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14 minutes ago, Joe said:

I mean, everyone knows about future plastification efforts - we've literally been told that's coming. :laugh:

 

 

Playtesting is still a thing.


Yes they’ve said that legion specific plastics are coming and yes I’m pretty sure playtesters are still used, but I’m less sure a playtester would know so specifically that legion specific units are going to be losing options now to gain them back later when they get plastic kits. 

24 minutes ago, Joe said:

I mean, everyone knows about future plastification efforts - we've literally been told that's coming. :laugh:

 

 

Playtesting is still a thing.

But is using an external playtesting group still a thing? I thought they ended that.

 

EDIT: removing options to add them back when a kit goes to plastic seems like a lot of extra work for no real benefit.

 

Like anyone with a brain would know that losing options would hurt sales for those units in the mean time.

Edited by BitsHammer
1 hour ago, Joe said:

I mean, everyone knows about future plastification efforts - we've literally been told that's coming. :laugh:

 

 

Playtesting is still a thing.

 

 

I mean sure, but legion specific plastics have been talked about once, as a very long term goal once the generic stuff is more or less done.

A playtester somehow knowing it would happen within the 3 years 3.0 will presumably last is just weird

7 hours ago, Wibbling said:

 

Having units that match the fluff is a good thing. It encourages the player to play narratively rather than just take what gives them an advantage. 

I don’t think the complaint is that they were given fluffy options, it’s that some were given fluffy but mediocre options and some were given fluffy and strong options. 
 

They should either all be fluffy and average or all be fluffy and strong. Having a mix leaves some feeling a bit short changed. 
 

The other issue is that some legion units in 2.0 could have their fluffy perks negated by reactions. Templar Brethren for example had lots of their identity built around a successful charge giving them bonuses, however those bonuses could be trivially switched off by someone holding the line. A unit like Tyrant siege terminators on the other hand only had to worry about return fire and most vehicles couldn’t return fire effectively anyway and only a few infantry units had weapons that would worry a squad of terminators. 
 

I’m really hoping that this edition reduces the sense of Haves and Have Nots that affected many of the legions in 2.0.

Edited by MARK0SIAN
6 hours ago, Son of Rawl said:

While I like the idea of a narrative focused army, I also know my opponent may not have that same view. People will choose a Legion for its rules and units over its fluff.

 

Then they're not playing to the spirit of the game and don't play against them next time? If they're min maxing just for the best outcome, what's the point? It's no longer a narrative game. It's just statistics and random dice rolls. Why bother with the minatures, the fluff at that point? May as well use cardboard tokens. 

 

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