roryokane Posted 20 hours ago Share Posted 20 hours ago 6 minutes ago, Mogger351 said: Ah yes, the stupid stat raises its head again, where a dreadnought is only ~60% as intelligent as a Knight who uses tech and repairs things with its battlecannon. You could take it to also representing having the means to repair itself, not just the know how. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119630 Share on other sites More sharing options...
Mogger351 Posted 20 hours ago Share Posted 20 hours ago 2 minutes ago, roryokane said: You could take it to also representing having the means to repair itself, not just the know how. Ah yes, I am more intelligent if I hold a spanner in my gatling cannon! "Technical ability" is the stats proper name tbh. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119631 Share on other sites More sharing options...
Marshal Rohr Posted 20 hours ago Share Posted 20 hours ago 17 minutes ago, derLumpi said: No allies? That sucks big time. Was planning on fielding knights and Imperial Militia as house infantry. There’s literally a rule to take house infantry. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119632 Share on other sites More sharing options...
roryokane Posted 20 hours ago Share Posted 20 hours ago 4 minutes ago, Mogger351 said: Ah yes, I am more intelligent if I hold a spanner in my gatling cannon! "Technical ability" is the stats proper name tbh. There’s more than one way to skin a cat, you know. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119633 Share on other sites More sharing options...
Mogger351 Posted 20 hours ago Share Posted 20 hours ago 8 minutes ago, roryokane said: There’s more than one way to skin a cat, you know. Please elaborate for me. The example given is the owners abilit yto interact with technology. The only 2 reason a dreadnought should be about as smart as a tech thralls - lack of physical ability, or lack of mental ability.  One leans into "well you're disabled so you must be thick" and the other doesn't make any contextual sense when applied to the physical dimensions of the minis.  The only niche case that could be argued for is dreads having a mental fog after being awoken, but why awaken them on the battlefield? Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119635 Share on other sites More sharing options...
Stitch5000 Posted 19 hours ago Share Posted 19 hours ago 5 minutes ago, Mogger351 said: Please elaborate for me. The example given is the owners abilit yto interact with technology. The only 2 reason a dreadnought should be about as smart as a tech thralls - lack of physical ability, or lack of mental ability. Â One leans into "well you're disabled so you must be thick" and the other doesn't make any contextual sense when applied to the physical dimensions of the minis. Â The only niche case that could be argued for is dreads having a mental fog after being awoken, but why awaken them on the battlefield? It's quite clearly an abstracted characteristic. to deal with interactions. For example, maybe they wanted to make it more reliable for a dreadnought to kool aid guy through a ZM doorway than stand there taking an intelligence test? Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119638 Share on other sites More sharing options...
Mogger351 Posted 19 hours ago Share Posted 19 hours ago 1 minute ago, Stitch5000 said: It's quite clearly an abstracted characteristic. to deal with interactions. For example, maybe they wanted to make it more reliable for a dreadnought to kool aid guy through a ZM doorway than stand there taking an intelligence test? You might suggest that would be a good use of the Dreadnoughts intelligence though, no? Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119639 Share on other sites More sharing options...
LSM Posted 19 hours ago Share Posted 19 hours ago 7 minutes ago, Mogger351 said: Please elaborate for me. The example given is the owners abilit yto interact with technology. The only 2 reason a dreadnought should be about as smart as a tech thralls - lack of physical ability, or lack of mental ability. Â One leans into "well you're disabled so you must be thick" and the other doesn't make any contextual sense when applied to the physical dimensions of the minis. Â The only niche case that could be argued for is dreads having a mental fog after being awoken, but why awaken them on the battlefield? Â Possible justification could be that a Dreadnought is a mangled corpse stuffed into a warmachine, while a Knight has a crew. Â If there's a fiddly thing that needs interacting with, someone could presumably go out and do the thing. Doctor Perils and Lord Marshal 2 Back to top Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119640 Share on other sites More sharing options...
Mogger351 Posted 19 hours ago Share Posted 19 hours ago 13 minutes ago, LSM said: Â Possible justification could be that a Dreadnought is a mangled corpse stuffed into a warmachine, while a Knight has a crew. Â If there's a fiddly thing that needs interacting with, someone could presumably go out and do the thing. A knight has a singular pilot, they'd have to get out of it and turn it off/leave it undefended to do so. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119643 Share on other sites More sharing options...
Marshal Rohr Posted 19 hours ago Share Posted 19 hours ago There is no lore reason needed. Dreadnaught have low INT or whatever because a vehicle with a High INT would have really detrimental rules interactions. Like if INT is related to some reaction that would end with Dreadnaughts deleting units per turn or something. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119644 Share on other sites More sharing options...
Mogger351 Posted 19 hours ago Share Posted 19 hours ago 1 minute ago, Marshal Rohr said: There is no lore reason needed. Dreadnaught have low INT or whatever because a vehicle with a High INT would have really detrimental rules interactions. Like if INT is related to some reaction that would end with Dreadnaughts deleting units per turn or something. So why is it ok for a knight to have above average INT? Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119645 Share on other sites More sharing options...
Marshal Rohr Posted 19 hours ago Share Posted 19 hours ago (edited) Because knights can only react to knight sized things. Edited 19 hours ago by Marshal Rohr Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119646 Share on other sites More sharing options...
Mogger351 Posted 19 hours ago Share Posted 19 hours ago (edited) 23 minutes ago, Marshal Rohr said: Because knights can only react to knight sized things. Well if it's a stat entirely detached from the narrative, settling, model and purely for a game knob to turn, whatever. It's the one thing that always makes me go "what a dumb addition" because if they needed that button, it needed to not be associated to a personal attribute which is working applied in game terms. Edited 18 hours ago by Mogger351 Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119647 Share on other sites More sharing options...
Stitch5000 Posted 19 hours ago Share Posted 19 hours ago 6 minutes ago, Mogger351 said: So why is it ok for a knight to have above average INT? Knights have classically been excluded from a lot of interactions, things like Zone Mortalis stuff etc. They can probably have a higher stat but it will not be applicable to as many situations. Dreadnoughts generally exist in places that I can imagine Intelligence tests needing to be taken, but on account of them not having hands in the conventional sense, they would probably struggle to do things. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119648 Share on other sites More sharing options...
Deus_Ex_Machina Posted 17 hours ago Share Posted 17 hours ago Will we receive along with the new Breacher sculpts also the Marksmen? Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119685 Share on other sites More sharing options...
Astartes Consul Posted 17 hours ago Share Posted 17 hours ago Recon Tercio with loads of cheap Line walkers sounds fun. That’s my take away from those previews.  Knights also sound more interesting. Don’t know enough about how the list currently works, but this seems more flexible and potentially more varied. A thematic full household army seems possible within them.  Guessing there will be something about Titans next week…but other than that, there can’t be much else to preview? Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119687 Share on other sites More sharing options...
Matcap86 Posted 14 hours ago Share Posted 14 hours ago 2 hours ago, Deus_Ex_Machina said: Will we receive along with the new Breacher sculpts also the Marksmen? Â Think we might get those with the mk4s. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119708 Share on other sites More sharing options...
Ripper.McGuirl Posted 14 hours ago Share Posted 14 hours ago 23 minutes ago, Matcap86 said: Â Think we might get those with the mk4s. I am shocked they havent done a seeker and recon special weapon pack already for MKVI. I would love them for MKIV. Lord Marshal and Matcap86 2 Back to top Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119710 Share on other sites More sharing options...
Nephaston Posted 7 hours ago Share Posted 7 hours ago 6 hours ago, Ripper.McGuirl said: I am shocked they havent done a seeker and recon special weapon pack already for MKVI. I would love them for MKIV. Depending on how close they want to stick to the existing recon squad design they might need to get real creative to make it one-size-fits-all, since the design not only includes nemesis bolters and shotguns, but also coats, power pack exhaust covers, extra pouches on belts and power packs, cloaks, antennae, and helmets with extra big optics.  Perhaps they opt for a dedicated kit with the interchangeable gear separated out like the assault squads (who have the actual jump packs separate therefore allowing re-use for mkIV assaults or swapping between mkII assault). Can even include some kneeling poses like the rapier crew for even more variation and mixing between kits of the same mark. Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119732 Share on other sites More sharing options...
Razorblade Posted 37 minutes ago Share Posted 37 minutes ago The fact that big knights will be eligible to suffer status effects looks like a death sentence for the faction Link to comment https://bolterandchainsword.com/topic/385821-new-edition-or-just-horus-hearsay/page/118/#findComment-6119746 Share on other sites More sharing options...
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