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37 minutes ago, Stitch5000 said:

The thing is, event games aren't the sum total of Heresy gaming and even then, events use their own processes that include a lot of exceptions to rules anyway. 

It's just a bad rule that adds little for a lot of potential headache. Most people will ignore it to a large degree, it can simply go imo.

17 hours ago, Mogger351 said:

No, it is insane if you consider events of blind games. You're encouraged to take your whole collection, find opponent, pick mission, draft list, then play the game. That's a lot of absurdity you have to rationalise around, because as you say, no sane person will follow it without prior communication.

 

It will never play out like you fear it will. Event organisers have house-ruled GW games forever, this will be no different. An in-advance mission pack would do it. In the current edition you require very different armies if you are playing, say, rulebook vs Cthonia missions. Most events say which mission pack you will be using. 

Maybe I’m just drinking the cool-aid but I feel like the unit types are an improvement over 2.0. I am a little worried Veletaris with axes will be too slow to do anything offensive which feels counter intuitive to them being “pioneers” without an assault transport coming to solar, but we will see. 

On 6/26/2025 at 5:29 AM, Nephaston said:

I'd argue the 30k approach to sprue layout is superior, even when going for a more streamlined faction lineup, 

Having built one of each of those dreads the could've all just shared the same body cutting it down from eight body sprues across 4 dreads to just two, while the third sprue in each kit could've been for just the weapons.

Same with the infantry; Intercessors, Hellblasters, Assault Intercessors, Infernus', and Desolators could have all been the same 5 to 10-man body kit, with the weapons sequestered on their own sprues, so you'd still have the same number of units and kits, but save massively on sprue production and storage. Could even include the veteran units like Sternguard, Bladeguard, and Company Heroes, but there I feel a dedicated 5-man sprue of distinctly veteran sculpts would have been justifiable.

 

And while I remain a massive 40k consoomer, 30k wins outright in regards to sprue planning and layout.

I have to put a counter viewpoint - the 30k layout restricts all the marines to the same 5 poses, whereas the 40k set up gives you different stances across the different unit types of the same armour.

1 minute ago, Cleon said:

I have to put a counter viewpoint - the 30k layout restricts all the marines to the same 5 poses, whereas the 40k set up gives you different stances across the different unit types of the same armour.

Or we go back to 40k Firstborn style where everything is cross compatible and you can functionally pose models as you see fit with basically unlimited combinations of legs/arms/torsos/backpacks/helmets/pauldrons?

9 minutes ago, roryokane said:

Or we go back to 40k Firstborn style where everything is cross compatible and you can functionally pose models as you see fit with basically unlimited combinations of legs/arms/torsos/backpacks/helmets/pauldrons?

I mean ideally yes.... but If I had to choose one current path or the other an entire legion of Marines in five stances would be my least favourite option.

Edited by Cleon
10 minutes ago, Cleon said:

I mean ideally yes.... but If I had to choose one current path or the other an entire legion of Marines in five stances would be my least favourite option.

 

Yeah even just mirroring the bodies would add a giant amount of variation to the look and feel of an army. 

PDF rules for the Taratula have just dropped - https://assets.warhammer-community.com/eng_jun25_thehorusheresy_additionalrules_tarantula-nq1r50lr4a-ec6sail0d9.pdf

 

Obviously it's in the current edition rules, so will only be valid for a month or so. But can't imagine the firing modes / reaction rules will change that much?

 

Interestingly, they're TROOPS now.

Edited by Astartes Consul
27 minutes ago, Marshal Rohr said:

If Tarantulas can only react in 3.0 with a limit on reactions they might as well go ahead and recycle those kits. A shame since Owen did such a great job. 

I suspect they will make an exception, as with the advanced reaction for 2.0, or they'll simply allow them to shoot in the controlling player's turn.

16 hours ago, Marshal Loss said:

Glad that we're finally getting rules articles on the different factions next week. 

  

 

Looks like they've homogenised Lucius' weapons with the Fulgrim Transfigured/Angron Transfigured treatment ('Blades of Lucius'). Not a huge fan of that. 

What dont you like about it? Personally I dont mind it, i like it even, with multiple weapons there often is just the overall better option, especially in case of lucius it was just silly that Nineteen was just so much better then the Blade of the Laer. Also, i think it gives it more the feeling like he is fighting with both swords at the same time, instead of just fighting with one and having the other one just for show, lol

15 hours ago, Petitioner's City said:

 

I would suggest borrowing some of necromunda's well established tools for drawing your 'force' from your larger list - I sketched this up tonight after being very inspired by the step 2 possibilities.

 

This hopefully would be very narrative and get away from the often deathmatch-esque games we play at heresy events? 

 

Thank you for being positive about them - not sure my friends appreciate them!

The rules look really interesting as an alternative evolution of 7th (compared to the route 8th+ editions of 40K went). Does anyone who played 2nd, or is more up to date on the rules leaks know if they got rid of one of my most hated aspects of 7th, the harsh restrictions on when and who you are allowed to charge? I found it absolutely silly that in 7th Ed 40K a unit like Raptors was able to take rapid-fire plasma guns which would lock them out of charging if they fired them. Or similarly if you shot a unit with assault weapons that initial target unit was the only unit you were able to charge. Restrictions like those and the excesses of the formation :sick: system really soured me on 7th, but if those are gone, I'd be a lot more interested in AoD.

7 minutes ago, Lord Abaia said:

The rules look really interesting as an alternative evolution of 7th (compared to the route 8th+ editions of 40K went). Does anyone who played 2nd, or is more up to date on the rules leaks know if they got rid of one of my most hated aspects of 7th, the harsh restrictions on when and who you are allowed to charge? I found it absolutely silly that in 7th Ed 40K a unit like Raptors was able to take rapid-fire plasma guns which would lock them out of charging if they fired them. Or similarly if you shot a unit with assault weapons that initial target unit was the only unit you were able to charge. Restrictions like those and the excesses of the formation :sick: system really soured me on 7th, but if those are gone, I'd be a lot more interested in AoD.

From what I have seen, those restrictions are largely gone. 

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