year after year. I just play games and make sarcastic statements. If there is interest, I will detail out the custom rules. However, they may be changed as things get tweaked for balance. Campaign Kick Off The Traitor fleets have arrived above the Forge World of Mezoa, and bring death with them. Falling back to classic maneuvers, the Traitor forces employ a lightning assault against both the Orbital Defense Grid and the planet’s surface, hoping to overwhelm Loyalist defenders and establish a beachhead. Such a move is risky, for while the Loyalists still control the space around the planet, ground forces will not be safe from the massive guns bristling the orbital platforms. The opening event occured this weekend and consisted of two linked apex missions. Two of the ten players couldn't make it, so we ended up with going with 1v1 and 3v3 for the match ups. The Night Lords and Militia/Imperial Fists players were the two absent. The first was a Zone Mortalis mission representing the attack on a defense grid control station. This was a 5-turn mission intended to accommodate 1v1, 1v2, or 2v2 (1250 points a side if 1v1, 2000 points a side if 2v2). The loyalists start with control of three control station rooms which are being used to launch bombardments on the beachhead assault board. As long as the loyalists control the majority of control rooms, their side can use orbital bombardments during the other game. If the traitors gain complete control of grid they can turn the bombardment on the loyalist defenders instead. World Eaters and Salamanders deployment We ended up with World Eaters versus Salamanders for the Zone Mortalis game. The Salamanders managed to keep the World Eaters from taking control of the defense grid. The World Eaters were so lost to the nails that they struggled to open the blast doors quickly, which left not enough time to capture all the control rooms. World Eaters arguing on whether to pull or push the door to open it. The second mission represented the traitor's attempt to establish the beachhead. This was a 4-turn mission intended as a 2v2 or 3v3 match with 2500 points per player. There were several special rules: (1) No super heavies allowed. (2) All traitor forces start in reserve. Deep strikes are allowed starting on the first turn and each traitor can attempt two deep strikes per turn. (3) During each loyalist shooting phase, while the loyalists hold the majority of defense control rooms, they can fire orbital bombardments on the traitors. If the traitors can gain control, they may fire bombardments on the loyalists during their next shooting phase. After which the defense grid is offline. (4) The loyalists place a random number of graviton mine markers during deployment. Half are mines, half are decoys. Ending a move within 9" of a mine triggers it, pulling the triggering unit 2d6" towards the mine. If the unit makes contact with the mine token it explodes and hits all models within 6". (5) Scoring if modified. Traitors get 5VP if they have more units than the loyalists in the loyalist deployment zone at the end of the game (Line units count as two units), 1VP every time a vanguard unit removes the last model in a loyalist unit during melee or shooting (unless expendable), and 2VP for slay the warlord. Loyalists get 5VP for keeping more than 50% of their units alive, 1VP for every traitor walker and vehicle (with 7+ HP) destroyed (unless expendable), and 2VP for slay the warlord. No other conditions award VP. The planetary assault was Sons of Horus (Luna Wolves) + questoris knight, Dark Mechanicum, and Thousand Sons facing off against Solar Auxilia, Raven Guard, and Shattered Legions (mostly Iron Hands). None of the traitors used deep strike although in hindsight I wish I had built my list around it. Midway through the first traitor turn. Notice is given of the Luna Wolves rhino and tactical squad charging forth to clear mines. While the rhino is commended for surviving the entire battle and making it to the loyalist deployment zone, the tactical marines will not be mourned for failing to reach the loyalist lines. There were a few memorable events that stick out for the planetary assault. In no particular order: I had an Arcus and tactical squad fail reserve rolls for the first two turns, managing to roll four 1s. They almost didn't come in on turn 3 either! For reasons, my spartan (with laser destroyers) was nominated to force the middle of the board which meant it was drawing fire from a sicaran venator, laser rapier squads, and a few other high strength guns. It gave a good accounting for itself but was rapidly turned into a wreck on the first loyalist shooting phase. I did decide to gamble on a return fire reaction rather than smoke screen the phase it died. It let me take out the venator, but 2 saves would have kept it alive another turn. Conversely, my Land Raider, which also took a large volume of fire, came through the game unscratched until a dreadnought tickled it on the last turn. That's the luck of the dice. When the spartan was lost it dumped a large unit of cataphractii in the middle of the board. The soaked a crazy amount of fire for two turns but were finally wiped out by dark furies who themselves were wiped out by the Arcus on the last turn. The traitor terminators did great...WHEN they weren't under a status effect. I think there were 4 units that spent at least half the game either suppressed or pinned. This contributed to one flank being held up until the very end and likely kept the traitors from earning at least 1 more VP. The MVP by far was the knight. One side of the board was effectively cleared of loyalists between it and the Mechanicum shooting and it accounted for the majority of the traitor VP. I guess this means I need to put him in queue to finally be painted after many years of sitting in a box! Thousand Sons rumbling with Solar Auxilia and Raven Guard. Just off screen are the Justaerin moving in to assist the Saturnine to get them past the combat with the Veletaris. Unfortunately, both would end up getting delayed by multiple failed status checks afterwards. Final score of the game was a tie with both sides having earned 8 VP. It came down to the very last loyalist thunder hammer attack on a dreadnought. If that had failed the traitors would have pulled off the win. The traitors won all their VP from vanguard kills. The loyalists achieved their 5VP objective of conserving forces and earned 3 more from destroying a spartan, land raider, and dreadnought. It was a fun launch of the campaign. I do wish I was farther along in painting, and that I didn't need to spend as much time looking up rules as I ended up doing. But both of those are fixable for the rest of the campaign.
  25. With the conclusion of the opening multi-player apex battle concluded, the campaign has moved into a round of individual games. Schedules aligned to have my Luna Wolves face off against the Raven Guard in a 2500 point battle for my last HH game of 2025. This battle was fought earlier in the month before schedules completely got sidetracked by end of year craziness. It's taken me a bit to be objective about the mission experience enough to write anything up. Mission: Take and Hold Deployment: Hammer and Anvil Army Deployment Order of Battle Luna Wolves: Centurion, Legion Champion (cataphractii), 2 Tactical Squads (both with logistical benefit - heavy transport), 2 Rhinos, Land Raider Carrier, Spartan, Contemptor, Sicaran, Sicaran Arcus, Justaerin, Cataphractii squad Raven Guard: Praetor, Vigilator, Centurion, Assault Squad (with master sergeant), 2 Tactical Squads, 2 Rhinos, Heavy Support Squad (volkites), Contemptor, Javelin Squadron (lascannons), Land Speeder Squadron (multi-meltas), Mor Deythan Squad, Veteran Assault Squad, Dark Furies Game Summary It has been a looong time since I have majorly messed up during deployment such that the game was basically lost before turn 1 (back in 5th edition WHFB days). Alas, this battle would end that streak. I won roll to pick board edge and did not pay close enough attention to where the objective markers where placed. One can be seen behind the left Raven Guard Rhino. The other is on the edge of L shaped building in the upper right just outside the deployment zone. In hindsight I should have measured the distance rather than eyeball it, OR I should have picked the other edge to deploy. (I also claim that this oversight was really karma coming back to bite me for not having gotten further along in painting!!) As it was, the Raven Guard player had first move and was able to slingshot the tactical squad in the right Rhino within 2.75" of the objective marker. A quarter inch miscalculation on my part that let him claim both objectives on turn 1. Backing them up were the assault squad, dark furies, and land speeders. The Javelins and Mor Deythan tag teamed my Contemptor and managed to destroy it for first blood. My turn saw advancement. The RG would react move the tactical squad away from the objective - allowing an easy transfer of control but denying me opportunity to get the desperately needed vanguard points. I decided to disembark the large cataphractii unit in the spartan rather than push up the board. I'm not sure I would do that again in replaying the battle but at the time it didn't look like they would be able to reach the other objective before it depleted so I wanted to get them into action sooner rather than have them stuck inactive for most of the game. Shooting took off infantry and hull points on both sides. I ended up charging the Justaerin into the rhino to get first blood points. But...the damage was already done as the reduced value of the objective that traded hands and the RG controlling both at one point meant I ended the turn down 6 points. Midway through bottom of Turn 1 Turn 2 was more involved and I forgot to keep taking pictures. One of these days I will get better at remembering to do this.... The contested objective traded hands again and fully depleted by end of the turn. The Arcus and Land Speeders destroyed each other...a brutal reminder that even one close range melta can still be lethal. The Dark Furies wiped out one of my tactical squads and would later react away from my Justaerin, leaving them with only being able to shoot as a consolation. The RG Contemptor was destroyed in close combat. The Javelins and volkite support squad took heavy casualties. The point gap widened in the Raven Guard's favor. I called the battle early in turn 3 as there was no way to close the gap in points. While it might have been entertaining to see how much damage the Justaerin and cataphractii could do, realistically neither they or my tanks were going to be able to table the rest of the RG forces (which would have been a pyrrhic 'victory' for me). A well-deserved win for the Raven Guard and a minus point on momentum for the traitor besiegers. Momentum won't be recalculated until more battles have been fought so for the moment the traitor forces are still at a 'maintaining' level (I.e., no benefits or negatives for the traitor forces). I highly suspect I would have lost even if I had been able to keep the Raven Guard from claiming both objectives on the first turn. The assault squads were too maneuverable for me to easily catch and could reposition to stall any of my units if I was gaining an advantage. My ability to press the second objective before it depleted under RG control was also highly questionable given the distance to cross and the number of RG units that could intercept. Post Mortem Thoughts This will likely be my least favorite mission and deployment combination of HH 3.0. Ignoring my mess up during pre-game deployment...the decaying value of the objectives is a frustrating mechanic. Even IF vanguard were easier to get...there is a severe handicap for losing control of an objective. The decaying value of the objectives makes a turnover of control almost guaranteed to give one player a significant point gain over the other. And once the objectives are depleted I don't see much hope of vanguard or other bonus points making difference unless both objectives are being flip flopped. Now, it may be that leaning into deep strike or outflanking will mitigate this and I won't truly have a feel for the mission until I've played it more. But the first impression is going to take time to fade. It would have been nice to end 2025 with a win. However, the game was still enjoyable and the banter during it was fun. And that's what really matters. Now back to the workshop to get to painting and assembling.
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