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16 minutes ago, Brofist said:

Panic seems pretty strong! Unless they changed the way units fall back, that one is effectively removing a unit from the game while the others are debuffs. Not to mention what happens if the unit reaches the edge of the table.

 

(Assuming other ZM rules stay unchanged) being able to panic a unit that then causes other units to flee as well will suddenly make flamestorm castraferrum dreads much more attractive. 

 

Narrative-wise, the mental picture of setting a squad of marines on fire, making them run and presumably setting other squads on fire to make them run too is pretty much all I want from a tabletop game.

2 hours ago, Mogger351 said:

That's not to say that won't still be true, reducing return fire by it not being there is still often a bigger boon than a hit penalty etc.


Killing your enemy is a bigger boon than not killing then. -Sun Tzu

I'm a little wary about having to keep track of statuses across many units in larger games but I'm very happy to see weapons like flamers get a concrete use case. Perhaps if Stupefied sticks around for corrupted EC this edition, it will be less garbage given the myriad of potential effects. :tongue:

 

Guessing that we'll get the Malcador lore article tomorrow and the weapons preview article Friday. Hopefully they give us a nice wide selection of weapons to look at. 

8 minutes ago, Marshal Loss said:

I'm a little wary about having to keep track of statuses across many units in larger games but I'm very happy to see weapons like flamers get a concrete use case. Perhaps if Stupefied sticks around for corrupted EC this edition, it will be less garbage given the myriad of potential effects. :tongue:

 

Guessing that we'll get the Malcador lore article tomorrow and the weapons preview article Friday. Hopefully they give us a nice wide selection of weapons to look at. 

You’ll get disintegrators, plasma bombards, and saturnine hammers

6 hours ago, firestorm40k said:

The core of my army is two 20-Marine tactical squads and two 10-man Heavy Weapons squads. The Castellan gives Heavy Weapons squads 'Line', so I don't need to get more Tactical squads for that. As it took me the best part of two years to get all those painted, I don't really fancy having to paint a load more stuff just to make my army 'legal' or workable. 

 

With that then that's totally understandable. I'd be surprised if they nuked any of the options. Here's hoping.

Cautiously optimistic about this rules preview. Interesting granularity and if the article is to be believed, the design team are trying to find creative ways to promote different kinds of load outs, rather than just nerfing everything that has been too powerful in this edition.

 

Status markers are fine by me, although I understand the hesitancy if you haven’t played systems that use them a lot before. That being said, might be a good compromise to have only one marker effect a unit at a time. Although I suspect that won’t be the case. 

I think there's a lot of potential for list building, if they've got the balance right this time around - striking a happy medium between taking weapons that can inflict debuffs on your opponent and weapons that are just very efficient at deleting things. 

 

Seeing these statuses reflected in legion traits will be cool too if that's the approach they've taken, e.g. IW being resistant to pinning, UM still taking orders while under fire, NL inflicting debuffs, etc. 

Edited by Marshal Loss
20 minutes ago, Marshal Loss said:

I think there's a lot of potential for list building, if they've got the balance right this time around - striking a happy medium between taking weapons that can inflict debuffs on your opponent and weapons that are just very efficient at deleting things. 

 

Seeing these statuses reflected in legion traits will be cool too if that's the approach they've taken, e.g. IW being resistant to pinning, UM still taking orders while under fire, NL inflicting debuffs, etc. 

 I will say this, if word bearers get a leadership-esque legion trait again this edition it might not actually be garbage if it affects all of the stats this go around. 

10 hours ago, 01RTB01 said:

2.0 was a much better game than 1.0 and did away with the atrocities of first edition. 

 

Where's the mad Max bait gif when you need it lol

 

2nd certainly did away with most units functionality from 1st, that's for sure. The atrocity of having a unit being able to accomplish anything relative to the points you payed. 

9 minutes ago, SkimaskMohawk said:

 

Where's the mad Max bait gif when you need it lol

 

2nd certainly did away with most units functionality from 1st, that's for sure. The atrocity of having a unit being able to accomplish anything relative to the points you payed. 

 

In fairness I think my main issue was quad mortars with/ without phosphex. They were nuts to say the least.

 

That isn't to say 2nd was perfect. I don't think gw ever have produced a perfect system. However, from what I played, it felt a lot better than 1.0.

 

However, different people's mileage may vary :)

I honestly don't hate the core rules of 2.0 (sans the severity of some reactions and the complete removal of evade/go to ground, and the changed WS chart, should be 2 pips different to make hitting on 5s a thing).

 

The issue to me with 2.0 is the army/unit/weapons balance all went to absolute :cuss: in no uncertain terms with a truly monumental level of rules favouritism to marines (and even more so to particular legions).

 

(Just as an aside so marine-only players can understand the feeling. Marines are nominally the Imperial Fists of the setting. Meanwhile you have the human factions feeling like... I don't l..raven guard maybe? Or something like that. So while sure Imperial Fists (Marines) played a huge part in the heresy, Raven Guard(non marine armies) should be able to play the game on a gameplay-level playingfield).

Something to take into consideration with regard about multiple damage weapons and armour values on vehicles is that 2nd edition Warhammer 40k had both so I don’t think people need to worry about vehicles losing armour values based on that. It could happen and vehicles might go to having wound like 8th edition 40k onwards, but I really don’t think it’ll happen.

I can see two offerings on Ebay so far, one using the pictures of the leak with cut-offs and all, and the other is asking for a grand. Sometimes I wish I had the sheer gall necessary to ask ridiculous prices for a product I do not have regardless of the uncertainty of acquiring it.

54 minutes ago, Nephaston said:

I can see two offerings on Ebay so far, one using the pictures of the leak with cut-offs and all, and the other is asking for a grand. Sometimes I wish I had the sheer gall necessary to ask ridiculous prices for a product I do not have regardless of the uncertainty of acquiring it.

I'm fairly sure eBay doesn't release funds until the buyer acknowledges receipt in some way,... Although I think the £1000 one is a commission painted set.

14 hours ago, 01RTB01 said:

 

In fairness I think my main issue was quad mortars with/ without phosphex. They were nuts to say the least.

 

That isn't to say 2nd was perfect. I don't think gw ever have produced a perfect system. However, from what I played, it felt a lot better than 1.0.

 

However, different people's mileage may vary :)

 

If you had a limited collection and played into the pre-2019 quad mortars (or other strong units) then ya, I can see why you might not have had a good impression of 1st.

 

My group was lucky to have pretty large collections, so if someone brought phosphex rapiers then we'd pivot our lists to try and deal with them, and 1sts sandbox was deep enough to give a lot of choice in that regard. The fun of thinking up new uses for units and lists was the appeal of 1st to me, and the balance of 2nd torpedoed that aspect of the game.

4 hours ago, Matcap86 said:

There's also a shop doing presales of the box, setting the price at 480 dollar, which would kill it dead if that is even near the actual price imho.

 

Considering the value of the current AoD box I can't imagine it being that high? 2 characters and then contents of 6 boxes (2 of marines, 2 terminators, dread, emplacement).

 

I don't believe it'll be as much as that, however, if by some horror show it is, I'll grab the rulebook and army book.

7 minutes ago, SkimaskMohawk said:

 

If you had a limited collection and played into the pre-2019 quad mortars (or other strong units) then ya, I can see why you might not have had a good impression of 1st.

 

My group was lucky to have pretty large collections, so if someone brought phosphex rapiers then we'd pivot our lists to try and deal with them, and 1sts sandbox was deep enough to give a lot of choice in that regard. The fun of thinking up new uses for units and lists was the appeal of 1st to me, and the balance of 2nd torpedoed that aspect of the game.

 

I brought a trio to one game. I never did it again. It was no fun for my friend and I felt bad. I thought they'd be decent but didn't think they'd be quite as crazy. We developed decent collections during first edition and there was somewhat of an arms race that went on. 

 

I think with so much being plastic now it'd be very different. My second Ed force is radically different (thankfully) from my first Ed force. 

 

Hopefully everyone's happy with what's changed with third.

So I dutifully did the legion quiz again to see if the Emperor's Children primer email had changed since 2.0, and noticed that the example Salamanders wallpaper had this nice art on display: 

 

image.thumb.png.476e02bf9c4e17cbe39789619c6f2a93.png

 

Now that back banner is definitely from the command squad, so perhaps it can mount on the back of the Saturnine Terminators (or this could just be a digital edit, as I think the belt buckle/pteruges look like they come from the Praetor)? 

 

edit:  Nevermind, clearly a digital edit, though I do love the idea of a Saturnine banner bearer unable to walk through doors 

Edited by Marshal Loss
50 minutes ago, Marshal Loss said:

So I dutifully did the legion quiz again to see if the Emperor's Children primer email had changed since 2.0, and noticed that the example Salamanders wallpaper had this nice art on display: 

 

image.thumb.png.476e02bf9c4e17cbe39789619c6f2a93.png

 

Now that back banner is definitely from the command squad, so perhaps it can mount on the back of the Saturnine Terminators (or this could just be a digital edit, as I think the belt buckle/pteruges look like they come from the Praetor)? 

 

edit:  Nevermind, clearly a digital edit, though I do love the idea of a Saturnine banner bearer unable to walk through doors 

No you are onto something. The Saturnine Terminators may come with an attachment for a banner to make a command squad that can use the Praetor Kits alt weapons, the way the made the Line Command Squad and Lifewards. The Banner pole joint is right behind the phalerae. 

Edited by Marshal Rohr

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