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21 hours ago, jaxom said:

Ironically, my Militia army didn't work in 2nd but does work in 3rd.

Funny enough the same applies for SA and Mechanicum. The latter get even vonuses for the units in their detachment!

Only for us legions the new way is only annoying with no benefit whatsoever. 

 

Anyway.

I had my first gsme yesterday.

Horray.

We played the Giant Killer Mission from the Liber Titans:

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It was a blast to be honest.

46 pages of rules for Titans feels excessive for what you're actually doing though.

I'm pretty sure they could be boiled down to under 10 pages. Once you know how it works, Titans rules are very simple and the mission, which is about one side trying to destroy the Titans and the Titan side trying to destroy industrial sites outside the table, is quick to play and feels very thematic. We had a lot of fun with the Reaver one shotting my Kratos for example, or when his Warhound staggered towards my lines under concentrated fire and collapsed.

20250830_153111.thumb.jpg.10240aa817a93bdfcc0e64515da49d4c.jpg

Or when my Contemptor was trampled by the Reaver.20250830_154326.thumb.jpg.42f3c82ca621bebaa8d321dcd2b08765.jpg

20250830_155636.thumb.jpg.902555248f2bb68c87790080bc8b6376.jpg

Techmarines are worth a lot more now. He had caught my Boxnout with the giant Gatling cannon once and shot it down to a hull point. But that got fixed by my Techmarine in a whiff.

Melee combat felt pretty sluggish even without a challenge, the fact that there are different statuses felt kind of unnecessary and only a maximum of three reactions per player turn is a huge improvement.

The Iron Circle of the Iron Warriors is now really good. Unfortunately, they're a bit slow because they're not allowed to run, but they shoot a lot now and can take a lot of punishment.

 

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