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6 hours ago, Cleon said:

I have to put a counter viewpoint - the 30k layout restricts all the marines to the same 5 poses, whereas the 40k set up gives you different stances across the different unit types of the same armour.

Counter-intuitively I think the basic mook being limited to 5 stances is a nice feature, as it hopefully should incentivise someone to do a bit more than simply glue their lads and give them a basic paintjob. A liberal application of drills, saws, files, green stuff, some freehand painting, creative transfer use, painting or sculpting battle damage, transplanting parts across armour marks or the assault kit of the same mark.

 

Then again having the basic mook npc legionnaire be another carbon copy of the no-name cannon-fodder dork next to him is also probably fine since they're all going to die in a ditch unrecognised and forgotten anyway. 

 

If I had to guess though, once they're done with the five basic legionary kits we'll probably see them move on to finish assault squads, and maybe even start releasing some of the skews that would justify a differentiated sprue like recon squads, or veteran variants of the existing marks, or sub-marks, or maybe even simply expanding the basic array to ten so everyone can buy even more marines. 

If i have to have fixed poses, id prefer similar ones that don't stand out. Kinda like old metal model syndrome, or plague Marines that are all super unique...until they're duplicated. Horde of similar dudes works great for unit and army visual coherencey in both 40k and fantasy settings

I'm a bit torn on the 5-pose issue to be honest. Overall I think it was a clever decision considering Nu-GW kit design philosophy in that it allows for cross-compatibility of the various upgrade sets across the armour marks, but in an ideal world they would have had 10 unique poses. That said, after building up over 40 White Scars and 20 Dark Angel tacs with probably over half using those bodies, I haven't really found much of an issue with the variety. The option to swap over bolters and still magnetize for special weapons is also very nice. 

 

As with all things in the hobby it's nothing that can't really be solved with creative modeling. At the very least, it's not as rough a situation as the modern 40K kits. 

I used to hate the five poses but it definitely stops being a problem when you start shifting the arms and bolters around. It actually makes assembly way easier because you can assemble 4 Body 1s and Arms 1, 2, 3, and 4 and then you’ve got 4 dudes done in the time it used to take to clean and super glue one resin legionary. 

18 minutes ago, Marshal Rohr said:

I used to hate the five poses but it definitely stops being a problem when you start shifting the arms and bolters around. It actually makes assembly way easier because you can assemble 4 Body 1s and Arms 1, 2, 3, and 4 and then you’ve got 4 dudes done in the time it used to take to clean and super glue one resin legionary. 

Yeah, just going by leg and bolter arm combos alone should yield 25 different poses without accounting for head angle, sergeant options, pilfered non-melee options from the melee upgrades, exchanging bits across rapier crew, assault squads, or bikers, or using the resin upgrades if making BA or SoH. The sky (and wallet) is the limit.

18 minutes ago, Brofist said:

3 pages of shooting rules and I still got questions. I'm unclear- are wounds spilling over into models that are out of LOS?

That’s what the designer note carve out for improbable casualties means, if I understand correctly. 

6 minutes ago, Ripper.McGuirl said:

I don’t understand how, if a model is in Heavy area terrain, it gets a 4+ cover save…but also, you cannot shoot through any amount of Heavy area terrain. Which is it?

I think for the special cases when a weapon ignores LOS but doesn’t also ignore cover 

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