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15 minutes ago, Gorgoff said:

Apart from dense jungle can anyone give me an example for terrain which could be considered heavy? 

Nithing comes to my mind apart from just devlaring something as that which doesn't look the part.

 

Typically it's been fortified areas historically as well, although I think some people simply lumped those under ruins and considered those medium

14 hours ago, Gorgoff said:

https://imgur.com/a/dcKhPGI

 

The last bit the leaker shows is the line of sight rules and those for terrain and shooting and jerzuz do they suck.

True line of sight is gone.

A small Rhino completely blocks line of sight to the Saturnine Dreadnought behind it. 

A little piece of terrain  locks everything as well. Granted we can always declare that as light terrain in which case it doesn't block anything but that vehicles block line of sight no matter what is beyond stupid.

That we can kill models now outside line of sight is also beyond terrible. 

"Well well well,I can see one dude of your unit. I can kill now the whole squad."

Am I missing an earlier rule about using tape or models having endless vertical obstruction? Because to me it doesn't read as tiny vehicles blocking line of sight regardless of where the line is drawn, only if the Line were to be drawn through it. So a infantry model can target a saturnine dread as a line of sight can be drawn going above the rhino.

57 minutes ago, TheArtilleryman said:

The “kill whole unit if you can see one guy peeking round the corner” mechanic is something I always hated. Utterly dumb rule

It worked in the Aliens movie when the bugs rounded a corner while running like hell to catch up with their prey. Only problem was that there waited a sentry gun for them. In all other cases where non-Fearless units are involved it makes no sense.

1 hour ago, Mogger351 said:

Typically it's been fortified areas historically as well, although I think some people simply lumped those under ruins and considered those medium

 

Urban areas, I'd suggest. Special forces units train in mock villages and fake airports. The bigger issue is visibility rather than - necessarily - the destructibility of cover.

2 hours ago, Deus_Ex_Machina said:

It worked in the Aliens movie when the bugs rounded a corner while running like hell to catch up with their prey. Only problem was that there waited a sentry gun for them. In all other cases where non-Fearless units are involved it makes no sense.

 

Just blame the warp.......

 

Bob dies and his body mysteriously disappears....

Phil goes where's Bob? Goes to see, gets one the head and his body mysteriously disappears.....

Vlad goes where are my two squad mates? Goes to see and gets minced by gun fire, his body mysteriously disappears!

etc,etc...

 

Nice lore fit to the game mechanics!

 

But joking aside, wiping a hidden model without an in game mechanic such as ignores cover or blast (be that template or keyword) is silly.

I had great fun playing 4th with its area terrain blocking LOS in the same way. You could get stuff like assault Marines leapfrogging large chunks to charge tanks and the like, or holing a unit up in the rear of a ruin to hide them and get the drop on enemies trying to go around the ruin. Though, that latter part only really worked with how barrage couldn't core an entire building, so we'll see. 

 

 

6 hours ago, TheArtilleryman said:

The “kill whole unit if you can see one guy peeking round the corner” mechanic is something I always hated. Utterly dumb rule

It doesn't seem like there is any consensus, but it seems reasonable that each half of a game turn might represent 60 seconds or so of "real" time on the battlefield. Then the UGOIGO mechanic further obscures the representation of what is actually "happening" in the field. Two minutes of soldiers moving around, firing pot shots at each other, jockeying for position, trying to get to a vantage point. … *shrug* I've never been in that position, but 10 seconds in hide-and-seek feels like an eternity. Then imagine how much anxiety it would cause to know that if you can't keep eyes on the seeker, they might lob a grenade on your position.

 

editing to add: I know there is not going to be any one rule that makes everyone happy. For me, true line of sight, which was intended to simplify and make the game more immersive, effectively removed an entire class of rules that I basically liked. It also coincided with the rise of Hero-Hammer, which did not sit well with me either. I don't begrudge anyone who feels differently, though. 

Edited by Dudley Nightshade

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