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5 hours ago, Nephaston said:

Lore article talking about specifically selected pilots who may have cybertheurgic resonance, yada yada. Just tell me if the get their limbs chopped off to fit into it, come on geedubs you cowards!

 

Yup. I can't believe that they would do so much work re-scaling the power armour options only to make these without having a solid lore reason for the crazy proportions. 

 

I've never wanted, or needed, my little toy soldiers to be perfectly scaled but these are possibly the weirdest shaped dudes GW has ever done. They're closer to Orks than humans.

1 minute ago, StratoKhan said:

I feel like if you imagine the pilot’s arms to end at the suit’s elbow. And their legs to end at the suit’s knees. The proportions seem about right vs a standard marine.

 

 

Just from the sprues alone we can see that it's all mechanical ball joints with zero space for any extremities. It's basically down to nugget marine vs curled up fetal marine.

 

And I want the nuggets to win.

34 minutes ago, Nephaston said:

 

Just from the sprues alone we can see that it's all mechanical ball joints with zero space for any extremities. It's basically down to nugget marine vs curled up fetal marine.

 

And I want the nuggets to win.

We assume they're mechanical joints but they could be hollow spheres. It's not like we haven't figured out how to use spheres in suits before.

 

250px-AX-5-spacesuit.jpg.ac0aff4dc0fc0ecff55df887e7b8ce52.jpg

 

It doesn't mean the Astartes have to actually have all their arms and legs, but it could be that the ones who can use Saturnine just interface with their Black Carapace (and thus the suit proper) better instead of needing to lose limbs to use the suit.

34 minutes ago, BitsHammer said:

We assume they're mechanical joints but they could be hollow spheres. It's not like we haven't figured out how to use spheres in suits before.

 

250px-AX-5-spacesuit.jpg.ac0aff4dc0fc0ecff55df887e7b8ce52.jpg

 

It doesn't mean the Astartes have to actually have all their arms and legs, but it could be that the ones who can use Saturnine just interface with their Black Carapace (and thus the suit proper) better instead of needing to lose limbs to use the suit.

That’s actually what they are, but don’t let mechanical engineering get in the way of the haters rage. 

Edited by Marshal Rohr
13 minutes ago, Marshal Rohr said:

That’s actually what they are, but don’t let mechanical engineering get in the way of the haters rage. 

 

Location of the joints is another problem - keep in mind that there's a normal-sized marine inside. I could imagine that armour shoulder ball joints correspond vaguely to elbows with only forarms going into armour arms. However, there is no way pilots legs can fit into armour legs, because the armour hip ball joints are somewhere around knees. Of course power and terminator armours don't go easy on human anatomy, but here even suspension of disbelief doesn't work.

 

12 minutes ago, Ayatollah_of_Rock_n_Rolla said:

 

Location of the joints is another problem - keep in mind that there's a normal-sized marine inside. I could imagine that armour shoulder ball joints correspond vaguely to elbows with only forarms going into armour arms. However, there is no way pilots legs can fit into armour legs, because the armour hip ball joints are somewhere around knees. Of course power and terminator armours don't go easy on human anatomy, but here even suspension of disbelief doesn't work.

 

Right, the legionaries knee corresponds to the ball joint, so when the the marine walks forward he’s kicking his shins out and back and his thighs are suspended in the abdominal portion of the armor either in a chair or mounted on a like a bike seat style apparatus. The arms end at the elbow. The ball joint allows the armor to rotate around the limbs by turning the elbows or knees within the ball. As for regular power armor, the newest redesign is actually designed around a “human” frame. There’s a Vitruvian Man drawing in one of the rule books with the new armor overlayed. That’s why the new helmets are so tiny but the bare heads are as big as the helmeted heads. Any smaller and they’d be nonsensically small without a helmet so they made them the same size for painting and tabletop look. The Solar and Thralls are the same way. 

Edited by Marshal Rohr
4 minutes ago, Marshal Rohr said:

Right, the legionaries knee corresponds to the ball joint, so when the the marine walks forward he’s kicking his shins out and back and his thighs are suspended in the abdominal portion of the armor either in a chair or mounted on a like a bike seat style apparatus. 

 

Knees are not supposed to bend forwards, so that's gonna be rather painful... 

Nice of them to give us both the lore and sprue articles on the same day. :thumbsup: And now I have a glorious HD EC plate instead of the potato cam picture I'd been using since the reveal stream. Excellent.

 

The Saturnine have really grown on me since the initial leaks and I love the options on the Praetor. We'll see what the rules are like but it's hard to imagine not choosing the fist for my EC. 

14 minutes ago, Marshal Rohr said:

Correct, that’s why the kicking action would move the leg instead of bending…

So if the marine's knees are at the level of the hip joint of the saturnine suit, how can the legs of the suit bend forward from the hip?

3 minutes ago, Crimson Longinus said:

So if the marine's knees are at the level of the hip joint of the saturnine suit, how can the legs of the suit bend forward from the hip?

Clearly they just waddle around like in the 5th Element. Because time is not important. Only life is important.

44 minutes ago, Crimson Longinus said:

So if the marine's knees are at the level of the hip joint of the saturnine suit, how can the legs of the suit bend forward from the hip?

Piston motion, the leg goes up and down, and the apparatus around the leg moves without bringing the piston with it. 
 

A boxnaught doesn’t pick its thigh up to a 90 degree angle when it walks. It’s picking the limb up only far enough to bring the foot forwards. 
 

Or, even crazier, but similar to the mechanical process they were working on for some low gravity locomotion, if the legionary is suspended from the crotch or sitting on a saddle of some kind, he might actually just pedal the suit. 

Edited by Marshal Rohr
5 hours ago, Marshal Rohr said:

Right, the legionaries knee corresponds to the ball joint, so when the the marine walks forward he’s kicking his shins out and back and his thighs are suspended in the abdominal portion of the armor either in a chair or mounted on a like a bike seat style apparatus. The arms end at the elbow. The ball joint allows the armor to rotate around the limbs by turning the elbows or knees within the ball. As for regular power armor, the newest redesign is actually designed around a “human” frame. There’s a Vitruvian Man drawing in one of the rule books with the new armor overlayed. That’s why the new helmets are so tiny but the bare heads are as big as the helmeted heads. Any smaller and they’d be nonsensically small without a helmet so they made them the same size for painting and tabletop look. The Solar and Thralls are the same way. 

When they rescaled the model range, starting with Primaris, it looks like we shifted to a 32mm scale so the existing head sizes (previously 28mm heroic) stayed the same. They definitely took actually anatomy into account across the range though 

3 hours ago, Brother Sutek said:

Genetics. 

Silas Albrect of the Exorcists chapter is built like an Ogryn so one would assume skinny Astartes exist too 

Edited by BitsHammer
21 minutes ago, Irate Khornate said:

So here's an idea. How many more new kits do you think there will be in the future? And not new plastic versions of old resin kits, but instead entirely new kits like the dreadnought and accelerator platform.

Honestly out side of legion specific stuff lacking kits or unit options (like where is my Night Lords consul?) not many. I think the focus is still on plastic upgrades to resin kits. And maybe updated MkIV.

I'm sort of hoping the answer is "not too many". I mean, a big part of the setting's appeal (to me at least) is that they don't have to add new stuff all the time just for the sake of it, so - while I don't mind the occasional new idea, if it's good - I think it'd be better if they broadly stick to plastification and variants of things that are already known to exist.

10 minutes ago, Antarius said:

I'm sort of hoping the answer is "not too many".

 

Yeah agreed. I'm sure they're going to have their hands full with the ongoing plastification of the generic range and then the subsequent plastification of legion specifics anyway. 

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